@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 3 armour and 1 factory_major; Remaining resources: 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 artilleries moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
2 fighters moved from Kiangsu to Yunnan
2 tactical_bombers moved from Kiangsu to Yunnan
2 bombers moved from Kiangsu to Yunnan
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports
Japanese roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 1 : 5/14 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 26 Sea Zone, round 1 : 2/8 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans , 2 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits
1 carrier owned by the Americans and 1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 26 Sea Zone, round 2 : 5/13 hits
Americans roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 26 Sea Zone, round 2 : 1/2 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 1 artillery owned by the Americans , 1 cruiser owned by the Americans , 1 transport owned by the Americans , 1 destroyer owned by the Japanese , 1 infantry owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 101
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 transports
Battle in Hawaiian Islands
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Hawaiian Islands, round 1 : 2/6 hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 : 5/14 hits
Chinese roll dice for 10 infantry in Yunnan, round 1 : 4/10 hits
2 infantry owned by the Japanese , 5 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 2 : 4/10 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits
4 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 3 : 5/9 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Chinese: 10 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Jehol to Anhwe
6 infantry moved from Jehol to Anhwe
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Hunan
4 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
3 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
1 infantry moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
Place Units - Japanese
3 armour placed in Kiangsu
1 factory_major placed in Korea
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 3 infantry
Korea : 1 flag, 1 aaGun and 1 factory_major
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag, 1 artillery
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 1 infantry
Okinawa : 1 flag, 1 infantry
Siam : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun and 3 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 bombers, 7 fighters and 5 tactical_bombers
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 6 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry
Amur : 1 flag, 3 infantry
French Indo China : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 36 / 42
Americans : 51 / 58
Chinese : 6 / 15
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 17 / 22
ANZAC : 10 / 10
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3.745
Median : 4.000
Variance : 0.871
Standard Deviation : 0.933
Total rolls : 102
Japanese Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.789
Median : 4.000
Variance : 1.043
Standard Deviation : 1.021
Total rolls : 71
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.438
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Guam to Philippines
2 fighters moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
1 bomber moved from Central United States to United Kingdom
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 aaGuns moved from Eastern United States to Central United States
Place Units - Americans
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
Midway : 1 flag, 1 airfield
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 flag, 1 bomber
86 Sea Zone : 1 flag, 1 cruiser and 1 transport
Brazil : 1 flag, 1 artillery and 4 infantry
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 36 / 42
Americans : 53 / 73
Chinese : 6 / 15
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 17 / 22
ANZAC : 10 / 10
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 1 fighter and 7 infantry
Kweichow : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 35 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 27 / 33
UK_Pacific : 20 / 20
Italians : 17 / 22
ANZAC : 10 / 10
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 infantry moved from Shan State to French Indo China
1 infantry moved from Shan State to Siam
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to Siam
1 fighter moved from Burma to Siam
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Siam
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 1 : 3/3 hits
Japanese roll dice for 1 infantry in Siam, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
British win, taking 106 Sea Zone from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in French Indo China, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Malaya to Shan State
1 fighter moved from Siam to Shan State
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from Siam to Shan State
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 armour moved from India to Eastern Persia
1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
Place Units - British
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
Yunnan : 1 flag, 1 artillery and 4 infantry
Shan State : 1 flag, 2 fighters, 3 infantry and 1 tactical_bomber
India : 1 flag, 3 aaGuns, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 transport
Belgian Congo : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 artillery, 1 harbour and 1 infantry
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
76 Sea Zone : 1 flag, 1 battleship
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
98 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
91 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 35 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 27 / 27
UK_Pacific : 28 / 0
Italians : 17 / 22
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.692
Median : 2.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 35 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 27 / 27
UK_Pacific : 28 / 33
Italians : 17 / 22
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.692
Median : 2.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 1 : 0/1 hits
French roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
French win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser and 2 destroyers
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 destroyer and 1 fighter
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
2 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 3 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour, 1 fighter and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 transports
Yugoslavia : 1 flag, 1 armour
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 35 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 18 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from Dutch New Guinea to South Australia
1 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 45 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
South Australia : 1 flag, 3 fighters
Dutch New Guinea : 1 flag
20 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 18 / 28
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
French Central Africa : 1 flag, 1 infantry
Tunisia : 1 flag, 2 infantry
81 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Comin into the British capital!! You scrambling in SZ110?
if you post after combat move I can see what you’re bringing.
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to United Kingdom
9 infantry moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Airborne Attack Move - Germans
no scramble
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
2 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to United Kingdom
9 infantry moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry; Americans defend with
AA guns fire in United Kingdom : 4/9 hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 9 infantry and 2 tactical_bombers in United Kingdom, round 1 : 11/23 hits
British roll dice for 5 aaGuns, 1 armour, 2 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 1 : 6/23 hits
4 infantry owned by the British , 2 infantry owned by the French , 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in United Kingdom, round 2 : 8/17 hits
British roll dice for 1 armour, 2 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits
8 infantry owned by the British , 3 infantry owned by the Germans and 5 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers, 1 fighter and 2 tactical_bombers in United Kingdom, round 3 : 4/9 hits
British roll dice for 1 armour, 2 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/9 hits
4 infantry owned by the British , 1 tactical_bomber owned by the Germans and 3 armour owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 4/5 hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/5 hits
1 infantry owned by the British , 1 armour owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 2/2 hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -56
Casualties for Germans: 3 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 fighters, 17 infantry and 1 mech_infantry
1 fighter owned by the British forced to land in Morocco
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber could not land in United Kingdom and was removed
4 artilleries moved from Germany to Poland
4 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 armour moved from Greece to Romania
Place Units - Germans
1 submarine placed in 110 Sea Zone
5 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 8 infantry
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 flag, 5 armour, 1 infantry and 1 mech_infantry
Poland : 1 flag, 4 artilleries and 8 infantry
Germany : 1 flag, 3 aaGuns, 5 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Denmark : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 9 transports
Production/PUs Summary :
Germans : 47 / 85
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 23 times
4 was rolled 12 times
5 was rolled 25 times
6 was rolled 20 times
Average roll : 3.416
Median : 3.000
Variance : 0.992
Standard Deviation : 0.996
Total rolls : 125
Germans Combat
1 was rolled 14 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 6 times
Average roll : 3.305
Median : 3.000
Variance : 1.707
Standard Deviation : 1.306
Total rolls : 59
British Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.515
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 66
I m guessing since I m not at war with U.S.A yet that’s why there’s still an American bomber still in Britain even tho I took it???
I guess, that’s weird though.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Western Germany
Russians attack with 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Russians converts factory_major into different units
Russians win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGuns
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters moved from 115 Sea Zone to 113 Sea Zone
1 carrier and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to Karelia
13 infantry moved from Novgorod to Baltic States
1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
2 aaGuns moved from Belarus to Baltic States
2 aaGuns moved from Novgorod to Baltic States
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
4 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
Place Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Territory Summary for Russians :
Chahar : 1 flag, 1 infantry
Yenisey : 1 flag, 6 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Karelia : 1 flag, 2 artilleries and 3 infantry
Baltic States : 1 flag, 4 aaGuns, 1 fighter, 14 infantry and 2 tactical_bombers
Bryansk : 1 flag, 4 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Russia : 1 flag, 1 airfield and 1 factory_major
Ukraine : 1 flag, 3 armour and 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 42 / 85
Russians : 43 / 52
Japanese : 33 / 42
Americans : 53 / 73
Chinese : 8 / 13
British : 20 / 0
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 7 armour; Remaining resources: 0 PUs;
Combat Move - Japanese
2 units repaired.
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 1 Sea Zone
3 infantry moved from 1 Sea Zone to Alaska
2 artilleries moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsi to Kwangtung
3 armour moved from Kiangsu to Kwangtung
3 infantry moved from Kwangsi to Yunnan
2 fighters moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
4 tactical_bombers moved from Hunan to Yunnan
5 fighters moved from Hunan to Yunnan
2 bombers moved from Hunan to Yunnan
Combat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Buyant-Uhaa, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 1 : 3/9 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 artillery and 4 infantry; Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 1 : 6/14 hits
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 1 : 4/13 hits
4 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits
1 fighter owned by the Chinese and 6 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 4 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 3 armour and 1 artillery
British defend with 1 harbour and 2 infantry
Japanese roll dice for 3 armour and 1 artillery in Kwangtung, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Alaska
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 1 : 6/12 hits
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 : 2/9 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/12 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 battleships and 2 transports in 10 Sea Zone, round 2 : 2/2 hits
3 fighters owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 7/11 hits
Americans roll dice for 2 battleships and 2 transports in 10 Sea Zone, round 3 : 0/2 hits
2 battleships owned by the Americans and 2 transports owned by the Americans lost in 10 Sea Zone
Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Non Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
2 bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
3 armour placed in Kiangsu
4 armour placed in Korea
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 bombers, 5 fighters and 4 tactical_bombers
Korea : 1 flag, 1 aaGun, 4 armour and 1 factory_major
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 artilleries and 6 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 3 armour and 1 harbour
Alaska : 1 flag, 1 armour, 2 artilleries and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag
26 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
1 Sea Zone : 1 flag, 3 transports
Buyant-Uhaa : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 42 / 85
Russians : 41 / 52
Japanese : 45 / 50
Americans : 51 / 73
Chinese : 3 / 13
British : 20 / 0
UK_Pacific : 25 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 22 times
5 was rolled 17 times
6 was rolled 31 times
Average roll : 3.725
Median : 4.000
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 131
Japanese Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 16 times
Average roll : 3.424
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 85
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.824
Median : 5.000
Variance : 2.562
Standard Deviation : 1.601
Total rolls : 17
Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23
Hey! I thought Russia couldnt declare war on Germany until the fourth round!?
Test summary from TripleA, engine version: 1.6.1.2, time: 13:33:40
What’s this test file about?