@SuperbattleshipYamato Are you using tournament? I’m just using the one you download form the Triple A Maps website. It’s Called World War 1 1914 Improved. No mods just the actual thing. One thing we will have to manually do is make sure we have one Infantry with Artillery. Because you can’t have artillery by itself to attack or defend. Must be one guy there.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - British
British buy 1 armour and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from Union of South Africa to Rhodesia
British take Rhodesia from ItaliansCombat - British
Non Combat Move - British
Place Units - British
2 transports placed in 106 Sea Zone
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,5,1,1,4,3,1,2
British collect 20 PUs (2 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
3 infantry moved from Northern Italy to Southern France
1 bomber moved from France to Southern France
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Denmark to Western GermanyCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers, 3 submarines and 2 transports
Americans defend with 1 destroyer and 2 submarines
Italians roll dice for 3 submarines in 92 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
2 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Italians lost in 92 Sea Zone
Italians win with 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 2/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 2 artilleries in Gibraltar, round 3 : 2/2 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 4 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern France, round 1 : 2/6 hits
Americans roll dice for 2 artilleries and 3 infantry in Southern France, round 1 : 0/5 hits
2 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern France, round 2 : 2/6 hits
Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern France, round 3 : 2/6 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Italians
6 submarines moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Southern France to France
4 submarines moved from 71 Sea Zone to 77 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Persia
Italians undo move 2.
Italians undo move 1.
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 43 PUs; end with 43 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from French Indo China to India
1 bomber moved from Malaya to India
3 infantry moved from French Indo China to Siam
3 artilleries moved from French Indo China to Siam
2 armour moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
2 bombers moved from New South Wales to SiamCombat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 2 fighters and 2 tactical_bombers
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
ANZAC roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Shan State, round 1 : 3/6 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shan State, round 1 : 1/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 armour owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 armour
Strategic bombing raid in India
AA guns fire in India : 0/2 hits
Bombing raid in India rolls: 5,6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.Non Combat Move - ANZAC
2 bombers moved from India to Siam
2 tactical_bombers moved from Shan State to Malaya
2 fighters moved from Shan State to MalayaPlace Units - ANZAC
1 armour placed in French Indo China
1 battleship and 1 destroyer placed in 36 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 32 PUs; end with 32 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :21
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 armour, 2 artilleries, 7 infantry and 6 mech_infantrys moved from Bessarabia to Western Ukraine
1 armour and 8 mech_infantrys moved from Baltic States to Western Ukraine
2 artilleries and 10 infantry moved from Baltic States to Eastern Poland
2 artilleries and 5 infantry moved from Germany to PolandCombat - Germans
Battle in Western Ukraine
Germans attack with 2 armour, 2 artilleries, 8 infantry and 14 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 8 infantry and 14 mech_infantrys in Western Ukraine, round 1 : 3/26 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 2 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Place Units - Germans
1 artillery, 3 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;Combat Move - Russians
11 infantry moved from Novgorod to Baltic States
5 armour moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
8 infantry moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Bessarabia
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Urals
1 fighter moved from Novgorod to Urals
1 infantry moved from Volgograd to Rostov
1 infantry moved from Kazakhstan to Volgograd
3 infantry moved from Russia to Tambov
1 tactical_bomber moved from Novgorod to Ukraine
1 armour moved from Ukraine to 100 Sea Zone
1 armour moved from 100 Sea Zone to Bulgaria
1 armour moved from Ukraine to Rostov
1 armour moved from Rostov to VolgogradCombat - Russians
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Urals, round 1 : 1/2 hits
Japanese roll dice for 1 armour in Urals, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Bessarabia
Russians attack with 3 armour and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 8 infantry in Bessarabia, round 1 : 1/11 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 armour and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria
Battle in Baltic States
Russians attack with 5 armour, 2 artilleries and 11 infantry
Germans defend with 1 infantry
Russians roll dice for 5 armour, 2 artilleries and 11 infantry in Baltic States, round 1 : 7/18 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Bulgaria from Italians, taking Baltic States from Germans with 5 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Urals to RussiaPlace Units - Russians
10 infantry placed in Russia
Russians undo move 1.
3 infantry placed in Volgograd
3 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 0 SuicideAttackTokens; 24 PUs; 0 techTokens;
Japanese buy 8 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 fighter moved from Kwangtung to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 artillery, 3 infantry and 1 mech_infantry moved from Kiangsi to Kwangsi
1 armour and 1 mech_infantry moved from India to YunnanCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 3 destroyers, 2 submarines and 6 transports
2 submarines owned by the Americans Submerged
Japanese roll dice for 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 3 destroyers and 6 transports in 6 Sea Zone, round 1 : 2/4 hits
1 destroyer owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 2 destroyers and 6 transports in 6 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship and 6 transports in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship and 6 transports in 6 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 battleship and 6 transports in 6 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship and 6 transports remaining. Battle score for attacker is -27
Casualties for Japanese: 4 fighters and 1 tactical_bomber
Casualties for Americans: 3 destroyers
Battle in Yunnan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Kwangsi, round 1 : 1/8 hits
Chinese roll dice for 6 infantry in Kwangsi, round 1 : 3/6 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/5 hits
Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits
2 infantry owned by the Japanese lost in Kwangsi
1 infantry owned by the Japanese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese retreated to Kwangtung
Chinese win with 5 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 5 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from India to BurmaPlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,2,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,2,6
Japanese collect 19 PUs (11 lost to blockades); end with 19 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Japan
4 artilleries moved from 6 Sea Zone to Japan
2 artilleries and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
1 bomber moved from Korea to Japan
1 bomber moved from Hawaiian Islands to Japan
3 infantry moved from Western United States to 10 Sea Zone
3 artilleries moved from Western United States to 10 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 battleship moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Tobruk to Northern Italy
1 armour moved from Tobruk to Egypt
British take Egypt from Italians
2 infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Eastern United States to Gibraltar
2 tactical_bombers moved from 91 Sea Zone to Gibraltar
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
3 submarines moved from 20 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
Italians defend with 2 artilleries and 1 harbour
Americans roll dice for 2 battleships in Gibraltar, round 1 : 2/2 hits
Italians roll dice for 2 artilleries in Gibraltar, round 1 : 0/2 hits
2 artilleries owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries
Battle in Japan
Americans attack with 6 artilleries, 2 bombers and 5 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Americans roll dice for 1 battleship in Japan, round 1 : 0/1 hits
Americans roll dice for 6 artilleries, 2 bombers and 5 infantry in Japan, round 1 : 4/13 hits
Japanese roll dice for 12 infantry in Japan, round 1 : 3/12 hits
4 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Japan
Americans roll dice for 6 artilleries, 2 bombers and 2 infantry in Japan, round 2 : 6/10 hits
Japanese roll dice for 8 infantry in Japan, round 2 : 4/8 hits
2 artilleries owned by the Americans , 6 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Japan
Americans roll dice for 4 artilleries and 2 bombers in Japan, round 3 : 5/6 hits
Japanese roll dice for 2 infantry in Japan, round 3 : 1/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Japanese lost in Japan
Americans captures 24PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 3 artilleries and 2 bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 12 infantry
Casualties for Americans: 3 artilleries and 5 infantry
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Tunisia
1 bomber moved from Gibraltar to Morocco
2 fighters moved from Gibraltar to Morocco
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
3 infantry moved from 4 Sea Zone to Soviet Far East
3 artilleries moved from 4 Sea Zone to Soviet Far East
2 bombers moved from Japan to KoreaPlace Units - Americans
2 artilleries and 1 infantry placed in Korea
3 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 91 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Italians
2 infantry moved from Kwangsi to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
4 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from Italians
1 artillery moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from ItaliansCombat - British
Non Combat Move - British
Place Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 bomber, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 armour moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from France to 119 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Iraq to EgyptCombat - Italians
Battle in 119 Sea Zone
Italians attack with 1 bomber
British defend with 1 armour, 1 artillery, 2 infantry and 2 transports
2 infantry owned by the British , 2 transports owned by the British , 1 armour owned by the British and 1 artillery owned by the British lost in 119 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
Battle in Gibraltar
Italians attack with 1 artillery and 3 infantry
British defend with 1 harbour; Americans defend with 2 artilleries
Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 1 : 1/4 hits
British roll dice for 2 artilleries in Gibraltar, round 1 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 2 artilleries
Battle in Egypt
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 harbour; Americans defend with 1 armour and 2 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Egypt, round 1 : 1/3 hits
British roll dice for 1 armour and 2 infantry in Egypt, round 1 : 0/3 hits
1 infantry owned by the Americans lost in Egypt
Italians roll dice for 1 armour and 2 mech_infantrys in Egypt, round 2 : 1/3 hits
British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Egypt
Italians roll dice for 1 armour and 2 mech_infantrys in Egypt, round 3 : 2/3 hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the Americans lost in Egypt
Italians win, taking Egypt from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 1 armour and 2 infantry
Battle in Volgograd
Italians attack with 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 9 infantry
Italians roll dice for 2 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Volgograd, round 1 : 2/11 hits
Russians roll dice for 1 armour and 9 infantry in Volgograd, round 1 : 3/10 hits
2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Volgograd
Italians roll dice for 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Volgograd, round 2 : 5/8 hits
Russians roll dice for 1 armour and 7 infantry in Volgograd, round 2 : 2/8 hits
5 infantry owned by the Russians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Volgograd
Italians roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Volgograd, round 3 : 2/6 hits
Russians roll dice for 1 armour and 2 infantry in Volgograd, round 3 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Italians roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Volgograd, round 4 : 2/6 hits
Russians roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Russians: 1 armour and 9 infantry
Casualties for Italians: 4 infantry and 1 mech_infantryNon Combat Move - Italians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from 119 Sea Zone to Western GermanyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 bomber placed in Southern Italy
1 artillery and 2 infantry placed in Southern France
Italians undo move 3.
Italians undo move 3.
1 artillery and 1 infantry placed in Southern France
2 infantry placed in Northern Italy
1 bomber placed in Southern France
1 submarine placed in 95 Sea Zone
Italians undo move 5.
Italians undo move 5.
1 submarine placed in 93 Sea Zone
Italians undo move 2.
1 armour, 1 bomber and 1 mech_infantry placed in Persia
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 42 PUs; end with 42 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
2 infantry moved from Siam to 37 Sea Zone
2 artilleries moved from Siam to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
2 infantry moved from 39 Sea Zone to India
1 armour moved from Shan State to Burma
1 bomber moved from Siam to Burma
1 armour moved from French Indo China to Yunnan
2 bombers moved from Siam to Yunnan
1 bomber moved from Siam to Yunnan
1 tactical_bomber moved from Malaya to Burma
1 tactical_bomber moved from Malaya to Yunnan
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
1 infantry moved from Siam to French Indo China
1 artillery moved from Siam to French Indo China
1 fighter moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in Burma
ANZAC attack with 1 armour, 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Burma, round 1 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Burma, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
ANZAC win, taking Burma from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
ANZAC attack with 1 armour, 3 bombers and 1 tactical_bomber
Japanese defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 1 armour, 3 bombers and 1 tactical_bomber in Yunnan, round 1 : 3/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 1 armour, 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in IndiaNon Combat Move - ANZAC
3 bombers moved from Yunnan to French Indo China
1 bomber moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 tactical_bomber moved from Yunnan to French Indo ChinaPlace Units - ANZAC
2 armour placed in French Indo China
1 carrier placed in 36 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs; 0 techTokens;
Germans buy 3 fighters; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 infantry moved from Eastern Poland to Romania
2 artilleries and 7 infantry moved from Western Ukraine to Ukraine
2 artilleries and 8 infantry moved from Eastern Poland to Baltic States
2 artilleries and 5 infantry moved from Poland to Baltic States
4 mech_infantrys moved from Germany to Baltic States
1 armour moved from Western Ukraine to Baltic States
1 armour moved from Western Ukraine to Ukraine
10 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Western Ukraine to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys
Russians defend with 5 armour, 2 artilleries and 11 infantry
Germans roll dice for 1 armour, 4 artilleries, 13 infantry and 8 mech_infantrys in Baltic States, round 1 : 6/26 hits
Russians roll dice for 5 armour, 2 artilleries and 11 infantry in Baltic States, round 1 : 5/18 hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 armour, 4 artilleries, 8 infantry and 8 mech_infantrys in Baltic States, round 2 : 6/21 hits
Russians roll dice for 5 armour, 2 artilleries and 5 infantry in Baltic States, round 2 : 4/12 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 4 artilleries, 4 infantry and 8 mech_infantrys in Baltic States, round 3 : 5/17 hits
Russians roll dice for 5 armour and 1 artillery in Baltic States, round 3 : 4/6 hits
4 armour owned by the Russians , 4 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 4 artilleries and 8 mech_infantrys in Baltic States, round 4 : 7/13 hits
Russians roll dice for 1 armour in Baltic States, round 4 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 4 artilleries and 7 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 13 infantry and 1 mech_infantry
Casualties for Russians: 5 armour, 2 artilleries and 11 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries, 7 infantry and 10 mech_infantrys
Russians defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 8 infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 2 artilleries, 7 infantry and 10 mech_infantrys in Ukraine, round 1 : 3/20 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/11 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 10 mech_infantrys in Ukraine, round 2 : 5/17 hits
Russians roll dice for 1 armour, 1 fighter, 7 infantry and 1 tactical_bomber in Ukraine, round 2 : 7/10 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries and 7 mech_infantrys in Ukraine, round 3 : 2/10 hits
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 1 armour, 2 artilleries and 4 mech_infantrys in Ukraine, round 4 : 4/7 hits
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry and 7 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Germans
1 artillery and 3 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 33 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Western Ukraine
6 infantry moved from Bessarabia to Ukraine
3 armour moved from Bessarabia to Ukraine
5 infantry moved from Russia to Tambov
1 infantry moved from Tambov to Samara
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Tambov to Rostov
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 3 armour, 1 fighter and 8 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine, round 1 : 4/12 hits
Germans roll dice for 1 armour, 2 artilleries and 3 mech_infantrys in Ukraine, round 1 : 2/6 hits
2 infantry owned by the Russians , 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 3 armour, 1 fighter and 6 infantry in Ukraine, round 2 : 4/10 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour, 1 fighter and 6 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour, 2 artilleries and 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Romania
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Romania, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Romania, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to TambovPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
:-ofkin cheatin bastard scum! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :23
Combat Move - Japanese
Non Combat Move - Japanese
Turn Complete - Japanese
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It was a tough call that led to the loss of Japan.
I was forced to decide whether or not to take a shot at freeing up the island now, while the odds for the naval battle were still about even, or dying a slow death by economic starvation… the dice were not with me in SZ 6, however.
I had a chance to take out 3x transports + 1x artillery for free off of Hawaii, or to better my odds for a decisive blow off the home islands; I see now that a sure kill is always preferable to a dice battle, regardless of the stakes.
Hats off to you, for capitalizing on my fatal miscalculation!