Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
Mugzy vs Most Holy
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 2 cruisers and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery moved from Borneo to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Burma
1 battleship moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 fighter moved from Kwangtung to Szechwan
1 destroyer moved from 49 Sea Zone to 44 Sea Zone
1 battleship moved from 49 Sea Zone to 44 Sea Zone
2 fighters moved from Kwangtung to Yunnan
1 infantry moved from Anhwei to SzechwanCombat - Japanese
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Burma, round 1 : 1/1 hits
British roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
British defend with 1 submarine
British roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 destroyer in 44 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the British lost in 44 Sea Zone
Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Yunnan
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Yunnan, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 2/2 hits
Americans roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
1 carrier moved from 47 Sea Zone to 51 Sea Zone
2 destroyers and 1 submarine moved from 60 Sea Zone to 51 Sea Zone
1 fighter moved from Yunnan to 51 Sea Zone
1 fighter moved from Szechwan to Manchuria
2 infantry moved from Anhwei to Manchuria
1 fighter moved from Yunnan to 51 Sea ZonePlace Units - Japanese
2 cruisers and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
1 unit repaired.Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 2 infantry
East Indies : 1 flag, 1 infantry
Philippine Islands : 1 flag, 1 artillery and 1 infantry
Okinawa : 1 flag, 1 infantry
Solomon Islands : 1 flag, 1 infantry
Manchuria : 1 flag, 1 fighter and 5 infantry
Burma : 1 flag, 1 armour, 1 artillery and 1 infantry
Anhwei : 1 flag
Yunnan : 1 flag, 1 infantry
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
51 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 submarine
60 Sea Zone : 1 flag, 2 cruisers and 1 transport
44 Sea Zone : 1 flag, 1 battleship and 1 destroyer
36 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 24 / 26
Germans : 42 / 42
British : 29 / 30
Japanese : 34 / 35
Americans : 39 / 42Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.375
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
2 artilleries moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
2 armour moved from Russia to Karelia S.S.R.
1 fighter moved from Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 armour, 1 fighter and 2 infantry
Germans defend with 2 armour, 1 factory and 2 infantry
Russians roll dice for 2 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 1 : 0/5 hits
Germans roll dice for 2 armour and 2 infantry in Karelia S.S.R., round 1 : 3/4 hits
2 infantry owned by the Russians and 1 armour owned by the Russians lost in Karelia S.S.R.
1 armour owned by the Russians retreated to Archangel
Germans win with 2 armour and 2 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 1 armour and 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 2 artilleries and 2 infantry
Germans defend with 3 armour
Russians roll dice for 2 artilleries and 2 infantry in Ukraine S.S.R., round 1 : 1/4 hits
Germans roll dice for 3 armour in Ukraine S.S.R., round 1 : 2/3 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 2 artilleries in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 2 armour in Ukraine S.S.R., round 2 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits
Russians roll dice for 1 artillery in Ukraine S.S.R., round 5 : 0/1 hits
Germans roll dice for 1 armour in Ukraine S.S.R., round 5 : 1/1 hits
1 artillery owned by the Russians lost in Ukraine S.S.R.
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Russia
1 artillery moved from Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalProduction/PUs Summary :
Russians : 24 / 24
Germans : 40 / 42
British : 29 / 30
Japanese : 34 / 35
Americans : 41 / 46 -
WOW! I am fuckin pissed about that Russian turn. Shit luck of the dice again.
