@crockett36 Thanks!
W.W.II again & again
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :15
Combat Move - French
Giving bonus movement to units
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Germans
Germans buy 13 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
10 infantry moved from Germany to Poland
3 artilleries and 10 infantry moved from Western Germany to Germany
4 artilleries and 5 infantry moved from Northern Italy to Western Germany
1 infantry moved from Ukraine to Rostov
1 infantry moved from Samara to Kazakhstan
1 artillery moved from Samara to Volgograd
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
5 infantry moved from Southern France to Normandy Bordeaux
8 infantry moved from Normandy Bordeaux to Holland Belgium
8 infantry moved from Holland Belgium to Western GermanyNon Combat Move - Germans
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
6 armour placed in GermanyTurn Complete - Germans
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Japanese
Japanese buy nothing; Remaining resources:Combat Move - Japanese
Giving bonus movement to unitsNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 7 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 armour moved from Karelia to Archangel
Americans take Archangel from Germans
1 armour moved from Karelia to Archangel
1 artillery and 1 infantry moved from Norway to Finland
3 armour moved from Norway to Finland
3 armour moved from Finland to Karelia
7 transports moved from 104 Sea Zone to 102 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
2 artilleries and 2 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry moved from Soviet Far East to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
5 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
5 transports moved from 4 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Kansu to Timguska
1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
1 artillery moved from Yenisey to Evenkiyskiy
1 fighter moved from Yenisey to Evenkiyskiy
1 fighter moved from Evenkiyskiy to Timguska
1 artillery and 5 infantry moved from Suiyuyan to Kansu
2 artilleries and 2 infantry moved from Chahar to Suiyuyan
1 submarine moved from 4 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in 95 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Italians defend with 2 destroyers
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyers
Battle in Evenkiyskiy
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Timguska
Americans attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 armour
Americans win, taking Timguska from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Americans: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from Timguska to YeniseyPlace Units - Americans
3 armour placed in Norway
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
1 artillery and 3 infantry placed in Kwangsi
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Place Units - UK_Pacific
4 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
5 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Normandy Bordeaux to RomaniaNon Combat Move - Italians
Place Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from Tsinghai to Urals
ANZAC take Novosibirsk from Germans
ANZAC take Urals from Germans
1 armour moved from Turkmenistan to Samara
ANZAC take Samara from Germans
1 infantry moved from Eastern Persia to Persia
2 armour moved from West India to Turkmenistan
3 armour moved from India to Eastern Persia
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
3 infantry moved from Burma to India
3 armour, 3 infantry and 3 transports moved from 41 Sea Zone to 79 Sea Zone
2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries moved from Anhwe to Hopei
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
2 armour, 2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
3 armour and 5 infantry moved from 79 Sea Zone to West India
2 armour and 2 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from 41 Sea Zone to SumatraPlace Units - ANZAC
2 fighters and 1 tactical_bomber placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :16
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
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yeah your game
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We’ll do another real soon ( day or so )
WAR GAME AT MY PLACE THIS WEEKEND!!! same time as usual