Global 1940 dice tracker:
Round 1:
Germany:
France: -0.5 swing
Yugoslavia: -0.12 swing
Sea zone 110: -0.17 swing
Sea zone 111: -3.53 swing
Sea zone 106: +0.6 swing
Total for round 1: +3.72 in favor of the Allies
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from 105 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 105 Sea Zone to Holland Belgium
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 104 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 carrier moved from 105 Sea Zone to 110 Sea Zone
4 transports moved from 105 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 2 fighters moved from 30 Sea Zone to 54 Sea Zone
1 battleship and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer placed in 110 Sea Zone
2 armour placed in Normandy Bordeaux
1 destroyer, 1 submarine and 3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship and 2 submarines
10 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 3 transports
54 Sea Zone : 1 flag, 1 carrier and 2 fighters
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 harbour
Normandy Bordeaux : 1 flag, 2 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery
104 Sea Zone : 1 flag, 2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
Brazil : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 6 transports
Production/PUs Summary :
Germans : 31 / 43
Russians : 48 / 69
Japanese : 51 / 54
Americans : 57 / 77
Chinese : 2 / 5
British : 13 / 0
UK_Pacific : 22 / 25
Italians : 23 / 34
ANZAC : 12 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.818
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Egypt
British take Trans-Jordan from Italians
British take Egypt from Italians
1 artillery and 7 infantry moved from Burma to Shan State
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
Combat - British
Battle in Shan State
British attack with 1 artillery and 7 infantry
Japanese defend with 3 armour and 1 infantry
British roll dice for 1 artillery and 7 infantry in Shan State, round 1 : 0/8 hits
Japanese roll dice for 3 armour and 1 infantry in Shan State, round 1 : 1/4 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 6 infantry in Shan State, round 2 : 0/7 hits
Japanese roll dice for 3 armour and 1 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the British lost in Shan State
British roll dice for 1 artillery and 4 infantry in Shan State, round 3 : 0/5 hits
Japanese roll dice for 3 armour and 1 infantry in Shan State, round 3 : 1/4 hits
1 infantry owned by the British lost in Shan State
3 infantry owned by the British and 1 artillery owned by the British retreated to Burma
Japanese win with 3 armour and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 4 infantry
Battle in French Indo China
Non Combat Move - British
4 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
2 submarines moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
Turn Complete - British
Territory Summary for British :
Burma : 1 flag, 3 aaGuns, 1 artillery and 7 infantry
India : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 1 submarine and 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 1 harbour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 fighter
Ethiopia : 1 flag
80 Sea Zone : 1 flag, 1 transport
106 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
110 Sea Zone : 1 flag, 1 carrier and 1 transport
Production/PUs Summary :
Germans : 31 / 43
Russians : 48 / 69
Japanese : 49 / 54
Americans : 57 / 77
Chinese : 2 / 4
British : 16 / 0
UK_Pacific : 24 / 0
Italians : 20 / 34
ANZAC : 12 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 4.023
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 43
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.200
Median : 4.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 armour, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 armour, 3 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 31 / 43
Russians : 48 / 69
Japanese : 49 / 54
Americans : 57 / 77
Chinese : 2 / 4
British : 16 / 0
UK_Pacific : 24 / 24
Italians : 20 / 34
ANZAC : 12 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 4.023
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 43
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.200
Median : 4.000
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20
Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Rhodesia to Anglo Egyptian Sudan
Italians take Belgian Congo from ANZAC
Italians take Anglo Egyptian Sudan from British
1 armour moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Italians take Kenya from British
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 submarine moved from 103 Sea Zone to 104 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 submarine
Americans defend with 2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports
Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 104 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians lost in 104 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 fighter; Americans defend with 2 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Americans roll dice for 2 armour, 5 artilleries, 3 fighters and 1 infantry in Normandy Bordeaux, round 1 : 3/11 hits
1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
1 armour owned by the Italians retreated to France
Americans win, taking Gibraltar from Americans with 2 armour, 4 artilleries and 3 fighters remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 0/2 hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 1 : 1/2 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 1/2 hits
1 artillery owned by the Italians lost in Egypt
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
1 armour and 1 mech_infantry placed in Union of South Africa
1 armour, 1 artillery and 1 infantry placed in Southern France
1 armour and 1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Production/PUs Summary :
Germans : 31 / 43
Russians : 48 / 69
Japanese : 49 / 54
Americans : 57 / 77
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 24 / 24
Italians : 24 / 35
ANZAC : 11 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 4.071
Median : 4.500
Variance : 1.185
Standard Deviation : 1.089
Total rolls : 28
British Combat
2 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 4.133
Median : 5.000
Variance : 1.786
Standard Deviation : 1.336
Total rolls : 15
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Iraq to 81 Sea Zone
Combat - ANZAC
Battle in 81 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 transport
1 transport owned by the Italians lost in 81 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - ANZAC
2 fighters moved from 81 Sea Zone to Egypt
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Formosa : 1 flag, 1 artillery and 1 infantry
Queensland : 1 flag, 1 airfield, 1 armour, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor, 2 fighters and 1 harbour
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 submarines and 1 transport
Egypt : 1 flag, 2 fighters
Production/PUs Summary :
Germans : 31 / 43
Russians : 48 / 69
Japanese : 49 / 54
Americans : 57 / 77
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 24 / 24
Italians : 24 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 31 / 43
Russians : 48 / 69
Japanese : 49 / 54
Americans : 57 / 77
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 24 / 24
Italians : 24 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 3 artilleries and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Poland
3 infantry moved from Germany to Poland
1 infantry moved from Greece to Bulgaria
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Russians and 1 submarine owned by the Germans lost in 115 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Russians: 1 destroyer
Battle in Poland
Germans attack with 3 artilleries and 3 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 3 artilleries and 3 infantry in Poland, round 1 : 4/6 hits
Russians roll dice for 1 armour and 3 infantry in Poland, round 1 : 2/4 hits
3 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 3 infantry
Non Combat Move - Germans
1 mech_infantry moved from Scotland to United Kingdom
1 artillery moved from Scotland to United Kingdom
Place Units - Germans
3 infantry placed in France
3 infantry placed in United Kingdom
3 artilleries placed in Germany
3 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 34 PUs total
Production/PUs Summary :
Germans : 33 / 34
Russians : 46 / 69
Japanese : 49 / 54
Americans : 57 / 77
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 24 / 24
Italians : 24 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.538
Median : 2.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 7 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 mech_infantry moved from Tsinghai to Sikang
1 armour and 2 mech_infantrys moved from Volgograd to Sikang
1 mech_infantry moved from Samara to Sikang
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 armour moved from Baltic States to Poland
1 armour, 2 infantry and 1 mech_infantry moved from Eastern Poland to Poland
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Italians
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
2 fighters moved from Eastern Poland to Poland
1 mech_infantry moved from Western Ukraine to Poland
Combat - Russians
Battle in Sikang
Russians attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 armour
Russians roll dice for 1 armour and 4 mech_infantrys in Sikang, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Sikang, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Poland
Russians attack with 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys
Germans defend with 3 artilleries and 1 infantry
Russians roll dice for 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys in Poland, round 1 : 3/10 hits
Germans roll dice for 3 artilleries and 1 infantry in Poland, round 1 : 0/4 hits
1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Poland
Russians roll dice for 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys in Poland, round 2 : 1/10 hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries and 1 infantry
Battle in Bulgaria
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 artilleries and 6 infantry moved from Bessarabia to Eastern Poland
2 armour and 3 mech_infantrys moved from Ukraine to Eastern Poland
8 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Russia to Novosibirsk
2 fighters moved from Poland to Eastern Poland
Place Units - Russians
1 factory_minor placed in Romania
1 transport placed in 115 Sea Zone
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Russia
1 armour and 1 mech_infantry placed in Novgorod
Russians undo move 4.
3 armour placed in Ukraine
1 armour placed in Russia
Turn Complete - Russians
Russians collect 55 PUs; end with 55 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 81 PUs
Territory Summary for Russians :
Shensi : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 armour and 3 mech_infantrys
Yenisey : 1 flag, 1 armour and 1 infantry
Olgiy : 1 flag
Greater Southern Germany : 1 flag, 1 infantry
Slovakia Hungary : 1 flag, 4 infantry
Romania : 1 flag, 1 factory_minor
Poland : 1 flag, 3 armour, 2 infantry and 3 mech_infantrys
Norway : 1 flag
Eastern Poland : 1 flag, 2 armour, 2 artilleries, 2 fighters, 14 infantry and 3 mech_infantrys
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_major
Ukraine : 1 flag, 3 armour and 1 factory_minor
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Bulgaria : 1 flag, 1 armour and 2 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 cruiser and 1 transport
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 26 / 34
Russians : 55 / 81
Japanese : 47 / 54
Americans : 57 / 77
Chinese : 4 / 4
British : 13 / 0
UK_Pacific : 24 / 24
Italians : 22 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 4 times
Average roll : 3.686
Median : 4.000
Variance : 1.794
Standard Deviation : 1.339
Total rolls : 35
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.607
Median : 3.500
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 28
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 6 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
3 armour moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Malaya to Burma
1 fighter moved from Malaya to Burma
2 armour moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
2 fighters moved from Kweichow to Burma
1 armour moved from Suiyuyan to Kansu
1 armour moved from Hopei to Shensi
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Kansu, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Caroline Islands
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 2 battleships in Caroline Islands, round 1 : 2/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 7 armour, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 7 infantry
AA guns fire in Burma : 2/5 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 7 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 1 : 6/11 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 7 infantry in Burma, round 1 : 3/8 hits
3 infantry owned by the British , 2 armour owned by the Japanese , 1 infantry owned by the Japanese and 3 aaGuns owned by the British lost in Burma
Japanese roll dice for 5 armour, 2 fighters and 1 tactical_bomber in Burma, round 2 : 4/8 hits
UK_Pacific roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/5 hits
4 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
Japanese roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Burma, round 3 : 5/7 hits
UK_Pacific roll dice for 1 artillery in Burma, round 3 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery and 7 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 artilleries moved from Ulaanbaatar to Dzavhan
4 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Jehol to Kweichow
3 armour moved from Kiangsu to Kwangsi
2 fighters moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 armour moved from Korea to Jehol
Place Units - Japanese
3 armour placed in Kiangsu
1 fighter placed in Japan
3 armour placed in Korea
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Japanese collect 47 PUs (3 lost to blockades); end with 49 PUs total
Production/PUs Summary :
Germans : 26 / 34
Russians : 55 / 81
Japanese : 50 / 49
Americans : 57 / 77
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 22 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.060
Median : 3.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 67
Null / Other
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.097
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.778
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Chinese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour; Remaining resources: 59 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 4 Sea Zone to Soviet Far East
2 armour and 3 artilleries moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Southern France
Americans attack with 2 armour, 3 artilleries and 2 fighters
Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 armour, 3 artilleries and 2 fighters in Southern France, round 1 : 4/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 : 0/3 hits
1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Soviet Far East from Japanese, taking Southern France from Italians with 2 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 60 PUs; end with 119 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 129 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 139 PUs
Territory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 1 armour, 2 artilleries and 3 infantry
26 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 1 battleship and 3 submarines
4 Sea Zone : 1 flag, 1 destroyer and 3 transports
54 Sea Zone : 1 flag, 1 carrier and 2 fighters
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 armour, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 4 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Southern France : 1 flag, 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Holland Belgium : 1 flag, 1 artillery
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 cruiser and 1 transport
110 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 7 transports
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 49 / 49
Americans : 60 / 139
Chinese : 2 / 4
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 19 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Italians Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
Territory Summary for Chinese :
Sikang : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 49 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 23 / 24
Italians : 19 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Italians Combat
4 was rolled 1 times
6 was rolled 3 times
Average roll : 5.500
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Combat Move - British
1 infantry moved from French Indo China to Shan State
UK_Pacific take Shan State from Japanese
2 armour, 3 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in Burma
British attack with 2 armour, 3 infantry and 1 mech_infantry
Japanese defend with 4 armour
British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Burma, round 1 : 0/6 hits
Japanese roll dice for 4 armour in Burma, round 1 : 2/4 hits
2 infantry owned by the British lost in Burma
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Burma, round 2 : 3/4 hits
Japanese roll dice for 4 armour in Burma, round 2 : 3/4 hits
1 infantry owned by the British , 1 armour owned by the British , 3 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Burma
British roll dice for 1 armour in Burma, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Burma, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 4 armour
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/3 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Turn Complete - British
Territory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 armour
India : 1 flag, 1 airfield and 1 harbour
37 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 fighter
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 transport
110 Sea Zone : 1 flag, 1 carrier and 1 transport
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 14 / 0
UK_Pacific : 25 / 0
Italians : 18 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.205
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 14 / 0
UK_Pacific : 25 / 25
Italians : 18 / 35
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.205
Median : 3.000
Variance : 0.289
Standard Deviation : 0.538
Total rolls : 39
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16
Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.750
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
I accidentally clicked done after only buying 3 tanks for USA. lol
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 battleship moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from France to Southern France
1 armour moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Tanganyika Territory
Combat - Italians
Battle in Southern France
Italians attack with 2 armour and 1 artillery
Americans defend with 2 armour, 3 artilleries, 1 factory_minor and 1 harbour
Italians roll dice for 1 battleship in Southern France, round 1 : 1/1 hits
Italians roll dice for 2 armour and 1 artillery in Southern France, round 1 : 2/3 hits
Americans roll dice for 2 armour and 3 artilleries in Southern France, round 1 : 3/5 hits
3 artilleries owned by the Americans , 1 artillery owned by the Italians and 2 armour owned by the Italians lost in Southern France
Americans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Italians: 2 armour and 1 artillery
Casualties for Americans: 3 artilleries
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
1 armour owned by the Italians lost in Anglo Egyptian Sudan
British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Place Units - Italians
3 armour, 2 artilleries and 2 infantry placed in Northern Italy
1 infantry placed in Union of South Africa
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 47 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 25 / 25
Italians : 19 / 24
ANZAC : 11 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
British Combat
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6
Americans Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Thats ok I just realized I left the Italian capital empty after I was done my turn. Ugh I didnt help to prolong this game by any means with that move.
If you want me to change the placement tell me what you want done and ill take care of it when I do my turn.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from Egypt to 96 Sea Zone
Combat - ANZAC
Battle in 96 Sea Zone
ANZAC attack with 2 fighters
Italians defend with 1 destroyer
ANZAC roll dice for 2 fighters in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the ANZAC lost in 96 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Malaya
Non Combat Move - ANZAC
1 fighter moved from 96 Sea Zone to Egypt
2 fighters moved from New South Wales to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
62 Sea Zone : 1 flag, 2 destroyers
Egypt : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 26 / 34
Russians : 56 / 81
Japanese : 44 / 49
Americans : 60 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 28 / 25
Italians : 19 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Forgot to post after France, here’s the file
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
3 artilleries moved from Germany to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Greater Southern Germany
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 infantry
Americans defend with 1 artillery
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 1 : 0/1 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Poland
Germans attack with 3 artilleries and 4 infantry
Russians defend with 3 armour, 2 infantry and 3 mech_infantrys
Germans roll dice for 3 artilleries and 4 infantry in Poland, round 1 : 2/7 hits
Russians roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Poland, round 1 : 2/8 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 3 artilleries and 2 infantry in Poland, round 2 : 3/5 hits
Russians roll dice for 3 armour and 3 mech_infantrys in Poland, round 2 : 3/6 hits
2 infantry owned by the Germans , 3 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Poland
2 artilleries owned by the Germans retreated to Germany
Russians win with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 infantry and 3 mech_infantrys
Battle in Greater Southern Germany
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Greater Southern Germany, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 1 : 0/1 hits
Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Greater Southern Germany, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Greater Southern Germany
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
Americans defend with 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 1/3 hits
Americans roll dice for 2 armour in Southern France, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Southern France
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 0/2 hits
Americans roll dice for 1 armour in Southern France, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 5 : 1/1 hits
1 artillery owned by the Germans lost in Southern France
Americans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armour
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in France
3 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
1 infantry placed in France
10 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 30 PUs total
Production/PUs Summary :
Germans : 29 / 30
Russians : 56 / 81
Japanese : 44 / 49
Americans : 57 / 139
Chinese : 2 / 3
British : 13 / 0
UK_Pacific : 28 / 25
Italians : 19 / 24
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.466
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 58
Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.438
Median : 3.000
Variance : 1.677
Standard Deviation : 1.295
Total rolls : 32
Russians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.222
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8