@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsW.W.II again & again
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No prob with Russia. I had to edit the man/art on Brazil I forgot untill I saw them when I was deploying, this is a good war. Only one post tonite Look for them all tomorrow. S.A.
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cool. its your turn
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 transports moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from New South Wales to Queensland
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
2 infantry placed in Queensland
2 armour and 1 infantry placed in New South Wales
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :11
Combat Move - French
Giving bonus movement to units
1 infantry moved from Algeria to Morocco
3 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Germans
Germans buy 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
Germans take Karelia from British
5 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Sikang
2 armour moved from Kazakhstan to Sikang
3 armour moved from Novosibirsk to Kansu
1 armour moved from Kazakhstan to Sikang
1 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Ukraine to Rostov
1 armour moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Russia to Samara
3 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern Italy
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Denmark
5 infantry moved from Germany to Western Germany
2 artilleries and 3 infantry moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Poland to Baltic States
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Greece to AlbaniaCombat - Germans
Battle in Albania
Germans attack with 1 armour
British defend with 1 infantry
Germans win, taking Albania from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Germans attack with 3 armour
Americans defend with 1 mech_infantry; Chinese defend with 2 infantry
Germans win, taking Kansu from Chinese with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Germans win with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Finland
Germans attack with 1 armour
British defend with 1 artillery and 1 factory_minor
British win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Sikang
Germans attack with 3 armour, 1 artillery and 1 infantry
Chinese defend with 1 artillery and 3 infantry
Germans win, taking Sikang from Chinese with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Germans win with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 artillery and 3 infantry
Recording Battle StatisticsNon Combat Move - Germans
Place Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
2 destroyers and 1 submarine placed in 93 Sea Zone
Germans undo move 3.
1 destroyer and 1 submarine placed in 110 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 infantry placed in RussiaTurn Complete - Germans
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - Russians
Giving bonus movement to units
1 cruiser moved from 115 Sea Zone to 114 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Shantung
1 bomber moved from Kiangsu to ShantungCombat - Japanese
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Japanese win with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from Shantung to Kiangsu
1 bomber moved from Shantung to KiangsuPlace Units - Japanese
1 armour, 1 fighter and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 15 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 cruiser, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery and 5 infantry moved from Amur to Manchuria
1 artillery and 1 infantry moved from Siberia to Amur
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Amur
2 fighters moved from 5 Sea Zone to Amur
2 fighters moved from Amur to Yakut S.S.R.
1 fighter moved from 4 Sea Zone to 5 Sea Zone
1 fighter moved from 4 Sea Zone to 5 Sea Zone
2 destroyers moved from 16 Sea Zone to 4 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
2 transports moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Shan State to Yunnan
2 infantry moved from Siam to Shan State
1 artillery moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Norway to Finland
3 armour moved from Norway to Karelia
1 transport moved from 42 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 93 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Americans win with 1 cruiser remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 1 cruiser, 1 fighter and 1 transport
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Germans
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is -43
Casualties for British: 2 transports
Casualties for Americans: 1 cruiser, 1 fighter and 1 transport
Battle in 110 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Yakut S.S.R.
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Yakut S.S.R. from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Americans win with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Karelia
Americans attack with 3 armour
Germans defend with 2 artilleries and 5 infantry
2 armour owned by the Americans retreated to Finland
Germans win with 2 artilleries and 5 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Recording Battle Statistics
2 fighters owned by the Germans forced to land in Western GermanyNon Combat Move - Americans
2 fighters moved from Yakut S.S.R. to BuryatiaPlace Units - Americans
3 artilleries and 5 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 armour placed in Norway
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 artillery and 3 infantry moved from Tsinghai to Kansu
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to KweichowCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Germans defend with 2 armour
Chinese win, taking Kansu from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Chinese: 1 infantry
Chinese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Jehol
2 infantry placed in Kiangsi
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - British
Giving bonus movement to units
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 armour, 1 artillery and 4 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to Yunnan
2 infantry moved from West India to Eastern Persia
1 artillery and 5 infantry moved from India to Burma
1 armour moved from India to Yunnan
1 transport moved from 36 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Norway to Finland
1 artillery moved from Finland to Vyborg
British take Vyborg from Germans
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from United Kingdom to Scotland
Turning on Edit Mode
EDIT: British player Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Turning off Edit ModeCombat - British
Battle in 112 Sea Zone
British attack with 2 destroyers
Germans defend with 1 carrier, 1 cruiser and 1 destroyer
British win with 2 destroyers remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
British win with 2 destroyers remaining. Battle score for attacker is 36
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 armour, 1 artillery and 1 infantry placed in FinlandTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Place Units - UK_Pacific
2 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some units change owners in territory India -
I changed Brazil but not the Inf. I’ll take care of that when It’s Anzac’s turn. I didnt think my Navys were going to do as well as they did
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to unitsNon Combat Move - Italians
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
2 transports moved from 79 Sea Zone to 41 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to Philippines
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from New South Wales to Queensland
2 armour moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 2 infantry moved from West India to Eastern PersiaCombat - ANZAC
Battle in Shantung
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Shantung from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
ANZAC win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Recording Battle StatisticsNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
dont forget the french
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :12
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 artillery and 1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Vologda
2 artilleries and 5 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Baltic States to Novgorod
2 fighters moved from Western Germany to 110 Sea Zone
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
Germans take Shensi from Chinese
1 infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Sikang to Hopei
Germans take Hopei from Chinese
2 armour, 1 artillery and 1 infantry moved from Sikang to Szechwan
3 infantry moved from Rostov to Caucasus
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Albania to BulgariaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Germans attack with 2 armour, 1 artillery and 1 infantry
Chinese defend with 4 infantry
Germans win, taking Szechwan from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Chinese: 4 infantry
Germans win with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Holland BelgiumPlace Units - Germans
3 armour placed in Russia
2 armour and 1 infantry placed in Volgograd
1 bomber, 1 fighter and 1 tactical_bomber placed in Normandy Bordeaux
1 fighter and 1 tactical_bomber placed in Western Germany
Germans undo move 4.
1 fighter and 1 tactical_bomber placed in Southern FranceTurn Complete - Germans
Germans collect 71 PUs (1 lost to blockades); end with 71 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
Turning on Edit Mode
EDIT: Russians player Changing ownership of Brazil from Americans to Americans
EDIT: Russians player Removing units owned by PlayerID named:Neutral_Allies from Brazil: 3 infantry
EDIT: Russians player Adding units owned by PlayerID named:Americans to Brazil: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
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I had to ix the Inf in Brazil,sorry about the forget every turn
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Kiangsu to 37 Sea Zone
1 fighter moved from Kiangsu to 19 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Recording Battle StatisticsNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Kiangsu
1 bomber moved from 37 Sea Zone to HainanPlace Units - Japanese
1 infantry placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 12 PUs (2 lost to blockades); end with 12 PUs total





