@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Americans 
 Americans buy 1 battleship, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans 
 3 infantry placed in Central United States
 1 battleship placed in 101 Sea Zone
 1 destroyer and 1 transport placed in 10 Sea Zone
 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 3 artilleries, 1 fighter and 6 infantry moved from Yunnan to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 3 artilleries, 1 fighter and 6 infantry
 Japanese defend with 2 artilleries and 6 infantry
 Chinese roll dice for 3 artilleries, 1 fighter and 6 infantry in Kweichow, round 1 : 3/10 hits
 Japanese roll dice for 2 artilleries and 6 infantry in Kweichow, round 1 : 5/8 hits
 3 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kweichow
 Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Kweichow, round 2 : 2/5 hits
 Japanese roll dice for 2 artilleries and 3 infantry in Kweichow, round 2 : 2/5 hits
 1 artillery owned by the Chinese , 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 3 : 1/3 hits
 Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 0/3 hits
 1 infantry owned by the Japanese lost in Kweichow
 Chinese roll dice for 2 artilleries and 1 fighter in Kweichow, round 4 : 3/3 hits
 Japanese roll dice for 2 artilleries in Kweichow, round 4 : 2/2 hits
 2 artilleries owned by the Chinese and 2 artilleries owned by the Japanese lost in Kweichow
 Chinese win with 1 fighter remaining. Battle score for attacker is -4
 Casualties for Japanese: 2 artilleries and 6 infantry
 Casualties for Chinese: 3 artilleries and 6 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to KansuPlace Units - Chinese 
 1 infantry placed in Suiyuyan
 1 infantry placed in Shensi
 1 infantry placed in Szechwan
 1 infantry placed in Yunnan
 1 infantry placed in ChaharTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - British 
 1 battleship moved from 109 Sea Zone to 112 Sea Zone
 2 destroyers moved from 109 Sea Zone to 112 Sea Zone
 1 armour moved from United Kingdom to 109 Sea Zone
 1 infantry moved from United Kingdom to 109 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
 1 armour moved from 112 Sea Zone to Norway
 1 infantry moved from 112 Sea Zone to Norway
 2 fighters moved from United Kingdom to Norway
 1 artillery moved from Anglo Egyptian Sudan to Kenya
 3 infantry moved from Anglo Egyptian Sudan to Kenya
 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Kenya
 1 armour moved from Iraq to 80 Sea Zone
 1 infantry moved from Eastern Persia to 80 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
 1 infantry moved from 72 Sea Zone to Kenya
 1 armour moved from 72 Sea Zone to Kenya
 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
 1 bomber moved from Malta to 93 Sea Zone
 2 fighters moved from 97 Sea Zone to Yugoslavia
 1 infantry moved from Kwangtung to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 4 infantry moved from Shan State to French Indo China
 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
 1 battleship moved from 39 Sea Zone to 36 Sea Zone
 1 fighter moved from Burma to 36 Sea ZoneCombat - British 
 Battle in 112 Sea Zone
 British attack with 1 battleship, 2 destroyers and 1 transport
 Germans defend with 3 submarines
 Germans roll dice for 3 submarines in 112 Sea Zone, round 1 : 0/3 hits
 British roll dice for 1 battleship, 2 destroyers and 1 transport in 112 Sea Zone, round 1 : 1/3 hits
 1 submarine owned by the Germans lost in 112 Sea Zone
 Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
 British roll dice for 1 battleship, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 2/3 hits
 2 submarines owned by the Germans lost in 112 Sea Zone
 British win with 1 battleship, 2 destroyers and 1 transport remaining. Battle score for attacker is 18
 Casualties for Germans: 3 submarines
 Battle in 36 Sea Zone
 British attack with 1 battleship and 1 fighter
 Japanese defend with 1 battleship
 British roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 1 : 1/2 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship in 36 Sea Zone, round 1 : 1/1 hits
 Units damaged: 1 battleship owned by the British
 British roll dice for 1 battleship and 1 fighter in 36 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 battleship in 36 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Japanese lost in 36 Sea Zone
 British win, taking 36 Sea Zone from Neutral with 1 battleship and 1 fighter remaining. Battle score for attacker is 20
 Casualties for Japanese: 1 battleship
 Battle in 37 Sea Zone
 British attack with 1 destroyer
 Japanese defend with 1 submarine
 Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Japanese lost in 37 Sea Zone
 British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in 92 Sea Zone
 British attack with 1 cruiser
 Italians defend with 1 transport
 1 transport owned by the Italians lost in 92 Sea Zone
 British win with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transport
 Battle in 93 Sea Zone
 British attack with 1 bomber
 Italians defend with 1 cruiser
 British roll dice for 1 bomber in 93 Sea Zone, round 1 : 0/1 hits
 Italians roll dice for 1 cruiser in 93 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the British lost in 93 Sea Zone
 Italians win with 1 cruiser remaining. Battle score for attacker is -12
 Casualties for British: 1 bomber
 Battle in Yugoslavia
 British attack with 2 fighters
 Germans defend with 1 bomber
 British roll dice for 2 fighters in Yugoslavia, round 1 : 1/2 hits
 Germans roll dice for 1 bomber in Yugoslavia, round 1 : 0/1 hits
 1 bomber owned by the Germans lost in Yugoslavia
 British win with 2 fighters remaining. Battle score for attacker is 12
 Casualties for Germans: 1 bomber
 Battle in Kenya
 British attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
 Italians defend with 1 artillery and 3 infantry
 British roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Kenya, round 1 : 5/8 hits
 Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 1/4 hits
 1 infantry owned by the British , 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery and 3 infantry
 Battle in French Indo China
 British attack with 4 infantry
 Japanese defend with 2 infantry
