Online game continued, Lemmy, Zulta, Degrasse, Tanker, Ron, and She


  • America’s turn!


  • Russia’s turn …


  • Sigh at Zultra


  • sigh indeed


  • Lemmy play zultra again.  I think this game is over though in 1 max 2 turns.  Britain can’t keep germany at bay for much longer and the usa has no help in route.


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round :6

    Research Technology - Russians

    Purchase Units - Russians
                Russians buy 12 marines; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Omsk to Novo-Sibirsk
                3 infantry moved from Irkutsk to Novo-Sibirsk
                2 infantry moved from Sverdlovsk to Omsk
                1 infantry moved from Sverdlovsk to Omsk
                1 artillery moved from Western Russia to Novgorod
                1 infantry moved from Western Russia to Novgorod
                1 armour moved from Moscow to Novgorod
                3 infantry moved from Leningrad to Novgorod
                2 fighters moved from Moscow to Leningrad
                3 infantry moved from Stalingrad to Southern Russia

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                3 marines placed in Leningrad
                4 marines placed in Moscow
                3 marines placed in Stalingrad
                2 marines placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Objective 2: Russians met a national objective for an additional 5 PUs; end with 47 PUs


  • Ok, Germany please …  :-D


  • Britain :-D


  • @tanker627:

    Britain :-D

    No reason to keep playing with uk capitol captured.  gg all.


  • What a pity …  :-)

    Should we start another one ? Different map ?


  • sigh really wanted to finish that game would have been fun with all that money


  • For me not a problem, we can also do that Tanker …


  • Yes, I would like to play till victory conditions are met.


  • Cant someone on the allies team play for Britain


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round :6

    Combat Move - British
                3 infantry moved from Scotland to England
                1 artillery moved from Scotland to England
                2 destroyers moved from SZ 20 Atlantic to SZ 14 North Atlantic
                2 submarines moved from SZ 2 Labrador Sea to SZ 14 North Atlantic
                1 destroyer moved from SZ 2 Labrador Sea to SZ 14 North Atlantic
                2 infantry moved from Bombay to SZ 57 Arabian Sea
                1 armour moved from Bombay to SZ 57 Arabian Sea
                1 armour, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from SZ 57 Arabian Sea to SZ 71 South China Sea
                1 infantry moved from SZ 71 South China Sea to Borneo
                      British take Borneo from Japanese
                1 infantry moved from SZ 71 South China Sea to Thai-Malay
                      British take Thai-Malay from Japanese
                1 armour moved from SZ 71 South China Sea to Thai-Malay
                1 armour, 1 artillery, 2 fighters and 5 infantry moved from Calcutta to Burma
                      British take Burma from Japanese

    Combat - British
                Battle in England
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 1 aaGun, 1 artillery, 1 factory and 1 marine
                    British win, taking England from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery and 1 marine
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Burma to SZ 71 South China Sea

    Turn Complete - British
                British collect 47 PUs; end with 47 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round :6

    Research Technology - Italians
                Italians spend 0 on tech rolls
                Italians removing all Technology Tokens after successful research.
                Italians discover Shipyards

    Purchase Units - Italians
                Italians buy 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Egypt to Syria
                      Italians take Syria from British
                2 infantry moved from Libya to Anglo-Egyptian Sudan
                      Italians take Anglo-Egyptian Sudan from British
                1 artillery moved from Egypt to Anglo-Egyptian Sudan

    Combat - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Italy to SZ 26 Central Mediterranean
                1 artillery, 1 infantry and 1 transport moved from SZ 26 Central Mediterranean to SZ 22 East Atlantic
                1 artillery and 1 infantry moved from SZ 22 East Atlantic to Gibraltar
                1 infantry moved from Hungary-Romania to Balkans
                3 armour moved from Eastern Poland to Balkans
                1 halftrack moved from Eastern Poland to Balkans
                2 infantry moved from Eastern Poland to Hungary-Romania
                2 transports moved from SZ 28 Eastern Mediterranean to SZ 26 Central Mediterranean
                1 artillery and 3 infantry moved from Italy to SZ 26 Central Mediterranean
                2 infantry and 1 transport moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean
                2 infantry moved from SZ 28 Eastern Mediterranean to Syria
                1 artillery, 1 infantry and 1 transport moved from SZ 26 Central Mediterranean to SZ 28 Eastern Mediterranean
                1 artillery and 1 infantry moved from SZ 28 Eastern Mediterranean to Egypt
                2 fighters moved from Italy to Egypt

