• TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Mordor
                Mordor buy 5 siegeTowers; Remaining resources: 0 PUs;

    Combat Move - Mordor
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
                2 orcss moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                1 orcs moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                        Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 1 :  1/6 hits
                        Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 1 :  3/4 hits
                        1 ents owned by the Elves and 3 orcss owned by the Mordor lost in S. Mirkwood
                        Mordor roll dice for 1 siegeTower and 2 trollss in S. Mirkwood, round 2 :  0/3 hits
                        Elves roll dice for 1 ents and 2 hunterss in S. Mirkwood, round 2 :  2/3 hits
                        1 trolls owned by the Mordor and 1 siegeTower owned by the Mordor lost in S. Mirkwood
                    1 trolls retreated to Dol Goldur
                    Elves win with 1 ents and 2 hunterss remaining. Battle score for attacker is -19
                    Casualties for Mordor: 3 orcss, 1 siegeTower and 1 trolls
                    Casualties for Elves: 1 ents

    Non Combat Move - Mordor
                6 siegeTowers moved from Minas Morgul to S. Ithilien
                3 trollss moved from Minas Morgul to S. Ithilien
                6 orcss moved from Minas Morgul to S. Ithilien
                6 orcss moved from Gorgoroth to Minas Morgul
                3 nazguls moved from Barad Dur to Minas Morgul

    Place Units - Mordor
                5 siegeTowers placed in Minas Morgul

    Turn Complete - Mordor
                Mordor collect 22 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rohan
                Rohan buy 1 caravel, 1 heavyCavalry, 1 raft and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                4 spearInfantrys moved from Eastfold to Westfold
                1 heavyCavalry moved from Eastfold to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                1 heavyCavalry moved from E. Emnet to Westfold
                1 heavyCavalry moved from E. Emnet to Westfold

    Combat - Rohan
                Battle in Westfold
                    Rohan attack with 3 heavyCavalrys and 5 spearInfantrys
                    Saruman defend with 2 urukhais
                        Rohan roll dice for 3 heavyCavalrys and 5 spearInfantrys in Westfold, round 1 :  2/8 hits
                        Saruman roll dice for 2 urukhais in Westfold, round 1 :  0/2 hits
                        2 urukhais owned by the Saruman lost in Westfold
                    Rohan win, taking Westfold from Saruman with 3 heavyCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 10
                    Casualties for Saruman: 2 urukhais

    Non Combat Move - Rohan
                2 lightCavalrys moved from E. Emnet to Westfold

    Place Units - Rohan
                1 caravel and 1 raft placed in Entwash
                1 heavyCavalry and 2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Goblins
                Goblins buy 6 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 shooters moved from N. Caves to Eregion
                      Goblins take Eregion from Neutral
                1 shooters moved from N. Caves to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 stabbers moved from N. Caves to Anduin West Bank
                      Goblins take Anduin West Bank from Neutral
                1 shooters moved from S. Caves to Celebran
                      Goblins take Celebran from Neutral
                1 wargs moved from S. Caves to N. Dunland
                2 stabberss moved from S. Caves to N. Dunland
                1 wargs moved from Isengard to Enedwaith
                      Goblins take Enedwaith from Neutral
                3 wargss moved from Isengard to Adorn
                4 wargss moved from Dol Goldur to S. Mirkwood
                1 bats moved from Moria to N. Dunland
                1 bats moved from N. Caves to N. Dunland

    Combat - Goblins
                Battle in S. Mirkwood
                    Goblins attack with 4 wargss
                    Elves defend with 1 ents and 2 hunterss
                        Goblins roll dice for 4 wargss in S. Mirkwood, round 1 :  1/4 hits
                        Elves roll dice for 1 ents and 2 hunterss in S. Mirkwood, round 1 :  1/3 hits
                        1 ents owned by the Elves and 1 wargs owned by the Goblins lost in S. Mirkwood
                        Goblins roll dice for 3 wargss in S. Mirkwood, round 2 :  1/3 hits
                        Elves roll dice for 2 hunterss in S. Mirkwood, round 2 :  0/2 hits
                        1 hunters owned by the Elves lost in S. Mirkwood
                        Goblins roll dice for 3 wargss in S. Mirkwood, round 3 :  1/3 hits
                        Elves roll dice for 1 hunters in S. Mirkwood, round 3 :  1/1 hits
                        1 hunters owned by the Elves and 1 wargs owned by the Goblins lost in S. Mirkwood
                    Goblins win, taking S. Mirkwood from Elves with 2 wargss remaining. Battle score for attacker is -2
                    Casualties for Goblins: 2 wargss
                    Casualties for Elves: 1 ents and 2 hunterss
                Battle in Adorn
                    Goblins attack with 3 wargss
                    Neutral defend with 1 spearInfantry
                        Goblins roll dice for 3 wargss in Adorn, round 1 :  1/3 hits
                        Neutral roll dice for 1 spearInfantry in Adorn, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Adorn
                    Goblins win, taking Adorn from Neutral with 3 wargss remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                Battle in N. Dunland
                    Goblins attack with 2 batss, 2 stabberss and 1 wargs
                    Neutral defend with 1 spearInfantry
                        Goblins roll dice for 2 batss, 2 stabberss and 1 wargs in N. Dunland, round 1 :  0/5 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 :  1/1 hits
                        1 stabbers owned by the Goblins lost in N. Dunland
                        Goblins roll dice for 2 batss, 1 stabbers and 1 wargs in N. Dunland, round 2 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 :  0/1 hits
                        Goblins roll dice for 2 batss, 1 stabbers and 1 wargs in N. Dunland, round 3 :  1/4 hits
                        Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in N. Dunland
                    Goblins win, taking N. Dunland from Neutral with 2 batss, 1 stabbers and 1 wargs remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Goblins: 1 stabbers

