@The_Good_Captain Nice, I’ll stay tunned!
Randmacts ( Axis) vs Fortress ( Allies ) G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Malaya to Shan State
1 cruiser moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 fighters moved from Sumatra to BurmaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 3 fighters and 2 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag, 1 transport
39 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 flag, 2 destroyers and 1 submarine
Egypt : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 1 infantry
Scotland : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 7 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
5 armour, 11 artilleries, 16 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery and 1 infantry moved from Norway to Finland
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in GibraltarNon Combat Move - Germans
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Germany
10 infantry moved from Germany to Poland
5 artilleries moved from Germany to Poland
5 infantry moved from Western Germany to Germany
2 bombers moved from France to Germany
1 tactical_bomber moved from France to Northern ItalyPlace Units - Germans
7 armour, 2 artilleries and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 bomber moved from Russia to Karelia
2 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 1 : 3/7 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns, 8 artilleries and 5 infantry moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Rostov to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery, 5 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Novgorod
1 infantry moved from Vologda to Archangel
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 bomber moved from Karelia to Novgorod
2 fighters and 1 tactical_bomber moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 infantry placed in Volgograd
Russians undo move 3.
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Timguska : 1 flag, 2 aaGuns and 12 infantry
Belarus : 1 flag, 4 infantry
Karelia : 1 flag, 3 infantry
Bryansk : 1 flag, 2 aaGuns, 10 artilleries, 17 infantry and 1 mech_infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 factory_minor and 7 infantry
Western Ukraine : 1 flag, 4 infantry
Novosibirsk : 1 flag, 6 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 8 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag, 2 armour and 2 mech_infantrys
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 35 / 45
Americans : 52 / 77
Chinese : 3 / 4
British : 31 / 37
UK_Pacific : 24 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
4 armour moved from Kiangsu to Kwangtung
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 bombers moved from Hunan to Tsinghai
7 tactical_bombers moved from Hunan to Tsinghai
2 fighters moved from Hunan to Tsinghai
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 7 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Chinese: 5 infantry
Battle in Philippines
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 4 armour, 1 artillery and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 4 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 armour, 2 artilleries and 7 infantry moved from Hunan to Yunnan
4 infantry moved from Anhwe to Hunan
2 infantry moved from Kiangsu to Kiangsi
2 bombers, 2 fighters and 7 tactical_bombers moved from Tsinghai to Shensi
2 bombers moved from Shensi to Hunan
1 infantry moved from Jehol to AnhwePlace Units - Japanese
2 armour placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 fighter, 4 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 2 cruisers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 25 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Midway to 33 Sea Zone
1 carrier moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 bombers moved from Midway to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
1 tactical_bomber moved from 48 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Eastern United StatesPlace Units - Americans
1 armour and 1 fighter placed in Eastern United States
1 armour placed in Central United States
1 carrier and 2 transports placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 3 bombers and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 1 submarine and 5 transports
23 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 3 submarines and 2 tactical_bombers
25 Sea Zone : 1 flag, 1 destroyer
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 armour, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 4 submarines and 2 transportsProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 44 / 46
Americans : 50 / 71
Chinese : 1 / 4
British : 31 / 37
UK_Pacific : 21 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Sikang : 1 flag, 1 infantry
Burma : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 44 / 46
Americans : 50 / 71
Chinese : 1 / 2
British : 31 / 37
UK_Pacific : 21 / 29
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 infantry moved from Shan State to Yunnan
2 artilleries, 2 fighters, 15 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 38 Sea Zone to 36 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to KwangsiCombat - British
Battle in Kwangsi
Battle in Yunnan
British attack with 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
Japanese defend with 4 armour, 5 artilleries and 9 infantry
British roll dice for 2 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/21 hits
Japanese roll dice for 4 armour, 5 artilleries and 9 infantry in Yunnan, round 1 : 6/18 hits
6 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/15 hits
Japanese roll dice for 4 armour, 5 artilleries and 7 infantry in Yunnan, round 2 : 5/16 hits
5 infantry owned by the British and 2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Yunnan, round 3 : 6/10 hits
Japanese roll dice for 4 armour, 5 artilleries and 5 infantry in Yunnan, round 3 : 3/14 hits
3 infantry owned by the British , 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 5/7 hits
Japanese roll dice for 4 armour and 4 artilleries in Yunnan, round 4 : 4/8 hits
2 infantry owned by the British , 1 armour owned by the Japanese , 2 artilleries owned by the British and 4 artilleries owned by the Japanese lost in Yunnan
retreated to Yunnan
Japanese win, taking Kwangsi from Japanese with 3 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour, 5 artilleries and 9 infantry
Casualties for British: 2 artilleries and 16 infantryNon Combat Move - British
5 artilleries and 5 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Kenya to Ethiopia
1 bomber moved from Tanganyika Territory to Egypt
1 armour and 4 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 2 destroyers, 1 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier placed in 109 Sea Zone
1 destroyer placed in 98 Sea Zone
1 infantry placed in Egypt
1 fighter placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Kwangsi : 1 flag, 1 infantry
Burma : 1 flag, 3 aaGuns, 5 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
36 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 1 transport
West India : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Alexandria : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 aaGun, 1 airfield and 1 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Ethiopia : 1 flag, 2 infantry
Eire : 1 flag
109 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 2 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 43 / 46
Americans : 50 / 71
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 21 / 0
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 19 times
Average roll : 3.447
Median : 3.000
Variance : 1.628
Standard Deviation : 1.276
Total rolls : 114Japanese Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.672
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 58British Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.264
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 53Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
2 artilleries and 7 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 artilleries and 7 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 43 / 46
Americans : 50 / 71
Chinese : 2 / 2
British : 31 / 31
UK_Pacific : 21 / 21
Italians : 16 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 12 times
5 was rolled 17 times
6 was rolled 19 times
Average roll : 3.447
Median : 3.000
Variance : 1.628
Standard Deviation : 1.276
Total rolls : 114Japanese Combat
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 14 times
Average roll : 3.672
Median : 3.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 58British Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.264
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 53Americans Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
I forgot to ncm a guy in west india. used edit mode to scoot him one spot.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Tobruk to 98 Sea ZoneCombat - Italians
British scrambles 1 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 2 destroyers, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the British Submerged
British win with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 armour moved from Morocco to Tunisia
2 armour and 2 infantry moved from Eastern Poland to Baltic States
4 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery moved from Southern France to Normandy BordeauxPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
I also edited a couple of non combat moves around Italy, cheers Mate
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
3 fighters moved from Burma to YunnanCombat - ANZAC
Battle in French Indo China
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in French Indo China, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
ANZAC attack with 3 fighters and 3 infantry
Japanese defend with 3 armour
ANZAC roll dice for 3 fighters and 3 infantry in Yunnan, round 1 : 2/6 hits
Japanese roll dice for 3 armour in Yunnan, round 1 : 1/3 hits
1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Yunnan
ANZAC roll dice for 3 fighters and 2 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Yunnan to India
1 armour and 1 infantry moved from New South Wales to Queensland
2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 transport moved from 41 Sea Zone to 79 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Yunnan : 1 flag, 2 infantry
India : 1 flag, 3 fighters
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 harbour and 1 infantry
Northern Territory : 1 flag, 1 infantry
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
33 Sea Zone : 1 flag, 2 destroyers and 1 submarine
36 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Egypt : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 40 / 46
Americans : 50 / 71
Chinese : 3 / 2
British : 31 / 31
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 16 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Japanese Combat
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Territory Summary for French :
Alexandria : 1 flag, 1 infantry
Egypt : 1 flag, 1 infantry
Scotland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 35 / 40
Japanese : 40 / 46
Americans : 50 / 71
Chinese : 3 / 2
British : 31 / 31
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 16 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.500
Variance : 0.952
Standard Deviation : 0.976
Total rolls : 22Japanese Combat
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6ANZAC Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.733
Standard Deviation : 1.317
Total rolls : 16 -
That French move always takes so long… :roll:
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just need some scramble orders mate
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Send up all 3. We’re gonna make this one a coin flip. Either we both get decimated or somebody’s gonna be pissed at the dice server. LOL!
Can you let me pick my OOLs as we go along? There are way too many pieces and permutations to guess what all would be left each round. Thanks! :-)
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No worries
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The 2 subs hit first, looks like you might be the one thats pissed, casulties?
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I refuse to ever get mad at the dice ever again after they bailed my ass out in another game I have right now. Let’s tip the two capital ships.