    Place Units - Italians
                3 transports placed in SZ 26 Central Mediterranean
                Italians undo move 1.
                3 transports placed in SZ 25 Adriatic Sea
                2 infantry placed in Italy

    Activate Technology - Italians
                Italians activating Shipyards

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round :6

    Purchase Units - Chinese
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Place Units - Chinese
                2 infantry placed in Western Sinkiang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round :6

    Research Technology - Japanese
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Jet Power

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 7 PUs;

    Combat Move - Japanese
                2 artilleries and 4 infantry moved from Buryatia to Irkutsk
                      Japanese take Irkutsk from Russians
                1 armour moved from Kansu to Eastern Sinkiang
                1 armour moved from Kansu to Eastern Sinkiang
                1 artillery and 5 infantry moved from Yunnan to Burma
                1 artillery and 2 infantry moved from French Indo-China to Thai-Malay
                1 bomber moved from Southern Japan to Eastern Sinkiang
                1 armour moved from Szechwan to Eastern Sinkiang
                1 armour moved from Szechwan to Burma
                1 fighter moved from Szechwan to Burma
                1 bomber moved from Southern Japan to Burma
                1 fighter moved from Szechwan to Thai-Malay
                1 armour moved from Eastern Aleutian Islands to SZ 77 Bering Sea
                1 infantry moved from Eastern Aleutian Islands to SZ 77 Bering Sea
                1 infantry moved from Eastern Aleutian Islands to SZ 77 Bering Sea
                1 infantry moved from Western Aleutian Islands to SZ 77 Bering Sea
                2 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 77 Bering Sea
                2 infantry and 1 transport moved from SZ 80 Northwest Pacific to SZ 77 Bering Sea
                2 infantry and 1 transport moved from SZ 77 Bering Sea to SZ 78 Arctic Ocean
                1 armour, 1 infantry and 1 transport moved from SZ 77 Bering Sea to SZ 78 Arctic Ocean
                1 armour and 3 infantry moved from SZ 78 Arctic Ocean to Alaska
                4 infantry moved from SZ 77 Bering Sea to Alaska
                1 armour and 1 infantry moved from Southern Japan to SZ 73 East China Sea
                1 armour, 1 infantry and 1 transport moved from SZ 73 East China Sea to SZ 72 South China Sea
                1 infantry moved from SZ 72 South China Sea to Borneo
                1 armour moved from SZ 72 South China Sea to Borneo

    Combat - Japanese
                Battle in Burma
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry
                    British defend with 1 armour, 1 artillery and 5 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Burma, round 1 :  1/10 hits
                        British roll dice for 1 armour, 1 artillery and 5 infantry in Burma, round 1 :  4/7 hits
                        1 infantry owned by the British and 4 infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Burma, round 2 :  2/6 hits
                        British roll dice for 1 armour, 1 artillery and 4 infantry in Burma, round 2 :  3/6 hits
                        2 infantry owned by the British , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                    retreated to Burma
                    British win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is -15
                    Casualties for Japanese: 1 armour, 1 artillery and 5 infantry
                    Casualties for British: 3 infantry
                Battle in Borneo
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Borneo, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Borneo, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Borneo
                    Japanese win, taking Borneo from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Thai-Malay
                    Japanese attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Thai-Malay, round 1 :  2/4 hits
                        British roll dice for 1 armour and 1 infantry in Thai-Malay, round 1 :  2/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Japanese lost in Thai-Malay
                    Japanese win, taking Thai-Malay from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Eastern Sinkiang
                    Japanese attack with 3 armour and 1 bomber
                    Chinese defend with 1 infantry and 1 marine
                        Japanese roll dice for 3 armour and 1 bomber in Eastern Sinkiang, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry and 1 marine in Eastern Sinkiang, round 1 :  0/2 hits
                        1 infantry owned by the Chinese and 1 marine owned by the Chinese lost in Eastern Sinkiang
                    Japanese win, taking Eastern Sinkiang from Chinese with 3 armour and 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 infantry and 1 marine
                Battle in Alaska
                    Japanese attack with 1 armour and 7 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour and 7 infantry in Alaska, round 1 :  2/8 hits
                        Americans roll dice for 1 infantry in Alaska, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 1 armour and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Burma to Yunnan
                1 fighter moved from Thai-Malay to French Indo-China
                1 armour moved from Chosen to Kwangtung
                1 armour moved from Chosen to Kwangtung
                1 infantry moved from Shantung to Szechwan
                1 infantry moved from Shantung to Szechwan
                1 bomber moved from Burma to Szechwan
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from SZ 80 Northwest Pacific to SZ 92 Philippine Sea
                1 destroyer moved from SZ 73 East China Sea to SZ 92 Philippine Sea
                1 submarine moved from SZ 86 West Pacific to SZ 92 Philippine Sea
                1 bomber moved from Eastern Sinkiang to Kansu

