@The-Janus indeed hurting the luftwaffe is a plus but not if it costs you way too much. Keeping your fighters with UK and alive in the Med then they can go to moscow fast.
Thanks for the quick clarification!
I guess we just had a lot of lucky rolling for these attacks in our first game. I don’t think we ever lost a plane, which made me question whether this was allowed. But I can see that the probabillity makes it a risky strategy in the long term.
Don’t abandon Egypt. Build a factory T2 there. you can hold this pretty easy if played right. Of course this all depends on whether or not Germany builds a lot of transports on T2. Also if Germany doesn’t build a carrier and 2 transports attack SZ97. If he does it might be best to retreat the med
Multinational Forces: Transports belonging to a friendly power can load and offload your land units. This is a three-step process:
1. You load your land units aboard the friendly transport on your turn.
2. The transport’s controller moves it (or not) on that player’s turn.
3. You offload your land units on your next turn.
Unloading in an enemy territory occurs in your scenario in US’ combat move phase, followed by the battle.
Unloading in a friendly territory occurs in US’ NCM phase.
Italy can’t go first. The axis are already too powerful. I have never won a Europe game playing against myself on the europe board with allies. Italy going before UK would mean Italy is a juggernaut! Also keep the french units. They don’t do much, but making them UK wouldn’t be historical at all.
I know, but now it is impossible for the axis to win without taking Cairo (unless they invade UK, US). Also, the middle easts income is now a factor and UK would be limping without Middle East/Africa income. Italy would also be earning 40+.