 British roll dice for 4 infantry in French Indo China, round 1 : 0/4 hits
 Japanese roll dice for 2 infantry in French Indo China, round 1 : 0/2 hits
 British roll dice for 4 infantry in French Indo China, round 2 : 0/4 hits
 Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
 British roll dice for 4 infantry in French Indo China, round 3 : 1/4 hits
 Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits
 1 infantry owned by the Japanese lost in French Indo China
 British roll dice for 4 infantry in French Indo China, round 4 : 0/4 hits
 Japanese roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits
 1 infantry owned by the British lost in French Indo China
 British roll dice for 3 infantry in French Indo China, round 5 : 0/3 hits
 Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits
 British roll dice for 3 infantry in French Indo China, round 6 : 0/3 hits
 Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits
 British roll dice for 3 infantry in French Indo China, round 7 : 1/3 hits
 Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits
 1 infantry owned by the Japanese lost in French Indo China
 British win, taking French Indo China from Japanese with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 infantry
 Battle in Norway
 British attack with 1 armour, 2 fighters and 1 infantry
 Germans defend with 2 fighters
 British roll dice for 1 armour, 2 fighters and 1 infantry in Norway, round 1 : 2/4 hits
 Germans roll dice for 2 fighters in Norway, round 1 : 2/2 hits
 1 infantry owned by the British , 1 armour owned by the British and 2 fighters owned by the Germans lost in Norway
 British win with 2 fighters remaining. Battle score for attacker is 11
 Casualties for Germans: 2 fighters
 Casualties for British: 1 armour and 1 infantryNon Combat Move - British 
 2 fighters moved from Norway to 110 Sea Zone
 1 mech_infantry moved from Iraq to Egypt
 1 infantry moved from Iraq to Trans-Jordan
 1 carrier moved from 97 Sea Zone to 98 Sea Zone
 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
 2 fighters moved from Yugoslavia to 98 Sea Zone
 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
 1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
 1 fighter moved from Kenya to Anglo Egyptian Sudan
 2 infantry moved from Rhodesia to Tanganyika Territory
 1 fighter moved from 36 Sea Zone to Kwangsi
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 UK_Pacific take Dutch New Guinea from Dutch
 2 infantry moved from India to 39 Sea Zone
 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 2 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
 3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
 1 artillery moved from India to BurmaPlace Units - British 
 1 carrier and 1 transport placed in 110 Sea Zone
 1 transport placed in 106 Sea Zone
 1 artillery placed in United KingdomTurn Complete - British 
 British collect 30 PUs; end with 31 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Place Units - UK_Pacific 
 1 destroyer and 2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 27 PUs; end with 27 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
 Some Units in 39 Sea Zone change ownership: 1 destroyer and 2 submarines
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Purchase Units - French 
 Trigger FrenchSpecial: French has their production frontier changed to: productionFrenchSpecialTurn Complete - French 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Combat Move - ColonialFrench 
 3 Infantry moved from S.Canada to sz1
 1 Infantry moved from S.Canada to sz1
 2 Infantry and 1 Transport moved from sz1 to sz9Purchase Units - ColonialFrench 
 Trigger ColonialFrenchSpecial: ColonialFrench has their production frontier changed to: productionColonialFrenchSpecial
 ColonialFrench buy 4 Infantry and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - ColonialFrench Place Units - ColonialFrench 
 1 Transport placed in sz37
 3 Infantry placed in C.Morocco
 1 Infantry placed in SyriaTurn Complete - ColonialFrench 
 ColonialFrench collect 13 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 battleship and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians 
 1 cruiser moved from 93 Sea Zone to 92 Sea Zone
 1 fighter moved from Northern Italy to 92 Sea Zone
 2 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to Algeria
 1 mech_infantry moved from Alexandria to Egypt
 2 infantry moved from Alexandria to Egypt
 1 armour moved from Alexandria to Egypt
 1 artillery moved from Alexandria to Egypt
 1 fighter moved from Southern Italy to Egypt
 1 bomber moved from Southern Italy to 92 Sea Zone
 1 fighter moved from Southern Italy to Malta
 1 infantry moved from France to Northern ItalyCombat - Italians 
 Battle in Egypt
 Italians attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
 ANZAC defend with 2 infantry; British defend with 1 artillery, 1 harbour and 1 mech_infantry
 Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 1 : 3/6 hits
 British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 : 4/4 hits
 2 infantry owned by the ANZAC , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
 Italians roll dice for 1 armour and 1 fighter in Egypt, round 2 : 1/2 hits
 British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
 1 artillery owned by the British lost in Egypt
 Italians win, taking Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
 Casualties for ANZAC: 2 infantry
 Casualties for British: 1 artillery and 1 mech_infantry
 Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
 Battle in Algeria
 Italians attack with 1 artillery and 2 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 2 infantry in Algeria, round 1 : 2/3 hits
 French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians win, taking Algeria from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 92 Sea Zone
 Italians attack with 1 bomber, 1 cruiser and 1 fighter
 British defend with 1 cruiser
 Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 92 Sea Zone, round 1 : 3/3 hits
 British roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the British lost in 92 Sea Zone
 Italians win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
