@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: Great War, version: 3.2 Game History Round :5 Purchase Units - Russians 
 Russians buy 3 artilleries, 5 battleships, 3 cavalrys, 7 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from East Prussia to Pomerania
 Russians take Pomerania from Germans
 1 infantry moved from Warsaw to Silesia
 Russians take Silesia from Germans
 5 artilleries and 14 infantry moved from East Prussia to Berlin
 1 transport moved from SZ 61 Black Sea to SZ 60 Black Sea
 1 artillery moved from Caucasus to SZ 60 Black Sea
 2 artilleries moved from Crimea to SZ 60 Black Sea
 1 artillery moved from Ukraine to SZ 60 Black Sea
 2 infantry moved from Caucasus to SZ 60 Black Sea
 2 infantry moved from Ukraine to SZ 60 Black Sea
 4 artilleries, 4 infantry and 4 transports moved from SZ 60 Black Sea to SZ 62 Black Sea
 1 battleship, 1 cruiser and 2 submarines moved from SZ 61 Black Sea to SZ 62 Black Sea
 4 artilleries and 4 infantry moved from SZ 62 Black Sea to Istanbul
 2 cavalrys moved from Lithuania to BerlinCombat - Russians 
 Battle in Istanbul
 Russians attack with 4 artilleries and 4 infantry
 Ottomans defend with 1 aaGun, 1 factory, 1 fighter and 4 infantry
 Russians roll dice for 4 artilleries and 4 infantry in Istanbul, round 1 : 3/8 hits
 Ottomans roll dice for 1 fighter and 4 infantry in Istanbul, round 1 : 2/5 hits
 2 infantry owned by the Russians and 3 infantry owned by the Ottomans lost in Istanbul
 Russians roll dice for 4 artilleries and 2 infantry in Istanbul, round 2 : 3/6 hits
 Ottomans roll dice for 1 fighter and 1 infantry in Istanbul, round 2 : 1/2 hits
 1 infantry owned by the Russians , 1 fighter owned by the Ottomans and 1 infantry owned by the Ottomans lost in Istanbul
 Russians captures 24PUs while taking Ottomans capital
 Russians win, taking Istanbul from Ottomans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Russians: 3 infantry
 Casualties for Ottomans: 1 fighter and 4 infantry
 Battle in Berlin
 Russians attack with 5 artilleries, 2 cavalrys and 14 infantry
 Germans defend with 1 aaGun, 1 factory and 5 infantry
 Russians roll dice for 5 artilleries, 2 cavalrys and 14 infantry in Berlin, round 1 : 6/21 hits
 Germans roll dice for 5 infantry in Berlin, round 1 : 1/5 hits
 1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Berlin
 Russians captures 75PUs while taking Germans capital
 Russians win, taking Berlin from Germans with 5 artilleries, 2 cavalrys and 13 infantry remaining. Battle score for attacker is 12
 Casualties for Germans: 5 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 2 infantry moved from Warsaw to Galicia
 1 artillery moved from Lithuania to Ukraine
 8 infantry moved from Lithuania to Ukraine
 1 artillery and 2 infantry moved from Ryazan to Crimea
 6 infantry moved from Livonia to LithuaniaPlace Units - Russians 
 3 cavalrys placed in Warsaw
 5 battleships and 1 destroyer placed in SZ 32 Baltic Sea
 6 destroyers placed in SZ 31 Gulf of Bothnia
 3 artilleries and 2 infantry placed in CrimeaTurn Complete - Russians 
 Russians collect 81 PUs; end with 180 PUs total
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 TripleA Turn Summary for game: Great War, version: 3.2 Game History Round :5 Purchase Units - Austrians 
 Austrians buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Austrians 
 6 infantry moved from Vienna to Carpathia
 2 infantry moved from Baranya to Croatia-Dalmatia
 1 cavalry moved from Baranya to Croatia-Dalmatia
 1 infantry moved from Baranya to Bosnia-Herzegovina
 1 cavalry moved from Baranya to Croatia-Dalmatia
 3 infantry moved from Belgrade to Bulgaria
 1 cavalry moved from Belgrade to Bulgaria
 1 fighter moved from Transylvania to Bosnia-HerzegovinaCombat - Austrians 
 Battle in Bosnia-Herzegovina
 Austrians attack with 1 fighter and 1 infantry
 Italians defend with 1 infantry
 Austrians roll dice for 1 fighter and 1 infantry in Bosnia-Herzegovina, round 1 : 1/2 hits
 Italians roll dice for 1 infantry in Bosnia-Herzegovina, round 1 : 0/1 hits
 1 infantry owned by the Italians lost in Bosnia-Herzegovina
 Austrians win, taking Bosnia-Herzegovina from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Italians: 1 infantry
 Battle in Croatia-Dalmatia
 Austrians attack with 2 cavalrys and 2 infantry
 Italians defend with 1 artillery and 2 infantry
 Austrians roll dice for 2 cavalrys and 2 infantry in Croatia-Dalmatia, round 1 : 0/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Croatia-Dalmatia, round 1 : 0/3 hits
 Austrians roll dice for 2 cavalrys and 2 infantry in Croatia-Dalmatia, round 2 : 1/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Croatia-Dalmatia, round 2 : 1/3 hits
 1 infantry owned by the Italians and 1 infantry owned by the Austrians lost in Croatia-Dalmatia
 Austrians roll dice for 2 cavalrys and 1 infantry in Croatia-Dalmatia, round 3 : 0/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Croatia-Dalmatia, round 3 : 0/2 hits
 Austrians roll dice for 2 cavalrys and 1 infantry in Croatia-Dalmatia, round 4 : 0/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Croatia-Dalmatia, round 4 : 0/2 hits
 Austrians roll dice for 2 cavalrys and 1 infantry in Croatia-Dalmatia, round 5 : 1/3 hits
 Italians roll dice for 1 artillery and 1 infantry in Croatia-Dalmatia, round 5 : 0/2 hits
 1 infantry owned by the Italians lost in Croatia-Dalmatia
 Austrians roll dice for 2 cavalrys and 1 infantry in Croatia-Dalmatia, round 6 : 1/3 hits
 Italians roll dice for 1 artillery in Croatia-Dalmatia, round 6 : 1/1 hits
 1 artillery owned by the Italians and 1 infantry owned by the Austrians lost in Croatia-Dalmatia
 Austrians win, taking Croatia-Dalmatia from Italians with 2 cavalrys remaining. Battle score for attacker is 4
 Casualties for Austrians: 2 infantry
 Casualties for Italians: 1 artillery and 2 infantry
 Battle in Bulgaria
 Austrians attack with 1 cavalry and 3 infantry
 French defend with 1 artillery, 1 factory and 1 infantry
 Austrians roll dice for 1 cavalry and 3 infantry in Bulgaria, round 1 : 1/4 hits
 French roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 : 1/2 hits
 1 infantry owned by the French and 1 infantry owned by the Austrians lost in Bulgaria
 Austrians roll dice for 1 cavalry and 2 infantry in Bulgaria, round 2 : 0/3 hits
 French roll dice for 1 artillery in Bulgaria, round 2 : 1/1 hits
 1 cavalry owned by the Austrians lost in Bulgaria
 Austrians roll dice for 2 infantry in Bulgaria, round 3 : 0/2 hits
 French roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
 Austrians roll dice for 2 infantry in Bulgaria, round 4 : 0/2 hits
 French roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits
 1 infantry owned by the Austrians lost in Bulgaria
 Austrians roll dice for 1 infantry in Bulgaria, round 5 : 0/1 hits
 French roll dice for 1 artillery in Bulgaria, round 5 : 1/1 hits
 1 infantry owned by the Austrians lost in Bulgaria
 French win with 1 artillery remaining. Battle score for attacker is -10
 Casualties for French: 1 infantry
 Casualties for Austrians: 1 cavalry and 3 infantryNon Combat Move - Austrians 
 1 fighter moved from Bosnia-Herzegovina to BaranyaPlace Units - Austrians 
 4 infantry placed in Belgrade
 5 infantry placed in Istria
 6 infantry placed in ViennaTurn Complete - Austrians 
 Austrians collect 44 PUs; end with 45 PUs total
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 TripleA Turn Summary for game: Great War, version: 3.2 Game History Round :5 Combat Move - Ottomans 
 5 infantry moved from Ankara to Anatolia
 1 fighter moved from Ankara to AnatoliaCombat - Ottomans 
 Battle in Anatolia
 Ottomans attack with 1 fighter and 5 infantry
 French defend with 1 artillery
 Ottomans roll dice for 1 fighter and 5 infantry in Anatolia, round 1 : 2/6 hits
 French roll dice for 1 artillery in Anatolia, round 1 : 1/1 hits
 1 artillery owned by the French and 1 infantry owned by the Ottomans lost in Anatolia
 Ottomans win, taking Anatolia from French with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
 Casualties for French: 1 artillery
 Casualties for Ottomans: 1 infantryNon Combat Move - Ottomans 
 1 fighter moved from Anatolia to AnkaraTurn Complete - Ottomans 
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 TripleA Turn Summary for game: Great War, version: 3.2 Game History Round :5 Purchase Units - British 
 British buy 2 artilleries, 5 cavalrys, 10 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 battleship, 1 cruiser and 2 destroyers moved from SZ 14 Atlantic Ocean to SZ 16 Atlantic Ocean
 1 cruiser moved from SZ 12 Atlantic Ocean to SZ 14 Atlantic Ocean
 French take SZ 13 Atlantic Ocean from Germans
 3 battleships and 2 submarines moved from SZ 39 North Atlantic to SZ 23 Atlantic Ocean
 1 infantry moved from Passchendaele to Lys River
 British take Lys River from Germans
 3 fighters moved from Vimy to Cambrai
 1 artillery and 2 infantry moved from Vimy to Escaut River
 2 artilleries and 2 infantry moved from Passchendaele to Vimy
 1 artillery and 4 infantry moved from Bechuanaland to Northern Rhodesia
 2 cavalrys moved from Kilamanjaro to Rukwa
 1 artillery moved from Songea to Rukwa
 1 infantry moved from Belgian Congo to Uganda
 1 infantry moved from Belgian Congo to Uganda
 1 infantry moved from Belgian Congo to Northern Rhodesia
 2 infantry moved from Bertoua to Belgian Congo
 1 infantry moved from Armenia to Ankara
 1 artillery moved from Armenia to Ankara
 1 fighter moved from Caucasus to Ankara
 2 artilleries and 2 infantry moved from Syria to Smyrna
 4 cavalrys moved from Palestine to Smyrna
 1 battlecruiser, 1 cruiser, 2 destroyers, 1 submarine and 3 transports moved from SZ 85 Marshall Islands to SZ 87 Gulf of Alaska
 4 infantry and 2 transports moved from SZ 5 Atlantic Ocean to SZ 10 Atlantic Ocean
