japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 artilleries, 1 cruiser, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Germany to Western Germany
2 fighters moved from Germany to Western Germany
2 infantry moved from Finland to 127 Sea Zone
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from 127 Sea Zone to Archangel
4 submarines moved from 112 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys in Novgorod, round 1 : 8/18 hits
Russians roll dice for 5 infantry in Novgorod, round 1 : 2/5 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 5 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
2 fighters moved from Western Germany to Germany
2 aaGuns moved from Germany to Western GermanyPlace Units - Germans
2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
1 cruiser placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6
Germans collect 33 PUs (3 lost to blockades); end with 33 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major, 2 fighters, 5 infantry and 2 mech_infantrys
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 2 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
112 Sea Zone : 1 flag, 1 cruiser
119 Sea Zone : 1 flag, 4 submarines
127 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 36 / 43
Russians : 34 / 52
Japanese : 17 / 33
Americans : 55 / 80
Chinese : 16 / 17
British : 34 / 53
UK_Pacific : 27 / 30
Italians : 18 / 16
ANZAC : 16 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 127 Sea Zone
3 artilleries and 9 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
Russians take Romania from Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
7 infantry moved from Slovakia Hungary to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries moved from Belarus to Novgorod
15 infantry moved from Belarus to Novgorod
1 armour moved from Bryansk to Novgorod
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 fighter moved from Kiangsi to KoreaCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians roll dice for 1 submarine in 127 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bessarabia
Russians attack with 3 artilleries and 10 infantry
Germans defend with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Russians roll dice for 3 artilleries and 10 infantry in Bessarabia, round 1 : 3/13 hits
Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Bessarabia, round 1 : 2/11 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 8 infantry in Bessarabia, round 2 : 2/11 hits
Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Bessarabia, round 2 : 4/8 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 4 infantry in Bessarabia, round 3 : 2/7 hits
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Bessarabia, round 3 : 1/6 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 3 infantry in Bessarabia, round 4 : 2/6 hits
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 4 : 1/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 5 : 3/5 hits
Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Russians: 9 infantry
Battle in Greater Southern Germany
Russians attack with 7 infantry and 1 mech_infantry
Italians defend with 1 armour and 3 infantry
Russians roll dice for 7 infantry and 1 mech_infantry in Greater Southern Germany, round 1 : 2/8 hits
Germans roll dice for 1 armour and 3 infantry in Greater Southern Germany, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Greater Southern Germany
Russians roll dice for 6 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 2/7 hits
Germans roll dice for 1 armour and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Novgorod
Russians attack with 1 armour, 3 artilleries and 15 infantry
Germans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries and 15 infantry in Novgorod, round 1 : 4/19 hits
Germans roll dice for 5 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Novgorod, round 1 : 4/16 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 3 artilleries and 11 infantry in Novgorod, round 2 : 5/15 hits
Germans roll dice for 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Novgorod, round 2 : 6/12 hits
6 infantry owned by the Russians , 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Novgorod, round 3 : 4/9 hits
Germans roll dice for 5 armour, 1 artillery and 1 mech_infantry in Novgorod, round 3 : 3/7 hits
3 infantry owned by the Russians , 2 armour owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Novgorod, round 4 : 0/6 hits
Germans roll dice for 3 armour in Novgorod, round 4 : 3/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Russians roll dice for 1 armour and 2 artilleries in Novgorod, round 5 : 1/3 hits
Germans roll dice for 3 armour in Novgorod, round 5 : 2/3 hits
1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Novgorod
1 armour owned by the Russians retreated to Belarus
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Casualties for Russians: 3 artilleries and 15 infantryNon Combat Move - Russians
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
7 infantry moved from Russia to SmolenskPlace Units - Russians
3 armour placed in Ukraine
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to Korea
2 fighters moved from Kiangsu to Korea
5 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to KoreaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 1 : 3/9 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 2/6 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
3 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; British defend with 1 transport
1 transport owned by the British and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for British: 1 transport
Battle in Korea
Japanese attack with 3 fighters and 1 infantry
Russians defend with 1 fighter; Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters and 1 infantry in Korea, round 1 : 2/4 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Korea, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 fighter
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Kiangsu
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 18 PUs (2 lost to blockades); end with 19 PUs totalTerritory Summary for Japanese :
Korea : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Manchuria : 1 flag, 1 aaGun and 3 fighters
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Amur : 1 flag
36 Sea Zone : 1 flag
34 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 26 / 43
Russians : 44 / 56
Japanese : 20 / 19
Americans : 52 / 80
Chinese : 16 / 17
British : 34 / 53
UK_Pacific : 27 / 30
Italians : 18 / 16
ANZAC : 16 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to Hawaiian Islands
7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Philippines to HunanPlace Units - Americans
3 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
2 artilleries and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Shensi to Kiangsu
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 3 fighters
1 artillery owned by the Chinese retreated to Jehol
Japanese win with 1 aaGun and 3 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
retreated to Kiangsu
Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 artilleries and 4 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to JeholPlace Units - Chinese
2 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 fighters moved from United Kingdom to 119 Sea Zone
2 destroyers moved from 110 Sea Zone to 119 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 fighter moved from Malta to Northern Italy
1 tactical_bomber moved from Malta to Northern Italy
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Holland Belgium to France
French take France from Germans
French take French Indo China from UK_Pacific
4 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Malta to Northern Italy
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
2 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from Philippines to Kiangsu
1 bomber moved from India to Kiangsu
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to TobrukCombat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 1 destroyer and 2 transports
Germans defend with 1 cruiser
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 119 Sea Zone
British attack with 2 destroyers and 2 fighters
Germans defend with 4 submarines
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 submarines
Casualties for British: 1 destroyer
Battle in Kiangsu
British attack with 1 bomber and 1 fighter
Japanese defend with 1 factory_minor, 1 fighter, 1 infantry and 2 tactical_bombers
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 bomber and 1 fighter
Battle in Northern Italy
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 bomber, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
Battle in Western Germany
British attack with 1 artillery and 4 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun
Casualties for British: 1 artillery and 4 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
2 fighters moved from 119 Sea Zone to Holland Belgium
1 tactical_bomber moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
1 aaGun moved from 97 Sea Zone to Greece
1 aaGun moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Anhwe
1 tactical_bomber moved from India to AnhwePlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 destroyers placed in 110 Sea Zone
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total -
My internet’s messing up here again… just place the planes in India for me and then go for the gold with what’s left of Italy… :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
3 fighters placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 fightersTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Celebes : 1 flag
Sumatra : 1 flagProduction/PUs Summary :
Germans : 22 / 43
Russians : 44 / 56
Japanese : 19 / 19
Americans : 55 / 97
Chinese : 17 / 22
British : 41 / 41
UK_Pacific : 25 / 30
Italians : 10 / 0
ANZAC : 16 / 27
French : 14 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - Italians
2 infantry moved from Libya to Tunisia
1 armour moved from Libya to Tunisia
1 mech_infantry moved from Libya to Tunisia
2 artilleries moved from Libya to Tunisia
5 infantry moved from Eastern Poland to Poland
1 infantry moved from Southern France to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery moved from Rhodesia to Union of South Africa
1 infantry moved from Rhodesia to Union of South AfricaCombat - Italians
Battle in Poland
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Poland, round 1 : 0/5 hits
Russians roll dice for 1 infantry in Poland, round 1 : 0/1 hits
Italians roll dice for 5 infantry in Poland, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits
Italians roll dice for 5 infantry in Poland, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Poland
Italians win, taking Poland from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Union of South Africa
Italians attack with 1 artillery and 1 infantry
British defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Union of South Africa, round 1 : 1/2 hits
British roll dice for 2 armour and 1 mech_infantry in Union of South Africa, round 1 : 2/3 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Union of South Africa
British win with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French defend with 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 1 : 0/6 hits
French roll dice for 3 infantry in Tunisia, round 1 : 1/3 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits
French roll dice for 3 infantry in Tunisia, round 2 : 2/3 hits
2 infantry owned by the French , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 3 : 0/3 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 artilleries in Tunisia, round 4 : 2/3 hits
French roll dice for 1 infantry in Tunisia, round 4 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 artillery remaining. Battle score for attacker is -5
Casualties for French: 3 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Northern Italy
Italians attack with 1 armour and 1 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 armour and 1 infantry in Northern Italy, round 1 : 0/2 hits
British roll dice for 1 artillery in Northern Italy, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Northern Italy, round 2 : 1/2 hits
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Rhodesia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour and 1 artillery
Poland : 1 flag, 4 infantry
Northern Italy : 1 flag, 1 armour, 1 factory_minor and 1 infantry
Eastern Poland : 1 flag
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 24 / 43
Russians : 42 / 56
Japanese : 19 / 19
Americans : 55 / 97
Chinese : 17 / 22
British : 37 / 41
UK_Pacific : 25 / 30
Italians : 15 / 0
ANZAC : 16 / 27
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
My internet’s messing up here again… just place the planes in India for me and then go for the gold with what’s left of Italy… :evil:
pinch that signal strengthening thingy majig from work…or get an ethernet cable :)
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from Yunnan to Hunan
2 fighters moved from Kwangsi to KiangsuCombat - ANZAC
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
ANZAC attack with 1 cruiser and 1 transport; Americans loiter and taunt with
Japanese defend with 1 fighter
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Korea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kiangsu
ANZAC attack with 2 fighters
Japanese defend with 1 factory_minor, 1 fighter and 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 fightersNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Tobruk: 2 infantry
EDIT: Adding units owned by ANZAC to Libya: 2 infantry
EDIT: Changing ownership of Libya from Italians to ANZAC
EDIT: Turning off Edit Mode
2 aaGuns moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
I GIVE UP!!! :x :| :cry:
How the f did u get them little bastards in France?
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Scotland to United Kingdom
4 infantry moved from France to Western GermanyCombat - French
Battle in Western Germany
French attack with 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
French converts factory_major into different units
French win, taking Western Germany from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
French collect 18 PUs; end with 18 PUs totalSummary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.
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said I give up!
Again? If so, scramble? :evil:
Feeling lucky on this 1 :-P -
:?
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Alright, I accept your surrender. Just wanted to get one last kick in with the French :evil:
As for how they appeared: the only National Objective for France is repatriation. The reward for achieving this feat is 4 free infantry appearing in Paris.
They auto-drop as soon as this happens.
Tomorrow: theory 101! :wink:
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check previous post abt scramble?
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^ & do gazzas move?
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Alright. Full scramble on 110 & 111.
Move is down on the other thread, waiting for other team to answer scramble requests.
Waiting for scramble orders is a big part of the online game… :-D
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Fuked up & just hit done after my move…i think the move went well too…
saved game & will attach here… u can browse through game history ;)