@crockett36 Thanks!
W.W.II again & again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 armour, 1 artillery and 1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
3 armour moved from Norway to Karelia
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
Americans take Greece from Germans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 7 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery moved from Jehol to Chahar
1 artillery and 5 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
2 artilleries and 2 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 7 Sea Zone to 6 Sea Zone
2 transports moved from 9 Sea Zone to 10 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Amur
2 fighters moved from 5 Sea Zone to Kiangsu
2 fighters moved from Buryatia to 5 Sea Zone
4 transports moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Yunnan to SzechwanCombat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 armour, 1 factory_minor, 2 fighters and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Kiangsu, round 1 : 1/6 hits
Japanese roll dice for 2 armour, 2 fighters and 3 infantry in Kiangsu, round 1 : 3/7 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour and 2 fighters in Kiangsu, round 2 : 3/3 hits
Japanese roll dice for 2 armour, 2 fighters and 2 infantry in Kiangsu, round 2 : 0/6 hits
1 armour owned by the Japanese and 2 infantry owned by the Japanese lost in Kiangsu
Americans roll dice for 1 armour and 2 fighters in Kiangsu, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 2 fighters in Kiangsu, round 3 : 2/3 hits
1 fighter owned by the Americans , 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu
Japanese win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 2 armour and 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 2 infantry
1 fighter owned by the Americans retreated
Battle in Szechwan
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 armour and 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Szechwan, round 1 : 0/2 hits
Germans roll dice for 2 armour and 1 artillery in Szechwan, round 1 : 1/3 hits
1 infantry owned by the Americans lost in Szechwan
Americans roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
Germans roll dice for 2 armour and 1 artillery in Szechwan, round 2 : 3/3 hits
1 artillery owned by the Americans lost in Szechwan
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Kiangsu to AnhwePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 armour placed in Norway
1 artillery and 4 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Korea : 1 flag, Jehol : 1 artillery and 5 infantry
Manchuria : 2 artilleries and 2 infantry
Chahar : 1 artillery
Anhwe : 1 fighter
Shan State : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, Yenisey : 1 artillery and 1 infantry
Amur : 1 artillery, 1 infantry and 1 mech_infantry
Yakut S.S.R. : 1 flag, Siberia : 1 flag, 3 infantry
Buryatia : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
1 artillery and 1 infantry moved from Kansu to Shensi
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Hopei
2 infantry moved from Kiangsi to KiangsuCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 1 : 1/2 hits
Germans roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 factory_minor and 2 fighters
Chinese roll dice for 2 infantry in Kiangsu, round 1 : 0/2 hits
Japanese roll dice for 2 fighters in Kiangsu, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Kiangsu
1 infantry owned by the Chinese retreated to Kiangsi
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Germans defend with 1 armour
Chinese roll dice for 3 infantry in Hopei, round 1 : 1/3 hits
Germans roll dice for 1 armour in Hopei, round 1 : 0/1 hits
1 armour owned by the Germans lost in Hopei
Chinese win, taking Hopei from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Chinese win with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Shensi
1 infantry placed in Anhwe
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, Shensi : 1 artillery and 2 infantry
Kweichow : 1 infantry
Kansu : 2 infantry
Hopei : 3 infantry
Tsinghai : 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 66 / 91
Russians : 6 / 0
Japanese : 14 / 12
Americans : 67 / 92
Chinese : 18 / 20
British : 33 / 39
UK_Pacific : 20 / 25
Italians : 11 / 11
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - British
Giving bonus movement to units
4 armour, 3 artilleries and 5 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
4 infantry moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Belgian Congo to Egypt
1 armour and 1 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from India to West India
1 armour moved from India to Yunnan
1 infantry moved from India to West India
1 artillery moved from Vyborg to Karelia
1 infantry moved from Finland to Vyborg
1 armour moved from Finland to Karelia
3 artilleries and 2 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 112 Sea ZoneCombat - British
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
British roll dice for 1 cruiser in Hainan, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Hainan, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Hainan, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Hainan, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Hainan
British win, taking Hainan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Szechwan
British attack with 4 armour, 3 artilleries and 5 infantry
Germans defend with 2 armour and 1 artillery
British roll dice for 4 armour, 3 artilleries and 5 infantry in Szechwan, round 1 : 2/12 hits
Germans roll dice for 2 armour and 1 artillery in Szechwan, round 1 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Szechwan
British roll dice for 4 armour, 3 artilleries and 3 infantry in Szechwan, round 2 : 5/10 hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Szechwan
British win, taking Szechwan from Germans with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 3 infantry
British win with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for British: 3 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
3 infantry placed in Finland
2 destroyers placed in 109 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 infantry placed in United Kingdom
British undo move 3.
1 mech_infantry placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Hainan : 1 artillery and 1 infantry
Yunnan : 1 armour and 4 infantry
Szechwan : 4 armour, 3 artilleries and 2 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
36 Sea Zone : 1 cruiser and 1 transport
West India : 1 armour, 1 artillery and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun
United Kingdom : 1 airfield, 1 artillery, 1 factory_upgrade, 1 fighter, 1 harbour and 4 infantry
Tanganyika Territory : 1 infantry
Norway : 2 artilleries and 4 infantry
Tobruk : 1 flag, Ethiopia : 1 flag, Karelia : 1 armour, 4 artilleries and 2 infantry
Vyborg : 1 flag, 1 infantry
Turkmenistan : 2 infantry
112 Sea Zone : 4 destroyers and 3 transports
109 Sea Zone : 2 destroyers
Iraq : 1 flag, Eastern Persia : 1 flag, 72 Sea Zone : 1 transport
Northwest Persia : 1 armour, 2 artilleries and 2 infantry
98 Sea Zone : 1 transport
Finland : 1 flag, 1 factory_minor and 3 infantryProduction/PUs Summary :
Germans : 65 / 91
Russians : 6 / 0
Japanese : 14 / 12
Americans : 67 / 92
Chinese : 19 / 20
British : 33 / 38
UK_Pacific : 20 / 0
Italians : 11 / 11
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you have to finish your turn. how come you havnt asked me if i wanted to use any of my comacozys this game? you have been taken out my boats and landing
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Let me know if you want them used in the Philippines,I’ll kook and see what other boats I have in the areas with red dots. Kami’s cant hit tt.
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Sorry, next time I have a boat in a Kami area I’ll let you know, right now I have none in any Kami zones
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2 anzack transports
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Kamikazi’s cant attack transports, only surface warships
I think I finished the U.K. turn -
thats a bullcrap rule i think the transport is a boat and should be able to be taken out just as well as any other
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
5 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Philippines to Kiangsu
1 armour, 1 artillery and 1 infantry moved from Shantung to Kiangsu
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Northwest Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 transports moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour moved from New South Wales to Northern Territory
2 infantry moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in Kiangsu
ANZAC attack with 1 armour, 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 factory_minor and 2 fighters
ANZAC roll dice for 1 armour, 2 artilleries, 1 fighter and 2 infantry in Kiangsu, round 1 : 4/6 hits
Japanese roll dice for 2 fighters in Kiangsu, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 2 fighters owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 infantry
ANZAC win with 1 armour, 2 artilleries and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from Kiangsu to AnhwePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
2 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Kiangsu : 1 armour and 2 artilleries
Siam : 2 armour and 2 infantry
Anhwe : 1 fighter
Queensland : 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 2 infantry
Northern Territory : 2 armour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, Java : 1 flag, Dutch New Guinea : 1 flag, Sumatra : 1 flag, 42 Sea Zone : 2 transports
37 Sea Zone : 1 armour, 1 infantry and 1 transport
36 Sea Zone : 1 cruiser and 1 destroyer
35 Sea Zone : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Morocco : 2 infantry
Libya : 1 flag, Northwest Persia : 3 infantryProduction/PUs Summary :
Germans : 65 / 91
Russians : 6 / 0
Japanese : 11 / 12
Americans : 67 / 92
Chinese : 22 / 20
British : 33 / 38
UK_Pacific : 20 / 25
Italians : 11 / 16
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for not calling and saying Happy Thanksgiving….I ate to much!
I looked in at one of your games in the league and your dealing out a good game, kickin some but!! way to go, I hope you pile up a bunch of victories in the league and end up with a good ranking.