 1 artillery moved from York to London
 1 infantry moved from York to London
 2 transports moved from SZ 57 Ionian Sea to SZ 63 Aegean Sea
 3 artilleries moved from Greece to SZ 63 Aegean Sea
 4 infantry moved from Greece to SZ 63 Aegean Sea
 3 artilleries moved from SZ 63 Aegean Sea to Anatolia
 4 infantry moved from SZ 63 Aegean Sea to Anatolia
 1 battleship moved from SZ 63 Aegean Sea to SZ 57 Ionian Sea
 1 battleship and 1 cruiser moved from SZ 59 Adriatic Sea to SZ 57 Ionian SeaCombat - British 
 Battle in SZ 87 Gulf of Alaska
 British attack with 1 battlecruiser, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
 Germans defend with 1 battlecruiser and 2 cruisers
 British roll dice for 1 submarine in SZ 87 Gulf of Alaska, round 1 : 1/1 hits
 1 cruiser owned by the Germans lost in SZ 87 Gulf of Alaska
 British roll dice for 1 battlecruiser, 1 cruiser, 2 destroyers and 3 transports in SZ 87 Gulf of Alaska, round 1 : 1/4 hits
 Germans roll dice for 1 battlecruiser and 1 cruiser in SZ 87 Gulf of Alaska, round 1 : 1/2 hits
 1 transport owned by the British and 1 cruiser owned by the Germans lost in SZ 87 Gulf of Alaska
 British roll dice for 1 submarine in SZ 87 Gulf of Alaska, round 2 : 0/1 hits
 British roll dice for 1 battlecruiser, 1 cruiser, 2 destroyers and 2 transports in SZ 87 Gulf of Alaska, round 2 : 2/4 hits
 Germans roll dice for 1 battlecruiser in SZ 87 Gulf of Alaska, round 2 : 0/1 hits
 1 battlecruiser owned by the Germans lost in SZ 87 Gulf of Alaska
 British win, taking SZ 87 Gulf of Alaska from Germans with 1 battlecruiser, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 18
 Casualties for Germans: 1 battlecruiser and 2 cruisers
 Casualties for British: 1 transport
 Battle in Rukwa
 British attack with 1 artillery and 2 cavalrys
 Germans defend with 2 artilleries and 1 infantry
 British roll dice for 1 artillery and 2 cavalrys in Rukwa, round 1 : 0/3 hits
 Germans roll dice for 2 artilleries and 1 infantry in Rukwa, round 1 : 1/3 hits
 1 cavalry owned by the British lost in Rukwa
 British roll dice for 1 artillery and 1 cavalry in Rukwa, round 2 : 2/2 hits
 Germans roll dice for 2 artilleries and 1 infantry in Rukwa, round 2 : 0/3 hits
 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Rukwa
 British roll dice for 1 artillery and 1 cavalry in Rukwa, round 3 : 0/2 hits
 Germans roll dice for 1 artillery in Rukwa, round 3 : 0/1 hits
 British roll dice for 1 artillery and 1 cavalry in Rukwa, round 4 : 1/2 hits
 Germans roll dice for 1 artillery in Rukwa, round 4 : 0/1 hits
 1 artillery owned by the Germans lost in Rukwa
 British win, taking Rukwa from Germans with 1 artillery and 1 cavalry remaining. Battle score for attacker is 7
 Casualties for Germans: 2 artilleries and 1 infantry
 Casualties for British: 1 cavalry
 Battle in Ankara
 British attack with 1 artillery, 1 fighter and 1 infantry
 Ottomans defend with 1 factory, 1 fighter and 1 infantry
 British roll dice for 1 artillery, 1 fighter and 1 infantry in Ankara, round 1 : 0/3 hits
 Ottomans roll dice for 1 fighter and 1 infantry in Ankara, round 1 : 1/2 hits
 1 infantry owned by the British lost in Ankara
 British roll dice for 1 artillery and 1 fighter in Ankara, round 2 : 0/2 hits
 Ottomans roll dice for 1 fighter and 1 infantry in Ankara, round 2 : 0/2 hits
 British roll dice for 1 artillery and 1 fighter in Ankara, round 3 : 1/2 hits
 Ottomans roll dice for 1 fighter and 1 infantry in Ankara, round 3 : 1/2 hits
 1 fighter owned by the British and 1 infantry owned by the Ottomans lost in Ankara
 British roll dice for 1 artillery in Ankara, round 4 : 0/1 hits
 Ottomans roll dice for 1 fighter in Ankara, round 4 : 1/1 hits
 1 artillery owned by the British lost in Ankara
 Ottomans win with 1 fighter remaining. Battle score for attacker is -12
 Casualties for British: 1 artillery, 1 fighter and 1 infantry
 Casualties for Ottomans: 1 infantry
 Battle in Anatolia
 British attack with 3 artilleries and 4 infantry
 Ottomans defend with 4 infantry
 British roll dice for 3 artilleries and 4 infantry in Anatolia, round 1 : 3/7 hits
 Ottomans roll dice for 4 infantry in Anatolia, round 1 : 1/4 hits
 1 infantry owned by the British and 3 infantry owned by the Ottomans lost in Anatolia
 British roll dice for 3 artilleries and 3 infantry in Anatolia, round 2 : 4/6 hits
 Ottomans roll dice for 1 infantry in Anatolia, round 2 : 0/1 hits
 1 infantry owned by the Ottomans lost in Anatolia
 British win, taking Anatolia from Ottomans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 9
 Casualties for British: 1 infantry
 Casualties for Ottomans: 4 infantry
 Battle in Cambrai
 British attack with 3 fighters
 Germans defend with 2 artilleries and 1 factory
 British roll dice for 3 fighters in Cambrai, round 1 : 1/3 hits
 Germans roll dice for 2 artilleries in Cambrai, round 1 : 0/2 hits