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Hey man its your turn, just in case u didnt know
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Germans
Germans repair 3 damage on 3 factories; Remaining resources: 39 PUs;
Germans buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from Norway to 7 Sea Zone
1 bomber moved from Germany to 7 Sea Zone
1 infantry moved from Belorussia to West Russia
Germans take West Russia from Russians
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Germany to Archangel
1 battleship and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Morocco
1 artillery and 2 infantry moved from Egypt to Libya
1 armour moved from Egypt to Libya
1 armour moved from Egypt to LibyaCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in 7 Sea Zone
Germans attack with 1 bomber and 4 fighters
British defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
Germans roll dice for 1 bomber and 4 fighters in 7 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 7 Sea Zone, round 1 : 2/5 hits
1 carrier owned by the British , 2 fighters owned by the Germans and 2 destroyers owned by the British lost in 7 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 3/3 hits
British roll dice for 2 fighters and 1 transport in 7 Sea Zone, round 2 : 2/2 hits
1 transport owned by the British , 1 bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the Germans lost in 7 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber and 3 fighters
Casualties for British: 1 carrier, 2 destroyers, 2 fighters and 1 transport
Battle in Morocco
Germans attack with 1 armour and 1 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Morocco, round 1 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour in Morocco, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Morocco, round 4 : 1/1 hits
1 armour owned by the Germans lost in Morocco
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Libya
Germans attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 armour
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Libya, round 1 : 1/5 hits
Americans roll dice for 1 armour in Libya, round 1 : 0/1 hits
1 armour owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Archangel to Karelia S.S.R.
1 fighter moved from 7 Sea Zone to Norway
2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
4 infantry moved from Belorussia to Ukraine S.S.R.
3 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Southern Europe to Bulgaria Romania
2 infantry moved from Germany to France
2 infantry moved from Northwestern Europe to France
2 artilleries moved from Germany to PolandPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Italy
2 artilleries and 2 infantry placed in Germany
1 armour placed in Italy
Germans undo move 2.
1 infantry placed in Italy
1 artillery placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs totalTerritory Summary for Germans :
Egypt : 1 flag
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 1 fighter
Archangel : 1 flag, 1 infantry
France : 1 flag, 1 aaGun and 6 infantry
Bulgaria Romania : 1 flag, 1 infantry
Ukraine S.S.R. : 1 flag, 3 armour, 3 artilleries and 5 infantry
Poland : 1 flag, 2 artilleries
Norway : 1 flag, 1 fighter
Germany : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 2 infantry
Italy : 1 flag, 1 aaGun, 1 armour, 1 factory and 1 infantry
Libya : 1 flag, 2 armour, 1 artillery and 2 infantry
West Russia : 1 flag, 1 infantry
14 Sea Zone : 1 flag, 1 battleship and 1 transportProduction/PUs Summary :
Russians : 21 / 24
Germans : 44 / 44
British : 29 / 30
Japanese : 34 / 35
Americans : 40 / 46Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.940
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 50Germans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.935
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.429
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.250
Median : 5.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from Germans
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Burma, round 1 : 3/4 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 1 : 0/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Burma to Kazakh S.S.R.Place Units - British
1 cruiser and 1 transport placed in 7 Sea Zone
1 armour and 1 artillery placed in IndiaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalProduction/PUs Summary :
Russians : 21 / 24
Germans : 42 / 44
British : 32 / 33
Japanese : 33 / 35
Americans : 40 / 46 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Japanese
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 51 Sea Zone to 44 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 cruisers moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Burma
1 artillery and 4 infantry moved from 36 Sea Zone to Burma
1 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 fighter moved from Manchuria to Kazakh S.S.R.Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery and 5 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Burma, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 5 infantry in Burma, round 1 : 1/6 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 1 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
British roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 fighters in 44 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 carrier and 1 transport in 44 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 fighters in 44 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 44 Sea Zone, round 3 : 0/2 hits