Go ahead and do the Russia move -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to JapanPlace Units - Japanese
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 7 PUs (4 lost to blockades); end with 7 PUs totalSummary Text: Unknown error, post a bug to the tripleA development team
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 destroyers, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 artillery and 1 infantry moved from Yenisey to Timguska
Americans take Timguska from Germans
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Chahar to Suiyuyan
1 artillery and 5 infantry moved from Jehol to Chahar
2 artilleries and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Amur to Yakut S.S.R.
1 artillery and 1 infantry moved from Amur to Buryatia
3 infantry moved from Siberia to Amur
1 transport moved from 5 Sea Zone to 4 Sea Zone
1 fighter moved from Anhwe to Suiyuyan
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East
3 transports moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
5 artilleries, 2 cruisers, 1 destroyer, 8 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
5 artilleries, 8 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
5 armour, 1 artillery and 1 infantry moved from Karelia to Novgorod
4 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Novgorod
Americans attack with 5 armour, 1 artillery and 1 infantry
Germans defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 13 infantry
Americans roll dice for 5 armour, 1 artillery and 1 infantry in Novgorod, round 1 : 5/7 hits
Germans roll dice for 6 artilleries and 13 infantry in Novgorod, round 1 : 7/19 hits
1 artillery owned by the Americans , 5 infantry owned by the Germans , 5 armour owned by the Americans and 1 infantry owned by the Americans lost in Novgorod
Germans win with 6 artilleries and 8 infantry remaining. Battle score for attacker is -22
Casualties for Germans: 5 infantry
Casualties for Americans: 5 armour, 1 artillery and 1 infantry
Battle in Western Germany
Americans attack with 5 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Americans roll dice for 2 cruisers in Western Germany, round 1 : 2/2 hits
Americans roll dice for 5 artilleries, 8 infantry and 1 mech_infantry in Western Germany, round 1 : 3/14 hits
Germans roll dice for 4 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber in Western Germany, round 1 : 1/7 hits
1 bomber owned by the Germans , 4 aaGuns owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans roll dice for 5 artilleries, 7 infantry and 1 mech_infantry in Western Germany, round 2 : 4/13 hits
Germans roll dice for 5 infantry and 1 tactical_bomber in Western Germany, round 2 : 3/6 hits
4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Western Germany
Americans roll dice for 5 artilleries, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 4/10 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Germany, round 3 : 1/2 hits
1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 43
Casualties for Germans: 4 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber
Casualties for Americans: 5 infantry
Americans win with 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 43
Casualties for Germans: 4 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber
Casualties for Americans: 5 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 transport moved from 98 Sea Zone to 81 Sea ZonePlace Units - Americans
3 armour placed in Norway
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery and 6 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Americans :
Korea : 1 flag, Jehol : 2 artilleries and 2 infantry
Suiyuyan : 1 artillery and 1 fighter
Chahar : 1 artillery and 5 infantry
Shan State : 2 infantry
British Columbia : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, Soviet Far East : 2 artilleries and 2 infantry
Amur : 3 infantry
Yakut S.S.R. : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Timguska : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag, Buryatia : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 2 transports -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 1/4 hits
Germans roll dice for 1 artillery in Kansu, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Recording Battle StatisticsNon Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Shantung
3 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 infantry moved from Jehol to ManchuriaPlace Units - Chinese
2 artilleries and 4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, Kiangsu : 1 flag, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, Jehol : 1 flag, Manchuria : 1 flag, 2 infantry
Shensi : 4 infantry
Kansu : 1 artillery and 3 infantry
Tsinghai : 2 artilleries and 4 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 60 / 88
Russians : 6 / 0
Japanese : 11 / 7
Americans : 71 / 96
Chinese : 23 / 29
British : 33 / 38
UK_Pacific : 20 / 25
Italians : 11 / 16
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - British
Giving bonus movement to units
1 infantry moved from Vyborg to Novgorod
4 artilleries moved from Karelia to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Vyborg
2 infantry moved from Finland to Karelia
1 armour moved from Karelia to Novgorod
2 artilleries and 4 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
2 infantry moved from Turkmenistan to Kazakhstan
1 artillery and 3 infantry moved from West India to Eastern Persia
1 armour moved from West India to Persia
1 artillery and 2 infantry moved from Szechwan to Sikang
2 armour moved from Szechwan to Kazakhstan
2 armour moved from Szechwan to Sikang
4 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Sikang
1 artillery and 7 infantry moved from India to West India
1 infantry moved from Hainan to 36 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from 38 Sea Zone to BurmaCombat - British
Battle in Greece
British attack with 1 armour and 1 infantry
Germans defend with 1 armour
British roll dice for 1 armour and 1 infantry in Greece, round 1 : 1/2 hits
Germans roll dice for 1 armour in Greece, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
British win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 2 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 armour and 2 infantry in Kazakhstan, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
British roll dice for 2 armour and 2 infantry in Kazakhstan, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
British win with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
British attack with 1 armour, 4 artilleries and 3 infantry
Germans defend with 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 8 infantry
British roll dice for 1 armour, 4 artilleries and 3 infantry in Novgorod, round 1 : 2/8 hits
Germans roll dice for 6 artilleries and 8 infantry in Novgorod, round 1 : 0/14 hits
2 infantry owned by the Germans lost in Novgorod
British roll dice for 1 armour, 4 artilleries and 3 infantry in Novgorod, round 2 : 2/8 hits
Germans roll dice for 6 artilleries and 6 infantry in Novgorod, round 2 : 5/12 hits
3 infantry owned by the British , 2 infantry owned by the Germans and 2 artilleries owned by the British lost in Novgorod
British roll dice for 1 armour and 2 artilleries in Novgorod, round 3 : 1/3 hits
Germans roll dice for 6 artilleries and 4 infantry in Novgorod, round 3 : 5/10 hits
1 armour owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Novgorod
Germans win with 6 artilleries and 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 4 artilleries and 3 infantry
Recording Battle StatisticsNon Combat Move - British
Place Units - British
3 armour placed in Finland
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for British :
Szechwan : 2 artilleries and 4 infantry
Sikang : 3 armour, 1 artillery and 2 infantry
Burma : 1 artillery and 1 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 1 flag, 2 armour and 2 infantry
36 Sea Zone : 1 cruiser
38 Sea Zone : 1 transport
West India : 1 artillery and 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun
United Kingdom : 1 airfield, 1 artillery, 1 factory_upgrade, 1 harbour and 4 infantry
Tobruk : 1 flag, Ethiopia : 1 flag, Karelia : 2 infantry
Vyborg : 1 flag, 1 infantry
112 Sea Zone : 2 destroyers
80 Sea Zone : 1 transport
Greece : 1 flag, 1 armour
99 Sea Zone : 1 transport
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 1 artillery and 3 infantry
Northwest Persia : 1 armour, 2 artilleries and 2 infantry
Persia : 1 armour and 2 infantry
Finland : 1 flag, 3 armour, 2 artilleries, 1 factory_minor, 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 57 / 88
Russians : 6 / 0
Japanese : 11 / 7
Americans : 71 / 96
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 0
Italians : 11 / 16
ANZAC : 21 / 31
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 tactical_bomber moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Recording Battle StatisticsNon Combat Move - Italians
3 artilleries moved from Southern Italy to Northern Italy
1 tactical_bomber moved from 99 Sea Zone to Northern ItalyPlace Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 fighter moved from Anhwe to Kazakhstan
1 artillery and 2 infantry moved from Turkmenistan to Kazakhstan
1 armour moved from Kiangsu to Kweichow
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Northwest Persia to Eastern Persia
1 infantry moved from West India to Eastern Persia
2 armour moved from Siam to Burma
2 infantry moved from Siam to Shan State
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
2 transports moved from 42 Sea Zone to 54 Sea Zone
3 armour and 3 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 79 Sea Zone to West IndiaNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South Wales
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 57 / 88
Russians : 6 / 0
Japanese : 11 / 7
Americans : 71 / 96
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 25
Italians : 11 / 16
ANZAC : 21 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :14
Combat Move - French
Giving bonus movement to units
1 infantry moved from Northwest Persia to IraqNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 57 / 88
Russians : 6 / 0
Japanese : 11 / 7
Americans : 71 / 96
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 20 / 25
Italians : 11 / 16
ANZAC : 21 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0