One problem with 1914 is warfare on the western front. It usually just dissolves into two giant stacks going at it in one territory, and the allies win that battle 90% of the time because they can get units there faster. One reason this happens is because people aren’t aggressive enough. Also, its too easy for people to combine their forces because flanking maneuvers aren’t very deadly in Axis and Allies. So I would make on slight adjustment to the moving out of contested territories rules:
When a unit moves out of a contested territory they may not battle. They may still move into contested territories containing units belonging to their power, but they may only reinforce not battle there. Also, I was really intrigued by @Arreghas idea about contested territories. You can see his forum here: https://www.axisandallies.org/forums/topic/34163/1914-contested-territories-an-interesting-tweak
Quick fix for Russia/Japan Non Agression
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If Japan attacks Russia… Russia gets a +5 NO for the rest of the game.
If Russia attacks Japan… Japan gets a +5 NO for the rest of the game.
- The current Mongolia considerations/rules.
That would certainly make things work to prevent war. The NO’s are validated by the increased -working capacity- and morale of the citizens who want to fight off an -invader-.
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I said this basically 100 years ago.
Except it was that if you attack the other guy, you get a -5 NO for the rest of the game, which represents the dramatically increased drain on your supplies by fueling a war in the most inhospitable and distant location on earth….besides Antarctica. -
Dont think of the other team getting more cash because you attacked them. Think of how much it would cost Japan to feed and truck bullets deep into the Urals.
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Well said Oztea. I like it!
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I like it too.
As Japan I spend the whole game fearing being stabbed in the back by Russia and then having to turn my most mobile units around to deal with that backstabbing.
At the moment, with the Mongolia thing, I think Japan gets the worse deal of the two nations.





