The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 armour, 1 artillery and 1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
3 armour moved from Norway to Karelia
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Americans take Greece from Germans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Jehol to Chahar
1 artillery and 5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
2 artilleries and 2 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
2 fighters moved from 5 Sea Zone to Kiangsu
2 fighters moved from Buryatia to 5 Sea Zone
4 transports moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 1 : 1/6 hits
Japanese roll dice for 2 armour, 2 fighters and 3 infantry in Kiangsu, round 1 : 3/7 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour and 2 fighters in Kiangsu, round 2 : 3/3 hits
Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Kiangsu, round 2 : 0/6 hits
1 armour owned by the Japanese and 2 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 1 armour and 2 fighters in Kiangsu, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 2 fighters in Kiangsu, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu
Japanese win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour and 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 2 infantry
1 fighter owned by the Americans retreated
Battle in Szechwan
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 armour and 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
Germans roll dice for 2 armour and 1 artillery in Szechwan, round 1 : 1/3 hits
1 infantry owned by the Americans lost in Szechwan
Americans roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Germans roll dice for 2 armour and 1 artillery in Szechwan, round 2 : 3/3 hits
1 artillery owned by the Americans lost in Szechwan
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 fighter moved from Kiangsu to Anhwe
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 armour placed in Norway
1 artillery and 4 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Territory Summary for Americans :
Korea : 1 flag, Jehol : 1 artillery and 5 infantry
Manchuria : 2 artilleries and 2 infantry
Chahar : 1 artillery
Anhwe : 1 fighter
Shan State : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, Yenisey : 1 artillery and 1 infantry
Amur : 1 artillery, 1 infantry and 1 mech_infantry
Yakut S.S.R. : 1 flag, Siberia : 1 flag, 3 infantry
Buryatia : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 transports
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 1 infantry moved from Kansu to Shensi
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsi to Kiangsu
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 1/2 hits
Germans roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 factory_minor and 2 fighters
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 0/2 hits
Japanese roll dice for 2 fighters in Kiangsu, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Chinese retreated to Kiangsi
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Germans defend with 1 armour
Chinese roll dice for 3 infantry in Hopei, round 1 : 1/3 hits
Germans roll dice for 1 armour in Hopei, round 1 : 0/1 hits
1 armour owned by the Germans lost in Hopei
Chinese win, taking Hopei from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Chinese win with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Anhwe
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs total
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, Shensi : 1 artillery and 2 infantry
Kweichow : 1 infantry
Kansu : 2 infantry
Hopei : 3 infantry
Tsinghai : 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 66 / 91
Russians : 6 / 0
Japanese : 14 / 12
Americans : 67 / 92
Chinese : 18 / 20
British : 33 / 39
UK_Pacific : 20 / 25
Italians : 11 / 11
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - British
Giving bonus movement to units
4 armour, 3 artilleries and 5 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
4 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West India
1 armour moved from India to Yunnan
1 infantry moved from India to West India
1 artillery moved from Vyborg to Karelia
1 infantry moved from Finland to Vyborg
1 armour moved from Finland to Karelia
3 artilleries and 2 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
Combat - British
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
British roll dice for 1 cruiser in Hainan, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Hainan, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Hainan
British win, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Szechwan
British attack with 4 armour, 3 artilleries and 5 infantry
Germans defend with 2 armour and 1 artillery
British roll dice for 4 armour, 3 artilleries and 5 infantry in Szechwan, round 1 : 2/12 hits
Germans roll dice for 2 armour and 1 artillery in Szechwan, round 1 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Szechwan
British roll dice for 4 armour, 3 artilleries and 3 infantry in Szechwan, round 2 : 5/10 hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Szechwan
British win, taking Szechwan from Germans with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 3 infantry
British win with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 3 infantry
Recording Battle Statistics
Non Combat Move - British
Place Units - British
3 infantry placed in Finland
2 destroyers placed in 109 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 infantry placed in United Kingdom
British undo move 3.
1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for British :
Hainan : 1 artillery and 1 infantry
Yunnan : 1 armour and 4 infantry
Szechwan : 4 armour, 3 artilleries and 2 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
36 Sea Zone : 1 cruiser and 1 transport
West India : 1 armour, 1 artillery and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun
United Kingdom : 1 airfield, 1 artillery, 1 factory_upgrade, 1 fighter, 1 harbour and 4 infantry
Tanganyika Territory : 1 infantry
Norway : 2 artilleries and 4 infantry
Tobruk : 1 flag, Ethiopia : 1 flag, Karelia : 1 armour, 4 artilleries and 2 infantry
Vyborg : 1 flag, 1 infantry
Turkmenistan : 2 infantry
112 Sea Zone : 4 destroyers and 3 transports
109 Sea Zone : 2 destroyers
Iraq : 1 flag, Eastern Persia : 1 flag, 72 Sea Zone : 1 transport
Northwest Persia : 1 armour, 2 artilleries and 2 infantry
98 Sea Zone : 1 transport
Finland : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 65 / 91
Russians : 6 / 0
Japanese : 14 / 12
Americans : 67 / 92
Chinese : 19 / 20
British : 33 / 38
UK_Pacific : 20 / 0
Italians : 11 / 11
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
you have to finish your turn. how come you havnt asked me if i wanted to use any of my comacozys this game? you have been taken out my boats and landing
Let me know if you want them used in the Philippines,I’ll kook and see what other boats I have in the areas with red dots. Kami’s cant hit tt.
Sorry, next time I have a boat in a Kami area I’ll let you know, right now I have none in any Kami zones
2 anzack transports
Kamikazi’s cant attack transports, only surface warships
I think I finished the U.K. turn
thats a bullcrap rule i think the transport is a boat and should be able to be taken out just as well as any other
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
5 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Philippines to Kiangsu
1 armour, 1 artillery and 1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 transports moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour moved from New South Wales to Northern Territory
2 infantry moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 2 fighters
ANZAC roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Kiangsu, round 1 : 4/6 hits
Japanese roll dice for 2 fighters in Kiangsu, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 2 fighters owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 infantry
ANZAC win with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 infantry
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from Kiangsu to Anhwe
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
2 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Kiangsu : 1 armour and 2 artilleries
Siam : 2 armour and 2 infantry
Anhwe : 1 fighter
Queensland : 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 2 armour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, Java : 1 flag, Dutch New Guinea : 1 flag, Sumatra : 1 flag, 42 Sea Zone : 2 transports
37 Sea Zone : 1 armour, 1 infantry and 1 transport
36 Sea Zone : 1 cruiser and 1 destroyer
35 Sea Zone : 1 flag,
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to units
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 2 infantry
Libya : 1 flag, Northwest Persia : 3 infantry
Production/PUs Summary :
Germans : 65 / 91
Russians : 6 / 0
Japanese : 11 / 12
Americans : 67 / 92
Chinese : 22 / 20
British : 33 / 38
UK_Pacific : 20 / 25
Italians : 11 / 16
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry for not calling and saying Happy Thanksgiving….I ate to much!
I looked in at one of your games in the league and your dealing out a good game, kickin some but!! way to go, I hope you pile up a bunch of victories in the league and end up with a good ranking.
Go ahead and do the Russia move
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 bomber moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Recording Battle Statistics
Non Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 7 PUs (4 lost to blockades); end with 7 PUs total
Summary Text: Unknown error, post a bug to the tripleA development team
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 destroyers, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Yenisey to Timguska
Americans take Timguska from Germans
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Chahar to Suiyuyan
1 artillery and 5 infantry moved from Jehol to Chahar
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Amur to Buryatia
3 infantry moved from Siberia to Amur
1 transport moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 2 cruisers, 1 destroyer, 8 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
5 artilleries, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
5 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod
4 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Novgorod
Americans attack with 5 armour, 1 artillery and 1 infantry
Germans defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Americans roll dice for 5 armour, 1 artillery and 1 infantry in Novgorod, round 1 : 5/7 hits
Germans roll dice for 6 artilleries and 13 infantry in Novgorod, round 1 : 7/19 hits
1 artillery owned by the Americans , 5 infantry owned by the Germans , 5 armour owned by the Americans and 1 infantry owned by the Americans lost in Novgorod
Germans win with 6 artilleries and 8 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 5 infantry
Casualties for Americans: 5 armour, 1 artillery and 1 infantry
Battle in Western Germany
Americans attack with 5 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Americans roll dice for 2 cruisers in Western Germany, round 1 : 2/2 hits
Americans roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Western Germany, round 1 : 3/14 hits
Germans roll dice for 4 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber in Western Germany, round 1 : 1/7 hits
1 bomber owned by the Germans , 4 aaGuns owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 5 artilleries, 7 infantry and 1 mech_infantry in Western Germany, round 2 : 4/13 hits
Germans roll dice for 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/6 hits
4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Western Germany
Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 4/10 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 1/2 hits
1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 43
Casualties for Germans: 4 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber
Casualties for Americans: 5 infantry
Americans win with 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 43
Casualties for Germans: 4 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber
Casualties for Americans: 5 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 transport moved from 98 Sea Zone to 81 Sea Zone
Place Units - Americans
3 armour placed in Norway
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery and 6 infantry placed in Western United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Territory Summary for Americans :
Korea : 1 flag, Jehol : 2 artilleries and 2 infantry
Suiyuyan : 1 artillery and 1 fighter
Chahar : 1 artillery and 5 infantry
Shan State : 2 infantry
British Columbia : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, Soviet Far East : 2 artilleries and 2 infantry
Amur : 3 infantry
Yakut S.S.R. : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Timguska : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag, Buryatia : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 transports
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 1/4 hits
Germans roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Recording Battle Statistics
Non Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Shantung
3 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from Jehol to Manchuria
Place Units - Chinese
2 artilleries and 4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, Jehol : 1 flag, Manchuria : 1 flag, 2 infantry
Shensi : 4 infantry
Kansu : 1 artillery and 3 infantry
Tsinghai : 2 artilleries and 4 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 60 / 88
Russians : 6 / 0
Japanese : 11 / 7
Americans : 71 / 96
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 20 / 25
Italians : 11 / 16
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - British
Giving bonus movement to units
1 infantry moved from Vyborg to Novgorod
4 artilleries moved from Karelia to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Karelia
1 armour moved from Karelia to Novgorod
2 artilleries and 4 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Turkmenistan to Kazakhstan
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour moved from West India to Persia
1 artillery and 2 infantry moved from Szechwan to Sikang
2 armour moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Sikang
4 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Sikang
1 artillery and 7 infantry moved from India to West India
1 infantry moved from Hainan to 36 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
Combat - British
Battle in Greece
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Greece, round 1 : 1/2 hits
Germans roll dice for 1 armour in Greece, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
British win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 2 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 armour and 2 infantry in Kazakhstan, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
British roll dice for 2 armour and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
British attack with 1 armour, 4 artilleries and 3 infantry
Germans defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 8 infantry
British roll dice for 1 armour, 4 artilleries and 3 infantry in Novgorod, round 1 : 2/8 hits
Germans roll dice for 6 artilleries and 8 infantry in Novgorod, round 1 : 0/14 hits
2 infantry owned by the Germans lost in Novgorod
British roll dice for 1 armour, 4 artilleries and 3 infantry in Novgorod, round 2 : 2/8 hits
Germans roll dice for 6 artilleries and 6 infantry in Novgorod, round 2 : 5/12 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Novgorod
British roll dice for 1 armour and 2 artilleries in Novgorod, round 3 : 1/3 hits
Germans roll dice for 6 artilleries and 4 infantry in Novgorod, round 3 : 5/10 hits
1 armour owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Novgorod
Germans win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 4 artilleries and 3 infantry
Recording Battle Statistics
Non Combat Move - British
Place Units - British
3 armour placed in Finland
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Territory Summary for British :
Szechwan : 2 artilleries and 4 infantry
Sikang : 3 armour, 1 artillery and 2 infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 2 armour and 2 infantry
36 Sea Zone : 1 cruiser
38 Sea Zone : 1 transport
West India : 1 artillery and 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun
United Kingdom : 1 airfield, 1 artillery, 1 factory_upgrade, 1 harbour and 4 infantry
Tobruk : 1 flag, Ethiopia : 1 flag, Karelia : 2 infantry
Vyborg : 1 flag, 1 infantry
112 Sea Zone : 2 destroyers
80 Sea Zone : 1 transport
Greece : 1 flag, 1 armour
99 Sea Zone : 1 transport
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery and 3 infantry
Northwest Persia : 1 armour, 2 artilleries and 2 infantry
Persia : 1 armour and 2 infantry
Finland : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 57 / 88
Russians : 6 / 0
Japanese : 11 / 7
Americans : 71 / 96
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 0
Italians : 11 / 16
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Giving bonus movement to units
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Recording Battle Statistics
Non Combat Move - Italians
3 artilleries moved from Southern Italy to Northern Italy
1 tactical_bomber moved from 99 Sea Zone to Northern Italy
Place Units - Italians
4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Anhwe to Kazakhstan
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
1 armour moved from Kiangsu to Kweichow
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Northwest Persia to Eastern Persia
1 infantry moved from West India to Eastern Persia
2 armour moved from Siam to Burma
2 infantry moved from Siam to Shan State
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 42 Sea Zone to 54 Sea Zone
3 armour and 3 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 79 Sea Zone to West India
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
1 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Production/PUs Summary :
Germans : 57 / 88
Russians : 6 / 0
Japanese : 11 / 7
Americans : 71 / 96
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 25
Italians : 11 / 16
ANZAC : 21 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - French
Giving bonus movement to units
1 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 57 / 88
Russians : 6 / 0
Japanese : 11 / 7
Americans : 71 / 96
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 25
Italians : 11 / 16
ANZAC : 21 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0