 Casualties for British: 1 cruiser
 Battle in Malta
 Italians attack with 1 fighter
 British defend with 1 aaGun and 1 infantry
 AA guns fire in Malta : 0/1 hits
 Italians roll dice for 1 fighter in Malta, round 1 : 1/1 hits
 British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
 1 aaGun owned by the British lost in Malta
 Italians roll dice for 1 fighter in Malta, round 2 : 0/1 hits
 British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
 Italians roll dice for 1 fighter in Malta, round 3 : 1/1 hits
 British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
 1 infantry owned by the British and 1 fighter owned by the Italians lost in Malta
 British win with no units remaining. Battle score for attacker is -3
 Casualties for British: 1 aaGun and 1 infantry
 Casualties for Italians: 1 fighterNon Combat Move - Italians 
 1 bomber moved from 92 Sea Zone to Southern Italy
 1 fighter moved from 92 Sea Zone to Morocco
 1 fighter moved from Egypt to AlexandriaPlace Units - Italians 
 1 battleship placed in 95 Sea Zone
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,3,3,1
 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Combat Move - Finns 
 1 Infantry moved from N.Finnland to Belomorsk
 Finns take Belomorsk from RussiansPurchase Units - Finns 
 Trigger FinnsSpecial: Finns has their production frontier changed to: productionFinnsSpecial
 Finns buy 5 Infantry; Remaining resources: 0 PUs;Combat - Finns Non Combat Move - Finns Place Units - Finns 
 5 Infantry placed in N.FinnlandTurn Complete - Finns 
 Finns collect 8 PUs; end with 8 PUs total
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 Kamikazes?? 
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 Soz got no credit to reply… no kamz 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from Queensland to 43 Sea Zone
 1 fighter moved from Java to 43 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 2 infantry moved from Java to 42 Sea Zone
 2 infantry and 1 transport moved from 42 Sea Zone to 34 Sea Zone
 2 infantry moved from 34 Sea Zone to Paulau Island
 1 artillery moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 infantry moved from New South Wales to Queensland
 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
 1 infantry moved from Malaya to Shan StateCombat - ANZAC 
 Battle in 35 Sea Zone
 ANZAC attack with 1 cruiser and 1 destroyer
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 cruiser and 1 destroyer in 35 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 35 Sea Zone
 ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 43 Sea Zone
 ANZAC attack with 3 fighters
 Japanese defend with 1 cruiser
 ANZAC roll dice for 3 fighters in 43 Sea Zone, round 1 : 2/3 hits
 Japanese roll dice for 1 cruiser in 43 Sea Zone, round 1 : 0/1 hits
 1 cruiser owned by the Japanese lost in 43 Sea Zone
 ANZAC win with 3 fighters remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 cruiser
 Battle in Paulau Island
 ANZAC attack with 2 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 2 infantry in Paulau Island, round 1 : 0/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 1/1 hits
 1 infantry owned by the ANZAC lost in Paulau Island
 ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits
 1 infantry owned by the ANZAC lost in Paulau Island
 Japanese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for ANZAC: 2 infantry
 Battle in Caroline Islands
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
 1 infantry owned by the ANZAC , 1 aaGun owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
 Japanese win with 2 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 aaGun
 Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC 
 1 fighter moved from 43 Sea Zone to Borneo
 1 fighter moved from 43 Sea Zone to Borneo
 1 fighter moved from 43 Sea Zone to BorneoPlace Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Combat Move - French 
 1 infantry moved from Nigeria to French Equatorial Africa
 1 infantry moved from Trans-Jordan to Egypt
 2 infantry moved from United Kingdom to 110 Sea ZoneCombat - French 
 Battle in Egypt
 French attack with 1 infantry
 Italians defend with 1 armour and 1 harbour
 French roll dice for 1 infantry in Egypt, round 1 : 0/1 hits
 Italians roll dice for 1 armour in Egypt, round 1 : 0/1 hits
 French roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
 Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits
 1 infantry owned by the French lost in Egypt
 Italians win with 1 armour remaining. Battle score for attacker is -3
 Casualties for French: 1 infantryNon Combat Move - French 
 1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Germans 
 Germans buy 2 armour, 2 destroyers and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 10 infantry moved from Poland to Baltic States
 7 infantry moved from Germany to Poland
 3 infantry moved from Romania to Eastern Poland
 2 artilleries moved from Romania to Eastern Poland
 5 infantry moved from Bulgaria to Romania
 1 infantry moved from Western Germany to Holland Belgium
 1 armour moved from Holland Belgium to Normandy Bordeaux
 1 infantry moved from Western Germany to Holland Belgium
 1 tactical_bomber moved from Northern Italy to Eastern PolandCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 2 artilleries, 3 infantry and 1 tactical_bomber
 Russians defend with 1 armour and 1 mech_infantry
 Germans roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 2/6 hits
 Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 1 : 1/2 hits
 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 armour and 1 mech_infantry
 Battle in Baltic States
 Germans attack with 10 infantry
 Russians defend with 1 armour and 1 artillery
 Germans roll dice for 10 infantry in Baltic States, round 1 : 2/10 hits
 Russians roll dice for 1 armour and 1 artillery in Baltic States, round 1 : 0/2 hits
 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 10 infantry remaining. Battle score for attacker is 10
 Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans 
 1 tactical_bomber moved from Eastern Poland to PolandPlace Units - Germans 
 4 infantry placed in Germany
 2 armour and 1 infantry placed in Western Germany
 Germans undo move 2.
 1 armour and 1 infantry placed in Western Germany
 1 armour placed in Germany
 2 destroyers placed in 93 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
 Germans collect 37 PUs (3 lost to blockades); end with 38 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
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 You got something for the New World Order game, or have ye lost all hope on that one? :? 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Combat Move - British 
 6 Infantry moved from S.Hempton to sz30
 1 Armour moved from Dover to sz30
 1 Infantry moved from Dover to sz30
 1 Armour moved from S.Hempton to sz30
 1 Infantry moved from Dover to sz30
 2 Armours, 8 Infantry and 5 Transports moved from sz30 to sz25
 8 Infantry moved from sz25 to Bremen
 2 Armours moved from sz25 to Bremen
 2 Destroyers moved from sz30 to sz25
 1 Battleship moved from sz30 to sz29
 1 Battleship moved from sz29 to sz25
 1 Armour moved from Manchester to Norwich
 2 Armours moved from London to Dover
 1 EarlyFighter moved from S.Hempton to Norwich
 1 Bomber moved from S.Hempton to Dover
 3 Infantry moved from Wales to London
 1 Artillery moved from Wales to London
 4 Infantry moved from Manchester to York
 1 Infantry moved from York to Norwich
 1 Destroyer moved from sz22 to sz25
 2 Infantry moved from Iran to Iraq
 2 Armours moved from Iran to Iraq
 3 EarlyFighters moved from Iran to Iraq
 1 EarlyFighter moved from Syria to Iraq
 1 Infantry moved from Fars to IraqPurchase Units - British 
 Trigger BritishSpecial: British has their production frontier changed to: productionBritishSpecial
 British buy 5 Bigarmours, 1 Bunker and 3 Destroyers; Remaining resources: 0 PUs;Combat - British 
 Battle in Bremen
 British attack with 2 Armours and 8 Infantry
 Germans defend with 1 AAGun, 1 Factory and 7 Infantry
 British roll dice for 2 Battleships in Bremen, round 1 : 2/2 hits
 2 Infantry owned by the Germans lost in Bremen
 British roll dice for 2 Armours and 8 Infantry in Bremen, round 1 : 2/10 hits
 Germans roll dice for 5 Infantry in Bremen, round 1 : 3/5 hits
 2 Infantry owned by the Germans and 3 Infantry owned by the British lost in Bremen
 British roll dice for 2 Armours and 5 Infantry in Bremen, round 2 : 2/7 hits
 Germans roll dice for 3 Infantry in Bremen, round 2 : 1/3 hits
 2 Infantry owned by the Germans and 1 Infantry owned by the British lost in Bremen
 British roll dice for 2 Armours and 4 Infantry in Bremen, round 3 : 3/6 hits
 Germans roll dice for 1 Infantry in Bremen, round 3 : 1/1 hits
 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Bremen
 British win, taking Bremen from Germans with 2 Armours and 3 Infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 7 Infantry
 Casualties for British: 5 Infantry
 Battle in Iraq
 British attack with 2 Armours, 4 EarlyFighters and 3 Infantry
 Neutral defend with 1 AAGun, 1 Armour, 1 Factory and 4 Infantry
 AA guns fire in Iraq : 0/4 hits
 British roll dice for 2 Armours, 4 EarlyFighters and 3 Infantry in Iraq, round 1 : 4/9 hits
 Neutral roll dice for 1 Armour and 4 Infantry in Iraq, round 1 : 2/5 hits
 4 Infantry owned by the Neutral and 2 Infantry owned by the British lost in Iraq
 British roll dice for 2 Armours, 4 EarlyFighters and 1 Infantry in Iraq, round 2 : 2/7 hits
 Neutral roll dice for 1 Armour in Iraq, round 2 : 0/1 hits
 1 Armour owned by the Neutral lost in Iraq
 British win, taking Iraq from Neutral with 2 Armours, 4 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 9
 Casualties for Neutral: 1 Armour and 4 Infantry
 Casualties for British: 2 InfantryNon Combat Move - British 
 4 EarlyFighters moved from Iraq to Saudi ArabiaPlace Units - British 
 1 Bunker placed in N.Egypt
 2 Bigarmours placed in Norwich
 British undo move 2.
