Randmacts ( Axis) vs Fortress ( Allies ) G40


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma
                1 infantry moved from Malaya to Shan State
                1 cruiser moved from 41 Sea Zone to 39 Sea Zone
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone
                2 fighters moved from Sumatra to Burma

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 3 fighters and 2 infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
        Northern Territory : 1 flag, 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag, 1 transport
        39 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        Egypt : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 infantry moved from United Kingdom to Scotland

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 1 infantry
        Scotland : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 36 / 37
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 7 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                5 armour, 11 artilleries, 16 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
                3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
                3 infantry moved from Bulgaria to Romania
                1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                1 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                1 artillery and 1 infantry moved from Norway to Finland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in Gibraltar

    Non Combat Move - Germans
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Germany
                10 infantry moved from Germany to Poland
                5 artilleries moved from Germany to Poland
                5 infantry moved from Western Germany to Germany
                2 bombers moved from France to Germany
                1 tactical_bomber moved from France to Northern Italy

    Place Units - Germans
                7 armour, 2 artilleries and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novgorod to Karelia
                2 fighters moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Karelia
                1 bomber moved from Russia to Karelia
                2 infantry moved from Novgorod to Karelia

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 1 :  3/7 hits
                        Germans roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 aaGuns, 8 artilleries and 5 infantry moved from Western Ukraine to Bryansk
                1 artillery and 4 infantry moved from Rostov to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 artillery, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Vologda to Archangel
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 bomber moved from Karelia to Novgorod
                2 fighters and 1 tactical_bomber moved from Karelia to Novgorod

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 infantry placed in Volgograd
                Russians undo move 3.
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

    Territory Summary for Russians :

    Timguska : 1 flag, 2 aaGuns and 12 infantry
        Belarus : 1 flag, 4 infantry
        Karelia : 1 flag, 3 infantry
        Bryansk : 1 flag, 2 aaGuns, 10 artilleries, 17 infantry and 1 mech_infantry
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 flag, 1 factory_minor and 7 infantry
        Western Ukraine : 1 flag, 4 infantry
        Novosibirsk : 1 flag, 6 infantry
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 8 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        125 Sea Zone : 1 flag, 1 submarine
        Northwest Persia : 1 flag, 2 armour and 2 mech_infantrys
        115 Sea Zone : 1 flag, 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 35 / 45
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 31 / 37
        UK_Pacific : 24 / 29
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                4 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Kansu to Tsinghai
                2 bombers moved from Hunan to Tsinghai
                7 tactical_bombers moved from Hunan to Tsinghai
                2 fighters moved from Hunan to Tsinghai
                1 infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from 19 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                1 submarine moved from 19 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 7 tactical_bombers
                    Chinese defend with 5 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Chinese: 5 infantry
                Battle in Philippines
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 4 armour, 1 artillery and 1 infantry
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 4 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Philippines to 35 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                4 armour, 2 artilleries and 7 infantry moved from Hunan to Yunnan
                4 infantry moved from Anhwe to Hunan
                2 infantry moved from Kiangsu to Kiangsi
                2 bombers, 2 fighters and 7 tactical_bombers moved from Tsinghai to Shensi
                2 bombers moved from Shensi to Hunan
                1 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                2 armour placed in Kiangsu
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 46 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 1 fighter, 4 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 26 Sea Zone to 33 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 25 Sea Zone to 23 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  3/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Midway to 33 Sea Zone
                1 carrier moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                3 bombers moved from Midway to Hawaiian Islands
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 carrier moved from 48 Sea Zone to 33 Sea Zone
                1 fighter moved from 48 Sea Zone to 33 Sea Zone
                1 fighter moved from Midway to 33 Sea Zone
                1 tactical_bomber moved from 48 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Midway to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Eastern United States

    Place Units - Americans
                1 armour and 1 fighter placed in Eastern United States
                1 armour placed in Central United States
                1 carrier and 2 transports placed in 101 Sea Zone
                2 submarines placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 3 bombers and 1 harbour
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 5 transports
        23 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
        25 Sea Zone : 1 flag, 1 destroyer
        22 Sea Zone : 1 flag, 1 destroyer
        10 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 armour, 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 4 submarines and 2 transports

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 44 / 46
        Americans : 50 / 71
        Chinese : 1 / 4
        British : 31 / 37
        UK_Pacific : 21 / 29
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Sikang : 1 flag, 1 infantry
        Burma : 1 flag, 1 fighter

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 44 / 46
        Americans : 50 / 71
        Chinese : 1 / 2
        British : 31 / 37
        UK_Pacific : 21 / 29
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 infantry moved from Shan State to Yunnan
                2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 battleship moved from 38 Sea Zone to 36 Sea Zone
                1 cruiser moved from 38 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi

    Combat - British
                Battle in Kwangsi
                Battle in Yunnan
                    British attack with 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
                    Japanese defend with 4 armour, 5 artilleries and 9 infantry
                        British roll dice for 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/21 hits
                        Japanese roll dice for 4 armour, 5 artilleries and 9 infantry in Yunnan, round 1 :  6/18 hits
                        6 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/15 hits
                        Japanese roll dice for 4 armour, 5 artilleries and 7 infantry in Yunnan, round 2 :  5/16 hits
                        5 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 :  6/10 hits
                        Japanese roll dice for 4 armour, 5 artilleries and 5 infantry in Yunnan, round 3 :  3/14 hits
                        3 infantry owned by the British , 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                        British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 4 :  5/7 hits
                        Japanese roll dice for 4 armour and 4 artilleries in Yunnan, round 4 :  4/8 hits
                        2 infantry owned by the British , 1 armour owned by the Japanese , 2 artilleries owned by the British and 4 artilleries owned by the Japanese lost in Yunnan
                    retreated to Yunnan
                    Japanese win, taking Kwangsi from Japanese with 3 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour, 5 artilleries and 9 infantry
                    Casualties for British: 2 artilleries and 16 infantry