 1 artillery owned by the Germans lost in Cambrai
 British roll dice for 3 fighters in Cambrai, round 2 : 1/3 hits
 Germans roll dice for 1 artillery in Cambrai, round 2 : 1/1 hits
 1 fighter owned by the British and 1 artillery owned by the Germans lost in Cambrai
 British win with 2 fighters remaining. Battle score for attacker is 0
 Casualties for Germans: 2 artilleries
 Casualties for British: 1 fighterNon Combat Move - British 
 2 fighters moved from Cambrai to Escaut River
 1 battlecruiser moved from SZ 94 Arafura Sea to SZ 81 Bismarck SeaPlace Units - British 
 2 cavalrys placed in Passchendaele
 3 cavalrys placed in Vimy
 6 fighters placed in London
 3 fighters placed in Scotland
 1 fighter placed in York
 1 artillery and 2 infantry placed in Greece
 1 artillery placed in SyriaTurn Complete - British 
 British collect 121 PUs; end with 121 PUs total
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 TripleA Turn Summary for game: Great War, version: 3.2 Game History Round :5 Purchase Units - Italians 
 Italians buy 1 artillery, 3 cavalrys, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians 
 2 battleships and 5 destroyers moved from SZ 56 Central Mediterranean to SZ 53 West Mediterranean
 2 infantry moved from Latium to SZ 58 Adriatic Sea
 3 artilleries and 7 infantry moved from Carinthia to Istria
 5 artilleries and 6 infantry moved from Venice to Istria
 2 infantry and 1 transport moved from SZ 58 Adriatic Sea to SZ 59 Adriatic Sea
 2 infantry moved from SZ 59 Adriatic Sea to IstriaCombat - Italians 
 Battle in Istria
 Italians attack with 8 artilleries and 15 infantry
 Austrians defend with 3 artilleries, 1 factory, 1 fighter and 19 infantry
 Italians roll dice for 8 artilleries and 15 infantry in Istria, round 1 : 8/23 hits
 Austrians roll dice for 3 artilleries, 1 fighter and 19 infantry in Istria, round 1 : 5/23 hits
 5 infantry owned by the Italians and 8 infantry owned by the Austrians lost in Istria
 Italians roll dice for 8 artilleries and 10 infantry in Istria, round 2 : 9/18 hits
 Austrians roll dice for 3 artilleries, 1 fighter and 11 infantry in Istria, round 2 : 4/15 hits
 4 infantry owned by the Italians and 9 infantry owned by the Austrians lost in Istria
 Italians roll dice for 8 artilleries and 6 infantry in Istria, round 3 : 4/14 hits
 Austrians roll dice for 3 artilleries, 1 fighter and 2 infantry in Istria, round 3 : 5/6 hits
 2 artilleries owned by the Austrians , 5 infantry owned by the Italians and 2 infantry owned by the Austrians lost in Istria
 Italians roll dice for 8 artilleries and 1 infantry in Istria, round 4 : 2/9 hits
 Austrians roll dice for 1 artillery and 1 fighter in Istria, round 4 : 1/2 hits
 1 fighter owned by the Austrians , 1 artillery owned by the Austrians and 1 infantry owned by the Italians lost in Istria
 Italians win, taking Istria from Austrians with 8 artilleries remaining. Battle score for attacker is 32
 Casualties for Austrians: 3 artilleries, 1 fighter and 19 infantry
 Casualties for Italians: 15 infantryNon Combat Move - Italians 
 5 cavalrys moved from Piedmont to Venice
 1 cavalry moved from Latium to Venice
 3 infantry moved from Latium to Tuscany
 3 cavalrys moved from Rome to TuscanyPlace Units - Italians 
 2 transports placed in SZ 58 Adriatic Sea
 1 artillery and 1 infantry placed in Latium
 3 cavalrys and 2 infantry placed in PiedmontTurn Complete - Italians 
 Italians collect 46 PUs; end with 46 PUs total
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 TripleA Turn Summary for game: Great War, version: 3.2 Game History Round :5 Purchase Units - Americans 
 Americans buy 1 battlecruiser, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 battleship, 3 destroyers and 1 submarine moved from SZ 8 Atlantic Ocean to SZ 14 Atlantic Ocean
 French take SZ 9 Atlantic Ocean from Germans
 1 battleship, 1 cruiser, 3 destroyers and 1 submarine moved from SZ 10 Atlantic Ocean to SZ 14 Atlantic Ocean
 3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 7 submarines and 3 transports moved from SZ 5 Atlantic Ocean to SZ 10 Atlantic Ocean
 1 artillery, 2 cavalrys and 3 infantry moved from United States to SZ 1 Atlantic Ocean
 1 artillery, 2 cavalrys, 3 infantry, 2 submarines and 3 transports moved from SZ 1 Atlantic Ocean to SZ 5 Atlantic OceanCombat - Americans Non Combat Move - Americans Place Units - Americans 
 1 battlecruiser, 2 destroyers, 2 submarines and 1 transport placed in SZ 1 Atlantic OceanTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
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 ye fuk all of a chance I rekon… wanna start over? 
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 You know what? I’ve gotta practice on the Lord of the Rings game… next up in this tourney I’m in. Two sides, we pass turns back and forth one at a time. If you’re game, respond to the savefile below. 