 2 Destroyers placed in sz29
 1 Destroyer placed in sz24
 British undo move 2.
 2 Destroyers placed in sz24
 2 Bigarmours placed in Norwich
 3 Bigarmours placed in LondonTurn Complete - British 
 British collect 68 PUs; end with 68 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Combat Move - Romanians 
 3 Armours moved from Ukrainskaya to Kursk
 1 Mot.Inf moved from Ukrainskaya to KurskPurchase Units - Romanians 
 Trigger RomaniansSpecial: Romanians has their production frontier changed to: productionRomaniansSpecial
 Romanians buy 3 Armours and 1 Mech.Inf; Remaining resources: 0 PUs;Combat - Romanians 
 Battle in Kursk
 Romanians attack with 3 Armours and 1 Mot.Inf
 Russians defend with 3 Armours and 1 Infantry
 Romanians roll dice for 3 Armours and 1 Mot.Inf in Kursk, round 1 : 1/4 hits
 Russians roll dice for 3 Armours and 1 Infantry in Kursk, round 1 : 2/4 hits
 1 Mot.Inf owned by the Romanians , 1 Infantry owned by the Russians and 1 Armour owned by the Romanians lost in Kursk
 Romanians roll dice for 2 Armours in Kursk, round 2 : 1/2 hits
 Russians roll dice for 3 Armours in Kursk, round 2 : 2/3 hits
 1 Armour owned by the Russians and 2 Armours owned by the Romanians lost in Kursk
 Russians win with 2 Armours remaining. Battle score for attacker is -12
 Casualties for Russians: 1 Armour and 1 Infantry
 Casualties for Romanians: 3 Armours and 1 Mot.InfNon Combat Move - Romanians 
 1 Infantry moved from Odessa to Donetsk
 1 Armour moved from Krym to Donetsk
 1 Artillery moved from Moldavskaya to Odessa
 1 Infantry moved from Moldavskaya to Odessa
 2 Artillerys moved from E.Romania to Odessa
 8 Infantry moved from E.Romania to Odessa
 1 AAGun moved from E.Romania to Odessa
 3 Armours moved from W.Romania to Odessa
 1 Infantry moved from W.Romania to E.RomaniaPlace Units - Romanians 
 3 Armours and 1 Mech.Inf placed in W.RomaniaTurn Complete - Romanians 
 Romanians collect 21 PUs; end with 21 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Russians 
 Russians buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Central Mongolia to Buyant-Uhaa
 1 infantry moved from Kansu to Suiyuyan
 1 infantry moved from Kansu to Shensi
 3 infantry moved from Persia to Iraq
 1 infantry moved from Finland to Norway
 Russians take Norway from Germans
 1 submarine moved from 125 Sea Zone to 110 Sea Zone
 1 infantry moved from Bessarabia to Eastern Poland
 2 infantry moved from Western Ukraine to Eastern Poland
 2 artilleries moved from Western Ukraine to Eastern Poland
 1 tactical_bomber moved from Novgorod to Eastern Poland
 2 fighters moved from Novgorod to Eastern PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
 Germans defend with 2 artilleries and 2 infantry
 Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/8 hits
 Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 1 : 2/4 hits
 2 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 2 artilleries and 2 infantry
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 1 tactical_bomber moved from Eastern Poland to Russia
 2 fighters moved from Eastern Poland to Russia
 4 infantry moved from Ukraine to Bessarabia
 2 aaGuns moved from Western Ukraine to Bessarabia
 10 infantry moved from Bryansk to Belarus
 2 aaGuns moved from Novgorod to Belarus
 2 infantry moved from Novgorod to Belarus
 1 armour moved from Novgorod to Belarus
 2 mech_infantrys moved from Russia to Western Ukraine
 3 armour moved from Russia to Western Ukraine
 1 armour moved from Belarus to BryanskPlace Units - Russians 
 3 infantry placed in Novgorod
 3 armour placed in Ukraine
 3 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians 
 Russians collect 43 PUs; end with 43 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Combat Move - Americans 
 1 Armour, 3 Infantry and 2 Transports moved from sz18 to sz22
 3 Infantry moved from sz22 to S.Norway
 1 Armour moved from sz22 to S.Norway
 1 Carrier moved from sz18 to sz25
 1 Destroyer moved from sz18 to sz25
 1 EarlyFighter moved from sz18 to S.Norway
 1 Fighter moved from sz18 to S.Norway
 1 Artillery moved from C.Norway to Lappland
 1 Infantry moved from C.Norway to Lappland
 1 Bomber moved from C.Norway to Lappland
 2 Battleships moved from sz10 to sz18
 1 Cruiser moved from sz10 to sz18
 1 Submarine moved from sz10 to sz18
 2 Artillerys moved from E.U.S to sz2
 1 Armour moved from E.U.S to sz2
 1 Infantry moved from E.U.S to sz2
 1 Infantry moved from S.U.S to sz2
 1 Infantry moved from S.U.S to sz2
 1 Artillery, 1 Infantry and 1 Transport moved from sz2 to sz9