    Non Combat Move - Goblins
                2 batss moved from N. Dunland to Moria
                2 wargss moved from N. Caves to Moria

    Place Units - Goblins
                2 stabberss placed in N. Caves
                2 stabberss placed in S. Caves
                2 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Elves
                Elves buy 1 eagles and 4 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 ents moved from N. Mirkwood to W. Mirkwood
                2 hunterss moved from N. Mirkwood to W. Mirkwood
                1 ents moved from E. Mirkwood to W. Mirkwood
                1 eagles moved from E. Mirkwood to W. Mirkwood
                2 hunterss moved from High Mirkwood to W. Mirkwood
                3 hunterss moved from Rivendell to Cardolan
                1 hobbits moved from Rivendell to Rhudaur
                1 wizard moved from Rivendell to Rhudaur
                1 wizard moved from Rivendell to Cardolan
                1 hunters moved from Rivendell to Rhudaur
                4 hunterss moved from High Mirkwood to W. Mirkwood

    Combat - Elves
                Battle in Cardolan
                    Elves attack with 3 hunterss and 1 wizard
                    Neutral defend with 1 spearInfantry
                        Elves roll dice for 3 hunterss and 1 wizard in Cardolan, round 1 :  2/4 hits
                        Neutral roll dice for 1 spearInfantry in Cardolan, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Cardolan
                    Elves win, taking Cardolan from Neutral with 3 hunterss and 1 wizard remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Elves

    Place Units - Elves
                3 hunterss placed in High Mirkwood
                1 eagles and 1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 20 PUs; end with 20 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                1 galleon moved from Harnen to Umbar Peninsula Coast
                4 corsairss moved from Minas Morgul to S. Ithilien
                4 spearInfantrys moved from Harad Road to S. Ithilien
                2 oliphants moved from Harad Road to S. Ithilien
                2 spearInfantrys moved from Umbar to Debatable Land
                      Haradrim take Debatable Land from Neutral
                2 spearInfantrys moved from N. Haradwaith to Debatable Land
                1 oliphant moved from Umbar to Debatable Land
                1 oliphant moved from N. Haradwaith to Debatable Land
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar

    Combat - Haradrim

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 oliphant and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Gondor
                Gondor buy 6 heavyCavalrys; Remaining resources: 3 PUs;

    Combat Move - Gondor
                3 spearInfantrys moved from Minas Tirith to Lossarnach
                4 towerGuards moved from Minas Tirith to Anorien
                3 heavyCavalrys moved from Minas Tirith to W. Osg.
                3 spearInfantrys moved from E. Osg. to W. Osg.
                1 heavyCavalry moved from E. Osg. to W. Osg.
                1 heavyCavalry moved from E. Osg. to W. Osg.
                2 trebuches moved from Minas Tirith to Anorien
                1 trebuche moved from Minas Tirith to Lossarnach
                3 spearInfantrys moved from Anfalas to Pinnath Gelin
                3 spearInfantrys moved from Andrast to Druwaith Laur
                1 galleon moved from Morthond to Anfalas Coast
                1 galleon moved from Lefnui to Anfalas Coast
                1 galleon moved from Morthond to Anfalas Coast
                1 galleon moved from Lefnui to Anfalas Coast
                2 galleons moved from Gilrain to S. Gondor Coast
                1 caravel moved from S. Gondor Coast to Gilrain
                1 spearInfantry moved from Tolfolas to Gilrain
                1 caravel moved from S. Gondor Coast to Gilrain
                1 spearInfantry moved from Belfalas to Gilrain
                2 caravels and 2 spearInfantrys moved from Gilrain to Anduin Mouth
                2 spearInfantrys moved from Anduin Mouth to S. Gondor

