TripleA Turn Summary for game: Big World : 1942 v3 Rules, version: 3.8
Game History
Round :4
Research Technology - Americans
Americans spend 25 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Super subs
Purchase Units - Americans
Americans buy 3 destroyers and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Americans
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from SZ 95 Pacific to SZ 81 North Pacific
2 fighters moved from Midway Island to SZ 81 North Pacific
1 battleship, 1 cruiser and 1 destroyer moved from SZ 14 North Atlantic to SZ 33 Atlantic
2 destroyers moved from SZ 18 West Atlantic to SZ 33 Atlantic
Combat - Americans
Battle in SZ 81 North Pacific
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 submarine
Americans win with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from Midway Island to Eastern Aleutian Islands
1 fighter moved from Hawaiian Islands to Eastern Aleutian Islands
Place Units - Americans
2 destroyers placed in SZ 91 East Pacific
1 destroyer and 1 submarine placed in SZ 95 Pacific
Activate Technology - Americans
Americans activating Super subs
Turn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 64 PUs