@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Mugzy vs Most Holy
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Libya to 96 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Northern Italy to 98 Sea Zone
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian SudanCombat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 artillery
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 1 : 0/1 hits
French roll dice for 1 armour and 1 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Morocco
French win, taking Gibraltar from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 cruiser and 2 destroyers
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 98 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 destroyer and 1 fighterNon Combat Move - Italians
1 fighter moved from 98 Sea Zone to Tobruk
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
2 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 3 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour, 1 fighter and 1 mech_infantry
Northern Italy : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 transports
Yugoslavia : 1 flag, 1 armourProduction/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 35 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 18 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.722
Median : 4.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18French Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
3 fighters moved from Dutch New Guinea to South Australia
1 infantry moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 45 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 artillery and 1 infantry
Shan State : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
South Australia : 1 flag, 3 fighters
Dutch New Guinea : 1 flag
20 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 18 / 28
ANZAC : 11 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 1 infantry
United Kingdom : 1 flag, 2 infantry
French Central Africa : 1 flag, 1 infantry
Tunisia : 1 flag, 2 infantry
81 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 55
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 26 / 27
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Comin into the British capital!! You scrambling in SZ110?
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if you post after combat move I can see what you’re bringing.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to United Kingdom
9 infantry moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 91 Sea ZoneAirborne Attack Move - Germans
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no scramble
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries moved from Western Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
5 infantry moved from Western Germany to 113 Sea Zone
3 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to United Kingdom
9 infantry moved from 110 Sea Zone to United Kingdom
4 armour moved from 110 Sea Zone to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 bombers moved from Western Germany to United Kingdom
4 tactical_bombers moved from Western Germany to United Kingdom
1 submarine moved from 109 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 carrier, 1 fighter and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 mech_infantry; Americans defend with
AA guns fire in United Kingdom : 4/9 hits
2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 9 infantry and 2 tactical_bombers in United Kingdom, round 1 : 11/23 hits
British roll dice for 5 aaGuns, 1 armour, 2 fighters, 19 infantry and 1 mech_infantry in United Kingdom, round 1 : 6/23 hits
4 infantry owned by the British , 2 infantry owned by the French , 6 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers in United Kingdom, round 2 : 8/17 hits
British roll dice for 1 armour, 2 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/17 hits
8 infantry owned by the British , 3 infantry owned by the Germans and 5 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 4 armour, 2 bombers, 1 fighter and 2 tactical_bombers in United Kingdom, round 3 : 4/9 hits
British roll dice for 1 armour, 2 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/9 hits
4 infantry owned by the British , 1 tactical_bomber owned by the Germans and 3 armour owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in United Kingdom, round 4 : 4/5 hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 : 3/5 hits
1 infantry owned by the British , 1 armour owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 1 mech_infantry owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour and 1 bomber in United Kingdom, round 5 : 2/2 hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour remaining. Battle score for attacker is -56
Casualties for Germans: 3 armour, 5 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 1 armour, 2 fighters, 17 infantry and 1 mech_infantry
1 fighter owned by the British forced to land in Morocco
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 bomber could not land in United Kingdom and was removed
4 artilleries moved from Germany to Poland
4 armour moved from Germany to Romania
1 mech_infantry moved from Germany to Romania
1 armour moved from Greece to RomaniaPlace Units - Germans
1 submarine placed in 110 Sea Zone
5 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUsTerritory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 flag, 8 infantry
Western Germany : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 flag, 5 armour, 1 infantry and 1 mech_infantry
Poland : 1 flag, 4 artilleries and 8 infantry
Germany : 1 flag, 3 aaGuns, 5 armour, 2 artilleries, 1 factory_major, 2 infantry and 1 mech_infantry
Denmark : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flag, 7 infantry
110 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 9 transportsProduction/PUs Summary :
Germans : 47 / 85
Russians : 36 / 37
Japanese : 34 / 42
Americans : 53 / 73
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 20 times
3 was rolled 23 times
4 was rolled 12 times
5 was rolled 25 times
6 was rolled 20 times
Average roll : 3.416
Median : 3.000
Variance : 0.992
Standard Deviation : 0.996
Total rolls : 125Germans Combat
1 was rolled 14 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 6 times
Average roll : 3.305
Median : 3.000
Variance : 1.707
Standard Deviation : 1.306
Total rolls : 59British Combat
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.515
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 66 -
I m guessing since I m not at war with U.S.A yet that’s why there’s still an American bomber still in Britain even tho I took it???
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I guess, that’s weird though.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 6 armour; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Western Germany
Russians attack with 2 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Russians converts factory_major into different units
Russians win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGuns
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters moved from 115 Sea Zone to 113 Sea Zone
1 carrier and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 artilleries and 2 infantry moved from Novgorod to Karelia
13 infantry moved from Novgorod to Baltic States
1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
2 aaGuns moved from Belarus to Baltic States
2 aaGuns moved from Novgorod to Baltic States
1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
4 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_AlliesPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in UkraineTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUsTerritory Summary for Russians :
Chahar : 1 flag, 1 infantry
Yenisey : 1 flag, 6 infantry
Yakut S.S.R. : 1 flag, 2 aaGuns and 12 infantry
Olgiy : 1 flag, 2 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Karelia : 1 flag, 2 artilleries and 3 infantry
Baltic States : 1 flag, 4 aaGuns, 1 fighter, 14 infantry and 2 tactical_bombers
Bryansk : 1 flag, 4 infantry
Eastern Poland : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry
Russia : 1 flag, 1 airfield and 1 factory_major
Ukraine : 1 flag, 3 armour and 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 85
Russians : 43 / 52
Japanese : 33 / 42
Americans : 53 / 73
Chinese : 8 / 13
British : 20 / 0
UK_Pacific : 28 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 7 armour; Remaining resources: 0 PUs;Combat Move - Japanese
2 units repaired.
1 armour moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 1 Sea Zone
3 infantry moved from 1 Sea Zone to Alaska
2 artilleries moved from 1 Sea Zone to Alaska
1 armour moved from 1 Sea Zone to Alaska
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Kweichow
1 artillery moved from Kiangsi to Kwangtung
3 armour moved from Kiangsu to Kwangtung
3 infantry moved from Kwangsi to Yunnan
2 fighters moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
4 tactical_bombers moved from Hunan to Yunnan
5 fighters moved from Hunan to Yunnan
2 bombers moved from Hunan to YunnanCombat - Japanese
Battle in Buyant-Uhaa
Japanese attack with 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 4 infantry in Buyant-Uhaa, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries and 7 infantry in Kweichow, round 1 : 3/9 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 artillery and 4 infantry; Chinese defend with 1 fighter and 7 infantry
Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 1 : 6/14 hits
Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Yunnan, round 1 : 4/13 hits
4 infantry owned by the British , 2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 artillery owned by the British , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits
1 fighter owned by the Chinese and 6 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 4 infantry
Casualties for Chinese: 1 fighter and 7 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 3 armour and 1 artillery
British defend with 1 harbour and 2 infantry
Japanese roll dice for 3 armour and 1 artillery in Kwangtung, round 1 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 2 infantry
Battle in Alaska
Battle in 10 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 10 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 1 : 6/12 hits
Units damaged: 2 battleships owned by the Americans and 1 carrier owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 10 Sea Zone, round 1 : 2/9 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/12 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 battleships and 2 transports in 10 Sea Zone, round 2 : 2/2 hits
3 fighters owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 7/11 hits
Americans roll dice for 2 battleships and 2 transports in 10 Sea Zone, round 3 : 0/2 hits
2 battleships owned by the Americans and 2 transports owned by the Americans lost in 10 Sea Zone
Japanese win, taking Alaska from Americans, taking 10 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 121
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
2 bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
3 armour placed in Kiangsu
4 armour placed in KoreaTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 bombers, 5 fighters and 4 tactical_bombers
Korea : 1 flag, 1 aaGun, 4 armour and 1 factory_major
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Okinawa : 1 flag, 1 infantry
Manchuria : 1 flag, 1 aaGun
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 artilleries and 6 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 3 armour and 1 harbour
Alaska : 1 flag, 1 armour, 2 artilleries and 3 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 2 infantry
Amur : 1 flag
Siberia : 1 flag, 1 infantry
French Indo China : 1 flag
26 Sea Zone : 1 flag
10 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers
1 Sea Zone : 1 flag, 3 transports
Buyant-Uhaa : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 42 / 85
Russians : 41 / 52
Japanese : 45 / 50
Americans : 51 / 73
Chinese : 3 / 13
British : 20 / 0
UK_Pacific : 25 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 25 times
4 was rolled 22 times
5 was rolled 17 times
6 was rolled 31 times
Average roll : 3.725
Median : 4.000
Variance : 1.162
Standard Deviation : 1.078
Total rolls : 131Japanese Combat
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 16 times
Average roll : 3.424
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 85ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.824
Median : 5.000
Variance : 2.562
Standard Deviation : 1.601
Total rolls : 17Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23 -
Hey! I thought Russia couldnt declare war on Germany until the fourth round!?
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Test summary from TripleA, engine version: 1.6.1.2, time: 13:33:40
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What’s this test file about?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to WarPurchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour and 4 mech_infantrys moved from Western United States to Alaska
1 fighter moved from Philippines to YunnanCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Yunnan
Americans attack with 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 fighter in Yunnan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Americans win, taking 35 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alaska
Americans attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 armour, 2 artilleries and 3 infantry
Americans roll dice for 1 armour and 4 mech_infantrys in Alaska, round 1 : 1/5 hits
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Alaska, round 1 : 1/6 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 3 mech_infantrys in Alaska, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Alaska, round 2 : 1/5 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 2 artilleries in Alaska, round 3 : 0/3 hits
1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 4 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 4 : 0/2 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 5 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 5 : 1/2 hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 1 mech_infantry in Alaska, round 6 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Alaska, round 6 : 1/2 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Japanese lost in Alaska
Americans roll dice for 1 armour in Alaska, round 7 : 1/1 hits
Japanese roll dice for 1 armour in Alaska, round 7 : 0/1 hits
1 armour owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
Casualties for Americans: 4 mech_infantrys
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 infantry moved from Brazil to Suriname
2 aaGuns moved from Central United States to Eastern United States
1 fighter moved from Yunnan to BurmaPlace Units - Americans
3 artilleries, 2 fighters and 4 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 101 Sea Zone
Americans undo move 1.
3 artilleries, 2 fighters and 3 infantry placed in Eastern United States
Americans undo move 2.
3 artilleries and 2 fighters placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 4,6,2,5,2,6,5,3,6,5,3,5,4,4,5,5,2
Americans collect 41 PUs (12 lost to blockades); end with 41 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUsTerritory Summary for Americans :
Burma : 1 flag, 1 fighter
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Alaska : 1 flag, 1 armour
Midway : 1 flag, 1 airfield
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters and 1 harbour
Gibraltar : 1 flag, 1 artillery and 1 harbour
101 Sea Zone : 1 flag, 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 cruiser and 1 transport
Suriname : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 42 / 85
Russians : 41 / 52
Japanese : 43 / 50
Americans : 53 / 61
Chinese : 3 / 13
British : 20 / 0
UK_Pacific : 25 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 25 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.798
Median : 4.000
Variance : 1.631
Standard Deviation : 1.277
Total rolls : 104Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Szechwan : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 42 / 85
Russians : 41 / 52
Japanese : 43 / 50
Americans : 53 / 61
Chinese : 3 / 4
British : 20 / 0
UK_Pacific : 25 / 33
Italians : 17 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 25 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.798
Median : 4.000
Variance : 1.631
Standard Deviation : 1.277
Total rolls : 104Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 unit repaired.
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Yunnan
2 armour and 2 mech_infantrys moved from India to YunnanCombat - British
Battle in Alexandria
British attack with 2 artilleries and 4 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 artilleries and 4 infantry in Alexandria, round 1 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 1 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
2 infantry owned by the British and 2 artilleries owned by the British retreated to Egypt
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
1 armour owned by the British retreated to Egypt
Italians win with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in United Kingdom
British attack with 1 armour
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 1 armour in United Kingdom, round 1 : 0/1 hits
1 armour owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans, taking Gibraltar from Americans with 1 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 fighter moved from Morocco to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to Quebec
1 artillery moved from New Brunswick Nova Scotia to QuebecTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
Burma : 1 flag, 2 fighters and 1 tactical_bomber
India : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
39 Sea Zone : 1 flag, 1 transport
West India : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 armour, 2 artilleries, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Kenya : 1 flag, 1 infantry
Malta : 1 flag, 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transport
Eastern Persia : 1 flag
79 Sea Zone : 1 flag, 1 transport
98 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 36 / 85
Russians : 41 / 52
Japanese : 41 / 50
Americans : 53 / 61
Chinese : 4 / 4
British : 27 / 27
UK_Pacific : 26 / 1
Italians : 16 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 29 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.712
Median : 4.000
Variance : 1.160
Standard Deviation : 1.077
Total rolls : 132Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 cruiser placed in 39 Sea Zone
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 27 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 cruiserTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 36 / 85
Russians : 41 / 52
Japanese : 41 / 50
Americans : 53 / 61
Chinese : 4 / 4
British : 27 / 27
UK_Pacific : 26 / 27
Italians : 16 / 28
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 19 times
3 was rolled 29 times
4 was rolled 25 times
5 was rolled 24 times
6 was rolled 22 times
Average roll : 3.712
Median : 4.000
Variance : 1.160
Standard Deviation : 1.077
Total rolls : 132Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 4.026
Median : 4.000
Variance : 1.132
Standard Deviation : 1.064
Total rolls : 39Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.160
Median : 3.000
Variance : 1.708
Standard Deviation : 1.307
Total rolls : 25





