This sounds incredibly interesting to me. I am all about flexibility in games as it keeps you interested in them. That is what I am attempting with my Global variant map and house rules with it. Except I am only doing WWII as it is what I have available, and due to limited funds and limited experience I am not willing to undertake something like this on my own… yet. But this sounds incredibly interesting. If there is anything I can do to help out let me know. Assuming this goes beyond an idea
Jim010's Pacific at War (Game Review)
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Setting up convoys to reap the benefits of conquest, and the West pushing back:
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Hard to overcome the inexhaustable supply of Chinese men. Both the Communosts and Nationalists are pushing back:
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Summer 1944. Asia and the Pacific are looking like tougher conquests than Japan thought:
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Now have 2 sets of rules with optional rules.
Standard rules use a more Axis & Allies turn based system.
In standard rules, all Axis move first simultaneously, followed by Allies. That would encompass 1 entire season (4 seasons to a year).
Defender withdrawing still allowed, but can no longer move units into space the attacker is attacking (except for air units).
No more initiative in standard rules.
PM me to get an updated copy of the rules.
Cheers