 1 Armour, 1 Artillery, 1 Battleship, 2 Infantry, 2 Submarines and 2 Transports moved from sz2 to sz9Purchase Units - Americans 
 Trigger AmericansSpecial: Americans has their production frontier changed to: productionAmericansSpecial
 Americans buy 1 Bigarmour, 6 S.Subs and 1 Transport; Remaining resources: 0 PUs;Combat - Americans 
 Battle in S.Norway
 Americans attack with 1 Armour, 1 EarlyFighter, 1 Fighter and 3 Infantry
 Germans defend with 2 Infantry and 2 Panzers
 Americans roll dice for 1 Armour, 1 EarlyFighter, 1 Fighter and 3 Infantry in S.Norway, round 1 : 2/6 hits
 Germans roll dice for 2 Infantry and 2 Panzers in S.Norway, round 1 : 0/4 hits
 2 Infantry owned by the Germans lost in S.Norway
 Americans roll dice for 1 Armour, 1 EarlyFighter, 1 Fighter and 3 Infantry in S.Norway, round 2 : 2/6 hits
 Germans roll dice for 2 Panzers in S.Norway, round 2 : 2/2 hits
 2 Panzers owned by the Germans and 2 Infantry owned by the Americans lost in S.Norway
 Americans win, taking S.Norway from Germans with 1 Armour, 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 2 Infantry and 2 Panzers
 Casualties for Americans: 2 Infantry
 Battle in Lappland
 Americans attack with 1 Artillery, 1 Bomber and 1 Infantry
 Germans defend with 1 Bunker, 1 Factory and 2 Infantry
 Americans roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Lappland, round 1 : 2/3 hits
 Units damaged: 1 Bunker owned by the Germans
 Germans roll dice for 1 Bunker and 2 Infantry in Lappland, round 1 : 2/3 hits
 1 Artillery owned by the Americans , 1 Infantry owned by the Germans and 1 Infantry owned by the Americans lost in Lappland
 Americans roll dice for 1 Bomber in Lappland, round 2 : 0/1 hits
 Germans roll dice for 1 Bunker and 1 Infantry in Lappland, round 2 : 0/2 hits
 Americans roll dice for 1 Bomber in Lappland, round 3 : 1/1 hits
 Germans roll dice for 1 Bunker and 1 Infantry in Lappland, round 3 : 1/2 hits
 1 Infantry owned by the Germans and 1 Bomber owned by the Americans lost in Lappland
 Germans win with 1 Bunker remaining. Battle score for attacker is -17
 Casualties for Germans: 2 Infantry
 Casualties for Americans: 1 Artillery, 1 Bomber and 1 InfantryNon Combat Move - Americans 
 1 Transport moved from sz22 to sz19
 1 EarlyFighter moved from S.Norway to sz25
 1 Fighter moved from S.Norway to sz25Place Units - Americans 
 6 S.Subs and 1 Transport placed in sz2
 1 Bigarmour placed in S.U.STurn Complete - Americans 
 Americans collect 76 PUs; end with 76 PUs total
 1 unit repaired.
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Japanese 
 Japanese buy 1 factory_upgrade and 3 infantry; Remaining resources: 4 PUs;Combat Move - Japanese 
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kiangsi
 1 artillery moved from 20 Sea Zone to Kiangsi
 1 bomber moved from Kiangsu to Kiangsi
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kwangtung
 1 tactical_bomber moved from Kiangsu to Kwangtung
 6 infantry moved from Hunan to Kwangsi
 1 artillery moved from Hunan to Kwangsi
 1 armour moved from Hunan to Kwangsi
 1 infantry moved from Hopei to Chahar
 1 artillery moved from Hopei to Chahar
 1 artillery moved from Jehol to Buyant-Uhaa
 1 fighter moved from Jehol to Chahar
 2 tactical_bombers moved from Manchuria to Buyant-Uhaa
 1 armour moved from Korea to Sakha
 Japanese take Amur from Russians
 Japanese take Sakha from Russians
 1 tactical_bomber moved from Kiangsu to 36 Sea Zone
 2 fighters moved from Hunan to 36 Sea Zone
 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 infantry moved from 5 Sea Zone to Soviet Far East
 1 armour moved from 5 Sea Zone to Soviet Far East
 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
 1 destroyer moved from 22 Sea Zone to 20 Sea Zone
 1 destroyer moved from 22 Sea Zone to 20 Sea Zone
 3 fighters moved from Hunan to Chahar
 2 tactical_bombers moved from Hunan to Kiangsi
 1 bomber moved from Kiangsu to Buyant-UhaaCombat - Japanese 
 Battle in Soviet Far East
 Battle in Chahar
 Japanese attack with 1 artillery, 4 fighters and 1 infantry
 Chinese defend with 2 infantry
 Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Chahar, round 1 : 0/6 hits
 Chinese roll dice for 2 infantry in Chahar, round 1 : 0/2 hits
 Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Chahar, round 2 : 3/6 hits
 Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Soviet Far East from Russians, taking Chahar from Chinese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in 36 Sea Zone
 Japanese attack with 2 fighters and 1 tactical_bomber
 British defend with 1 battleship
 Japanese roll dice for 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/3 hits
 British roll dice for 1 battleship in 36 Sea Zone, round 1 : 1/1 hits
 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 36 Sea Zone
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 fighter
 Casualties for British: 1 battleship
 Battle in Buyant-Uhaa
 Japanese attack with 1 artillery, 1 bomber and 2 tactical_bombers
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 bomber and 2 tactical_bombers in Buyant-Uhaa, round 1 : 3/4 hits
 Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Buyant-Uhaa
 Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Kwangtung
 Japanese attack with 2 infantry and 1 tactical_bomber
 British defend with 1 harbour and 1 infantry
 Japanese roll dice for 2 infantry and 1 tactical_bomber in Kwangtung, round 1 : 1/3 hits
 UK_Pacific roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
 1 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Kiangsi
 Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers
 British defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers in Kiangsi, round 1 : 2/5 hits
 Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
 1 infantry owned by the British lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Kwangsi
 Japanese attack with 1 armour, 1 artillery and 6 infantry
 British defend with 1 fighter; Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 artillery and 6 infantry in Kwangsi, round 1 : 1/8 hits
 Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 1 : 2/2 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 1/6 hits
 Chinese roll dice for 1 fighter in Kwangsi, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 3 infantry
 Casualties for British: 1 fighter
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
 1 fighter moved from 36 Sea Zone to 20 Sea Zone
 2 tactical_bombers moved from Kiangsi to Kiangsu
 1 tactical_bomber moved from Kwangtung to Kiangsu
 1 fighter moved from Chahar to 6 Sea Zone
 1 tactical_bomber moved from Buyant-Uhaa to 6 Sea Zone
 1 tactical_bomber moved from Buyant-Uhaa to Korea
 1 fighter moved from Manchuria to Korea
 1 bomber moved from Buyant-Uhaa to Kiangsu
 1 fighter moved from Chahar to Jehol
 2 fighters moved from Chahar to Kiangsu
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 bomber moved from Kiangsi to KiangsuPlace Units - Japanese 
 Units in Korea being upgraded or consumed: 1 factory_minor
 1 factory_upgrade placed in Korea
 3 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 36 PUs; end with 40 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :5 Combat Move - Germans 
 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 S.Sub and 1 Submarine moved from sz26 to sz28
 3 Panzers moved from Frankfurt to Bremen
 2 Panzers moved from Rostock to Bremen
 1 Artillery moved from E.Algeria to C.Algeria
 Germans take C.Algeria from ColonialFrench
 1 Infantry moved from E.Algeria to C.Algeria
 2 Infantry moved from Rostock to sz26
 2 Infantry and 2 Transports moved from sz26 to sz27
 2 Infantry moved from Koenigsberg to sz27
 4 Infantry and 2 Transports moved from sz27 to sz28
 1 Infantry moved from sz28 to S.Finnland
 1 Infantry moved from sz28 to S.Finnland
 1 Infantry moved from sz28 to Vyborg
 1 Infantry moved from sz28 to Vyborg
 1 Infantry moved from Estorskaya to Estonia
 3 Artillerys moved from Brest to Estonia
 4 Infantry moved from Brest to Estonia
 3 Panzers moved from Brest to Estonia
 7 Panzers moved from Donetsk to Smolensk
 2 Panzers moved from Brest to Smolensk
 1 Infantry moved from Minsk to SmolenskPurchase Units - Germans 
 Germans buy 2 Bigarmours, 6 Bunkers, 23 Infantry and 8 Panzers; Remaining resources: 0 PUs;Combat - Germans 
 Battle in sz28
 Germans attack with 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 1 S.Sub, 1 Submarine and 2 Transports
 Russians defend with 2 Cruisers and 2 Submarines
 Germans roll dice for 1 S.Sub and 1 Submarine in sz28, round 1 : 0/2 hits
 Russians roll dice for 2 Submarines in sz28, round 1 : 0/2 hits
 Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports in sz28, round 1 : 1/5 hits
 Russians roll dice for 2 Cruisers in sz28, round 1 : 1/2 hits
 Units damaged: 1 Battleship owned by the Germans
 1 Submarine owned by the Russians lost in sz28
 Germans roll dice for 1 S.Sub and 1 Submarine in sz28, round 2 : 0/2 hits
 Russians roll dice for 1 Submarine in sz28, round 2 : 0/1 hits
 Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports in sz28, round 2 : 1/5 hits
 Russians roll dice for 2 Cruisers in sz28, round 2 : 1/2 hits
 1 Submarine owned by the Russians and 1 Submarine owned by the Germans lost in sz28