    Non Combat Move - British
                5 artilleries and 5 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from Yunnan to Burma
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                2 infantry moved from Kenya to Ethiopia
                1 bomber moved from Tanganyika Territory to Egypt
                1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                1 carrier placed in 109 Sea Zone
                1 destroyer placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 fighter placed in 109 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Territory Summary for British :

    Kwangsi : 1 flag, 1 infantry
        Burma : 1 flag, 3 aaGuns, 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
        India : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour
        36 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        West India : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Alexandria : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 aaGun, 1 airfield and 1 infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Ethiopia : 1 flag, 2 infantry
        Eire : 1 flag
        109 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 43 / 46
        Americans : 50 / 71
        Chinese : 2 / 2
        British : 31 / 31
        UK_Pacific : 21 / 0
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 24 times
                3 was rolled 28 times
                4 was rolled 12 times
                5 was rolled 17 times
                6 was rolled 19 times
            Average roll : 3.447
            Median : 3.000
            Variance : 1.628
            Standard Deviation : 1.276
            Total rolls : 114

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 14 times
            Average roll : 3.672
            Median : 3.000
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 58

    British Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.264
            Median : 3.000
            Variance : 1.135
            Standard Deviation : 1.065
            Total rolls : 53

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                2 artilleries and 7 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 1 infantry
                EDIT: Adding units owned by British to India: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 2 artilleries and 7 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Celebes : 1 flag
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 43 / 46
        Americans : 50 / 71
        Chinese : 2 / 2
        British : 31 / 31
        UK_Pacific : 21 / 21
        Italians : 16 / 16
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 24 times
                3 was rolled 28 times
                4 was rolled 12 times
                5 was rolled 17 times
                6 was rolled 19 times
            Average roll : 3.447
            Median : 3.000
            Variance : 1.628
            Standard Deviation : 1.276
            Total rolls : 114

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 15 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 14 times
            Average roll : 3.672
            Median : 3.000
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 58

    British Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 5 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.264
            Median : 3.000
            Variance : 1.135
            Standard Deviation : 1.065
            Total rolls : 53

    Americans Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3


  • I forgot to ncm a guy in west india. used edit mode to scoot him one spot.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Tobruk to 98 Sea Zone

    Combat - Italians
                British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport
                    1 submarine owned by the British Submerged
                    British win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber
                Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt

    Non Combat Move - Italians
                1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
                1 armour moved from Morocco to Tunisia
                2 armour and 2 infantry moved from Eastern Poland to Baltic States
                4 infantry moved from Greater Southern Germany to Slovakia Hungary
                1 artillery moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 2007 AAR League

    I also edited a couple of non combat moves around Italy, cheers Mate


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from 36 Sea Zone to French Indo China
                1 cruiser moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                3 fighters moved from Burma to Yunnan

    Combat - ANZAC
                Battle in French Indo China
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 cruiser in French Indo China, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in French Indo China
                    ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    ANZAC attack with 3 fighters and 3 infantry
                    Japanese defend with 3 armour
                        ANZAC roll dice for 3 fighters and 3 infantry in Yunnan, round 1 :  2/6 hits
                        Japanese roll dice for 3 armour in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Yunnan
                        ANZAC roll dice for 3 fighters and 2 infantry in Yunnan, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Yunnan
                    ANZAC win, taking Yunnan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 3 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                3 fighters moved from Yunnan to India
                1 armour and 1 infantry moved from New South Wales to Queensland
                2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 transport moved from 41 Sea Zone to 79 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 flag, 2 infantry
        India : 1 flag, 3 fighters
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 harbour and 1 infantry
        Northern Territory : 1 flag, 1 infantry
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        French Indo China : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 flag, 2 destroyers and 1 submarine
        36 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Egypt : 1 flag, 1 infantry
        79 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 40 / 46
        Americans : 50 / 71
        Chinese : 3 / 2
        British : 31 / 31
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 16 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 1 infantry
        Egypt : 1 flag, 1 infantry
        Scotland : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 35 / 40
        Japanese : 40 / 46
        Americans : 50 / 71
        Chinese : 3 / 2
        British : 31 / 31
        UK_Pacific : 21 / 21
        Italians : 16 / 21
        ANZAC : 16 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 3.500
            Variance : 0.952
            Standard Deviation : 0.976
            Total rolls : 22

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.733
            Standard Deviation : 1.317
            Total rolls : 16


  • That French move always takes so long… :roll:

  • 2007 AAR League

    just need some scramble orders mate

    Scramble orders.tsvg


  • Send up all 3. We’re gonna make this one a coin flip. Either we both get decimated or somebody’s gonna be pissed at the dice server. LOL!

    Can you let me pick my OOLs as we go along? There are way too many pieces and permutations to guess what all would be left each round. Thanks!  :-)

  • 2007 AAR League

    No worries

  • 2007 AAR League

    The 2 subs hit first, looks like you might be the one thats pissed, casulties?


  • I refuse to ever get mad at the dice ever again after they bailed my ass out in another game I have right now. Let’s tip the two capital ships.

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