@The_Good_Captain Nice, I’ll stay tunned!
Randmacts ( Axis) vs Fortress ( Allies ) G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Yunnan
2 artilleries and 4 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 fighter moved from Anhwe to Yunnan
3 tactical_bombers moved from Anhwe to Yunnan
1 fighter moved from Kiangsu to Yunnan
4 tactical_bombers moved from Kiangsu to Yunnan
2 bombers moved from Kiangsu to Yunnan
2 artilleries and 7 infantry moved from Anhwe to Hunan
3 armour moved from Kiangsu to Hunan
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Jehol to Hunan
4 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 fighters moved from Anhwe to 6 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 7 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 2 fighters, 6 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
2 fighters moved from Yunnan to Hunan
7 tactical_bombers moved from Yunnan to Hunan
2 transports moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 armour placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Eastern United States to Midway
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 submarine moved from 23 Sea Zone to 25 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 cruiser moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 48 Sea Zone
1 fighter moved from 26 Sea Zone to 48 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 48 Sea ZonePlace Units - Americans
1 battleship, 1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
Midway : 1 flag, 1 airfield, 3 bombers, 3 fighters and 1 tactical_bomber
48 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 5 transports
25 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
10 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 submarine
Central United States : 1 flag, 1 factory_minor
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 13
British : 28 / 32
UK_Pacific : 24 / 35
Italians : 17 / 22
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
WOW! Chinese rolls an absolutely unmitigated disaster! :-o 63% win chance and they killed TWO infantry?!? :lol: Good thing they held the Burma Road open for that artillery! Maybe next time somebody could come train them how to use it, too!!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 7 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 7 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 7 infantry in Yunnan, round 1 : 1/10 hits
Japanese roll dice for 3 artilleries and 6 infantry in Yunnan, round 1 : 2/9 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Yunnan, round 2 : 0/8 hits
Japanese roll dice for 3 artilleries and 5 infantry in Yunnan, round 2 : 3/8 hits
3 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 3 artilleries and 5 infantry in Yunnan, round 3 : 4/8 hits
2 artilleries owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Japanese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries and 7 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 flag, 5 infantry
Burma : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 28 / 32
UK_Pacific : 24 / 35
Italians : 17 / 22
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.917
Median : 4.000
Variance : 1.064
Standard Deviation : 1.031
Total rolls : 48Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.680
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 4.174
Median : 4.000
Variance : 1.773
Standard Deviation : 1.331
Total rolls : 23 -
Well I need all the help I can get, dont worry I have been smashed by bad dice before. I’m not sure I like whats buiding up in the pacific but.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Malta to Belgian Congo
1 mech_infantry moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Shan State to Siam
2 fighters moved from Burma to Siam
1 tactical_bomber moved from Burma to Siam
1 mech_infantry moved from Burma to SiamCombat - British
Battle in Ethiopia
Battle in Belgian Congo
British attack with 1 armour, 1 bomber, 1 infantry and 4 mech_infantrys
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 infantry and 4 mech_infantrys in Belgian Congo, round 1 : 2/7 hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 1 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Belgian Congo, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Belgian Congo, round 3 : 3/6 hits
Italians roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Belgian Congo
British win, taking Ethiopia from Italians, taking Belgian Congo from Italians with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Siam
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in Siam, round 1 : 2/2 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Siam
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Siam to Burma
1 tactical_bomber moved from Siam to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
3 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
1 infantry moved from Eastern Persia to West India
1 tactical_bomber moved from Malta to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Tanganyika Territory to KenyaPlace Units - British
1 armour and 1 mech_infantry placed in Egypt
1 submarine placed in 98 Sea Zone
1 airfield placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 3 aaGuns, 2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber
India : 1 flag, 1 airfield, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 2 infantry
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 flag, 1 transport
38 Sea Zone : 1 flag, 1 battleship and 1 cruiser
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 1 armour and 4 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 aaGun, 1 airfield and 1 infantry
Kenya : 1 flag, 2 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Tanganyika Territory : 1 flag, 1 bomber
Ethiopia : 1 flag, 1 infantry
76 Sea Zone : 1 flag, 1 transport
106 Sea Zone : 1 flag, 1 battleship, 2 destroyers and 2 transports
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 24 / 0
Italians : 14 / 22
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.606
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
5 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 5 artilleries and 5 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 14 / 22
ANZAC : 14 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.606
Median : 4.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 33Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.609
Standard Deviation : 0.780
Total rolls : 24Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.571
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Used edit mode to move 2 infantry I missed on UK non-com Scotland –> London
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Alexandria
2 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
2 infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Northern Italy to Greater Southern Germany
2 artilleries moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Alexandria to TobrukPlace Units - Italians
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Malaya to Shan State
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from Sumatra to BurmaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 3 fighters and 2 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Egypt : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 1 infantry
Scotland : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 7 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
5 armour, 11 artilleries, 16 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in GibraltarNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Germany
10 infantry moved from Germany to Poland
5 artilleries moved from Germany to Poland
5 infantry moved from Western Germany to Germany
2 bombers moved from France to Germany
1 tactical_bomber moved from France to Northern ItalyPlace Units - Germans
7 armour, 2 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 bomber moved from Russia to Karelia
2 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns, 8 artilleries and 5 infantry moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Novgorod
1 infantry moved from Vologda to Archangel
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 bomber moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Volgograd
Russians undo move 3.