    Combat - Gondor
                Battle in Druwaith Laur
                    Gondor attack with 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 3 spearInfantrys in Druwaith Laur, round 1 :  0/3 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 1 :  1/1 hits
                        1 spearInfantry owned by the Gondor lost in Druwaith Laur
                        Gondor roll dice for 2 spearInfantrys in Druwaith Laur, round 2 :  0/2 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 :  1/1 hits
                        1 spearInfantry owned by the Gondor lost in Druwaith Laur
                        Gondor roll dice for 1 spearInfantry in Druwaith Laur, round 3 :  0/1 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 3 :  0/1 hits
                        Gondor roll dice for 1 spearInfantry in Druwaith Laur, round 4 :  1/1 hits
                        Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 4 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Druwaith Laur
                    Gondor win, taking Druwaith Laur from Neutral with 1 spearInfantry remaining. Battle score for attacker is -3
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Gondor: 2 spearInfantrys

    Non Combat Move - Gondor

    Place Units - Gondor
                4 heavyCavalrys placed in Minas Tirith
                2 heavyCavalrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 32 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rhun
                Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 warChariot moved from Udun to S. Brown Lands
                      Rhun take S. Brown Lands from Neutral
                1 spearInfantry moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                1 warWagon moved from Rhun to Celduin
                1 spearInfantry moved from Rhun to Celduin
                1 spearInfantry moved from N. Rhun to S. Dale
                1 chariotArchers moved from Rhun to S. Dale
                2 chariotArcherss moved from Rhun to Iron Hills
                4 chariotArcherss moved from N. Rhun to Iron Hills
                1 spearInfantry moved from N. Rhun to S. Dale
                2 warChariots moved from N. Rhun to Iron Hills
                3 spearInfantrys moved from N. Rhun to Iron Hills

    Combat - Rhun
                Battle in S. Dale
                    Rhun attack with 1 chariotArchers and 2 spearInfantrys
                    Dale defend with 1 archers
                        Rhun roll dice for 1 chariotArchers and 2 spearInfantrys in S. Dale, round 1 :  1/3 hits
                        Dale roll dice for 1 archers in S. Dale, round 1 :  0/1 hits
                        1 archers owned by the Dale lost in S. Dale
                    Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Dale: 1 archers
                Battle in Celduin
                    Rhun attack with 1 spearInfantry and 1 warWagon
                    Neutral defend with 1 spearInfantry
                        Rhun roll dice for 1 spearInfantry and 1 warWagon in Celduin, round 1 :  1/2 hits
                        Neutral roll dice for 1 spearInfantry in Celduin, round 1 :  1/1 hits
                        1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Neutral lost in Celduin
                    Rhun win, taking Celduin from Neutral with 1 warWagon remaining. Battle score for attacker is 0
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Neutral: 1 spearInfantry
                Battle in Iron Hills
                    Rhun attack with 6 chariotArcherss, 3 spearInfantrys and 2 warChariots
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                        Rhun roll dice for 6 chariotArcherss, 3 spearInfantrys and 2 warChariots in Iron Hills, round 1 :  2/11 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 1 :  2/9 hits
                        2 spearInfantrys owned by the Rhun and 2 fortificationss owned by the Dwarves lost in Iron Hills
                        Rhun roll dice for 6 chariotArcherss, 1 spearInfantry and 2 warChariots in Iron Hills, round 2 :  1/9 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 2 fortificationss in Iron Hills, round 2 :  2/7 hits
                        1 spearInfantry owned by the Rhun , 1 fortifications owned by the Dwarves and 1 chariotArchers owned by the Rhun lost in Iron Hills
                        Rhun roll dice for 5 chariotArcherss and 2 warChariots in Iron Hills, round 3 :  4/7 hits
                        Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 1 fortifications in Iron Hills, round 3 :  1/6 hits
                        1 fortifications owned by the Dwarves , 1 axeInfantry owned by the Dwarves , 1 chariotArchers owned by the Rhun and 2 berzerkerss owned by the Dwarves lost in Iron Hills
                        Rhun roll dice for 4 chariotArcherss and 2 warChariots in Iron Hills, round 4 :  4/6 hits
                        Dwarves roll dice for 2 axeInfantrys in Iron Hills, round 4 :  2/2 hits
                        2 axeInfantrys owned by the Dwarves and 2 warChariots owned by the Rhun lost in Iron Hills
                    Rhun win, taking Iron Hills from Dwarves with 4 chariotArcherss remaining. Battle score for attacker is -1
                    Casualties for Rhun: 2 chariotArcherss, 3 spearInfantrys and 2 warChariots
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss

    Non Combat Move - Rhun
                3 chariotArcherss moved from S. Rhun to E. Rhovanion
                1 warChariot moved from Udun to S. Rhovanion

    Place Units - Rhun
                4 spearInfantrys placed in Rhun

    Turn Complete - Rhun
                Rhun collect 23 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 3 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss moved from Lake Town to N. Dale
                3 spearInfantrys moved from Lake Town to N. Dale

    Combat - Dale

    Non Combat Move - Dale

    Place Units - Dale
                3 spearInfantrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Khand
                Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;

    Combat Move - Khand
                2 raiderCavalrys and 1 warWolves moved from Khand to S. Ithilien
                4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
                3 raiderss moved from S. Khand to Khand

    Non Combat Move - Khand

    Place Units - Khand
                2 raiderCavalrys placed in Khand

    Turn Complete - Khand
                Khand collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dwarves
                Dwarves buy 2 berzerkerss and 1 cannon; Remaining resources: 1 PUs;

    Combat Move - Dwarves
                6 axeInfantrys moved from Lonely Mtn. to N. Dale
                2 cannons moved from Lonely Mtn. to N. Dale
                2 phalanxs moved from Lonely Mtn. to N. Dale

    Non Combat Move - Dwarves

    Place Units - Dwarves
                2 berzerkerss and 1 cannon placed in Lonely Mtn.

    Turn Complete - Dwarves
                Dwarves collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Saruman
                Saruman buy 8 fortificationss and 1 urukhai; Remaining resources: 0 PUs;

    Combat Move - Saruman
                1 urukhai moved from Dol Goldur to N. Brown Lands
                      Saruman take N. Brown Lands from Neutral
                1 urukhai moved from Dol Goldur to Rhovanion
                      Saruman take Rhovanion from Neutral
                1 urukhai moved from Dol Goldur to Anduin East Bank
                      Saruman take Anduin East Bank from Neutral
                1 urukhai moved from Dol Goldur to Gladden
                      Saruman take Gladden from Neutral
                1 urukhai moved from Fangorn to Wold
                      Saruman take Wold from Rohan
                1 urukhai moved from Wold to Westfold
                2 orcss moved from Isengard to Westfold
                1 raiders moved from Isengard to Westfold
                1 raiders moved from Fangorn to Westfold
                1 wizard moved from Fangorn to Westfold
                3 urukhais moved from Fangorn to Westfold
                1 urukhai moved from S. Dunland to Westfold

    Combat - Saruman
                Battle in Westfold
                    Saruman attack with 2 orcss, 2 raiderss, 5 urukhais and 1 wizard
                    Rohan defend with 3 heavyCavalrys, 2 lightCavalrys and 5 spearInfantrys
                        Saruman roll dice for 2 orcss, 2 raiderss, 5 urukhais and 1 wizard in Westfold, round 1 :  3/10 hits
                        Rohan roll dice for 3 heavyCavalrys, 2 lightCavalrys and 5 spearInfantrys in Westfold, round 1 :  6/10 hits
                        1 spearInfantry owned by the Rohan , 2 urukhais owned by the Saruman , 2 raiderss owned by the Saruman , 2 orcss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Westfold
                        Saruman roll dice for 3 urukhais and 1 wizard in Westfold, round 2 :  2/4 hits
                        Rohan roll dice for 3 heavyCavalrys and 4 spearInfantrys in Westfold, round 2 :  4/7 hits
                        1 wizard owned by the Saruman , 2 spearInfantrys owned by the Rohan and 3 urukhais owned by the Saruman lost in Westfold
                    Rohan win with 3 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is -30
                    Casualties for Rohan: 2 lightCavalrys and 3 spearInfantrys
                    Casualties for Saruman: 2 orcss, 2 raiderss, 5 urukhais and 1 wizard

    Non Combat Move - Saruman

    Place Units - Saruman
                8 fortificationss and 1 urukhai placed in Isengard

    Turn Complete - Saruman
                Saruman collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Freefolk
                Freefolk buy 1 archers and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                2 archerss moved from S. Downs to Minhiriath
                3 spearInfantrys moved from S. Downs to Minhiriath
                2 hobbitss moved from S. Downs to Minhiriath
                1 lightCavalry moved from Bree to Minhiriath
                1 hobbits moved from Bree to S. Downs
                1 archers moved from E. Arnor to Cardolan
                1 lightCavalry moved from E. Arnor to Ettenmoors
                      Freefolk take Ettenmoors from Neutral
                1 archers moved from Fornost to Breelands
                2 spearInfantrys moved from Breelands to S. Downs
                2 hobbitss moved from Shire to S. Downs
                1 spearInfantry moved from Shire to S. Downs
                1 archers moved from Shire to S. Downs
                1 lightCavalry moved from Hobbiton to Minhiriath
                1 catapult moved from Bree to S. Downs

    Combat - Freefolk
                Battle in Minhiriath
                    Freefolk attack with 2 archerss, 2 hobbitss, 2 lightCavalrys and 3 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 2 archerss, 2 hobbitss, 2 lightCavalrys and 3 spearInfantrys in Minhiriath, round 1 :  3/9 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Minhiriath
                    Freefolk win, taking Minhiriath from Neutral with 2 archerss, 2 hobbitss, 2 lightCavalrys and 3 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Freefolk

    Place Units - Freefolk
                1 archers and 2 lightCavalrys placed in Bree
                1 lightCavalry placed in Hobbiton

    Turn Complete - Freefolk
                Freefolk collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Mordor
                Mordor buy 1 siegeTower and 3 trollss; Remaining resources: 0 PUs;