1 fighter owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 2 fighters in 44 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Americans lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 fighters and 1 transport
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 2 infantry
British defend with 1 fighter
Japanese roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 1 : 1/3 hits
Russians roll dice for 1 fighter in Kazakh S.S.R., round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighterNon Combat Move - Japanese
1 fighter moved from Kazakh S.S.R. to Szechwan
2 fighters moved from 44 Sea Zone to Caroline IslandsPlace Units - Japanese
1 submarine and 2 transports placed in 60 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 2 fighters and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 2 artilleries, 1 factory and 2 infantry
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 5 infantry
Burma : 1 flag, 1 artillery and 3 infantry
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag, 1 fighter
Kazakh S.S.R. : 1 flag, 1 infantry
60 Sea Zone : 1 flag, 1 submarine and 2 transports
36 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 3 transportsProduction/PUs Summary :
Russians : 19 / 24
Germans : 42 / 44
British : 31 / 33
Japanese : 36 / 37
Americans : 40 / 46Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.522
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46Japanese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.387
Median : 4.000
Variance : 0.767
Standard Deviation : 0.876
Total rolls : 31Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 : 1/2 hits
Germans roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalProduction/PUs Summary :
Russians : 22 / 22
Germans : 39 / 44
British : 31 / 33
Japanese : 36 / 37
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 3 artilleries and 5 infantry moved from Ukraine S.S.R. to Caucasus
2 armour moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Caucasus
1 fighter moved from Norway to West Russia
2 armour, 1 artillery and 2 infantry moved from Libya to AlgeriaCombat - Germans
Battle in West Russia
Germans attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 fighter in West Russia, round 1 : 2/3 hits
Russians roll dice for 1 armour and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 armour owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 3 artilleries, 1 fighter and 5 infantry
Russians defend with 1 aaGun, 5 artilleries, 1 factory, 1 fighter and 4 infantry
AA guns fire in Caucasus : 0/1 hits
Germans roll dice for 3 armour, 3 artilleries, 1 fighter and 5 infantry in Caucasus, round 1 : 3/12 hits
Russians roll dice for 1 aaGun, 5 artilleries, 1 fighter and 4 infantry in Caucasus, round 1 : 4/10 hits
2 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 3 armour, 3 artilleries, 1 fighter and 1 infantry in Caucasus, round 2 : 4/8 hits
Russians roll dice for 5 artilleries, 1 fighter and 2 infantry in Caucasus, round 2 : 5/8 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans , 2 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 2/3 hits
Russians roll dice for 3 artilleries and 1 fighter in Caucasus, round 3 : 2/4 hits
2 armour owned by the Germans and 2 artilleries owned by the Russians lost in Caucasus
retreated to Caucasus
Russians win with 1 artillery and 1 fighter remaining. Battle score for attacker is -12
Casualties for Germans: 3 armour, 3 artilleries and 5 infantry
Casualties for Russians: 1 aaGun, 4 artilleries and 4 infantry
Battle in Algeria
Germans attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Algeria, round 1 : 0/5 hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 1/3 hits
1 infantry owned by the Germans lost in Algeria
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Algeria
Germans roll dice for 2 armour and 1 artillery in Algeria, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Algeria, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Algeria
Germans win, taking Algeria from Americans with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
2 artilleries moved from Poland to Ukraine S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
3 artilleries and 2 infantry moved from Germany to Poland
1 armour moved from Italy to Poland
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from France to ItalyPlace Units - Germans
2 destroyers placed in 15 Sea Zone
2 armour placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 2 armour, 1 factory and 1 fighter
France : 1 flag, 1 aaGun and 4 infantry
Algeria : 1 flag, 2 armour and 1 artillery
Ukraine S.S.R. : 1 flag, 2 artilleries, 1 fighter and 1 infantry
Poland : 1 flag, 1 armour, 3 artilleries and 2 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 4 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
West Russia : 1 flag, 2 armour
15 Sea Zone : 1 flag, 2 destroyersProduction/PUs Summary :
Russians : 20 / 22
Germans : 42 / 42
British : 31 / 33
Japanese : 36 / 37
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.486
Median : 3.000
Variance : 0.377
Standard Deviation : 0.614
Total rolls : 70Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 12 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.395
Median : 3.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 38Russians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.400
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Americans Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 armour moved from India to Kazakh S.S.R.