 Germans roll dice for 1 S.Sub in sz28, round 3 : 1/1 hits
 1 Cruiser owned by the Russians lost in sz28
 Germans roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports in sz28, round 3 : 3/5 hits
 Russians roll dice for 1 Cruiser in sz28, round 3 : 1/1 hits
 1 Cruiser owned by the Russians and 1 S.Sub owned by the Germans lost in sz28
 Germans win with 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers and 2 Transports remaining. Battle score for attacker is 23
 Casualties for Germans: 1 S.Sub and 1 Submarine
 Casualties for Russians: 2 Cruisers and 2 Submarines
 Battle in Vyborg
 Battle in S.Finnland
 Battle in Smolensk
 Germans attack with 1 Infantry and 9 Panzers
 Russians defend with 4 Armours, 2 Artillerys and 2 Infantry
 Germans roll dice for 1 Infantry and 9 Panzers in Smolensk, round 1 : 4/10 hits
 Russians roll dice for 4 Armours, 2 Artillerys and 2 Infantry in Smolensk, round 1 : 2/8 hits
 1 Infantry owned by the Germans , 2 Infantry owned by the Russians , 2 Artillerys owned by the Russians and 1 Panzer owned by the Germans lost in Smolensk
 Germans roll dice for 8 Panzers in Smolensk, round 2 : 4/8 hits
 Russians roll dice for 4 Armours in Smolensk, round 2 : 3/4 hits
 4 Armours owned by the Russians and 3 Panzers owned by the Germans lost in Smolensk
 Germans win, taking Vyborg from Russians, taking S.Finnland from Russians, taking Smolensk from Russians with 5 Panzers remaining. Battle score for attacker is 10
 Casualties for Germans: 1 Infantry and 4 Panzers
 Casualties for Russians: 4 Armours, 2 Artillerys and 2 Infantry
 Battle in Estonia
 Germans attack with 3 Artillerys, 5 Infantry and 3 Panzers
 Russians defend with 2 Armours and 5 Infantry
 Germans roll dice for 3 Artillerys, 5 Infantry and 3 Panzers in Estonia, round 1 : 4/11 hits
 Russians roll dice for 2 Armours and 5 Infantry in Estonia, round 1 : 4/7 hits
 4 Infantry owned by the Germans and 4 Infantry owned by the Russians lost in Estonia
 Germans roll dice for 3 Artillerys, 1 Infantry and 3 Panzers in Estonia, round 2 : 4/7 hits
 Russians roll dice for 2 Armours and 1 Infantry in Estonia, round 2 : 2/3 hits
 1 Infantry owned by the Germans , 1 Infantry owned by the Russians , 2 Armours owned by the Russians and 1 Artillery owned by the Germans lost in Estonia
 Germans win, taking Estonia from Russians with 2 Artillerys and 3 Panzers remaining. Battle score for attacker is 6
 Casualties for Germans: 1 Artillery and 5 Infantry
 Casualties for Russians: 2 Armours and 5 Infantry
 Battle in Bremen
 Germans attack with 5 Panzers
 British defend with 1 AAGun, 2 Armours, 1 Factory and 3 Infantry
 Germans roll dice for 5 Panzers in Bremen, round 1 : 2/5 hits
 British roll dice for 2 Armours and 3 Infantry in Bremen, round 1 : 1/5 hits
 2 Infantry owned by the British and 1 Panzer owned by the Germans lost in Bremen
 Germans roll dice for 4 Panzers in Bremen, round 2 : 2/4 hits
 British roll dice for 2 Armours and 1 Infantry in Bremen, round 2 : 0/3 hits
 1 Armour owned by the British and 1 Infantry owned by the British lost in Bremen
 Germans roll dice for 4 Panzers in Bremen, round 3 : 3/4 hits
 British roll dice for 1 Armour in Bremen, round 3 : 0/1 hits
 1 Armour owned by the British lost in Bremen
 Germans win, taking Bremen from British with 4 Panzers remaining. Battle score for attacker is 11
 Casualties for Germans: 1 Panzer
 Casualties for British: 2 Armours and 3 InfantryNon Combat Move - Germans 
 1 Infantry moved from Ukrainskaya to Minsk
 1 Artillery moved from Ukrainskaya to Donetsk
 2 Panzers moved from Koenigsberg to Brest
 4 Panzers moved from Warzawa to Brest
 6 Panzers moved from Lvov to Brest
 8 Infantry moved from Lvov to Ukrainskaya
 1 Elite and 4 Infantry moved from Koenigsberg to Litovskaya
 1 AAGun moved from Wroclaw to C.Poland
 4 Infantry moved from Paris to Lille
 2 EarlyFighters moved from Versailles to Koeln
 9 Panzers moved from Le Havre to Paris
 5 Infantry moved from Versailles to Le Havre
 4 Panzers moved from Dijon to FrankfurtPlace Units - Germans 
 1 Bunker and 2 Infantry placed in Lappland
 1 Bunker placed in Narvik
 1 Bunker placed in Donetsk
 1 Bunker placed in Minsk
 1 Bunker placed in Rostock
 1 Bunker placed in Le Havre
 3 Infantry placed in Le Havre
 6 Infantry placed in Rostock
 4 Infantry placed in Donetsk
 2 Bigarmours and 2 Panzers placed in Ukrainskaya
 4 Panzers placed in Warzawa
 2 Panzers placed in Berlin
 4 Infantry placed in Frankfurt
 4 Infantry placed in BerlinTurn Complete - Germans 
 Germans collect 135 PUs; end with 135 PUs total
 1 unit repaired.



 
		 
		