    Combat Move - Mordor
                1 orcs moved from N. Ithilien to Anorien
                3 nazguls moved from Minas Morgul to Anorien
                3 trollss moved from S. Ithilien to Anorien
                6 siegeTowers moved from S. Ithilien to N. Ithilien
                1 orcs moved from S. Ithilien to E. Osg.
                      Mordor take E. Osg. from Gondor
                6 orcss moved from S. Ithilien to N. Ithilien
                6 orcss moved from Minas Morgul to N. Ithilien
                5 siegeTowers moved from Minas Morgul to N. Ithilien
                2 orcss moved from Dagorlad to N. Ithilien
                1 trolls moved from Dol Goldur to Bight
                      Mordor take Bight from Neutral

    Combat - Mordor
                Battle in Anorien
                    Mordor attack with 3 nazguls, 1 orcs and 3 trollss
                    Gondor defend with 4 towerGuards and 2 trebuches
                        Mordor roll dice for 3 nazguls, 1 orcs and 3 trollss in Anorien, round 1 :  2/7 hits
                        Gondor roll dice for 4 towerGuards and 2 trebuches in Anorien, round 1 :  3/6 hits
                    Units damaged: 3 nazguls owned by the Mordor
                        2 trebuches owned by the Gondor lost in Anorien
                        Mordor roll dice for 3 nazguls, 1 orcs and 3 trollss in Anorien, round 2 :  5/7 hits
                        Gondor roll dice for 4 towerGuards in Anorien, round 2 :  2/4 hits
                        1 trolls owned by the Mordor , 1 orcs owned by the Mordor and 4 towerGuards owned by the Gondor lost in Anorien
                    Mordor win, taking Anorien from Gondor with 3 nazguls and 2 trollss remaining. Battle score for attacker is 15
                    Casualties for Gondor: 4 towerGuards and 2 trebuches
                    Casualties for Mordor: 1 orcs and 1 trolls

    Non Combat Move - Mordor
                3 nazguls moved from Anorien to N. Ithilien

    Place Units - Mordor
                1 siegeTower and 3 trollss placed in Dol Goldur

    Turn Complete - Mordor
                Mordor collect 25 PUs; end with 25 PUs total
                3 units repaired.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from E. Emnet to Fangorn
                      Rohan take Wold from Saruman
                      Elves take Fangorn from Saruman
                3 lightCavalrys moved from E. Emnet to Anorien
                3 heavyCavalrys moved from Westfold to Adorn
                2 lightCavalrys moved from E. Emnet to Adorn
                2 spearInfantrys moved from Westfold to Adorn
                1 heavyCavalry moved from Helms Deep to Westfold
                1 heavyCavalry moved from Westfold to E. Emnet
                2 spearInfantrys moved from Helms Deep to Westfold

    Combat - Rohan
                Battle in Anorien
                    Rohan attack with 3 lightCavalrys
                    Mordor defend with 2 trollss
                        Rohan roll dice for 3 lightCavalrys in Anorien, round 1 :  1/3 hits
                        Mordor roll dice for 2 trollss in Anorien, round 1 :  1/2 hits
                        1 trolls owned by the Mordor and 1 lightCavalry owned by the Rohan lost in Anorien
                        Rohan roll dice for 2 lightCavalrys in Anorien, round 2 :  1/2 hits
                        Mordor roll dice for 1 trolls in Anorien, round 2 :  1/1 hits
                        1 trolls owned by the Mordor and 1 lightCavalry owned by the Rohan lost in Anorien
                    Rohan win, taking Anorien from Mordor with 1 lightCavalry remaining. Battle score for attacker is 4
                    Casualties for Rohan: 2 lightCavalrys
                    Casualties for Mordor: 2 trollss
                Battle in Adorn
                    Rohan attack with 3 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys
                    Goblins defend with 3 wargss
                        Rohan roll dice for 3 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys in Adorn, round 1 :  3/7 hits
                        Goblins roll dice for 3 wargss in Adorn, round 1 :  0/3 hits
                        3 wargss owned by the Goblins lost in Adorn
                    Rohan win, taking Adorn from Goblins with 3 heavyCavalrys, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 15
                    Casualties for Goblins: 3 wargss

    Non Combat Move - Rohan

    Place Units - Rohan
                6 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Goblins
                Goblins buy 10 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 stabbers moved from Anduin West Bank to Carrock
                      Goblins take Carrock from Neutral
                1 shooters moved from Celebran to Wold
                      Goblins take Wold from Rohan
                1 wargs moved from Enedwaith to Enedwaith Coast
                      Goblins take Enedwaith Coast from Neutral
                1 stabbers moved from N. Dunland to N. Enedwaith
                      Goblins take N. Enedwaith from Neutral
                1 wargs moved from S. Mirkwood to E. Mirkwood
                      Goblins take E. Mirkwood from Elves
                1 wargs moved from S. Mirkwood to S. Brown Lands
                1 wargs moved from N. Dunland to Rhudaur
                2 trollss moved from Moria to Rhudaur
                2 batss moved from Moria to Rhudaur
                4 wargss moved from Moria to Rhudaur

    Combat - Goblins
                Battle in Rhudaur
                    Goblins attack with 2 batss, 2 trollss and 5 wargss
                    Elves defend with 1 hobbits, 1 hunters and 1 wizard
                        Goblins roll dice for 2 batss, 2 trollss and 5 wargss in Rhudaur, round 1 :  3/9 hits
                        Elves roll dice for 1 hobbits, 1 hunters and 1 wizard in Rhudaur, round 1 :  1/3 hits
                        1 hobbits owned by the Elves , 1 bats owned by the Goblins , 1 wizard owned by the Elves and 1 hunters owned by the Elves lost in Rhudaur
                    Goblins win, taking Rhudaur from Elves with 1 bats, 2 trollss and 5 wargss remaining. Battle score for attacker is 9
                    Casualties for Goblins: 1 bats
                    Casualties for Elves: 1 hobbits, 1 hunters and 1 wizard

    Non Combat Move - Goblins
                1 shooters moved from Eregion to Rhudaur
                1 stabbers moved from S. Caves to N. Dunland
                2 shooterss and 3 stabberss moved from S. Caves to Celebran
                1 stabbers moved from N. Caves to Anduin West Bank
                3 stabberss moved from N. Caves to Eregion
                1 bats moved from Rhudaur to Moria
                3 shooterss moved from Moria to Eregion
                2 shooterss and 10 stabberss moved from Moria to Celebran

    Place Units - Goblins
                2 stabberss placed in N. Caves
                2 stabberss placed in S. Caves
                6 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Elves
                Elves buy 5 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                3 hunterss moved from Cardolan to Rhudaur
                1 wizard moved from Cardolan to Rhudaur
                1 eagles moved from Rivendell to Rhudaur
                3 hunterss moved from Rivendell to Rhudaur
                2 eagless moved from Lorien to Rhudaur

    Combat - Elves
                Battle in Rhudaur
                    Elves attack with 3 eagless, 6 hunterss and 1 wizard
                    Goblins defend with 1 shooters, 2 trollss and 5 wargss
                        Elves roll dice for 3 eagless, 6 hunterss and 1 wizard in Rhudaur, round 1 :  5/10 hits
                        Goblins roll dice for 1 shooters, 2 trollss and 5 wargss in Rhudaur, round 1 :  1/8 hits
                        1 hunters owned by the Elves and 5 wargss owned by the Goblins lost in Rhudaur
                        Elves roll dice for 3 eagless, 5 hunterss and 1 wizard in Rhudaur, round 2 :  5/9 hits
                        Goblins roll dice for 1 shooters and 2 trollss in Rhudaur, round 2 :  0/3 hits
                        2 trollss owned by the Goblins and 1 shooters owned by the Goblins lost in Rhudaur
                    Elves win, taking Rhudaur from Goblins with 3 eagless, 5 hunterss and 1 wizard remaining. Battle score for attacker is 35
                    Casualties for Goblins: 1 shooters, 2 trollss and 5 wargss
                    Casualties for Elves: 1 hunters

    Non Combat Move - Elves
                1 eagles moved from Rhudaur to Lorien
                2 eagless moved from Rhudaur to Rivendell

    Place Units - Elves
                4 hunterss placed in Lorien
                1 hunters placed in Rivendell

    Turn Complete - Elves
                Elves collect 21 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Haradrim
                Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                2 caravels and 5 galleons moved from Umbar Peninsula Coast to Umbar Coast
                3 corsairss and 3 spearInfantrys moved from Umbar to Umbar Coast
                2 caravels, 3 corsairss, 5 galleons and 3 spearInfantrys moved from Umbar Coast to S. Gondor Coast
                3 corsairss moved from S. Gondor Coast to S. Gondor
                1 spearInfantry moved from S. Gondor Coast to Tolfolas
                2 spearInfantrys moved from S. Gondor Coast to S. Gondor
                2 oliphants moved from S. Ithilien to N. Ithilien
                4 corsairss and 4 spearInfantrys moved from S. Ithilien to N. Ithilien
                4 spearInfantrys moved from Debatable Land to S. Gondor
                2 oliphants moved from Debatable Land to N. Ithilien
                1 oliphant moved from City of Corsairs to Debatable Land
                2 spearInfantrys moved from City of Corsairs to Umbar

    Combat - Haradrim
                Battle in S. Gondor Coast
                    Haradrim attack with 2 caravels and 5 galleons
                    Gondor defend with 4 galleons
                        Haradrim roll dice for 2 caravels and 5 galleons in S. Gondor Coast, round 1 :  2/7 hits
                        Gondor roll dice for 4 galleons in S. Gondor Coast, round 1 :  3/4 hits
                        2 galleons owned by the Gondor and 3 galleons owned by the Haradrim lost in S. Gondor Coast
                        1 spearInfantry owned by the Haradrim lost in S. Gondor
                        1 spearInfantry owned by the Haradrim lost in Tolfolas
                        Haradrim roll dice for 2 caravels and 2 galleons in S. Gondor Coast, round 2 :  0/4 hits
                        Gondor roll dice for 2 galleons in S. Gondor Coast, round 2 :  1/2 hits
                        1 galleon owned by the Haradrim lost in S. Gondor Coast
                        1 spearInfantry owned by the Haradrim lost in S. Gondor
                        Haradrim roll dice for 2 caravels and 1 galleon in S. Gondor Coast, round 3 :  0/3 hits
                        Gondor roll dice for 2 galleons in S. Gondor Coast, round 3 :  1/2 hits
                        1 caravel owned by the Haradrim lost in S. Gondor Coast
                        1 corsairs owned by the Haradrim lost in S. Gondor
                        Haradrim roll dice for 1 caravel and 1 galleon in S. Gondor Coast, round 4 :  1/2 hits
                        Gondor roll dice for 2 galleons in S. Gondor Coast, round 4 :  2/2 hits
                        1 galleon owned by the Gondor , 1 galleon owned by the Haradrim and 1 caravel owned by the Haradrim lost in S. Gondor Coast
                        2 corsairss owned by the Haradrim lost in S. Gondor
                    Gondor win with 1 galleon remaining. Battle score for attacker is -26
                    Casualties for Haradrim: 2 caravels and 5 galleons
                    Casualties for Gondor: 3 galleons
                Battle in S. Gondor
                    Haradrim attack with 4 spearInfantrys
                    Gondor defend with 3 spearInfantrys
                        Haradrim roll dice for 4 spearInfantrys in S. Gondor, round 1 :  1/4 hits
                        Gondor roll dice for 3 spearInfantrys in S. Gondor, round 1 :  2/3 hits
                        2 spearInfantrys owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in S. Gondor
                        Haradrim roll dice for 2 spearInfantrys in S. Gondor, round 2 :  0/2 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 2 :  0/2 hits
                        Haradrim roll dice for 2 spearInfantrys in S. Gondor, round 3 :  0/2 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 3 :  0/2 hits
                        Haradrim roll dice for 2 spearInfantrys in S. Gondor, round 4 :  0/2 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 4 :  1/2 hits
                        1 spearInfantry owned by the Haradrim lost in S. Gondor
                        Haradrim roll dice for 1 spearInfantry in S. Gondor, round 5 :  0/1 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 5 :  0/2 hits
                        Haradrim roll dice for 1 spearInfantry in S. Gondor, round 6 :  0/1 hits
                        Gondor roll dice for 2 spearInfantrys in S. Gondor, round 6 :  1/2 hits
                        1 spearInfantry owned by the Haradrim lost in S. Gondor
                    Gondor win with 2 spearInfantrys remaining. Battle score for attacker is -27
                    Casualties for Haradrim: 3 corsairss and 6 spearInfantrys
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Haradrim

    Place Units - Haradrim
                1 oliphant and 2 spearInfantrys placed in City of Corsairs

    Turn Complete - Haradrim
                Haradrim collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Gondor
                Gondor buy 3 heavyCavalrys, 4 towerGuards and 1 trebuche; Remaining resources: 0 PUs;

    Combat Move - Gondor
                6 heavyCavalrys moved from Minas Tirith to W. Osg.
                2 spearInfantrys moved from Lossarnach to Anduin Mouth
                1 spearInfantry moved from Lossarnach to W. Osg.
                1 trebuche moved from Lossarnach to W. Osg.
                1 heavyCavalry moved from Anfalas to Anfalas Coast
                1 heavyCavalry moved from Anfalas to Anfalas Coast
                2 caravels and 2 spearInfantrys moved from Anduin Mouth to S. Gondor Coast
                1 heavyCavalry moved from Anfalas to Anfalas Coast
                4 galleons and 3 heavyCavalrys moved from Anfalas Coast to S. Gondor Coast
                2 spearInfantrys moved from S. Gondor Coast to Debatable Land
                3 heavyCavalrys moved from S. Gondor Coast to Debatable Land
                2 spearInfantrys moved from S. Gondor to Debatable Land
                3 spearInfantrys moved from Pinnath Gelin to Angren Bank
                1 spearInfantry moved from Druwaith Laur to Angren Bank

    Combat - Gondor
                Battle in Debatable Land
                    Gondor attack with 3 heavyCavalrys and 4 spearInfantrys
                    Haradrim defend with 1 oliphant
                        Gondor roll dice for 3 heavyCavalrys and 4 spearInfantrys in Debatable Land, round 1 :  2/7 hits
                        Haradrim roll dice for 1 oliphant in Debatable Land, round 1 :  0/1 hits
                        1 oliphant owned by the Haradrim lost in Debatable Land
                    Gondor win, taking Debatable Land from Haradrim with 3 heavyCavalrys and 4 spearInfantrys remaining. Battle score for attacker is 12
                    Casualties for Haradrim: 1 oliphant
                Battle in Angren Bank
                    Gondor attack with 4 spearInfantrys
                    Neutral defend with 1 spearInfantry
                        Gondor roll dice for 4 spearInfantrys in Angren Bank, round 1 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 1 :  0/1 hits
                        Gondor roll dice for 4 spearInfantrys in Angren Bank, round 2 :  0/4 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 :  0/1 hits
                        Gondor roll dice for 4 spearInfantrys in Angren Bank, round 3 :  1/4 hits
                        Neutral roll dice for 1 spearInfantry in Angren Bank, round 3 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Angren Bank
                    Gondor win, taking Angren Bank from Neutral with 4 spearInfantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Gondor

    Place Units - Gondor
                2 towerGuards placed in W. Osg.
                3 heavyCavalrys, 2 towerGuards and 1 trebuche placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 31 PUs; end with 31 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Rhun
                Rhun buy 5 spearInfantrys and 2 trebuches; Remaining resources: 0 PUs;

    Combat Move - Rhun
                1 warChariot moved from S. Brown Lands to E. Emnet
                1 warChariot moved from S. Rhovanion to E. Emnet
                1 warWagon moved from Celduin to N. Mirkwood
                      Rhun take N. Mirkwood from Elves

    Combat - Rhun
                Battle in E. Emnet
                    Rhun attack with 2 warChariots
                    Rohan defend with 1 heavyCavalry
                        Rhun roll dice for 2 warChariots in E. Emnet, round 1 :  1/2 hits
                        Rohan roll dice for 1 heavyCavalry in E. Emnet, round 1 :  0/1 hits
                        1 heavyCavalry owned by the Rohan lost in E. Emnet
                    Rhun win, taking E. Emnet from Rohan with 2 warChariots remaining. Battle score for attacker is 5
                    Casualties for Rohan: 1 heavyCavalry

    Non Combat Move - Rhun
                2 spearInfantrys moved from S. Dale to Rhun
                1 chariotArchers moved from S. Dale to Rhun
                4 chariotArcherss moved from Iron Hills to Rhun
                1 spearInfantry moved from Rhun to S. Dale
                1 spearInfantry moved from E. Rhovanion to Celduin
                3 chariotArcherss moved from E. Rhovanion to Rhun
                1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                1 spearInfantry moved from S. Rhovanion to Rhovanion

    Place Units - Rhun
                4 spearInfantrys placed in Iron Hills
                1 spearInfantry and 2 trebuches placed in Rhun

    Turn Complete - Rhun
                Rhun collect 28 PUs; end with 28 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :2

    Purchase Units - Dale
                Dale buy 1 archers and 1 lightCavalry; Remaining resources: 0 PUs;

    Combat Move - Dale
                3 archerss moved from N. Dale to Iron Hills
                5 spearInfantrys moved from N. Dale to Iron Hills
                1 heavyCavalry moved from N. Dale to Iron Hills
                3 spearInfantrys moved from Lake Town to N. Mirkwood

    Combat - Dale
                Battle in Iron Hills
                    Dale attack with 3 archerss, 1 heavyCavalry and 5 spearInfantrys
                    Rhun defend with 1 castle and 4 spearInfantrys
                        Dale roll dice for 3 archerss, 1 heavyCavalry and 5 spearInfantrys in Iron Hills, round 1 :  3/9 hits
                        Rhun roll dice for 4 spearInfantrys in Iron Hills, round 1 :  1/4 hits
                        3 spearInfantrys owned by the Rhun and 1 spearInfantry owned by the Dale lost in Iron Hills
                        Dale roll dice for 3 archerss, 1 heavyCavalry and 4 spearInfantrys in Iron Hills, round 2 :  0/8 hits
                        Rhun roll dice for 1 spearInfantry in Iron Hills, round 2 :  0/1 hits
                        Dale roll dice for 3 archerss, 1 heavyCavalry and 4 spearInfantrys in Iron Hills, round 3 :  2/8 hits
                        Rhun roll dice for 1 spearInfantry in Iron Hills, round 3 :  1/1 hits
                        1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in Iron Hills
                    Dale win, taking Iron Hills from Rhun with 3 archerss, 1 heavyCavalry and 3 spearInfantrys remaining. Battle score for attacker is 6
                    Casualties for Rhun: 4 spearInfantrys
                    Casualties for Dale: 2 spearInfantrys
                Battle in N. Mirkwood
                    Dale attack with 3 spearInfantrys
                    Rhun defend with 1 warWagon
                        Dale roll dice for 3 spearInfantrys in N. Mirkwood, round 1 :  1/3 hits
                        Rhun roll dice for 1 warWagon in N. Mirkwood, round 1 :  1/1 hits
                        1 warWagon owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Mirkwood
                    Dale win, taking N. Mirkwood from Rhun with 2 spearInfantrys remaining. Battle score for attacker is 5
                    Casualties for Rhun: 1 warWagon
                    Casualties for Dale: 1 spearInfantry

    Non Combat Move - Dale

    Place Units - Dale
                1 archers and 1 lightCavalry placed in Lake Town

    Turn Complete - Dale
                Dale collect 7 PUs; end with 7 PUs total

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