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Saruman 
 Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs;Combat Move - Saruman 
 4 raiderss moved from Isengard to Fangorn
 2 orcss moved from Isengard to Fangorn
 2 urukhais moved from Isengard to S. Dunland
 2 urukhais moved from Isengard to Westfold
 4 urukhais moved from Isengard to Fangorn
 1 wizard moved from Isengard to FangornCombat - Saruman 
 Battle in Fangorn
 Saruman attack with 2 orcss, 4 raiderss, 4 urukhais and 1 wizard
 Elves defend with 8 entss
 Saruman roll dice for 2 orcss, 4 raiderss, 4 urukhais and 1 wizard in Fangorn, round 1 : 4/11 hits
 Elves roll dice for 8 entss in Fangorn, round 1 : 3/8 hits
 4 entss owned by the Elves , 1 raiders owned by the Saruman and 2 orcss owned by the Saruman lost in Fangorn
 Saruman roll dice for 3 raiderss, 4 urukhais and 1 wizard in Fangorn, round 2 : 4/8 hits
 Elves roll dice for 4 entss in Fangorn, round 2 : 2/4 hits
 4 entss owned by the Elves and 2 raiderss owned by the Saruman lost in Fangorn
 Saruman win, taking Fangorn from Elves with 1 raiders, 4 urukhais and 1 wizard remaining. Battle score for attacker is -18
 Casualties for Saruman: 2 orcss and 3 raiderss
 Casualties for Elves: 8 entss
 Battle in S. Dunland
 Saruman attack with 2 urukhais
 Neutral defend with 1 spearInfantry
 Saruman roll dice for 2 urukhais in S. Dunland, round 1 : 0/2 hits
 Neutral roll dice for 1 spearInfantry in S. Dunland, round 1 : 0/1 hits
 Saruman roll dice for 2 urukhais in S. Dunland, round 2 : 0/2 hits
 Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits
 Saruman roll dice for 2 urukhais in S. Dunland, round 3 : 2/2 hits
 Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 1/1 hits
 1 urukhai owned by the Saruman and 1 spearInfantry owned by the Neutral lost in S. Dunland
 Saruman win, taking S. Dunland from Neutral with 1 urukhai remaining. Battle score for attacker is -2
 Casualties for Neutral: 1 spearInfantry
 Casualties for Saruman: 1 urukhai
 Battle in Westfold
 Saruman attack with 2 urukhais
 Rohan defend with 1 spearInfantry
 Saruman roll dice for 2 urukhais in Westfold, round 1 : 1/2 hits
 Rohan roll dice for 1 spearInfantry in Westfold, round 1 : 0/1 hits
 1 spearInfantry owned by the Rohan lost in Westfold
 Saruman win, taking Westfold from Rohan with 2 urukhais remaining. Battle score for attacker is 3
 Casualties for Rohan: 1 spearInfantryNon Combat Move - Saruman Place Units - Saruman 
 2 orcss and 1 raiders placed in IsengardTurn Complete - Saruman 
 Saruman collect 17 PUs; end with 17 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Freefolk 
 Freefolk buy 1 catapult, 1 hobbits and 2 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Freefolk 
 1 archers moved from Breelands to E. Arnor
 1 lightCavalry moved from Breelands to E. Arnor
 2 hobbitss moved from Shire to S. Downs
 1 archers moved from S. Arthedain to Shire
 1 spearInfantry moved from S. Arthedain to Shire
 2 hobbitss moved from Hobbiton to Shire
 2 spearInfantrys moved from Fornost to Breelands
 1 archers moved from Bree to S. Downs
 1 archers moved from Bree to S. Downs
 1 spearInfantry moved from Bree to S. Downs
 1 spearInfantry moved from Bree to S. Downs
 1 spearInfantry moved from Bree to S. DownsCombat - Freefolk 
 Battle in E. Arnor
 Freefolk attack with 1 archers and 1 lightCavalry
 Neutral defend with 1 spearInfantry
 Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 1 : 1/2 hits
 Neutral roll dice for 1 spearInfantry in E. Arnor, round 1 : 0/1 hits
 1 spearInfantry owned by the Neutral lost in E. Arnor
 Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
 Casualties for Neutral: 1 spearInfantryNon Combat Move - Freefolk Place Units - Freefolk 
 1 catapult, 1 hobbits and 1 lightCavalry placed in Bree
 1 lightCavalry placed in HobbitonTurn Complete - Freefolk 
 Freefolk collect 15 PUs; end with 15 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Mordor 
 Mordor buy 5 siegeTowers; Remaining resources: 0 PUs;Combat Move - Mordor 
 3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
 2 orcss moved from Udun to Dagorlad
 Mordor take Dagorlad from Neutral
 1 orcs moved from Minas Morgul to S. Ithilien
 Mordor take S. Ithilien from Gondor
 1 orcs moved from Minas Morgul to N. Ithilien
 Mordor take N. Ithilien from GondorCombat - Mordor 
 Battle in S. Mirkwood
 Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
 Elves defend with 2 entss and 2 hunterss
 Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 1 : 1/6 hits
 Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 1 : 3/4 hits
 1 ents owned by the Elves and 3 orcss owned by the Mordor lost in S. Mirkwood
 Mordor roll dice for 1 siegeTower and 2 trollss in S. Mirkwood, round 2 : 0/3 hits
 Elves roll dice for 1 ents and 2 hunterss in S. Mirkwood, round 2 : 2/3 hits
 1 trolls owned by the Mordor and 1 siegeTower owned by the Mordor lost in S. Mirkwood
 1 trolls retreated to Dol Goldur
