japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 infantry moved from Algeria to Morocco
2 artilleries moved from Algeria to Morocco
3 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
3 infantry moved from Bulgaria to Romania
1 armour moved from Greece to RomaniaCombat - Italians
Battle in 104 Sea Zone
Italians attack with 1 submarine
Americans defend with 5 infantry, 2 mech_infantrys and 4 transports
2 mech_infantrys owned by the Americans , 4 transports owned by the Americans and 5 infantry owned by the Americans lost in 104 Sea Zone
Italians roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 51
Casualties for Americans: 5 infantry, 2 mech_infantrys and 4 transports
Battle in Morocco
Italians attack with 2 artilleries and 2 infantry
French defend with 2 infantry; Americans defend with 1 aaGun
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 1 : 2/4 hits
French roll dice for 1 aaGun and 2 infantry in Morocco, round 1 : 0/2 hits
1 infantry owned by the French and 1 aaGun owned by the Americans lost in Morocco
Italians roll dice for 2 artilleries and 2 infantry in Morocco, round 2 : 1/4 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGun
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Southern France, round 1 : 0/4 hits
British roll dice for 1 artillery and 2 infantry in Southern France, round 1 : 3/3 hits
3 infantry owned by the Italians lost in Southern France
1 artillery owned by the Italians retreated to Northern Italy
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantryNon Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Northern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from French Indo China to Kwangsi
3 fighters moved from Philippines to KwangsiCombat - ANZAC
Battle in Kwangsi
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
ANZAC win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Kwangsi to Yunnan
1 carrier and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 factory_minor placed in French Indo China
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6
ANZAC collect 19 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
Crashed during gamesave. Just move my two little French bonhommes in Africa: one to the north, and the other to the west :roll:
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You forget the ottomans rule thread C? I conceded and started a new game.
M
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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^ message for Matt, thinking he was referring to me, not you! My bad…
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No prob. Full scrambo!
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Germany to 113 Sea Zone
7 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
10 infantry moved from Archangel to Vologda
2 armour moved from Archangel to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries moved from Archangel to Vologda
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 infantry moved from 110 Sea Zone to United Kingdom
3 artilleries moved from 110 Sea Zone to United Kingdom
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 infantry moved from Holland Belgium to FranceCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 destroyers, 2 tactical_bombers and 3 transports
British defend with 3 destroyers and 1 fighter
Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 1 : 1/4 hits
British roll dice for 3 destroyers and 1 fighter in 110 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 2 destroyers, 2 tactical_bombers and 3 transports in 110 Sea Zone, round 2 : 2/4 hits
British roll dice for 2 destroyers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits
2 destroyers owned by the Germans and 2 destroyers owned by the British lost in 110 Sea Zone
Germans roll dice for 2 tactical_bombers and 3 transports in 110 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 2 destroyers and 1 tactical_bomber
Casualties for British: 3 destroyers and 1 fighter
Battle in United Kingdom
Germans attack with 3 artilleries and 3 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 1 : 1/6 hits
British roll dice for 5 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 1 : 3/6 hits
3 infantry owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries in United Kingdom, round 2 : 1/3 hits
British roll dice for 4 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 2 : 2/6 hits
2 artilleries owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
Germans roll dice for 1 artillery in United Kingdom, round 3 : 1/1 hits
British roll dice for 3 aaGuns, 1 armour, 1 artillery and 4 infantry in United Kingdom, round 3 : 4/6 hits
1 artillery owned by the Germans and 1 aaGun owned by the British lost in United Kingdom
British win with 2 aaGuns, 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 3 aaGuns
Battle in Eastern Poland
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Eastern Poland, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 4/12 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
2 submarines and 2 transports placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 armour and 1 artillery placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 16 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 artillery and 2 infantry moved from Karelia to Novgorod
6 infantry moved from Belarus to Novgorod
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
8 infantry moved from Smolensk to Vologda
10 infantry moved from Russia to Vologda
1 infantry moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 artilleries and 14 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 8 infantry
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 1 artillery, 1 fighter and 8 infantry in Novgorod, round 1 : 2/10 hits
Germans roll dice for 2 armour, 1 artillery and 3 infantry in Novgorod, round 1 : 3/6 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 5 infantry in Novgorod, round 2 : 2/7 hits
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Novgorod, round 2 : 4/4 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 2 armour in Novgorod, round 3 : 2/2 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 fighter and 8 infantry
Battle in Vologda
Russians attack with 18 infantry
Germans defend with 2 artilleries and 10 infantry
Russians roll dice for 18 infantry in Vologda, round 1 : 2/18 hits
Germans roll dice for 2 artilleries and 10 infantry in Vologda, round 1 : 6/12 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 12 infantry in Vologda, round 2 : 2/12 hits
Germans roll dice for 2 artilleries and 8 infantry in Vologda, round 2 : 2/10 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 10 infantry in Vologda, round 3 : 2/10 hits
Germans roll dice for 2 artilleries and 6 infantry in Vologda, round 3 : 3/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians roll dice for 7 infantry in Vologda, round 4 : 0/7 hits
Germans roll dice for 2 artilleries and 4 infantry in Vologda, round 4 : 2/6 hits
2 infantry owned by the Russians lost in Vologda
