@Black_Elk Good luck! Let me know how it works out.
The Ultimate Tech Chart (36 TECHS)…
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Infantry Techs
Sniper-Infantry attack infantry at a three or less. Cost:6
Machine Guns-Infantry attack infantry at a two or less. Cost:4
Bazooka Men-Infantry attack armor at a two or less. Cost:5
I know these have probably been mentioned before but are there any thoughts or suggestions?
how about that is all one tech just different costing units???
thoughts???….
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Fascinating. Maybe limit to two of each unit per turn if your going to do that. Any other thoughts?
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Weapon Specialist Infantry
Sounds pretty cool. Perhaps limit them to just 2-4 period per turn. How are they going to be seperated from regular infantry (and each other)?
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I don’t know. I suppose what I would do would just be to write down how many of them I have and what territories they’re located in.
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You could lower the price and but then they only last one turn?
great tech ideas UK!
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You could lower the price and but then they only last one turn?
great tech ideas UK!
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It’s a good idea, maybe after one turn they revert back to conventional infantry. The problem with this is, I guess, that unless they were involved in combat on this turn the bonus for snipers, rocket-launchers or whatever would be useless.
How about if it somehow upgraded frontline troops for a turn?
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or they are Specialized and they last for 2-3 turns maybe? then you can choose what they do battle wise…
Thoughts…?
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Thanks for the compliments everyone :D :D :D . How about they are limited to this tech for 3 turns and all of them cost 4 I.P.C.'s. Thoughts?
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for 3 turns and then no more? how about that and it can be rerolled… you don’t make it one time only (well sorta :wink: …)
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O.k. sounds good :D :D :D .