 Elves win with 1 ents and 2 hunterss remaining. Battle score for attacker is -19
 Casualties for Mordor: 3 orcss, 1 siegeTower and 1 trolls
 Casualties for Elves: 1 entsNon Combat Move - Mordor 
 6 siegeTowers moved from Minas Morgul to S. Ithilien
 3 trollss moved from Minas Morgul to S. Ithilien
 6 orcss moved from Minas Morgul to S. Ithilien
 6 orcss moved from Gorgoroth to Minas Morgul
 3 nazguls moved from Barad Dur to Minas MorgulPlace Units - Mordor 
 5 siegeTowers placed in Minas MorgulTurn Complete - Mordor 
 Mordor collect 22 PUs; end with 22 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Rohan 
 Rohan buy 1 caravel, 1 heavyCavalry, 1 raft and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rohan 
 4 spearInfantrys moved from Eastfold to Westfold
 1 heavyCavalry moved from Eastfold to Westfold
 1 spearInfantry moved from Helms Deep to Westfold
 1 heavyCavalry moved from E. Emnet to Westfold
 1 heavyCavalry moved from E. Emnet to WestfoldCombat - Rohan 
 Battle in Westfold
 Rohan attack with 3 heavyCavalrys and 5 spearInfantrys
 Saruman defend with 2 urukhais
 Rohan roll dice for 3 heavyCavalrys and 5 spearInfantrys in Westfold, round 1 : 2/8 hits
 Saruman roll dice for 2 urukhais in Westfold, round 1 : 0/2 hits
 2 urukhais owned by the Saruman lost in Westfold
 Rohan win, taking Westfold from Saruman with 3 heavyCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 10
 Casualties for Saruman: 2 urukhaisNon Combat Move - Rohan 
 2 lightCavalrys moved from E. Emnet to WestfoldPlace Units - Rohan 
 1 caravel and 1 raft placed in Entwash
 1 heavyCavalry and 2 spearInfantrys placed in Helms DeepTurn Complete - Rohan 
 Rohan collect 18 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Goblins 
 Goblins buy 6 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins 
 1 shooters moved from N. Caves to Eregion
 Goblins take Eregion from Neutral
 1 shooters moved from N. Caves to Drimrill Dale
 Goblins take Drimrill Dale from Neutral
 1 stabbers moved from N. Caves to Anduin West Bank
 Goblins take Anduin West Bank from Neutral
 1 shooters moved from S. Caves to Celebran
 Goblins take Celebran from Neutral
 1 wargs moved from S. Caves to N. Dunland
 2 stabberss moved from S. Caves to N. Dunland
 1 wargs moved from Isengard to Enedwaith
 Goblins take Enedwaith from Neutral
 3 wargss moved from Isengard to Adorn
 4 wargss moved from Dol Goldur to S. Mirkwood
 1 bats moved from Moria to N. Dunland
 1 bats moved from N. Caves to N. DunlandCombat - Goblins 
 Battle in S. Mirkwood
 Goblins attack with 4 wargss
 Elves defend with 1 ents and 2 hunterss
 Goblins roll dice for 4 wargss in S. Mirkwood, round 1 : 1/4 hits
 Elves roll dice for 1 ents and 2 hunterss in S. Mirkwood, round 1 : 1/3 hits
 1 ents owned by the Elves and 1 wargs owned by the Goblins lost in S. Mirkwood
 Goblins roll dice for 3 wargss in S. Mirkwood, round 2 : 1/3 hits
 Elves roll dice for 2 hunterss in S. Mirkwood, round 2 : 0/2 hits
 1 hunters owned by the Elves lost in S. Mirkwood
 Goblins roll dice for 3 wargss in S. Mirkwood, round 3 : 1/3 hits
 Elves roll dice for 1 hunters in S. Mirkwood, round 3 : 1/1 hits
 1 hunters owned by the Elves and 1 wargs owned by the Goblins lost in S. Mirkwood
 Goblins win, taking S. Mirkwood from Elves with 2 wargss remaining. Battle score for attacker is -2
 Casualties for Goblins: 2 wargss
 Casualties for Elves: 1 ents and 2 hunterss
 Battle in Adorn
 Goblins attack with 3 wargss
 Neutral defend with 1 spearInfantry
 Goblins roll dice for 3 wargss in Adorn, round 1 : 1/3 hits
 Neutral roll dice for 1 spearInfantry in Adorn, round 1 : 0/1 hits
 1 spearInfantry owned by the Neutral lost in Adorn
 Goblins win, taking Adorn from Neutral with 3 wargss remaining. Battle score for attacker is 3
 Casualties for Neutral: 1 spearInfantry
 Battle in N. Dunland
 Goblins attack with 2 batss, 2 stabberss and 1 wargs
 Neutral defend with 1 spearInfantry
 Goblins roll dice for 2 batss, 2 stabberss and 1 wargs in N. Dunland, round 1 : 0/5 hits
 Neutral roll dice for 1 spearInfantry in N. Dunland, round 1 : 1/1 hits
 1 stabbers owned by the Goblins lost in N. Dunland
 Goblins roll dice for 2 batss, 1 stabbers and 1 wargs in N. Dunland, round 2 : 0/4 hits
 Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits
 Goblins roll dice for 2 batss, 1 stabbers and 1 wargs in N. Dunland, round 3 : 1/4 hits
 Neutral roll dice for 1 spearInfantry in N. Dunland, round 3 : 0/1 hits
 1 spearInfantry owned by the Neutral lost in N. Dunland
 Goblins win, taking N. Dunland from Neutral with 2 batss, 1 stabbers and 1 wargs remaining. Battle score for attacker is 1
 Casualties for Neutral: 1 spearInfantry
 Casualties for Goblins: 1 stabbersNon Combat Move - Goblins 
 2 batss moved from N. Dunland to Moria
 2 wargss moved from N. Caves to MoriaPlace Units - Goblins 
 2 stabberss placed in N. Caves
 2 stabberss placed in S. Caves
 2 stabberss placed in MoriaTurn Complete - Goblins 
 Goblins collect 20 PUs; end with 20 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Elves 
 Elves buy 1 eagles and 4 hunterss; Remaining resources: 0 PUs;Combat Move - Elves 
 1 ents moved from N. Mirkwood to W. Mirkwood
 2 hunterss moved from N. Mirkwood to W. Mirkwood
 1 ents moved from E. Mirkwood to W. Mirkwood
 1 eagles moved from E. Mirkwood to W. Mirkwood
 2 hunterss moved from High Mirkwood to W. Mirkwood
 3 hunterss moved from Rivendell to Cardolan
 1 hobbits moved from Rivendell to Rhudaur
 1 wizard moved from Rivendell to Rhudaur
 1 wizard moved from Rivendell to Cardolan
 1 hunters moved from Rivendell to Rhudaur
 4 hunterss moved from High Mirkwood to W. MirkwoodCombat - Elves 
 Battle in Cardolan
 Elves attack with 3 hunterss and 1 wizard
 Neutral defend with 1 spearInfantry
 Elves roll dice for 3 hunterss and 1 wizard in Cardolan, round 1 : 2/4 hits
 Neutral roll dice for 1 spearInfantry in Cardolan, round 1 : 0/1 hits
 1 spearInfantry owned by the Neutral lost in Cardolan
 Elves win, taking Cardolan from Neutral with 3 hunterss and 1 wizard remaining. Battle score for attacker is 3
 Casualties for Neutral: 1 spearInfantryNon Combat Move - Elves Place Units - Elves 
 3 hunterss placed in High Mirkwood
 1 eagles and 1 hunters placed in RivendellTurn Complete - Elves 
 Elves collect 20 PUs; end with 20 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Haradrim 
 Haradrim buy 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Haradrim 
 4 galleons moved from Bay of Harad to Umbar Peninsula Coast
 1 galleon moved from Harnen to Umbar Peninsula Coast
 4 corsairss moved from Minas Morgul to S. Ithilien
 4 spearInfantrys moved from Harad Road to S. Ithilien
 2 oliphants moved from Harad Road to S. Ithilien
 2 spearInfantrys moved from Umbar to Debatable Land
 Haradrim take Debatable Land from Neutral
 2 spearInfantrys moved from N. Haradwaith to Debatable Land
 1 oliphant moved from Umbar to Debatable Land
 1 oliphant moved from N. Haradwaith to Debatable Land
 3 corsairss and 3 spearInfantrys moved from City of Corsairs to UmbarCombat - Haradrim Non Combat Move - Haradrim Place Units - Haradrim 
 1 oliphant and 2 spearInfantrys placed in City of CorsairsTurn Complete - Haradrim 
 Haradrim collect 18 PUs; end with 18 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Gondor 
 Gondor buy 6 heavyCavalrys; Remaining resources: 3 PUs;Combat Move - Gondor 
 3 spearInfantrys moved from Minas Tirith to Lossarnach
 4 towerGuards moved from Minas Tirith to Anorien
 3 heavyCavalrys moved from Minas Tirith to W. Osg.
 3 spearInfantrys moved from E. Osg. to W. Osg.
 1 heavyCavalry moved from E. Osg. to W. Osg.
 1 heavyCavalry moved from E. Osg. to W. Osg.
 2 trebuches moved from Minas Tirith to Anorien
 1 trebuche moved from Minas Tirith to Lossarnach
 3 spearInfantrys moved from Anfalas to Pinnath Gelin
 3 spearInfantrys moved from Andrast to Druwaith Laur
 1 galleon moved from Morthond to Anfalas Coast
 1 galleon moved from Lefnui to Anfalas Coast
 1 galleon moved from Morthond to Anfalas Coast
 1 galleon moved from Lefnui to Anfalas Coast
 2 galleons moved from Gilrain to S. Gondor Coast
 1 caravel moved from S. Gondor Coast to Gilrain
 1 spearInfantry moved from Tolfolas to Gilrain
 1 caravel moved from S. Gondor Coast to Gilrain
 1 spearInfantry moved from Belfalas to Gilrain
 2 caravels and 2 spearInfantrys moved from Gilrain to Anduin Mouth
 2 spearInfantrys moved from Anduin Mouth to S. GondorCombat - Gondor 
 Battle in Druwaith Laur
 Gondor attack with 3 spearInfantrys
 Neutral defend with 1 spearInfantry
 Gondor roll dice for 3 spearInfantrys in Druwaith Laur, round 1 : 0/3 hits
 Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 1 : 1/1 hits
 1 spearInfantry owned by the Gondor lost in Druwaith Laur
 Gondor roll dice for 2 spearInfantrys in Druwaith Laur, round 2 : 0/2 hits
 Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 1/1 hits
 1 spearInfantry owned by the Gondor lost in Druwaith Laur
 Gondor roll dice for 1 spearInfantry in Druwaith Laur, round 3 : 0/1 hits
 Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 3 : 0/1 hits
 Gondor roll dice for 1 spearInfantry in Druwaith Laur, round 4 : 1/1 hits
 Neutral roll dice for 1 spearInfantry in Druwaith Laur, round 4 : 0/1 hits
 1 spearInfantry owned by the Neutral lost in Druwaith Laur
 Gondor win, taking Druwaith Laur from Neutral with 1 spearInfantry remaining. Battle score for attacker is -3
 Casualties for Neutral: 1 spearInfantry
 Casualties for Gondor: 2 spearInfantrysNon Combat Move - Gondor Place Units - Gondor 
 4 heavyCavalrys placed in Minas Tirith
 2 heavyCavalrys placed in Minas TirithTurn Complete - Gondor 
 Gondor collect 32 PUs; end with 35 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Rhun 
 Rhun buy 4 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rhun 
 1 warChariot moved from Udun to S. Brown Lands
 Rhun take S. Brown Lands from Neutral
 1 spearInfantry moved from S. Rhun to S. Rhovanion
 Rhun take S. Rhovanion from Neutral
 1 spearInfantry moved from S. Rhun to S. E. Rhovanion
 Rhun take S. E. Rhovanion from Neutral
 1 spearInfantry moved from Rhun to E. Rhovanion
 Rhun take E. Rhovanion from Neutral
 1 warWagon moved from Rhun to Celduin
 1 spearInfantry moved from Rhun to Celduin
 1 spearInfantry moved from N. Rhun to S. Dale
 1 chariotArchers moved from Rhun to S. Dale
 2 chariotArcherss moved from Rhun to Iron Hills
 4 chariotArcherss moved from N. Rhun to Iron Hills
 1 spearInfantry moved from N. Rhun to S. Dale
 2 warChariots moved from N. Rhun to Iron Hills
 3 spearInfantrys moved from N. Rhun to Iron HillsCombat - Rhun 
 Battle in S. Dale
 Rhun attack with 1 chariotArchers and 2 spearInfantrys
 Dale defend with 1 archers
 Rhun roll dice for 1 chariotArchers and 2 spearInfantrys in S. Dale, round 1 : 1/3 hits
 Dale roll dice for 1 archers in S. Dale, round 1 : 0/1 hits
 1 archers owned by the Dale lost in S. Dale
 Rhun win, taking S. Dale from Dale with 1 chariotArchers and 2 spearInfantrys remaining. Battle score for attacker is 3
 Casualties for Dale: 1 archers
 Battle in Celduin
 Rhun attack with 1 spearInfantry and 1 warWagon
 Neutral defend with 1 spearInfantry
 Rhun roll dice for 1 spearInfantry and 1 warWagon in Celduin, round 1 : 1/2 hits
 Neutral roll dice for 1 spearInfantry in Celduin, round 1 : 1/1 hits
 1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Neutral lost in Celduin
 Rhun win, taking Celduin from Neutral with 1 warWagon remaining. Battle score for attacker is 0
 Casualties for Rhun: 1 spearInfantry
 Casualties for Neutral: 1 spearInfantry
 Battle in Iron Hills
 Rhun attack with 6 chariotArcherss, 3 spearInfantrys and 2 warChariots
 Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
 Rhun roll dice for 6 chariotArcherss, 3 spearInfantrys and 2 warChariots in Iron Hills, round 1 : 2/11 hits
 Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 4 fortificationss in Iron Hills, round 1 : 2/9 hits
 2 spearInfantrys owned by the Rhun and 2 fortificationss owned by the Dwarves lost in Iron Hills
 Rhun roll dice for 6 chariotArcherss, 1 spearInfantry and 2 warChariots in Iron Hills, round 2 : 1/9 hits
 Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 2 fortificationss in Iron Hills, round 2 : 2/7 hits
 1 spearInfantry owned by the Rhun , 1 fortifications owned by the Dwarves and 1 chariotArchers owned by the Rhun lost in Iron Hills
 Rhun roll dice for 5 chariotArcherss and 2 warChariots in Iron Hills, round 3 : 4/7 hits
 Dwarves roll dice for 3 axeInfantrys, 2 berzerkerss and 1 fortifications in Iron Hills, round 3 : 1/6 hits
 1 fortifications owned by the Dwarves , 1 axeInfantry owned by the Dwarves , 1 chariotArchers owned by the Rhun and 2 berzerkerss owned by the Dwarves lost in Iron Hills
 Rhun roll dice for 4 chariotArcherss and 2 warChariots in Iron Hills, round 4 : 4/6 hits
 Dwarves roll dice for 2 axeInfantrys in Iron Hills, round 4 : 2/2 hits
 2 axeInfantrys owned by the Dwarves and 2 warChariots owned by the Rhun lost in Iron Hills
 Rhun win, taking Iron Hills from Dwarves with 4 chariotArcherss remaining. Battle score for attacker is -1
 Casualties for Rhun: 2 chariotArcherss, 3 spearInfantrys and 2 warChariots
 Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationssNon Combat Move - Rhun 
 3 chariotArcherss moved from S. Rhun to E. Rhovanion
 1 warChariot moved from Udun to S. RhovanionPlace Units - Rhun 
 4 spearInfantrys placed in RhunTurn Complete - Rhun 
 Rhun collect 23 PUs; end with 23 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Dale 
 Dale buy 3 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Dale 
 3 archerss moved from Lake Town to N. Dale
 3 spearInfantrys moved from Lake Town to N. DaleCombat - Dale Non Combat Move - Dale Place Units - Dale 
 3 spearInfantrys placed in Lake TownTurn Complete - Dale 
 Dale collect 7 PUs; end with 7 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Khand 
 Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs;Combat Move - Khand 
 2 raiderCavalrys and 1 warWolves moved from Khand to S. Ithilien
 4 raiderss and 2 xbowInfantrys moved from Khand to Harad Road
 3 raiderss moved from S. Khand to KhandNon Combat Move - Khand Place Units - Khand 
 2 raiderCavalrys placed in KhandTurn Complete - Khand 
 Khand collect 10 PUs; end with 10 PUs total
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 TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6 Game History Round :1 Purchase Units - Dwarves 
 Dwarves buy 2 berzerkerss and 1 cannon; Remaining resources: 1 PUs;Combat Move - Dwarves 
 6 axeInfantrys moved from Lonely Mtn. to N. Dale
 2 cannons moved from Lonely Mtn. to N. Dale
 2 phalanxs moved from Lonely Mtn. to N. DaleNon Combat Move - Dwarves Place Units - Dwarves 
 2 berzerkerss and 1 cannon placed in Lonely Mtn.Turn Complete - Dwarves 
 Dwarves collect 12 PUs; end with 13 PUs total



 
		 
		