5 infantry owned by the Russians retreated to Smolensk
Germans win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 6 infantry
Casualties for Russians: 13 infantry
Battle in Romania
Russians attack with 2 artilleries and 14 infantry
Germans defend with 2 armour, 2 artilleries and 2 infantry; Italians defend with 1 armour and 3 infantry
Russians roll dice for 2 artilleries and 14 infantry in Romania, round 1 : 1/16 hits
Germans roll dice for 3 armour, 2 artilleries and 5 infantry in Romania, round 1 : 5/10 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 9 infantry in Romania, round 2 : 1/11 hits
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Romania, round 2 : 3/9 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
6 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bessarabia
Germans win with 3 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 infantry
Casualties for Russians: 8 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Rostov to Ukraine
3 infantry moved from Caucasus to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Yenisey to EvenkiyskiyPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 1 cruiser and 2 destroyers; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Suiyuyan to Kansu
2 artilleries moved from Jehol to Chahar
2 mech_infantrys moved from Jehol to Chahar
3 armour moved from Jehol to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
3 infantry moved from Kiangsi to Kiangsu
3 artilleries moved from Kiangsi to Kiangsu
1 bomber moved from Kwangtung to French Indo China
1 bomber moved from Kwangtung to French Indo China
4 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yakut S.S.R. to Timguska
Japanese take Timguska from Russians
5 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in Chahar
Japanese attack with 2 artilleries and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 mech_infantrys in Chahar, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 1/2 hits
1 battleship owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 fighter in 20 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/2 hits
Bombing raid in French Indo China rolls: 6,3 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - Japanese
2 bombers moved from French Indo China to Kwangtung
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
2 armour placed in KoreaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 carriers and 4 destroyers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from Philippines to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from Western United States to Midway
2 fighters moved from Western United States to 25 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 17 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 17 Sea Zone to Midway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 carriers and 3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2,4,4
Americans collect 55 PUs (1 lost to blockades); end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to KwangsiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Shensi
3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
1 fighter moved from Malta to Southern France
1 tactical_bomber moved from Cyprus to Southern France
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 infantry moved from French Indo China to Kwangsi
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
3 mech_infantrys moved from Yunnan to Hunan
1 fighter moved from Philippines to GuamCombat - British
Battle in GreeceNon Combat Move - British
1 armour moved from Italian Somaliland to 76 Sea Zone
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
2 aaGuns moved from Yunnan to Kwangsi
2 destroyers moved from 39 Sea Zone to 37 Sea ZonePlace Units - British
3 infantry placed in Southern France
3 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 artillery and 5 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
2 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to AlgeriaPlace Units - Italians
1 artillery placed in Northern Italy
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC repair 6 damage on 6 factory_minors; Remaining resources: 25 PUs;
ANZAC buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 transports moved from 33 Sea Zone to 62 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Yunnan to PhilippinesCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from Italians
1 infantry moved from Egypt to AlexandriaCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 cruiser, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Vologda to Archangel
2 artilleries moved from Vologda to Archangel
6 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to France
1 infantry moved from Western Germany to France
2 armour moved from Germany to France
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Normandy Bordeaux to 105 Sea Zone
1 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 2/2 hits
Russians roll dice for 2 aaGuns and 1 artillery in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Norway from Russians with no units remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 aaGuns and 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 submarines, 1 tactical_bomber and 2 transports
British defend with 3 destroyers and 1 submarine
British roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans retreated to 112 Sea Zone
British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in GibraltarNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to France
2 transports moved from 112 Sea Zone to 114 Sea ZonePlace Units - Germans
2 infantry placed in Western Germany
5 infantry placed in Germany
1 cruiser and 1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Greater Southern Germany to Yugoslavia
Russians take Yugoslavia from Italians
2 artilleries and 8 infantry moved from Bessarabia to Romania
1 infantry moved from Russia to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Romania
Russians attack with 2 artilleries and 8 infantry
Germans defend with 2 armour, 2 artilleries and 1 infantry; Italians defend with 2 infantry
Russians roll dice for 2 artilleries and 8 infantry in Romania, round 1 : 3/10 hits
Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 1 : 1/7 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 2 artilleries and 7 infantry in Romania, round 2 : 2/9 hits
Germans roll dice for 2 armour and 2 artilleries in Romania, round 2 : 2/4 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Romania
Russians roll dice for 2 artilleries and 5 infantry in Romania, round 3 : 2/7 hits
Germans roll dice for 2 armour in Romania, round 3 : 0/2 hits
2 armour owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour, 2 artilleries and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Bessarabia to Romania
6 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Samara
1 infantry moved from Evenkiyskiy to Urals
5 infantry moved from Rostov to Bryansk
9 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Russians undo move 4.
Russians undo move 2.
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 47 PUs