I forgot to do a few moves by Japan before asking you to scramble. Let me know if you want to redo the turn because the new moves changed your decision whether to scramble in the Phillipines.
C V C 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - British
British buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from Norway to France
6 infantry moved from Shan State to BurmaCombat - British
Battle in Normandy Bordeaux
Strategic bombing raid in France
AA guns fire in France : 0/2 hits
Bombing raid in France rolls: 3,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
2 bombers moved from France to United KingdomPlace Units - British
3 armour, 1 bomber and 4 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 5 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to Russia
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Russia
1 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Russia
Italians attack with 1 armour and 2 bombers
Russians defend with 1 airfield, 2 armour, 1 factory_major and 1 tactical_bomber
Italians roll dice for 1 armour and 2 bombers in Russia, round 1 : 1/3 hits
Russians roll dice for 2 armour and 1 tactical_bomber in Russia, round 1 : 2/3 hits
1 armour owned by the Russians and 2 bombers owned by the Italians lost in Russia
Italians roll dice for 1 armour in Russia, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 tactical_bomber in Russia, round 2 : 1/2 hits
1 armour owned by the Italians lost in Russia
Russians win with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour and 2 bombersNon Combat Move - Italians
2 armour moved from Holland Belgium to Germany
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Germany
1 armour moved from Slovakia Hungary to Germany
1 infantry moved from Greater Southern Germany to Slovakia Hungary
3 infantry moved from Greater Southern Germany to Germany
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
3 destroyers and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
3 destroyers, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 7 infantry moved from Northern Italy to Southern France
1 aaGun moved from Iraq to Northwest PersiaPlace Units - Italians
3 armour placed in Iraq
1 artillery and 2 infantry placed in Southern France
2 armour, 1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 46 Sea Zone
2 destroyers moved from 42 Sea Zone to 46 Sea Zone
1 carrier moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 42 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 46 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
skip the french and its on you mate
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Germans
Germans repair 8 damage on 8 factory_majors; Remaining resources: 28 PUs; 0 techTokens;
Germans buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
5 artilleries and 17 infantry moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 5 artilleries and 17 infantry
British defend with 1 fighter; Russians defend with 5 armour, 1 artillery, 1 bomber, 7 infantry and 2 tactical_bombers
Germans roll dice for 5 artilleries and 17 infantry in Poland, round 1 : 5/22 hits
Russians roll dice for 5 armour, 1 artillery, 1 bomber, 1 fighter, 7 infantry and 2 tactical_bombers in Poland, round 1 : 7/17 hits
1 bomber owned by the Russians , 4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Poland
Germans roll dice for 5 artilleries and 10 infantry in Poland, round 2 : 4/15 hits
Russians roll dice for 5 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Poland, round 2 : 7/12 hits
3 infantry owned by the Russians , 7 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans roll dice for 5 artilleries and 3 infantry in Poland, round 3 : 2/8 hits
Russians roll dice for 5 armour, 1 fighter and 2 tactical_bombers in Poland, round 3 : 3/8 hits
2 armour owned by the Russians and 3 infantry owned by the Germans lost in Poland
Germans roll dice for 5 artilleries in Poland, round 4 : 0/5 hits
Russians roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Poland, round 4 : 2/6 hits
2 artilleries owned by the Germans lost in Poland
3 artilleries owned by the Germans retreated to Germany
Russians win with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 2 artilleries and 17 infantry
Casualties for Russians: 2 armour, 1 artillery, 1 bomber and 7 infantryNon Combat Move - Germans
3 infantry moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Russians
Russians buy 2 fighters and 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Novosibirsk
4 infantry moved from Eastern Poland to Romania
6 infantry moved from Bessarabia to Romania
2 armour moved from Bessarabia to Romania
2 armour moved from Western Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Eastern Poland
3 armour moved from Poland to Eastern Poland
2 tactical_bombers moved from Poland to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Rostov
1 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Suiyuyan to KansuCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Romania
Russians attack with 4 armour and 10 infantry
Italians defend with 1 artillery
Russians roll dice for 4 armour and 10 infantry in Romania, round 1 : 2/14 hits
Germans roll dice for 1 artillery in Romania, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 4 armour and 10 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Novosibirsk to BelarusPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 fighter and 2 infantry placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Olgiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
2 armour and 1 mech_infantry moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
2 fighters moved from India to Burma
1 tactical_bomber moved from India to Burma
1 artillery moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kiangsu to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Burma
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 6 infantry
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 1 : 4/6 hits
UK_Pacific roll dice for 6 infantry in Burma, round 1 : 0/6 hits
4 infantry owned by the British lost in Burma
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 6 infantry
Battle in Java
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in Java, round 1 : 0/1 hits
ANZAC roll dice for 1 infantry in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 battleship, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to Borneo
2 submarines moved from 24 Sea Zone to 6 Sea Zone
7 submarines moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Korea
2 armour and 1 mech_infantry placed in India
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Brazil to 86 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 armour moved from 91 Sea Zone to Morocco
1 bomber moved from Kwangtung to IndiaCombat - Americans
Battle in Morocco
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.Non Combat Move - Americans
1 bomber moved from India to YunnanPlace Units - Americans
1 cruiser, 1 destroyer, 5 submarines and 2 transports placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Kwangtung to Kwangsi
4 artilleries moved from Kwangtung to KwangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - British
British buy 3 armour and 4 infantry; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Poland to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Battle in Western Germany
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 armour and 2 infantry placed in United Kingdom
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Turn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 2 armour, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northwest Persia to Caucasus
3 armour moved from Iraq to Caucasus
1 infantry moved from Germany to Poland
Germans take Poland from Russians
3 artilleries and 10 infantry moved from Southern France to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy Bordeaux
3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Western Germany
Italians attack with 2 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Western Germany, round 1 : 4/4 hits
British roll dice for 1 infantry in Western Germany, round 1 : 0/1 hits
1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys
French defend with 1 factory_minor and 1 harbour; British defend with 6 armour, 2 fighters and 4 infantry
Italians roll dice for 2 armour, 3 artilleries, 11 infantry and 3 mech_infantrys in Normandy Bordeaux, round 1 : 7/19 hits
French roll dice for 6 armour, 2 fighters and 4 infantry in Normandy Bordeaux, round 1 : 5/12 hits
4 infantry owned by the British , 3 armour owned by the British and 5 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 5/14 hits
French roll dice for 3 armour and 2 fighters in Normandy Bordeaux, round 2 : 3/5 hits
3 armour owned by the British , 2 fighters owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 2 armour, 3 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 44
Casualties for British: 6 armour, 2 fighters and 4 infantry
Casualties for Italians: 8 infantry
Battle in Caucasus
Italians attack with 3 armour and 2 infantry
Russians defend with 2 armour
Italians roll dice for 3 armour and 2 infantry in Caucasus, round 1 : 2/5 hits
Russians roll dice for 2 armour in Caucasus, round 1 : 1/2 hits
2 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 2 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Northwest Persia to Caucasus
1 infantry moved from Northern Italy to Southern France
1 transport moved from 93 Sea Zone to 95 Sea Zone
3 destroyers moved from 93 Sea Zone to 95 Sea Zone
3 armour moved from Germany to Northern Italy
1 aaGun moved from Germany to Western Germany
1 transport moved from 81 Sea Zone to 95 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
1 mech_infantry placed in Northern Italy
5 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 62 Sea Zone to 46 Sea Zone
3 destroyers moved from 46 Sea Zone to 45 Sea Zone
1 carrier moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Philippines
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
1 infantry moved from France to Holland Belgium
French take Holland Belgium from Germans
3 infantry moved from France to Southern FranceCombat - French
Battle in Southern France
French attack with 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
French roll dice for 3 infantry in Southern France, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Southern France, round 1 : 0/1 hits
French roll dice for 3 infantry in Southern France, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
French roll dice for 3 infantry in Southern France, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
French collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 5 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
Non Combat Move - Germans
1 aaGun, 4 artilleries and 11 infantry moved from Germany to PolandPlace Units - Germans
5 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 23 PUs; end with 24 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Russians
Russians buy 5 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Kansu to Timguska
1 armour moved from Novosibirsk to Evenkiyskiy
1 fighter moved from Russia to Timguska
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Eastern Poland to Caucasus
3 infantry moved from Novgorod to Baltic States
2 infantry moved from Romania to Bulgaria
1 armour moved from Romania to Bulgaria
8 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 armour moved from Romania to Yugoslavia
3 infantry moved from Ukraine to Bessarabia
3 infantry moved from Eastern Poland to Baltic States
4 armour moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Belarus to CaucasusCombat - Russians
Battle in Bulgaria
Russians attack with 1 armour and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Bulgaria, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 3 infantry and 3 tactical_bombers
Italians defend with 1 aaGun, 3 armour and 1 infantry
AA guns fire in Caucasus : 0/3 hits
Russians roll dice for 1 fighter, 3 infantry and 3 tactical_bombers in Caucasus, round 1 : 5/7 hits
Italians roll dice for 1 aaGun, 3 armour and 1 infantry in Caucasus, round 1 : 1/4 hits
1 infantry owned by the Russians , 1 aaGun owned by the Italians , 3 armour owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun, 3 armour and 1 infantry
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Timguska, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Timguska, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 3 armour and 8 infantry
Italians defend with 1 infantry
Russians roll dice for 3 armour and 8 infantry in Yugoslavia, round 1 : 3/11 hits
Germans roll dice for 1 infantry in Yugoslavia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 3 armour and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour
Japanese defend with 1 infantry
Russians roll dice for 1 armour in Evenkiyskiy, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Evenkiyskiy, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Timguska to Samara
1 fighter moved from Caucasus to Bessarabia
3 tactical_bombers moved from Caucasus to Volgograd
2 aaGuns moved from Eastern Poland to BessarabiaPlace Units - Russians
3 armour placed in Novgorod
2 armour and 1 fighter placed in Ukraine
1 fighter placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese repair 3 damage on 3 factory_minors; Remaining resources: 69 PUs; 0 SuicideAttackTokens; 1 techTokens;
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
2 armour and 1 mech_infantry moved from India to Yunnan
2 armour and 1 mech_infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from Borneo to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to SiamCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siam
Battle in Yunnan
Japanese attack with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Americans defend with 1 bomber; Chinese defend with 1 artillery and 8 infantry
Japanese roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Yunnan, round 1 : 4/9 hits
Chinese roll dice for 1 artillery, 1 bomber and 8 infantry in Yunnan, round 1 : 4/10 hits
2 infantry owned by the Japanese , 3 infantry owned by the Chinese , 1 bomber owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 4 armour and 1 artillery in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits
1 armour owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 3 armour in Yunnan, round 3 : 2/3 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 armour in Yunnan, round 4 : 1/3 hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Siam from UK_Pacific, taking Yunnan from Chinese with 3 armour remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 8 infantry
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 aaGun moved from French Indo China to Yunnan
1 fighter moved from 35 Sea Zone to Guam
1 tactical_bomber moved from Borneo to Guam
1 fighter moved from 44 Sea Zone to Borneo
1 battleship, 1 destroyer and 2 submarines moved from 37 Sea Zone to 19 Sea ZonePlace Units - Japanese
2 destroyers and 3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in India
Japanese undo move 2.
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Purchase Units - Americans
Americans buy 1 carrier, 3 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
8 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
5 submarines moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from British Columbia to Western United States
1 armour moved from Morocco to Tunisia
French take Algeria from Italians
French take Tunisia from Italians
4 infantry moved from Morocco to 91 Sea Zone
2 armour moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 armour moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 2 armour and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 2 armour and 4 infantry in Gibraltar, round 1 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour and 3 infantry in Gibraltar, round 2 : 1/5 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far EastNon Combat Move - Americans
2 fighters moved from Midway to Alaska
1 tactical_bomber moved from Wake Island to MidwayPlace Units - Americans
1 carrier, 6 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs