@Imperious:
Mongolia should be treated as one country, with a diplomatic cost of 5 because they got 5 infantry total. Also, Mongolia should be a special case and exempt from these rules. This nation is really quasi part of the Soviet Union as a semi-autonomous state. It would be tampered by Japan and mess up the Non-aggression pact. It’s best to just void it out to avoid rules conflict and the spirit of these rules which strive for simplicity.
Also, i thought we agreed to drop the adjacent thing? All the rule is you spend IPC equal to army count, and roll 6 every turn.
With those modifiers Switzerland and others are an easy ‘5th column’ for Germany
OR you have the choice to spend another IPC fee (after the last failure to roll a 6) and get a +1 modifier ( still 6 to get the neutral to go pro)
Nothings final, I’m just reexamining the potential of this formula by putting it in the light.
For example, if you look at the nationality of adjacent territories per neutral, you will see that Germany doesn’t have the advantage, because Swizerland and Sweden are the only territories Germany is adjacent too. If you look at the potential of what America can do when it enters the war, it makes the whole Germany with Sweden to powerfull argument weak.
I have adjusted adjacent territory modifiers to only originally owned territories, Therefore, Germany negotiating for Sweden would look like this…
3+6+0+0-1-0=8
- One more above craps
- 9 if the UK places a diplomat in Sweeden
- 11 if all three allies place a diplomat in Sweeden
Is Sweden easy for Germany?.. perhaps, but what about 90% of all other strict neutrals on the board? the adjacent territory modifier works against them in almost all cases. If the Americans want Spain, they will receive a -1 modifier for Gibraltar which will put their roll at 7. For that reason, I’m OK if Sweden is easy for Germany.
The reason I brought this back to life is because there are a lot of good things in this formula. Can it work, is it to complicated, can it be modified, or should we scrap it?