@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsW.W.II again & again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
Giving bonus movement to units
2 artilleries moved from Kiangsu to Anhwe
1 armour moved from Kweichow to Tsinghai
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 armour moved from West India to Turkmenistan
2 armour moved from Burma to West India
3 armour moved from Shan State to India
1 transport moved from 79 Sea Zone to 38 Sea Zone
5 infantry moved from Shan State to Burma
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
3 transports moved from 37 Sea Zone to 55 Sea Zone
3 transports moved from 55 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Kazakhstan
ANZAC attack with 1 armour
Germans defend with 1 armour
Germans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 armour
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for ANZAC: 1 armour
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 infantry placed in Queensland
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Combat Move - French
Giving bonus movement to units
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Germans
Germans buy 13 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
10 infantry moved from Germany to Poland
3 artilleries and 10 infantry moved from Western Germany to Germany
4 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 infantry moved from Ukraine to Rostov
1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
5 infantry moved from Southern France to Normandy Bordeaux
8 infantry moved from Normandy Bordeaux to Holland Belgium
8 infantry moved from Holland Belgium to Western GermanyNon Combat Move - Germans
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
6 armour placed in GermanyTurn Complete - Germans
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources:Combat Move - Japanese
Giving bonus movement to unitsNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 7 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour moved from Karelia to Archangel
Americans take Archangel from Germans
1 armour moved from Karelia to Archangel
1 artillery and 1 infantry moved from Norway to Finland
3 armour moved from Norway to Finland
3 armour moved from Finland to Karelia
7 transports moved from 104 Sea Zone to 102 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
2 artilleries and 2 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
5 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
5 transports moved from 4 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Kansu to Timguska
1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
1 artillery moved from Yenisey to Evenkiyskiy
1 fighter moved from Yenisey to Evenkiyskiy
1 fighter moved from Evenkiyskiy to Timguska
1 artillery and 5 infantry moved from Suiyuyan to Kansu
2 artilleries and 2 infantry moved from Chahar to Suiyuyan
1 submarine moved from 4 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Italians defend with 2 destroyers
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Evenkiyskiy
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Timguska
Americans attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Americans win, taking Timguska from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Timguska to YeniseyPlace Units - Americans
3 armour placed in Norway
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
1 artillery and 3 infantry placed in Kwangsi
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Place Units - UK_Pacific
4 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
5 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Normandy Bordeaux to RomaniaNon Combat Move - Italians
Place Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from Tsinghai to Urals
ANZAC take Novosibirsk from Germans
ANZAC take Urals from Germans
1 armour moved from Turkmenistan to Samara
ANZAC take Samara from Germans
1 infantry moved from Eastern Persia to Persia
2 armour moved from West India to Turkmenistan
3 armour moved from India to Eastern Persia
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
3 infantry moved from Burma to India
3 armour, 3 infantry and 3 transports moved from 41 Sea Zone to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries moved from Anhwe to Hopei
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
3 armour and 5 infantry moved from 79 Sea Zone to West India
2 armour and 2 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
2 fighters and 1 tactical_bomber placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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yeah your game
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We’ll do another real soon ( day or so )
WAR GAME AT MY PLACE THIS WEEKEND!!! same time as usual





