@Der:
How will Russia get steamrolled if Germany has to keep enough infantry in Normandy to deal with the US and Britain’s largely intact navy on turn 3? Russia’s capital is not in danger until G6-8 in the games I’ve seen.
All Germany has to do is build enough units to counterattack a turn before a prospective invasion. Personally, I don’t think you need to put many units in Normandy. France itself is the important territory. Plus, the best use of Italy is to make units to defend Western Europe from Allied invasion. (Obviously, Italy needs to expand, esp. into Africa… but that aside.) For at least two turns, probably three, Germany can focus all of its resources on blitzing Russia as fast as possible. As long as Germany’s attack on France goes well to moderate, Germany should be able to keep most of its attack units in France or Germany instead of removing them East.
Besides, infantry can’t keep up with tanks and mechs, which is what Germany needs on the Eastern front: mobility. Any infantry that makke it out there besides those already on the border, are a bonus.
@Der:
@LHoffman:
Plus the UK becomes basically as boring as the United States for the first half of the game.
How so, when all the action at the beginning of the game for the UK is in Africa and the Middle East?
There is action in Egypt, but that is it. The rest of Africa has nothing going on but redeployment and one-on-one infantry battles. The Middle-East is barren of virtually any activity other than activating a neutral or two. India, if you want to count that even though it is seperate, likewise builds up and consolidates if it has not been attacked.
My point was that if a rule such as you proposed were implemented:
@Der:
How about a rule that the UK cannot put land units in Europe until there are US land units in England? That would give Germany 3-4 turns.
then the UK’s hands are tied and becomes exactly like the US. If the Axis waited until turn 4 to bring the Allies into the war, it will not be until turn 5 that the United Kingdom can attack Europe, because the US won’t be able to put its units in Britain until the end of turn 4. This also means that Italy itself is invulnerable in that time frame. If my method of the Axis defending Europe were used, Italy could both build up a sizable force in France and concentrate attack on Africa with no fear of invasion. This will allow them to wait until it is convenient for them to reinforce Europe while spending all their money to attack UK world holdings if they so desire.
The Royal Navy can rule the waves if they want to, Germany won’t try to compete, but the UK will be effectively impotent for half the game. Almost to the degree of the US, but not quite. All the while Russia will be getting pounded and curse the rulebook.
@Der:
@LHoffman:
…introduces an artificial construct to gameplay.
Which is exactly what Britain’s naval setup is!
In a purely historical sense, yes, it is. But it is the framework of the game, and has been since the A&A series began. In this way, the setup is part of the rules and has been proven to be the best balance of historical accuracy and game playability. The bottom line here is that if in the first turn Britain is allowed to keep 2 Battleships, 1 Aircraft Carrier (w/tac), 4 cruisers, 5 destroyers and 3 transports (http://www.axisandallies.org/resources-downloads/setup-chart-for-axis-allies-europe-1940-second-edition/) and then consolidate them and build more for turn 2; Germany cannot fight Russia and the game is over. Wild Bill seems to agree. Even if the UK was allowed to keep half of that navy, German would have a significant problem. That doesn’t even count the French ships, some of which would necessarily remain in that situation.
The point is that history cannot be perfectly observed. To have a playable game where both sides have (if not equal then close) chances of winning, something has to give. Maybe in the case of Axis and Allies it is the Royal Navy. I mentioned this before, and Bill touched on it too, that this has in effect been the same situation in every global version of Axis and Allies, from Revised to Anniversary to G40… Britain’s navy gets mostly wiped out. I don’t know why you have not complained similarly for those games? The only difference here is the scale; there are more units involved so the loss is more noticable. in terms of proportions, it is roughly the same as previous games though.
@Der:
@LHoffman:
I personally do not believe that the setup is so biased that it determines the game…
That’s not my complaint. The setup may be balanced, but it is arranged so that the Royal Navy looks like a bunch of boobs. And the British player has no chance to do anything about it but watch it sink. My proposition is an ammended setup/rule(s) that allow all the PLAYERS to decide the outcome of round one, not the opening setup.� � � �
What can you do?.. honestly. Everyone else has accepted the fact that this is what happens to Britain in the game, always has been. It doesn’t tarnish their important role in the game or end their effectiveness… not by a long shot. If you are really worried about how the British look or come off more than anything else, I don’t think that is a very good reason to change a system that works and is not completely ahistorical. Personally, I have never sat back and thought, “Hah, those Limey idiots, positioned all their ships so they’d get sunk in round 1, what morons!” � I recognize the British were not really stupid and that a game is supposed to end up somewhat different than history… otherwise why play?
And that is the other point, the players do get to decide. The rules don’t say that the German player must attack the Royal Navy on turn 1, they choose to. Nobody complains that Japan can completely overrun China in the game if they so decide. That never happened in the war and would have been logistically and militarily impossible for Japan to do. Yet it is easy for Japan to do in A&A. The Japanese player usually chooses to do so because it is a good strategy. It isn’t the player’s fault if they are more intelligent than some World War II dictators were.
@Der:
@LHoffman:
Germany’s air force is its most important (and fragile) weapon. To defeat the Royal Navy on Turn 1, they must use it and pray they roll well and the UK rolls poorly; otherwise it is Germany who can get screwed at the beginning. …
Really? Have you run the odds calculator in the TripleA program for Germany’s opening attacks on the Royal Navy? I have and in SZ111, the odds are 100% German win with 6.13 out of 7 attacking units left. In sz 110 it’s a 97% German win with 3.59 units of 8 left. Germany generally loses 2 fighters doing this. Germany then gets 19 IPCs From France to buy two more fighters. I don’t see Germany under any stress here.
@LHoffman:
Overall, Germany is in a much more delicate situation in Turn 1 than the UK is.
Wow - I don’t see how you can believe that when the UK is spread out all over the world with multiple fronts to manage and Germany is just bunched up in Europe alone.
No, I have not. As Garg knows, I have yet to challenge him in a TripleA match. However, I have played many times in real life, and am telling you what my experience shows. I did not say that the Germans usually lose; they do not. It really depends how you as Germany split up your naval and air units in attacking France and the British/French ships. Germany can lose aircraft in naval battles easily if your rolls do not turn out as the odds say they should. My point is that in a given game anything can happen. Rolling can determine games.
Rarely, if ever, is Germany ruined on this attack, but they can be hurt because their situation is fragile. It may not seem like it because they have so much in the way of men and materiel, but they use up a lot of it and don’t have nearly enough money to sustain replacements throughout the game. They must move quickly and efficiently to take Russia, where it is easy to get bogged down, cut off and have an unfortunate defeat. Maybe you have not played as Germany much, because you might appreciate the difficulty they face a bit better. Retaining the Royal Navy as is at the start, and naturally adding to it, will prevent Germany from having the possibility of winning the game.
And as for Germany being cooped up in Europe… yes they are, but that doesn’t mean their position is easy. Germany has two fronts which can rapidly morph into three. While having all its territories grouped closely together might seem convenient for defense, they are beset on all sides and the Allies taking and keeping any one German territory can be very dangerous to Germany’s security. The same cannot be said of the UK; its decentralized nature and isolation as an island capital are benefits. Taking Egypt, or Gibraltar or South Africa or even Canada would not seriously threaten the United Kingdom as a whole. To take them out of the game you have to take Britain. Which is 1) challenging and 2) mostly impossible after the US enters the war. To take Germany out of the war, all you have to do is encroach on them a bit and cause them to get less money. Eventually they will sputter out.
@Der:
@LHoffman:
And again, in my experience, and I think safe to say most everyone else’s here, the Allies usually win.
If the Allies usualy win, then why is every bid I’ve seen given for games here always for helping the Allies?
Never played with one myself and the Allies do fine. Seems to be the same consensus here, so I am not sure where you are getting your “every bid for the Allies” comment: � � � http://www.axisandallies.org/forums/index.php?topic=28609.0
@Der:
@LHoffman:
So basically, you seem to want Britain to retain everything on Turn 1.
The UK should not have to lose 92 IPCs worth of navy (including the French BB) before it can even move.
Life ain’t fair. The game is not fair, though it is mostly balanced. You could lodge this complaint for a couple nations. But the same thing would happen to Germany if the UK were to go before them. I know they don’t, but it is still a relevent point even if it is a what if. Somebody has to go first, therefore somebody has to have the advantages going along with that. The best way for the game to work (and most historical) is to have Germany be first. That is just the way it happens.
Maybe try begging the German player not to sink the Royal Navy.