    Place Units - Japanese
                2 armour placed in Kansu
                2 armour placed in Chosen
                1 bomber and 2 fighters placed in Southern Japan
                1 artillery placed in Northern Japan
                1 infantry placed in Southern Japan

    Activate Technology - Japanese
                Japanese activating Jet Power

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 66 PUs total
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Territory Summary for Japanese :

    SZ 72 South China Sea : 1 flag, 1 transport
        SZ 77 Bering Sea : 1 flag, 2 transports
        SZ 78 Arctic Ocean : 1 flag, 2 transports
        SZ 92 Philippine Sea : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 submarines
        Sumatra : 1 flag, 1 infantry
        Chosen : 1 flag, 2 armour and 1 factory
        Inner Mongolia : 1 flag
        Alaska : 1 flag, 1 armour and 7 infantry
        Okhotsk : 1 flag
        Yakutsk : 1 flag
        Kamchatka : 1 flag
        Iwo Jima : 1 flag, 1 infantry
        Kwangtung : 1 flag, 2 armour
        Borneo : 1 flag, 1 armour and 1 infantry
        Northern Japan : 1 flag, 1 aaGun, 1 artillery, 1 factory and 1 infantry
        Kansu : 1 flag, 1 aaGun, 2 armour, 1 bomber and 1 factory
        Southern Japan : 1 flag, 1 aaGun, 1 bomber, 1 factory, 2 fighters and 3 infantry
        French Indo-China : 1 flag, 1 fighter
        Solomon Islands : 1 flag, 2 infantry
        Thai-Malay : 1 flag, 1 artillery
        Eastern Aleutian Islands : 1 flag
        Eastern Sinkiang : 1 flag, 3 armour
        Marshall Islands : 1 flag, 1 infantry
        North Philippines : 1 flag, 1 infantry
        Wake : 1 flag, 1 infantry
        New Guinea : 1 flag, 1 artillery and 2 infantry
        Szechwan : 1 flag, 1 bomber and 2 infantry
        Yunnan : 1 flag, 1 fighter
        Guam : 1 flag, 2 infantry
        Okinawa : 1 flag, 1 infantry
        Vladivostok : 1 flag
        Amurskaya : 1 flag
        Buryatia : 1 flag
        Irkutsk : 1 flag, 2 artilleries and 4 infantry
        Celebes : 1 flag, 2 infantry

    Production/PUs Summary :

    Russians : 38 / 47
        Germans : 37 / 91
        British : 41 / 47
        Italians : 19 / 29
        Chinese : 2 / 4
        Japanese : 59 / 76
        Americans : 53 / 69

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.571
            Median : 4.000
            Variance : 0.145
            Standard Deviation : 0.381
            Total rolls : 56

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 8 times
            Average roll : 3.886
            Median : 4.000
            Variance : 0.676
            Standard Deviation : 0.822
            Total rolls : 35

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 2.688
            Median : 2.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Chop chop lemmy


  • TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 2 fighters and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 battleships moved from SZ 89 Pacific to SZ 77 Bering Sea
                1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 1 submarine moved from SZ 91 East Pacific to SZ 89 Pacific
                1 battleship, 1 cruiser and 3 destroyers moved from SZ 37 Caribbean Sea to SZ 97 East Pacific

    Combat - Americans
                Battle in SZ 77 Bering Sea
                    Americans attack with 2 battleships
                    Japanese defend with 2 transports
                    Americans win with 2 battleships remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 transports

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship, 1 carrier and 2 submarines placed in SZ 91 East Pacific
                2 fighters placed in Southwestern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs total
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 61 PUs

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