Italy Turn 1 Complete Game 32.tsvg
The ball is in ANZAC’s and France’s court.
My internet’s messing up here again… just place the planes in India for me and then go for the gold with what’s left of Italy… :evil:
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 fighters
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Celebes : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 22 / 43
Russians : 44 / 56
Japanese : 19 / 19
Americans : 55 / 97
Chinese : 17 / 22
British : 41 / 41
UK_Pacific : 25 / 30
Italians : 10 / 0
ANZAC : 16 / 27
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - Italians
2 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
1 mech_infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tunisia
5 infantry moved from Eastern Poland to Poland
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South Africa
Combat - Italians
Battle in Poland
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Poland, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
Italians roll dice for 5 infantry in Poland, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Italians roll dice for 5 infantry in Poland, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 1 : 1/2 hits
British roll dice for 2 armour and 1 mech_infantry in Union of South Africa, round 1 : 2/3 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
British win with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French defend with 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 1 : 0/6 hits
French roll dice for 3 infantry in Tunisia, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits
French roll dice for 3 infantry in Tunisia, round 2 : 2/3 hits
2 infantry owned by the French , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 3 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 4 : 2/3 hits
French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for French: 3 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Northern Italy
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 armour and 1 infantry in Northern Italy, round 1 : 0/2 hits
British roll dice for 1 artillery in Northern Italy, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Rhodesia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour and 1 artillery
Poland : 1 flag, 4 infantry
Northern Italy : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Eastern Poland : 1 flag
Bulgaria : 1 flag
Production/PUs Summary :
Germans : 24 / 43
Russians : 42 / 56
Japanese : 19 / 19
Americans : 55 / 97
Chinese : 17 / 22
British : 37 / 41
UK_Pacific : 25 / 30
Italians : 15 / 0
ANZAC : 16 / 27
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
My internet’s messing up here again… just place the planes in India for me and then go for the gold with what’s left of Italy… :evil:
pinch that signal strengthening thingy majig from work…or get an ethernet cable :)
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Yunnan to Hunan
2 fighters moved from Kwangsi to Kiangsu
Combat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser and 1 transport; Americans loiter and taunt with
Japanese defend with 1 fighter
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Korea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kiangsu
ANZAC attack with 2 fighters
Japanese defend with 1 factory_minor, 1 fighter and 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tobruk: 2 infantry
EDIT: Adding units owned by ANZAC to Libya: 2 infantry
EDIT: Changing ownership of Libya from Italians to ANZAC
EDIT: Turning off Edit Mode
2 aaGuns moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
I GIVE UP!!! :x :| :cry:
How the f did u get them little bastards in France?
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Scotland to United Kingdom
4 infantry moved from France to Western Germany
Combat - French
Battle in Western Germany
French attack with 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
French converts factory_major into different units
French win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for French: 2 infantry
Non Combat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUs total
Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.
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said I give up!
Again? If so, scramble? :evil:
Feeling lucky on this 1 :-P
:?
Alright, I accept your surrender. Just wanted to get one last kick in with the French :evil:
As for how they appeared: the only National Objective for France is repatriation. The reward for achieving this feat is 4 free infantry appearing in Paris.
They auto-drop as soon as this happens.
Tomorrow: theory 101! :wink:
check previous post abt scramble?
^ & do gazzas move?
Alright. Full scramble on 110 & 111.
Move is down on the other thread, waiting for other team to answer scramble requests.
Waiting for scramble orders is a big part of the online game… :-D
Fuked up & just hit done after my move…i think the move went well too…
saved game & will attach here… u can browse through game history ;)
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 112 Sea Zone
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
1 fighter moved from Russia to Finland
1 tactical_bomber moved from Russia to Finland
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 2 tactical_bombers and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 1 fighter and 5 infantry in Eastern Poland, round 1 : 1/6 hits
Germans roll dice for 1 armour and 2 infantry in Eastern Poland, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter and 4 infantry in Eastern Poland, round 2 : 0/5 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits
Russians roll dice for 1 fighter and 4 infantry in Eastern Poland, round 3 : 1/5 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter and 3 infantry in Eastern Poland, round 4 : 1/4 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Finland
Russians attack with 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Finland, round 1 : 1/7 hits
Germans roll dice for 6 infantry in Finland, round 1 : 2/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Finland, round 2 : 1/5 hits
Germans roll dice for 5 infantry in Finland, round 2 : 2/5 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 3 : 2/3 hits
Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 fighter owned by the Russians lost in Finland
retreated to Finland
Germans win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 infantry
Casualties for Russians: 1 fighter and 5 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 tactical_bomber moved from Finland to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
1 fighter moved from Eastern Poland to Novgorod
3 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Karelia
1 infantry moved from Archangel to Novgorod
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Amur to Buryatia
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Manchuria to Amur
Japanese take Amur from Russians
1 mech_infantry moved from Manchuria to Amur
6 infantry moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 artillery moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Chahar
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 cruiser moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kiangsi to Kwangtung
2 fighters moved from Japan to Kiangsi
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Kwangtung
1 fighter moved from Okinawa to Kwangtung
2 tactical_bombers moved from Japan to Amur
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 armour moved from 20 Sea Zone to Kwangtung
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Manchuria to Jehol
1 fighter moved from Korea to Anhwe
2 fighters moved from Manchuria to Amur
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 fighter moved from 33 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Kwangtung, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 1 : 0/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery and 2 fighters in Kwangtung, round 3 : 4/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 0/5 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from Jehol to Manchuria
2 fighters moved from 6 Sea Zone to Manchuria
1 mech_infantry moved from Amur to Manchuria
2 bombers moved from Japan to Korea
2 fighters moved from Kwangtung to Kwangsi
1 fighter moved from Anhwe to Kiangsu
2 fighters moved from Amur to Manchuria
2 tactical_bombers moved from Amur to Manchuria
Place Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
Korea : 1 flag, 1 aaGun and 2 bombers
Kiangsu : 1 flag, 1 fighter
Kiangsi : 1 flag, 2 fighters and 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 4 fighters, 1 mech_infantry and 4 tactical_bombers
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 2 artilleries and 5 infantry
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 armour, 1 artillery and 1 harbour
Amur : 1 flag, 1 artillery and 10 infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 submarines and 2 tactical_bombers
Production/PUs Summary :
Germans : 41 / 67
Russians : 36 / 42
Japanese : 38 / 38
Americans : 52 / 52
Chinese : 10 / 12
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 11 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4 and gets 0 hits
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Central United States to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship
Americans roll dice for 1 bomber in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 battleship
Battle in 36 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
Americans roll dice for 2 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Caroline Islands
Japanese win with 2 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 aaGun
Casualties for Americans: 2 infantry
Non Combat Move - Americans
1 fighter moved from 36 Sea Zone to Guam
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
1 cruiser moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 bomber moved from 110 Sea Zone to United Kingdom
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
What do you wager?
max scramble on sz97
50% win