dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
UK_Pacific collect 23 PUs (4 lost to blockades); end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Southern Italy to Greater Southern Germany
2 transports moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
Place Units - Italians
2 armour placed in Northern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3,3,1,1
ANZAC collect 8 PUs (3 lost to blockades); end with 8 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
2 infantry moved from Trans-Jordan to IraqCombat - French
Battle in Iraq
French attack with 2 infantry
Neutral_Axis defend with 3 infantry
French roll dice for 2 infantry in Iraq, round 1 : 0/2 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 0/3 hits
French roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the French lost in Iraq
Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 3 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
3 infantry moved from Belarus to Smolensk
2 artilleries moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 armour moved from Urals to Vologda
1 tactical_bomber moved from Belarus to Nenetsia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Romania
2 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Romania
2 fighters moved from Eastern Poland to Romania
4 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Belarus
1 mech_infantry moved from Belarus to Vologda
1 armour moved from Belarus to Bessarabia
1 fighter moved from Poland to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Holland Belgium
3 submarines moved from 93 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/4 hits
British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/3 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 1/1 hits
1 armour owned by the Germans lost in Normandy Bordeaux
British win with 1 artillery remaining. Battle score for attacker is -24
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Nenetsia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 armour
Germans roll dice for 2 armour, 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 1 : 2/6 hits
Russians roll dice for 2 armour in Romania, round 1 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Smolensk
Germans attack with 2 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Smolensk, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Bessarabia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 92 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 92 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from Nenetsia to Belarus
2 fighters moved from Romania to Western Germany
1 fighter moved from Bessarabia to Slovakia Hungary
1 tactical_bomber moved from Bessarabia to Slovakia HungaryPlace Units - Germans
2 armour and 1 artillery placed in Novgorod
4 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
ye on u init…i used your account remem…it jus confused the f outta me!
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Central Mongolia to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Kwangsi to Hunan
2 artilleries and 12 infantry moved from Ukraine to Bessarabia
1 infantry moved from Samara to Novosibirsk
1 artillery and 12 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Kazakhstan to SamaraCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries and 12 infantry
Germans defend with 1 armour
Russians roll dice for 2 artilleries and 12 infantry in Bessarabia, round 1 : 4/14 hits
Germans roll dice for 1 armour in Bessarabia, round 1 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 12 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 13 infantry
Germans defend with 2 armour, 2 artilleries and 2 infantry
Russians roll dice for 1 artillery and 13 infantry in Smolensk, round 1 : 1/14 hits
Germans roll dice for 2 armour, 2 artilleries and 2 infantry in Smolensk, round 1 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 3/12 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Smolensk, round 2 : 2/5 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 3 : 0/10 hits
Germans roll dice for 2 armour in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 9 infantry in Smolensk, round 4 : 3/10 hits
Germans roll dice for 2 armour in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 2 artilleries and 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in UkraineTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 5 infantry and 4 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 21 Sea Zone
3 submarines moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 33 Sea Zone to 45 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from 33 Sea Zone to Japan
1 carrier moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 battleship moved from 62 Sea Zone to 46 Sea Zone
1 carrier moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 fighter moved from 62 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to Japan
5 infantry moved from Korea to Manchuria
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Korea to ManchuriaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 1 transport
ANZAC defend with 2 submarines
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine; British defend with 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 tactical_bomber could not land in Dutch New Guinea and was removed
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea ZonePlace Units - Japanese
4 infantry placed in Korea
1 infantry placed in Korea
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
Gee it’s good to be back home… :-D
-
suspected that or korea…fuker
no scram -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 4 submarines and 3 transports
Japanese defend with 4 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 3 destroyers and 3 transports in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 3 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 24
Casualties for Japanese: 4 submarines
Battle in Japan
Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
AA guns fire in Japan : 0/2 hits
Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Japan, round 1 : 2/8 hits
Japanese roll dice for 3 aaGuns, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 1 : 4/5 hits
2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Japan, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber in Japan, round 2 : 2/5 hits
2 artilleries owned by the Americans lost in Japan
Japanese win with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 2 artilleries and 4 infantry
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans retreatedNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Mexico to 10 Sea Zone
1 infantry moved from Mexico to 10 Sea Zone
2 artilleries, 6 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries moved from Western United States to Central United States
3 mech_infantrys moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
5 infantry moved from Algeria to Tunisia
1 fighter moved from Ukraine to EgyptPlace Units - Americans
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 battleship, 1 carrier, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
2 infantry moved from Hopei to AnhwePlace Units - Chinese
1 artillery and 7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
Join me as I continue to demonstrate why ‘all subs’ is a valid order at Quiznos, but an invalid purchasing decision in A&A… :-D
-
no scram…unless i get the option to retreat after subs died :?
-
no scram…unless i get the option to retreat after subs died :?
You don’t, unfortunately… :evil:
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from United Kingdom to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to DenmarkCombat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 2 destroyers, 3 fighters and 2 transports
Germans defend with 4 submarines
Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 destroyers, 3 fighters and 2 transports in 112 Sea Zone, round 1 : 3/6 hits
3 submarines owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 112 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 16
Casualties for Germans: 4 submarines
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
British attack with 1 destroyer
Germans defend with 1 destroyer; Italians defend with 2 transports
British roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 93 Sea Zone, round 6 : 1/1 hits
Italians roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Denmark
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 0/2 hits
Germans roll dice for 1 mech_infantry in Norway, round 1 : 0/1 hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Norway, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Norway
British win, taking Denmark from Germans, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Borneo
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour and 2 fighters
British roll dice for 2 artilleries and 2 infantry in Borneo, round 1 : 1/4 hits
Japanese roll dice for 1 armour and 2 fighters in Borneo, round 1 : 0/3 hits
1 armour owned by the Japanese lost in Borneo
British roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in Borneo, round 2 : 2/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in Borneo
British roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Borneo, round 3 : 1/1 hits
1 artillery owned by the British lost in Borneo
British roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in Borneo, round 4 : 1/1 hits
1 artillery owned by the British lost in Borneo
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from 112 Sea Zone to United Kingdom
1 armour and 2 mech_infantrys moved from Hopei to Kansu
1 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from India to YunnanPlace Units - British
3 infantry placed in Normandy Bordeaux
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 artillery placed in India
3 submarines and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery
Some Units in 39 Sea Zone change ownership: 3 submarines and 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 armour moved from Northern Italy to Normandy Bordeaux
3 infantry moved from Southern Italy to Northern Italy
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 armour moved from Greater Southern Germany to Southern FranceCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 armour
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 armour in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 1 : 0/3 hits
Italians roll dice for 2 armour in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
1 infantry owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
British win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 infantry
Casualties for Italians: 2 armour
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 1/4 hits
British roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from New South Wales to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 46 Sea Zone, round 1 : 1/2 hits
1 tactical_bomber owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 46 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 46 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 battleship and 1 carrier
Casualties for ANZAC: 1 fighter and 1 tactical_bomberNon Combat Move - ANZAC
2 aaGuns and 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French





