@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Online game continued, Lemmy, Zulta, Degrasse, Tanker, Ron, and She
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round :8
Research Technology - Italians
Italians spend 0 on tech rollsPurchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Scotland to SZ 9 North Atlantic
1 artillery, 1 infantry and 1 transport moved from SZ 9 North Atlantic to SZ 7 Barents Sea
1 artillery and 1 infantry moved from SZ 7 Barents Sea to Archangel’sk
Italians take Archangel’sk from Russians
1 artillery and 2 infantry moved from Iraq to Iran
Italians take Iran from British
1 artillery and 1 infantry moved from Ethiopia to SZ 55 Red Sea
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from SZ 55 Red Sea to SZ 64 South West Indian
1 submarine moved from SZ 60 Western Indian to SZ 50 South Atlantic
1 artillery and 1 infantry moved from SZ 64 South West Indian to Southern Africa
Italians take Southern Africa from British
1 infantry moved from French Equatorial Africa to Guinean Coast
Italians take Guinean Coast from British
1 artillery moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Kenya-Tanganyika to Rhodesia
2 armour moved from Syria to Iran
1 halftrack moved from Syria to Uzbek
Italians take Uzbek from Russians
1 carrier and 1 fighter moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean
1 transport moved from SZ 28 Eastern Mediterranean to SZ 55 Red Sea
2 infantry moved from Syria to SZ 55 Red Sea
2 infantry and 1 transport moved from SZ 55 Red Sea to SZ 57 Arabian Sea
2 infantry moved from SZ 57 Arabian Sea to Bombay
Italians take Bombay from British
1 fighter moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean
2 infantry moved from Balkans to ItalyCombat - Italians
Non Combat Move - Italians
1 battleship, 2 cruisers, 2 destroyers and 3 transports moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
1 armour, 1 artillery, 1 halftrack and 1 infantry moved from Italy to SZ 26 Central Mediterranean
1 armour, 1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 halftrack, 1 infantry and 3 transports moved from SZ 26 Central Mediterranean to SZ 23 West Mediterranean
1 armour, 1 artillery, 1 halftrack and 1 infantry moved from SZ 23 West Mediterranean to MoroccoPlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in SZ 26 Central Mediterranean
Italians undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in SZ 26 Central Mediterranean
1 artillery and 1 fighter placed in ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round :8
Turn Complete - Chinese
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TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round :8
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftPurchase Units - Japanese
Japanese buy 4 armour, 3 bombers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
2 armour moved from Western Sinkiang to Kyrgyz
2 armour moved from Kansu to Western Sinkiang
2 artilleries moved from Novo-Sibirsk to Omsk
2 infantry moved from Novo-Sibirsk to Omsk
1 bomber moved from Szechwan to Kyrgyz
1 fighter moved from Kansu to Omsk
1 bomber moved from Shantung to Kyrgyz
1 armour moved from Calcutta to Baluchistan
Japanese take Delhi from British
Japanese take Baluchistan from British
1 infantry moved from Calcutta to SZ 58 Bay of Bengal
1 artillery moved from Burma to SZ 58 Bay of Bengal
1 artillery, 1 infantry and 1 transport moved from SZ 58 Bay of Bengal to SZ 63 Timor Sea
1 infantry moved from SZ 63 Timor Sea to Western Australia
Japanese take Western Australia from British
1 artillery moved from SZ 63 Timor Sea to Western Australia
1 infantry moved from Novo-Sibirsk to Kyrgyz
1 infantry moved from Novo-Sibirsk to Omsk
1 bomber moved from Shantung to Omsk
2 armour moved from Chosen to Inner Mongolia
1 armour moved from Yunnan to Kansu
2 infantry moved from Yunnan to Szechwan
2 armour moved from Szechwan to Eastern Sinkiang
1 armour moved from Yunnan to Kansu
1 fighter moved from Kwangtung to SZ 80 Northwest Pacific
1 fighter moved from Southern Japan to SZ 80 Northwest Pacific
2 bombers moved from Southern Japan to Northern Japan
1 armour and 7 infantry moved from Western Canada to Central Canada
Japanese take Central Canada from BritishCombat - Japanese
Battle in Omsk
Japanese attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 3 infantry and 2 marines
Japanese win, taking Omsk from Russians with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry and 2 marines
Battle in Kyrgyz
Japanese attack with 2 armour, 2 bombers and 1 infantry
Russians defend with 3 infantry and 1 marine
Japanese win, taking Kyrgyz from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 3 infantry and 1 marineNon Combat Move - Japanese
1 bomber moved from Kyrgyz to Western Sinkiang
1 bomber moved from Kyrgyz to Western Sinkiang
1 bomber moved from Omsk to Novo-Sibirsk
1 fighter moved from Omsk to Novo-SibirskPlace Units - Japanese
2 armour placed in Western Sinkiang
2 armour placed in Kansu
3 bombers placed in Northern Japan
1 fighter placed in Northern Japan
1 fighter placed in Southern JapanActivate Technology - Japanese
Japanese activating Long Range AircraftTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 87 PUs -
So guys, I fold ! I don’t feel like it anymore …
Should we start a new game ? another map maybe ?
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I’m game to start another game. :)
Any map preferences?
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‘World at War’ is great and rather balanced …
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Me and Tanker are keen
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So World at War ?
8-)
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I’m game to try it. Here are the countries:
Alliances
Axis Allies
Germans Russians
Italians French
Yamamoto Chinese
Hisaichi British
Finns Anzac
Romanians DutchThe map looks interesting, any idea how to allocate players and countries?
Thai
Americans -
I would like to play Britain, France, Anzac and Dutch.
If we are 4 players, everyone should play 4 countries in 2 alliances …
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I’m happy to be the second Allied player then. Playing France looked intriguing, sort of the fascination of how long can you last before getting run over. Tanker and She, do you two want to start as Axis?