dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
Non Combat Move - British
Place Units - British
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,6,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
British collect 20 PUs (6 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - British
Non Combat Move - British
Place Units - British
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,6,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5
British collect 20 PUs (6 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
fkd that also…forgot 2nd british move
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Malta
1 bomber moved from France to Morocco
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 1 bomber
French defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Morocco, round 1 : 1/2 hits
French roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the French and 1 bomber owned by the Italians lost in Morocco
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits
French roll dice for 1 infantry in Morocco, round 2 : 1/1 hits
1 armour owned by the Italians lost in Morocco
French win with 1 infantry remaining. Battle score for attacker is -15
Casualties for French: 1 infantry
Casualties for Italians: 1 armour and 1 bomber
Battle in Malta
Italians attack with 1 artillery and 3 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Malta, round 1 : 2/3 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 artillery moved from Tunisia to Algeria
2 aaGuns, 1 artillery and 4 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 fighter moved from Southern Italy to Romania
1 aaGun, 1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Western Australia to South Australia
3 fighters moved from Western Australia to New South Wales
1 destroyer moved from 62 Sea Zone to 56 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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You want scramble with that? :-P
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yup
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 4 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Finland to 110 Sea Zone
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
3 armour moved from Greece to Romania
2 infantry moved from Greece to BulgariaCombat - Germans
Germans creates battle in territory 101 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer; British defend with 3 destroyers, 3 fighters and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 cruiser, 4 destroyers and 3 fighters in 110 Sea Zone, round 1 : 0/8 hits
2 destroyers owned by the British lost in 110 Sea Zone
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 battleship, 1 carrier and 1 cruiser in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 4/6 hits
1 cruiser owned by the French , 1 bomber owned by the Germans , 1 carrier owned by the Germans , 1 submarine owned by the British , 1 destroyer owned by the French , 1 fighter owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/5 hits
British roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits
1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 9
Casualties for Germans: 2 bombers, 1 carrier, 2 fighters and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 3 destroyers, 3 fighters and 1 submarine
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 3 destroyers and 2 transports
Germans roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 3 destroyers and 2 transports in 101 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Americans lost in 101 Sea Zone
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers and 2 transports in 101 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Casualties for Americans: 3 destroyersNon Combat Move - Germans
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery and 5 infantry moved from Eastern Poland to Baltic States
2 armour moved from Germany to Baltic States
10 infantry moved from Germany to Poland
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
2 armour moved from Normandy Bordeaux to Western Germany
3 infantry moved from France to Western Germany
4 infantry moved from Western Germany to GermanyPlace Units - Germans
4 destroyers placed in 112 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Karelia
1 fighter moved from Novgorod to Karelia
1 infantry moved from Belarus to Novgorod
4 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Smolensk
1 fighter moved from Smolensk to Karelia
4 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to UkraineCombat - Russians
Battle in Karelia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Karelia, round 1 : 0/3 hits
Germans roll dice for 1 artillery in Karelia, round 1 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Karelia, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Karelia, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
3 artilleries placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 armour moved from Queensland to Western Australia
Japanese take Northern Territory from ANZAC
Japanese take Western Australia from ANZAC
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 battleship moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to Yunnan
3 fighters and 4 tactical_bombers moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangtung to SzechwanCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 1 submarine
ANZAC defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 submarine in 56 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 56 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 56 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
1 transport owned by the ANZAC lost in 56 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 1 : 4/10 hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 1 : 3/7 hits
1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Szechwan, round 2 : 4/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber, 1 infantry and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 6 infantry
Battle in Sumatra
Battle in Celebes
Battle in JavaNon Combat Move - Japanese
1 carrier moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 aaGun, 1 artillery and 10 infantry moved from Manchuria to Korea
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 armour placed in Kwangtung
3 infantry placed in French Indo China
2 artilleries placed in Japan
Japanese undo move 4.
Japanese undo move 3.
1 artillery and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 86 Sea Zone to 91 Sea Zone
1 submarine moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 battleships, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
2 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
2 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 infantry moved from Eastern Persia to Persia
5 infantry moved from Burma to Yunnan
2 fighters moved from Malaya to Yunnan
2 armour moved from India to Yunnan
2 infantry moved from India to Burma
2 artilleries moved from India to BurmaCombat - British
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 2 armour, 2 fighters and 5 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 1 : 2/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the Japanese lost in Yunnan
British roll dice for 2 armour, 2 fighters and 5 infantry in Yunnan, round 2 : 1/9 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 2 fighters and 5 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Yunnan to BurmaPlace Units - British
7 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 infantry moved from Syria to Trans-Jordan
1 armour moved from Romania to Belarus
1 fighter moved from Romania to Iraq
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 armour owned by the Italians lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Trans-Jordan
Italians attack with 1 artillery and 4 infantry
British defend with 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 2/3 hits
Italians roll dice for 1 artillery and 4 infantry in Trans-Jordan, round 1 : 3/5 hits
British roll dice for 2 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 0/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 factory_minor placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
4 fighters moved from New South Wales to Western Australia
1 infantry moved from South Australia to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from New South Wales to Queensland
ANZAC take Queensland from JapaneseCombat - ANZAC
Battle in Western Australia
ANZAC attack with 4 fighters and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 4 fighters and 1 infantry in Western Australia, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Western Australia, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Western Australia
ANZAC win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
4 fighters moved from Western Australia to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Jet PowerActivate Technology - Germans
Germans activating Jet PowerPurchase Units - Germans
Germans buy 1 bomber and 4 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 unit repaired.
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 armour and 4 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 destroyers, 4 infantry and 3 transports moved from 112 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
2 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Scotland to Eire
Germans take Eire from Neutral_Allies
1 artillery and 5 infantry moved from Norway to Finland
10 infantry moved from Poland to Baltic States
3 armour moved from Romania to Baltic States
4 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Poland
2 infantry moved from Bulgaria to RomaniaCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports
Americans defend with 1 cruiser, 1 submarine and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 3 destroyers and 3 transports in 91 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 cruiser and 3 transports in 91 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans , 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans win with 1 battleship, 1 cruiser, 3 destroyers, 2 submarines and 3 transports remaining. Battle score for attacker is 39
Casualties for Americans: 1 cruiser, 1 submarine and 3 transports
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in GibraltarNon Combat Move - Germans
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to FrancePlace Units - Germans
1 bomber and 4 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs