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
1 armour moved from 6 Sea Zone to NorwayCombat - British
Battle in Kazakh S.S.R.
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
British roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
British roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armourNon Combat Move - British
1 cruiser moved from 7 Sea Zone to 6 Sea ZonePlace Units - British
1 destroyer placed in 35 Sea Zone
1 armour and 1 artillery placed in India
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 35 PUs totalProduction/PUs Summary :
Russians : 20 / 22
Germans : 39 / 42
British : 34 / 35
Japanese : 36 / 37
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
5 infantry moved from Manchuria to Buryatia S.S.R.
2 artilleries and 2 infantry moved from Japan to 60 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 60 Sea Zone to 62 Sea Zone
2 artilleries and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery and 3 infantry moved from Burma to India
1 fighter moved from Szechwan to India
1 battleship moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 aaGun, 1 armour, 2 artilleries and 1 factory
AA guns fire in India : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 1 : 0/5 hits
British roll dice for 1 aaGun, 1 armour and 2 artilleries in India, round 1 : 0/3 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in India, round 2 : 2/5 hits
British roll dice for 1 aaGun, 1 armour and 2 artilleries in India, round 2 : 2/3 hits
2 infantry owned by the Japanese , 1 artillery owned by the British and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 3 : 0/3 hits
British roll dice for 1 armour and 1 artillery in India, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 1 artillery and 1 fighter in India, round 4 : 2/2 hits
British roll dice for 1 armour and 1 artillery in India, round 4 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in India
Japanese win, taking India from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 3 infantry
Casualties for British: 1 aaGun, 1 armour and 2 artilleries
Battle in 35 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer
Japanese roll dice for 1 battleship in 35 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Buryatia S.S.R.
Japanese attack with 2 artilleries and 7 infantry
Russians defend with 5 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Buryatia S.S.R., round 1 : 2/9 hits
Russians roll dice for 5 infantry in Buryatia S.S.R., round 1 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 5 infantry in Buryatia S.S.R., round 2 : 2/7 hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 2 artilleries and 4 infantry in Buryatia S.S.R., round 3 : 3/6 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Japanese
1 submarine moved from 60 Sea Zone to 62 Sea Zone
2 cruisers and 1 transport moved from 36 Sea Zone to 62 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from India to BurmaPlace Units - Japanese
1 infantry placed in Japan
1 battleship and 1 carrier placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 2 fighters and 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 1 factory and 1 infantry
Okinawa : 1 flag, 1 infantry
Burma : 1 flag, 1 fighter
India : 1 flag, 1 artillery and 1 factory
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Buryatia S.S.R. : 1 flag, 2 artilleries and 4 infantry
Kazakh S.S.R. : 1 flag
62 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 submarine and 3 transports
35 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 19 / 22
Germans : 39 / 42
British : 31 / 35
Japanese : 40 / 40
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.627
Median : 4.000
Variance : 0.431
Standard Deviation : 0.657
Total rolls : 59Japanese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.684
Median : 4.000
Variance : 1.081
Standard Deviation : 1.040
Total rolls : 38Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Russians
Russians buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Caucasus to West Russia
1 submarine moved from 13 Sea Zone to 15 Sea ZoneCombat - Russians
Battle in 15 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 15 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 15 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 15 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 15 Sea Zone
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 1 : 3/3 hits
Germans roll dice for 2 armour in West Russia, round 1 : 0/2 hits
2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armourNon Combat Move - Russians
1 fighter moved from West Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalProduction/PUs Summary :
Russians : 23 / 23
Germans : 37 / 42
British : 31 / 35
Japanese : 38 / 40
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in West Russia, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Morocco
Germans attack with 2 armour and 1 artillery
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 2 armour and 1 artillery in Morocco, round 1 : 0/3 hits
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 1/3 hits
1 artillery owned by the Germans lost in Morocco
Germans roll dice for 2 armour in Morocco, round 2 : 2/2 hits
Americans roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 2/3 hits
1 artillery owned by the Americans , 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour and 1 artillery
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from West Russia to Karelia S.S.R.
3 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Poland to Karelia S.S.R.
1 artillery and 4 infantry moved from Germany to Poland
1 infantry moved from Italy to GermanyPlace Units - Germans
2 armour placed in Karelia S.S.R.
1 artillery and 4 infantry placed in Germany
1 destroyer and 1 submarine placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 5 armour, 1 factory and 2 fighters
France : 1 flag, 1 aaGun and 4 infantry
Ukraine S.S.R. : 1 flag, 4 artilleries and 2 infantry
Poland : 1 flag, 1 artillery and 4 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory and 5 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 2 infantry
West Russia : 1 flag, 1 artillery and 1 infantry
5 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 21 / 23
Germans : 39 / 39
British : 31 / 35
Japanese : 38 / 40
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.529
Median : 4.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 1 factory, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Libya to Algeria
British take Algeria from Germans
2 transports moved from 6 Sea Zone to 8 Sea Zone
2 artilleries moved from United Kingdom to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
1 cruiser moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to France
2 artilleries moved from 8 Sea Zone to FranceCombat - British
Battle in France
British attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun and 4 infantry
British roll dice for 1 cruiser in France, round 1 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in France, round 1 : 1/4 hits
Germans roll dice for 1 aaGun and 4 infantry in France, round 1 : 2/4 hits
2 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the Germans lost in France
British roll dice for 2 artilleries in France, round 2 : 0/2 hits
Germans roll dice for 3 infantry in France, round 2 : 2/3 hits
2 artilleries owned by the British lost in France
Germans win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
Place Units - British
1 factory placed in Norway
1 destroyer and 1 submarine placed in 8 Sea Zone
2 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalProduction/PUs Summary :
Russians : 21 / 23
Germans : 37 / 39
British : 33 / 33
Japanese : 38 / 40
Americans : 39 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries and 1 carrier; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 battleship and 2 cruisers moved from 62 Sea Zone to 58 Sea Zone
2 fighters moved from Caroline Islands to 59 Sea Zone
1 artillery moved from India to Persia
Japanese take Persia from BritishCombat - Japanese
Battle in 58 Sea Zone
Japanese attack with 1 battleship and 2 cruisers
Americans defend with 1 battleship and 1 cruiser
Japanese roll dice for 1 battleship and 2 cruisers in 58 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese lost in 58 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 3 : 0/2 hits
1 cruiser owned by the Americans lost in 58 Sea Zone
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 battleship in 58 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 battleship and 1 cruiser in 58 Sea Zone, round 5 : 1/2 hits
Americans roll dice for 1 battleship in 58 Sea Zone, round 5 : 1/1 hits
1 battleship owned by the Americans and 1 cruiser owned by the Japanese lost in 58 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 8
Casualties for Japanese: 2 cruisers
Casualties for Americans: 1 battleship and 1 cruiserNon Combat Move - Japanese
1 artillery and 2 infantry moved from Buryatia S.S.R. to 62 Sea Zone
1 artillery, 2 infantry and 3 transports moved from 62 Sea Zone to 60 Sea Zone
1 artillery and 2 infantry moved from 60 Sea Zone to Japan
2 fighters moved from 59 Sea Zone to 60 Sea Zone
1 fighter moved from Burma to Ukraine S.S.R.Place Units - Japanese
1 carrier placed in 60 Sea Zone
2 artilleries placed in Japan
3 armour placed in IndiaTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total
1 unit repaired.Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 infantry
Iwo Jima : 1 flag, 1 infantry
Wake Island : 1 flag, 1 infantry
Japan : 1 flag, 1 aaGun, 3 artilleries, 1 factory and 3 infantry
Okinawa : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 3 armour and 1 factory
Persia : 1 flag, 1 artillery
Anhwei : 1 flag
Yunnan : 1 flag
Sinkiang : 1 flag
Szechwan : 1 flag
Soviet Far East : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Ukraine S.S.R. : 1 flag, 1 fighter
58 Sea Zone : 1 flag, 1 battleship
60 Sea Zone : 1 flag, 1 carrier, 2 fighters and 3 transports
35 Sea Zone : 1 flag, 1 battleship and 2 transportsProduction/PUs Summary :
Russians : 19 / 23
Germans : 37 / 39
British : 32 / 33
Japanese : 41 / 41
Americans : 39 / 40Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.263
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.091
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Americans Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
I’m off tonight so we might be able to finish this game. We’re in round 5 I don’t think this game has ever gone past round 6 before. I wonder if the way to balance it is to make the Axis need to get to 9 cities before a certain turn.
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Yeah thats a good thought. I m surprised its goin as well as it is. I thought i d b done after Russias bad luck. I think we should give this game more time. I dont think its as bad as said.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 artillery moved from Caucasus to Persia
1 fighter moved from Caucasus to West RussiaCombat - Russians
Battle in Persia
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Persia, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Persia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in West Russia, round 1 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery and 1 fighter in West Russia, round 2 : 1/2 hits
Germans roll dice for 1 artillery in West Russia, round 2 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
1 artillery moved from Russia to ArchangelPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalProduction/PUs Summary :
Russians : 21 / 21
Germans : 33 / 39
British : 33 / 33
Japanese : 40 / 41
Americans : 41 / 41 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.6
Game History
Round :6
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Karelia S.S.R. to 8 Sea Zone
1 destroyer and 1 submarine moved from 5 Sea Zone to 8 Sea Zone
3 armour moved from Karelia S.S.R. to Finland
1 artillery and 2 infantry moved from Germany to Northwestern Europe
3 infantry moved from France to Northwestern EuropeCombat - Germans
Battle in 8 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Americans defend with 2 transports
Germans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 submarine in 8 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser, 1 destroyer and 4 transports in 8 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser and 4 transports in 8 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 8 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Germans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 54
Casualties for British: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 2 transports
Battle in Finland
Germans attack with 3 armour
British defend with 1 infantry
Germans roll dice for 3 armour in Finland, round 1 : 3/3 hits
British roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Finland
Germans win, taking Finland from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Northwestern Europe
Germans attack with 1 artillery and 5 infantry
Americans defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Northwestern Europe, round 1 : 1/6 hits
Americans roll dice for 2 artilleries and 1 infantry in Northwestern Europe, round 1 : 2/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 2/4 hits
Americans roll dice for 2 artilleries in Northwestern Europe, round 2 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 2 artilleries and 1 infantryNon Combat Move - Germans
1 infantry moved from Poland to Belorussia
1 artillery and 3 infantry moved from Poland to Ukraine S.S.R.
1 armour moved from Karelia S.S.R. to Ukraine S.S.R.
3 infantry moved from Germany to Poland
2 fighters moved from 8 Sea Zone to France
2 infantry moved from Italy to FrancePlace Units - Germans
3 infantry placed in Italy
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery, 1 fighter and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs totalTerritory Summary for Germans :
Karelia S.S.R. : 1 flag, 1 armour, 1 artillery, 1 factory and 1 infantry
France : 1 flag, 2 fighters and 2 infantry
Northwestern Europe : 1 flag, 1 artillery and 2 infantry
Ukraine S.S.R. : 1 flag, 1 armour, 5 artilleries and 5 infantry
Poland : 1 flag, 3 infantry
Germany : 1 flag, 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 3 infantry
Belorussia : 1 flag, 1 infantry
Finland : 1 flag, 2 armour
8 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Russians : 21 / 21
Germans : 36 / 36
British : 32 / 33
Japanese : 40 / 41
Americans : 39 / 41Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32Germans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 2.682
Median : 2.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 22British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
you gots to hit post turn after usa’s turn bro! courtesy and all.