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Timguska : 1 flag, 2 aaGuns and 12 infantry
Belarus : 1 flag, 4 infantry
Karelia : 1 flag, 3 infantry
Bryansk : 1 flag, 2 aaGuns, 10 artilleries, 17 infantry and 1 mech_infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 factory_minor and 7 infantry
Western Ukraine : 1 flag, 4 infantry
Novosibirsk : 1 flag, 6 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 8 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag, 2 armour and 2 mech_infantrys
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 armour moved from Kiangsu to Kwangtung
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 bombers moved from Hunan to Tsinghai
7 tactical_bombers moved from Hunan to Tsinghai
2 fighters moved from Hunan to Tsinghai
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 7 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 4 armour, 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 4 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 armour, 2 artilleries and 7 infantry moved from Hunan to Yunnan
4 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Kiangsi
2 bombers, 2 fighters and 7 tactical_bombers moved from Tsinghai to Shensi
2 bombers moved from Shensi to Hunan
1 infantry moved from Jehol to AnhwePlace Units - Japanese
2 armour placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Midway to 33 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 bombers moved from Midway to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 armour and 1 fighter placed in Eastern United States
1 armour placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 3 bombers and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 5 transports
23 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
25 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 4 submarines and 2 transportsProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 44 / 46
Americans : 50 / 71
Chinese : 1 / 4
British : 31 / 37
UK_Pacific : 21 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Sikang : 1 flag, 1 infantry
Burma : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 44 / 46
Americans : 50 / 71
Chinese : 1 / 2
British : 31 / 37
UK_Pacific : 21 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Shan State to Yunnan
2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 38 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to KwangsiCombat - British
Battle in Kwangsi
Battle in Yunnan
British attack with 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
Japanese defend with 4 armour, 5 artilleries and 9 infantry
British roll dice for 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/21 hits
Japanese roll dice for 4 armour, 5 artilleries and 9 infantry in Yunnan, round 1 : 6/18 hits
6 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/15 hits
Japanese roll dice for 4 armour, 5 artilleries and 7 infantry in Yunnan, round 2 : 5/16 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/10 hits
Japanese roll dice for 4 armour, 5 artilleries and 5 infantry in Yunnan, round 3 : 3/14 hits
3 infantry owned by the British , 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 5/7 hits
Japanese roll dice for 4 armour and 4 artilleries in Yunnan, round 4 : 4/8 hits
2 infantry owned by the British , 1 armour owned by the Japanese , 2 artilleries owned by the British and 4 artilleries owned by the Japanese lost in Yunnan
retreated to Yunnan
Japanese win, taking Kwangsi from Japanese with 3 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour, 5 artilleries and 9 infantry
Casualties for British: 2 artilleries and 16 infantryNon Combat Move - British
5 artilleries and 5 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Kenya to Ethiopia
1 bomber moved from Tanganyika Territory to Egypt
1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
1 fighter placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Kwangsi : 1 flag, 1 infantry
Burma : 1 flag, 3 aaGuns, 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
36 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
West India : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Alexandria : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 aaGun, 1 airfield and 1 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Ethiopia : 1 flag, 2 infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 43 / 46
Americans : 50 / 71
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 21 / 0
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 19 times
Average roll : 3.447
Median : 3.000
Variance : 1.628
Standard Deviation : 1.276
Total rolls : 114Japanese Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.672
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 58British Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.264
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 53Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 7 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 43 / 46
Americans : 50 / 71
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 21 / 21
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 19 times
Average roll : 3.447
Median : 3.000
Variance : 1.628
Standard Deviation : 1.276
Total rolls : 114Japanese Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.672
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 58British Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.264
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 53Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
I forgot to ncm a guy in west india. used edit mode to scoot him one spot.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Tobruk to 98 Sea ZoneCombat - Italians
British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the British Submerged
British win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour moved from Morocco to Tunisia
2 armour and 2 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from Southern France to Normandy BordeauxPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs