@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :6 Combat Move - ColonialFrench 
 1 Infantry moved from W.Tunesia to Tunis
 1 Armour moved from W.Tunesia to Tunis
 1 Artillery moved from N.Tunesia to Tunis
 2 Infantry moved from N.Tunesia to Tunis
 1 Armour moved from N.Algeria to Tunis
 1 Transport moved from sz52 to sz58
 2 Infantry moved from Cyprus to sz58
 2 Infantry and 1 Transport moved from sz58 to sz52
 2 Infantry moved from sz52 to Istanbul
 1 S.Sub moved from sz59 to sz49
 1 T.Boat moved from sz59 to sz58Purchase Units - ColonialFrench 
 ColonialFrench buy 2 Bigarmours, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench 
 Battle in Tunis
 ColonialFrench attack with 2 Armours, 1 Artillery and 3 Infantry
 Italians defend with 1 AAGun, 2 Artillerys, 2 EarlyFighters, 1 Factory and 1 Infantry
 ColonialFrench roll dice for 2 Armours, 1 Artillery and 3 Infantry in Tunis, round 1 : 3/6 hits
 Italians roll dice for 2 Artillerys, 2 EarlyFighters and 1 Infantry in Tunis, round 1 : 1/5 hits
 2 Artillerys owned by the Italians , 1 Infantry owned by the Italians and 1 Infantry owned by the ColonialFrench lost in Tunis
 ColonialFrench roll dice for 2 Armours, 1 Artillery and 2 Infantry in Tunis, round 2 : 3/5 hits
 Italians roll dice for 2 EarlyFighters in Tunis, round 2 : 1/2 hits
 1 Infantry owned by the ColonialFrench and 2 EarlyFighters owned by the Italians lost in Tunis
 ColonialFrench win, taking Tunis from Italians with 2 Armours, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
 Casualties for Italians: 2 Artillerys, 2 EarlyFighters and 1 Infantry
 Casualties for ColonialFrench: 2 InfantryNon Combat Move - ColonialFrench 
 3 Infantry moved from N.Algeria to N.Tunesia
 1 AAGun moved from N.Algeria to N.Tunesia
 3 Infantry moved from Alger to N.Algeria
 1 Elite moved from C.Algeria to N.AlgeriaPlace Units - ColonialFrench 
 2 Bigarmours placed in Syria
 1 Elite and 1 Infantry placed in C.MoroccoTurn Complete - ColonialFrench 
 ColonialFrench collect 23 PUs; end with 23 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :6 Turn Complete - Finns 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :6 Combat Move - British 
 3 S.Subs moved from sz56 to sz46
 5 Infantry moved from Syria to S.Turkey
 6 Armours moved from Norwich to sz29
 2 Infantry moved from Dover to sz29
 4 Infantry moved from Norwich to sz29
 6 Armours, 6 Infantry and 6 Transports moved from sz29 to sz26
 6 Armours moved from sz26 to Rostock
 6 Infantry moved from sz26 to Rostock
 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers and 2 Fighters moved from sz28 to sz26
 3 Transports moved from sz29 to sz30
 2 Elites moved from S.Hempton to sz30
 1 Infantry moved from S.Hempton to sz30
 3 Artillerys moved from Dover to sz30
 3 Artillerys, 2 Elites, 1 Infantry and 3 Transports moved from sz30 to sz29
 3 Artillerys moved from sz29 to Netherlands
 2 Elites moved from sz29 to Netherlands
 1 Infantry moved from sz29 to Netherlands
 4 Fighters moved from sz29 to Netherlands
 1 Infantry moved from S.Hempton to Dover
 1 Artillery moved from Norwich to Dover
 7 Infantry moved from London to Dover
 4 Elites moved from Manchester to York
 1 Infantry moved from Jordan to Syria
 1 Armour moved from Iceland to sz9
 2 Artillerys moved from Iceland to sz9
 3 Infantry moved from Iceland to sz9
 1 Armour, 2 Artillerys, 3 Infantry and 3 Transports moved from sz9 to sz22
 2 Artillerys moved from sz22 to S.Norway
 1 Armour moved from sz22 to S.Norway
 3 Infantry moved from sz22 to S.Norway
 2 Fighters moved from Marseille to sz42
 1 EarlyFighter moved from Marseille to sz42Purchase Units - British 
 British buy 4 Armours, 1 Battleship, 3 Destroyers, 2 Infantry and 2 Transports; Remaining resources: 0 PUs;Combat - British 
 Battle in S.Turkey
 British attack with 5 Infantry
 Neutral defend with 1 Bunker
 British roll dice for 5 Infantry in S.Turkey, round 1 : 1/5 hits
 Neutral roll dice for 1 Bunker in S.Turkey, round 1 : 1/1 hits
 1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in S.Turkey
 British win, taking S.Turkey from Neutral with 4 Infantry remaining. Battle score for attacker is 4
 Casualties for Neutral: 1 Bunker
 Casualties for British: 1 Infantry
 Battle in sz26
 British attack with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports
 Germans defend with 1 S.Sub
 Germans roll dice for 1 S.Sub in sz26, round 1 : 1/1 hits
 Units damaged: 1 Battleship owned by the British
 British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports in sz26, round 1 : 4/10 hits
 1 S.Sub owned by the Germans lost in sz26
 British win with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports remaining. Battle score for attacker is 10
 Casualties for Germans: 1 S.Sub
 Battle in sz42
 British attack with 1 EarlyFighter and 2 Fighters
 Germans defend with 1 Submarine; Italians defend with 3 S.Subs
 British roll dice for 1 EarlyFighter and 2 Fighters in sz42, round 1 : 2/3 hits
 1 S.Sub owned by the Italians and 1 Submarine owned by the Germans lost in sz42
 2 S.Subs owned by the Italians Submerged
 British win with 1 EarlyFighter and 2 Fighters remaining. Battle score for attacker is 17
 Casualties for Germans: 1 Submarine
 Casualties for Italians: 1 S.Sub
 Battle in Netherlands
 British attack with 3 Artillerys, 2 Elites, 4 Fighters and 1 Infantry
 Germans defend with 2 Artillerys, 3 Infantry and 1 Panzer
 British roll dice for 3 Artillerys, 2 Elites, 4 Fighters and 1 Infantry in Netherlands, round 1 : 4/10 hits
 Germans roll dice for 2 Artillerys, 3 Infantry and 1 Panzer in Netherlands, round 1 : 1/6 hits
 3 Infantry owned by the Germans , 1 Infantry owned by the British and 1 Artillery owned by the Germans lost in Netherlands
 British roll dice for 3 Artillerys, 2 Elites and 4 Fighters in Netherlands, round 2 : 4/9 hits
 Germans roll dice for 1 Artillery and 1 Panzer in Netherlands, round 2 : 1/2 hits
 1 Artillery owned by the British , 1 Panzer owned by the Germans and 1 Artillery owned by the Germans lost in Netherlands
 British win, taking Netherlands from Germans with 2 Artillerys, 2 Elites and 4 Fighters remaining. Battle score for attacker is 13
 Casualties for Germans: 2 Artillerys, 3 Infantry and 1 Panzer
 Casualties for British: 1 Artillery and 1 Infantry
 Battle in Rostock
 British attack with 6 Armours and 6 Infantry
 Germans defend with 1 AAGun, 2 Artillerys and 1 Factory
 British roll dice for 6 Armours and 6 Infantry in Rostock, round 1 : 5/12 hits
 Germans roll dice for 2 Artillerys in Rostock, round 1 : 0/2 hits
 2 Artillerys owned by the Germans lost in Rostock
 British win, taking Rostock from Germans with 6 Armours and 6 Infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 2 ArtillerysNon Combat Move - British 
 4 Fighters moved from Netherlands to sz29
 2 Fighters moved from sz42 to N.Tunesia
 1 EarlyFighter moved from sz42 to N.Tunesia
 1 Armour moved from E.Tunesia to Tobruk
 1 Infantry moved from Tobruk to El Allamain
 1 Elite moved from Tripoli to Tobruk
 4 Infantry moved from E.Tunesia to Tripoli
 1 AAGun moved from E.Tunesia to Tripoli
 2 AAGuns moved from Syria to S.TurkeyPlace Units - British 
 4 Armours placed in Iran
 1 Battleship, 3 Destroyers and 2 Transports placed in sz56
 2 Infantry placed in NorwichTurn Complete - British 
 British collect 100 PUs; end with 100 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 6 and gets 1 hit
 Americans removing all Technology Tokens after successful research.
 Americans discover Jet PowerActivate Technology - Americans 
 Americans activating Jet PowerPurchase Units - Americans 
 Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans 
 2 transports moved from 92 Sea Zone to 89 Sea Zone
 1 artillery moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Morocco
 1 artillery moved from 91 Sea Zone to Morocco
 1 infantry moved from Siberia to 5 Sea Zone
 1 battleship moved from 5 Sea Zone to 6 Sea Zone
 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
 1 carrier moved from 5 Sea Zone to 6 Sea Zone
 1 destroyer moved from 5 Sea Zone to 6 Sea Zone
 2 fighters moved from 5 Sea Zone to Korea
 2 fighters moved from 4 Sea Zone to Korea
 1 battleship moved from 4 Sea Zone to 6 Sea Zone
 1 carrier moved from 4 Sea Zone to 6 Sea Zone
 1 transport moved from 5 Sea Zone to 8 Sea ZoneCombat - Americans 
 Battle in Morocco
 Battle in Korea
 Americans attack with 4 fighters and 1 infantry
 Japanese defend with 1 airfield, 1 factory_upgrade, 1 harbour, 4 infantry and 2 tactical_bombers
 Americans roll dice for 1 battleship in Korea, round 1 : 0/1 hits
 Americans roll dice for 4 fighters and 1 infantry in Korea, round 1 : 1/5 hits
 Japanese roll dice for 4 infantry and 2 tactical_bombers in Korea, round 1 : 2/6 hits
 1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
 Americans roll dice for 3 fighters in Korea, round 2 : 2/3 hits
 Japanese roll dice for 3 infantry and 2 tactical_bombers in Korea, round 2 : 0/5 hits
 2 infantry owned by the Japanese lost in Korea
 Americans roll dice for 3 fighters in Korea, round 3 : 1/3 hits
 Japanese roll dice for 1 infantry and 2 tactical_bombers in Korea, round 3 : 3/3 hits
 3 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Korea
 Japanese win, taking Morocco from Italians with 2 tactical_bombers remaining. Battle score for attacker is -31
 Casualties for Japanese: 4 infantry
 Casualties for Americans: 4 fighters and 1 infantryNon Combat Move - Americans 
 1 aaGun moved from Siberia to Soviet Far East
 1 infantry moved from British Columbia to 1 Sea Zone
 1 aaGun moved from British Columbia to 1 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
 1 infantry moved from 4 Sea Zone to Soviet Far East
 1 aaGun moved from 4 Sea Zone to Soviet Far East
 1 armour moved from Western United States to 10 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
 1 infantry moved from 4 Sea Zone to Soviet Far East
 1 armour moved from 4 Sea Zone to Soviet Far East
 1 transport moved from 1 Sea Zone to 10 Sea Zone
 2 artilleries moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries, 3 battleships, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries moved from 91 Sea Zone to Gibraltar
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 cruiser moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans 
 8 fighters placed in Western United StatesTurn Complete - Americans 
 Americans collect 56 PUs; end with 56 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 6 artilleries and 19 infantry moved from Jehol to ManchuriaCombat - Chinese 
 Battle in Manchuria
 Chinese attack with 6 artilleries and 19 infantry
 Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 8 fighters, 8 infantry and 4 tactical_bombers
 Chinese roll dice for 6 artilleries and 19 infantry in Manchuria, round 1 : 6/25 hits
 Japanese roll dice for 1 aaGun, 1 artillery, 8 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 1 : 10/21 hits
 5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 10 infantry owned by the Chinese lost in Manchuria
 Chinese roll dice for 6 artilleries and 9 infantry in Manchuria, round 2 : 5/15 hits
 Japanese roll dice for 1 artillery, 8 fighters, 3 infantry and 4 tactical_bombers in Manchuria, round 2 : 9/16 hits
 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 9 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
 Chinese roll dice for 6 artilleries in Manchuria, round 3 : 0/6 hits
 Japanese roll dice for 8 fighters and 3 tactical_bombers in Manchuria, round 3 : 9/11 hits
 6 artilleries owned by the Chinese lost in Manchuria
 Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is -38
 Casualties for Japanese: 1 aaGun, 1 artillery, 8 infantry and 1 tactical_bomber
 Casualties for Chinese: 6 artilleries and 19 infantryNon Combat Move - Chinese 
 1 infantry moved from Kansu to Suiyuyan
 1 infantry moved from Shensi to Hopei
 1 infantry moved from Sikang to ShensiPlace Units - Chinese 
 1 artillery and 7 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 20 PUs; end with 20 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - British 
 1 artillery and 9 infantry moved from Jehol to Manchuria
 1 fighter moved from 5 Sea Zone to Manchuria
 1 tactical_bomber moved from 5 Sea Zone to Manchuria
 1 fighter moved from Kwangtung to Manchuria
 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
 3 fighters moved from United Kingdom to Finland
 1 artillery moved from Norway to Finland
 2 infantry moved from Norway to Finland
 2 artilleries moved from United Kingdom to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British 
 Battle in Finland
 British attack with 1 artillery, 3 fighters and 2 infantry
 Germans defend with 1 infantry, 1 mech_infantry and 1 tactical_bomber
 British roll dice for 1 artillery, 3 fighters and 2 infantry in Finland, round 1 : 3/6 hits
 Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 1 : 0/3 hits
 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
 British win, taking Finland from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
 Casualties for Germans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Battle in Normandy Bordeaux
 British attack with 2 artilleries and 2 infantry
 Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
 British roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
 Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 1/1 hits
 1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
 British win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 infantry
 Battle in Manchuria
 British attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
 Japanese defend with 1 factory_minor, 8 fighters and 3 tactical_bombers
 British roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Manchuria, round 1 : 6/13 hits
 Japanese roll dice for 8 fighters and 3 tactical_bombers in Manchuria, round 1 : 6/11 hits
 6 infantry owned by the British , 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in Manchuria
 British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits
 Japanese roll dice for 5 fighters in Manchuria, round 2 : 3/5 hits
 3 infantry owned by the British and 2 fighters owned by the Japanese lost in Manchuria
 British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
 Japanese roll dice for 3 fighters in Manchuria, round 3 : 3/3 hits
 1 tactical_bomber owned by the British , 2 fighters owned by the British and 3 fighters owned by the Japanese lost in Manchuria
 British win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 55
 Casualties for Japanese: 8 fighters and 3 tactical_bombers
 Casualties for British: 2 fighters, 9 infantry and 1 tactical_bomber
 Trigger Chinese Destroy Factories Manchuria British: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - British 
 4 infantry moved from Anhwe to Jehol
 3 aaGuns moved from Anhwe to Jehol
 2 armour moved from Kwangtung to Anhwe
 1 infantry moved from Kiangsi to Anhwe
 1 battleship, 1 carrier, 3 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
 1 armour moved from Kazakhstan to Rostov
 1 armour moved from Tsinghai to Volgograd
 2 armour moved from India to Eastern Persia
 1 artillery moved from Tunisia to Algeria
 2 infantry moved from Tunisia to Algeria
 2 infantry moved from Egypt to Trans-Jordan
 3 fighters moved from Finland to NorwayPlace Units - British 
 3 armour placed in Norway
 1 artillery and 3 infantry placed in United Kingdom
 1 cruiser placed in 110 Sea ZoneTurn Complete - British 
 British collect 38 PUs; end with 38 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Italians 
 Italians buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - Italians Combat - Italians 
 Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians Place Units - Italians 
 1 cruiser placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 15 PUs; end with 15 PUs total
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 placed your uk pacific planes in india & kwangtung ;) 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :6 Combat Move - Romanians 
 3 Infantry moved from W.Romania to E.Romania
 1 Bigarmour moved from W.Romania to E.Romania
 1 Armour moved from Lvov to E.Romania
 1 EarlyFighter moved from Lvov to E.Romania
 1 Artillery moved from Lvov to E.RomaniaPurchase Units - Romanians 
 Romanians buy 1 Bunker and 3 Infantry; Remaining resources: 0 PUs;Combat - Romanians 
 Battle in E.Romania
 Romanians attack with 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 3 Infantry
 Russians defend with 5 Armours and 1 Artillery
 Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 3 Infantry in E.Romania, round 1 : 3/7 hits
 Russians roll dice for 5 Armours and 1 Artillery in E.Romania, round 1 : 2/6 hits
 2 Armours owned by the Russians , 1 Artillery owned by the Russians and 2 Infantry owned by the Romanians lost in E.Romania
 Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 1 Infantry in E.Romania, round 2 : 0/5 hits
 Russians roll dice for 3 Armours in E.Romania, round 2 : 1/3 hits
 1 Infantry owned by the Romanians lost in E.Romania
 Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour and 1 EarlyFighter in E.Romania, round 3 : 2/4 hits
 Russians roll dice for 3 Armours in E.Romania, round 3 : 3/3 hits
 2 Armours owned by the Russians , 1 Artillery owned by the Romanians , 1 Armour owned by the Romanians and 1 EarlyFighter owned by the Romanians lost in E.Romania
 Romanians roll dice for 1 Bigarmour in E.Romania, round 4 : 0/1 hits
 Russians roll dice for 1 Armour in E.Romania, round 4 : 0/1 hits
 Romanians roll dice for 1 Bigarmour in E.Romania, round 5 : 1/1 hits
 Russians roll dice for 1 Armour in E.Romania, round 5 : 0/1 hits
 1 Armour owned by the Russians lost in E.Romania
 Romanians win, taking E.Romania from Russians with 1 Bigarmour remaining. Battle score for attacker is 6
 Casualties for Russians: 5 Armours and 1 Artillery
 Casualties for Romanians: 1 Armour, 1 Artillery, 1 EarlyFighter and 3 InfantryNon Combat Move - Romanians 
 1 Elite moved from Bulgaria to E.RomaniaPlace Units - Romanians 
 1 Bunker and 3 Infantry placed in W.RomaniaTurn Complete - Romanians 
 Romanians collect 12 PUs; end with 12 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - ANZAC 
 ANZAC spend 5 on tech rolls
 ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC 
 ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 fighters moved from Jehol to Korea
 2 infantry moved from Algeria to MoroccoCombat - ANZAC 
 Battle in Korea
 ANZAC attack with 2 fighters
 Japanese defend with 1 airfield, 1 factory_upgrade, 1 harbour and 2 tactical_bombers
 ANZAC roll dice for 2 fighters in Korea, round 1 : 1/2 hits
 Japanese roll dice for 2 tactical_bombers in Korea, round 1 : 0/2 hits
 1 tactical_bomber owned by the Japanese lost in Korea
 ANZAC roll dice for 2 fighters in Korea, round 2 : 0/2 hits
 Japanese roll dice for 1 tactical_bomber in Korea, round 2 : 0/1 hits
 ANZAC roll dice for 2 fighters in Korea, round 3 : 2/2 hits
 Japanese roll dice for 1 tactical_bomber in Korea, round 3 : 0/1 hits
 1 tactical_bomber owned by the Japanese lost in Korea
 ANZAC win with 2 fighters remaining. Battle score for attacker is 22
 Casualties for Japanese: 2 tactical_bombersNon Combat Move - ANZAC 
 2 fighters moved from Korea to 6 Sea Zone
 1 armour moved from Marshall Islands to 32 Sea Zone
 1 infantry moved from Marshall Islands to 32 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 armour moved from 17 Sea Zone to Iwo Jima
 1 infantry moved from Kiangsu to Shantung
 1 cruiser and 3 destroyers moved from 5 Sea Zone to 17 Sea Zone
 1 fighter moved from New Guinea to Marianas
 2 bombers moved from Queensland to Iwo JimaPlace Units - ANZAC 
 2 bombers placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - French 
 2 infantry moved from Trans-Jordan to IraqNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :6 Combat Move - Americans 
 2 Infantry moved from Iceland to sz9
 2 Armours moved from Iceland to sz9
 2 Armours, 2 Infantry and 2 Transports moved from sz9 to sz22
 2 Armours moved from sz22 to S.Norway
 2 Infantry moved from sz22 to S.Norway
 2 Transports moved from sz29 to sz26
 1 Armour moved from S.Sweden to sz26
 1 Armour moved from sz26 to Rostock
 1 Infantry moved from N.Sweden to S.Sweden
 2 Artillerys moved from N.Sweden to S.Sweden
 1 Elite moved from C.Norway to S.Norway
 1 Infantry moved from C.Norway to S.Norway
 8 Bombers moved from N.Tunesia to Genova
 2 B29s moved from Gibraltar to Genova
 1 Transport moved from sz36 to sz37
 1 Armour moved from S.Nevada to sz37
 1 Infantry moved from S.Nevada to sz37
 1 Armour, 1 Infantry and 1 Transport moved from sz37 to sz38
 1 Battleship moved from sz36 to sz38
 1 Destroyer moved from sz37 to sz38
 1 Battleship moved from sz36 to sz38
 1 Armour moved from sz38 to Barcelona
 1 Infantry moved from sz38 to Barcelona
 2 Destroyers moved from sz36 to sz38
 1 Armour moved from S.Nevada to Barcelona
 3 Infantry moved from S.Nevada to BarcelonaPurchase Units - Americans 
 Americans buy 1 Armour, 1 B29, 3 Bigarmours, 4 Elites and 2 Factorys; Remaining resources: 0 PUs;Combat - Americans 
 Battle in Barcelona
 Americans attack with 2 Armours and 4 Infantry
 Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
 Americans roll dice for 2 Battleships in Barcelona, round 1 : 1/2 hits
 Units damaged: 1 Bunker owned by the Neutral
 Americans roll dice for 2 Armours and 4 Infantry in Barcelona, round 1 : 2/6 hits
 Neutral roll dice for 1 Bunker and 2 Infantry in Barcelona, round 1 : 2/3 hits
 2 Infantry owned by the Neutral and 2 Infantry owned by the Americans lost in Barcelona
 Americans roll dice for 2 Armours and 2 Infantry in Barcelona, round 2 : 0/4 hits
 Neutral roll dice for 1 Bunker in Barcelona, round 2 : 1/1 hits
 1 Infantry owned by the Americans lost in Barcelona
 Americans roll dice for 2 Armours and 1 Infantry in Barcelona, round 3 : 1/3 hits
 Neutral roll dice for 1 Bunker in Barcelona, round 3 : 0/1 hits
 1 Bunker owned by the Neutral lost in Barcelona
 Americans win, taking Barcelona from Neutral with 2 Armours and 1 Infantry remaining. Battle score for attacker is 4
 Casualties for Neutral: 1 Bunker and 2 Infantry
 Casualties for Americans: 3 Infantry
 Battle in Genova
 Americans attack with 2 B29s and 8 Bombers
 Germans defend with 1 Bomber; Italians defend with 2 AAGuns, 1 Bigarmour, 8 Elites, 1 Factory and 6 Infantry
 AA guns fire in Genova : 3/10 hits
 1 B29 owned by the Americans and 2 Bombers owned by the Americans lost in Genova
 Americans roll dice for 1 B29 and 6 Bombers in Genova, round 1 : 5/7 hits
 Italians roll dice for 1 Bigarmour, 1 Bomber, 8 Elites and 6 Infantry in Genova, round 1 : 5/16 hits
 1 Bomber owned by the Germans , 4 Infantry owned by the Italians and 5 Bombers owned by the Americans lost in Genova
 retreated to Genova
 Italians win with 1 Bigarmour, 8 Elites and 2 Infantry remaining. Battle score for attacker is -102
 Casualties for Germans: 1 Bomber
 Casualties for Italians: 4 Infantry
 Casualties for Americans: 1 B29 and 7 BombersNon Combat Move - Americans 
 1 Bomber moved from Genova to Paris
 1 B29 moved from Genova to ParisPlace Units - Americans 
 1 Factory placed in Lappland
 1 Factory placed in S.Nevada
 2 Bigarmours placed in Sevilla
 1 Bigarmour and 3 Elites placed in Marrakech
 1 B29 placed in S.U.S
 1 Armour and 1 Elite placed in C.NorwayTurn Complete - Americans 
 Americans collect 91 PUs; end with 91 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 2,5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 artillery, 1 cruiser, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans 
 2 infantry moved from Holland Belgium to Normandy Bordeaux
 2 mech_infantrys moved from Western Germany to Normandy Bordeaux
 1 carrier moved from 93 Sea Zone to 97 Sea Zone
 1 transport moved from 93 Sea Zone to 97 Sea Zone
 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
 1 infantry moved from Western Germany to Holland Belgium
 6 infantry moved from Belarus to Smolensk
 1 artillery moved from Belarus to Smolensk
 2 infantry moved from Nenetsia to Archangel
 1 armour moved from Nenetsia to Archangel
 1 artillery moved from Novgorod to Archangel
 14 infantry moved from Eastern Poland to Belarus
 1 armour moved from Eastern Poland to Smolensk
 1 bomber moved from Eastern Poland to Smolensk
 1 tactical_bomber moved from Novgorod to Archangel
 5 infantry moved from Poland to Eastern Poland
 2 infantry moved from Germany to Poland
 2 infantry moved from Bulgaria to Romania
 1 destroyer moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans 
 Battle in Archangel
 Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 3/5 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
 Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Smolensk
 Germans attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Smolensk, round 1 : 1/9 hits
 Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Smolensk
 Germans win, taking Smolensk from Russians with 1 armour, 1 artillery, 1 bomber and 6 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Normandy Bordeaux
 Germans attack with 2 infantry, 2 mech_infantrys and 1 tactical_bomber
 British defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
 Germans roll dice for 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
 British roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 2/3 hits
 1 infantry owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
 Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits
 British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
 Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits
 British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
 1 artillery owned by the British lost in Normandy Bordeaux
 Germans win, taking Normandy Bordeaux from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Germans: 2 infantry
 Casualties for British: 2 artilleries and 1 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
 1 bomber moved from Smolensk to Belarus
 1 tactical_bomber moved from Archangel to BelarusPlace Units - Germans 
 1 cruiser, 1 destroyer and 1 submarine placed in 112 Sea Zone
 3 infantry placed in Novgorod
 2 infantry placed in Western Germany
 1 artillery placed in GermanyTurn Complete - Germans 
 Germans collect 42 PUs; end with 43 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :7 Combat Move - Germans 
 25 Infantry moved from Koenigsberg to Gdansk
 4 Panzers moved from Koenigsberg to Gdansk
 1 Bigarmour moved from Koenigsberg to Gdansk
 3 Artillerys moved from Koenigsberg to Gdansk
 5 Infantry moved from Bremen to Netherlands
 1 Panzer moved from Bremen to Netherlands
 1 Artillery moved from Bremen to Netherlands
 1 Panzer moved from Denmark to Netherlands
 3 Infantry moved from Bremen to Denmark
 6 Infantry moved from W.Czech to Dresden
 2 Infantry moved from Muenchen to Frankfurt
 3 Infantry moved from Nuernberg to MuenchenPurchase Units - Germans 
 Germans buy 2 Bigarmours, 4 Elites, 3 Fighters and 11 Infantry; Remaining resources: 1 PUs;Combat - Germans 
 Battle in Gdansk
 Germans attack with 3 Artillerys, 1 Bigarmour, 25 Infantry and 4 Panzers
 Russians defend with 1 Artillery and 1 Elite
 Germans roll dice for 3 Artillerys, 1 Bigarmour, 25 Infantry and 4 Panzers in Gdansk, round 1 : 6/33 hits
 Russians roll dice for 1 Artillery and 1 Elite in Gdansk, round 1 : 0/2 hits
 1 Elite owned by the Russians and 1 Artillery owned by the Russians lost in Gdansk
 Germans win, taking Gdansk from Russians with 3 Artillerys, 1 Bigarmour, 25 Infantry and 4 Panzers remaining. Battle score for attacker is 7
 Casualties for Russians: 1 Artillery and 1 Elite
 Battle in Netherlands
 Germans attack with 1 Artillery, 5 Infantry and 2 Panzers
 British defend with 2 Artillerys and 2 Elites
 Germans roll dice for 1 Artillery, 5 Infantry and 2 Panzers in Netherlands, round 1 : 2/8 hits
 British roll dice for 2 Artillerys and 2 Elites in Netherlands, round 1 : 2/4 hits
 2 Elites owned by the British and 2 Infantry owned by the Germans lost in Netherlands
 Germans roll dice for 1 Artillery, 3 Infantry and 2 Panzers in Netherlands, round 2 : 2/6 hits
 British roll dice for 2 Artillerys in Netherlands, round 2 : 2/2 hits
 2 Infantry owned by the Germans and 2 Artillerys owned by the British lost in Netherlands
 Germans win, taking Netherlands from British with 1 Artillery, 1 Infantry and 2 Panzers remaining. Battle score for attacker is 6
 Casualties for Germans: 4 Infantry
 Casualties for British: 2 Artillerys and 2 ElitesNon Combat Move - Germans Place Units - Germans 
 4 Elites and 11 Infantry placed in Berlin
 2 Bigarmours and 3 Fighters placed in BremenTurn Complete - Germans 
 Germans collect 67 PUs; end with 68 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :7 Combat Move - Russians 
 11 Infantry moved from Ukrainskaya to Lvov
 1 Artillery moved from Ukrainskaya to Lvov
 4 Bigarmours moved from Ukrainskaya to Lvov
 2 Armours moved from Ukrainskaya to Lvov
 1 Infantry moved from Belorussia to Lvov
 2 Armours moved from Litovskaya to Lvov
 6 Bigarmours moved from Litovskaya to Lvov
 1 Infantry moved from Moldavskaya to Lvov
 1 Bigarmour moved from Istanbul to Bulgaria
 2 Transports moved from sz60 to sz61
 3 Elites moved from Rostov to sz61
 1 Infantry moved from Lugansk to sz61
 3 Elites, 1 Infantry and 2 Transports moved from sz61 to sz60
 1 Infantry moved from sz60 to Bulgaria
 3 Elites moved from sz60 to Bulgaria
 4 Elites moved from Ankara to Istanbul
 3 Armours moved from Izmir to Istanbul
 4 Armours moved from Donetsk to E.Romania
 1 Submarine moved from sz60 to sz53
 2 Destroyers moved from sz60 to sz53
 29 Infantry moved from Litovskaya to Koenigsberg
 Russians take Koenigsberg from Germans
 10 Artillerys moved from Litovskaya to Koenigsberg
 1 Elite moved from Litovskaya to Koenigsberg
 4 Bigarmours moved from Riga to Koenigsberg
 1 Infantry moved from Riga to Litovskaya
 2 Transports moved from sz27 to sz28
 4 Infantry moved from N.Finnland to sz28
 4 Infantry and 2 Transports moved from sz28 to sz27
 4 Infantry moved from sz27 to KoenigsbergPurchase Units - Russians 
 Russians buy 18 Armours, 3 Bigarmours and 3 Bunkers; Remaining resources: 0 PUs;Combat - Russians 
 Battle in E.Romania
 Russians attack with 4 Armours
 Romanians defend with 1 Bigarmour and 1 Elite
 Russians roll dice for 4 Armours in E.Romania, round 1 : 1/4 hits
 Romanians roll dice for 1 Bigarmour and 1 Elite in E.Romania, round 1 : 1/2 hits
 1 Armour owned by the Russians and 1 Elite owned by the Romanians lost in E.Romania
 Russians roll dice for 3 Armours in E.Romania, round 2 : 2/3 hits
 Romanians roll dice for 1 Bigarmour in E.Romania, round 2 : 1/1 hits
 1 Bigarmour owned by the Romanians and 1 Armour owned by the Russians lost in E.Romania
 Russians win, taking E.Romania from Romanians with 2 Armours remaining. Battle score for attacker is 0
 Casualties for Russians: 2 Armours
 Casualties for Romanians: 1 Bigarmour and 1 Elite
 Battle in Lvov
 Russians attack with 4 Armours, 1 Artillery, 10 Bigarmours and 13 Infantry
 Germans defend with 5 Artillerys, 1 Bunker and 6 Infantry; Romanians defend with 1 AAGun, 2 Armours and 2 Infantry
 Russians roll dice for 4 Armours, 1 Artillery, 10 Bigarmours and 13 Infantry in Lvov, round 1 : 14/28 hits
 Units damaged: 1 Bunker owned by the Germans
 Germans roll dice for 2 Armours, 5 Artillerys, 1 Bunker and 8 Infantry in Lvov, round 1 : 4/16 hits
 6 Infantry owned by the Germans , 4 Infantry owned by the Russians , 2 Infantry owned by the Romanians and 5 Artillerys owned by the Germans lost in Lvov
 Russians roll dice for 4 Armours, 1 Artillery, 10 Bigarmours and 9 Infantry in Lvov, round 2 : 14/24 hits
 Germans roll dice for 2 Armours and 1 Bunker in Lvov, round 2 : 0/3 hits
 1 Bunker owned by the Germans and 2 Armours owned by the Romanians lost in Lvov
 Russians win, taking Lvov from Germans with 4 Armours, 1 Artillery, 10 Bigarmours and 9 Infantry remaining. Battle score for attacker is 44
 Casualties for Germans: 5 Artillerys, 1 Bunker and 6 Infantry
 Casualties for Russians: 4 Infantry
 Casualties for Romanians: 2 Armours and 2 Infantry
 Battle in Bulgaria
 Russians attack with 1 Bigarmour, 3 Elites and 1 Infantry
 Romanians defend with 1 Artillery and 1 Elite
 Russians roll dice for 1 Bigarmour, 3 Elites and 1 Infantry in Bulgaria, round 1 : 2/5 hits
 Romanians roll dice for 1 Artillery and 1 Elite in Bulgaria, round 1 : 1/2 hits
 1 Artillery owned by the Romanians , 1 Infantry owned by the Russians and 1 Elite owned by the Romanians lost in Bulgaria
 Russians win, taking Bulgaria from Romanians with 1 Bigarmour and 3 Elites remaining. Battle score for attacker is 5
 Casualties for Russians: 1 Infantry
 Casualties for Romanians: 1 Artillery and 1 EliteNon Combat Move - Russians 
 2 AAGuns moved from Ankara to Istanbul
 3 AAGuns moved from Ukrainskaya to Lvov
 1 Infantry moved from Donetsk to Ukrainskaya
 10 Infantry moved from Minsk to Ukrainskaya
 2 Armours moved from Lugansk to Ukrainskaya
 2 Infantry moved from Lugansk to Donetsk
 4 Infantry moved from Kursk to Minsk
 2 AAGuns moved from Smolensk to Brest
 3 Armours moved from Smolensk to Litovskaya
 3 Infantry moved from Estonia to Brest
 5 Infantry moved from Rzhev to Minsk
 1 Elite moved from Moscow to Kaluga
 1 Infantry moved from N.Finnland to C.Finnland
 1 Artillery moved from N.Finnland to C.Finnland
 4 Elites moved from Leningrad to Estonia
 2 Armours moved from Leningrad to Brest
 2 EarlyFighters moved from S.Sweden to Litovskaya
 1 Bomber moved from S.Sweden to LitovskayaPlace Units - Russians 
 1 Bunker placed in Moldavskaya
 1 Bunker placed in Brest
 1 Bunker placed in Litovskaya
 Russians undo move 1.
 1 Bunker placed in Belorussia
 3 Bigarmours placed in Smolensk
 3 Armours placed in Izmir
 4 Armours placed in Ankara
 4 Armours placed in Donetsk
 4 Armours placed in Leningrad
 3 Armours placed in StalingradTurn Complete - Russians 
 Russians collect 132 PUs; end with 132 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - Russians 
 Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Urals to Nenetsia
 Russians take Nenetsia from Germans
 2 infantry moved from Vologda to Smolensk
 5 infantry moved from Russia to Smolensk
 6 infantry moved from Bryansk to Smolensk
 15 infantry moved from Western Ukraine to Eastern Poland
 1 infantry moved from Bessarabia to Eastern PolandCombat - Russians 
 Battle in Smolensk
 Russians attack with 13 infantry
 Germans defend with 1 armour, 1 artillery and 6 infantry
 Russians roll dice for 13 infantry in Smolensk, round 1 : 1/13 hits
 Germans roll dice for 1 armour, 1 artillery and 6 infantry in Smolensk, round 1 : 3/8 hits
 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
 Russians roll dice for 10 infantry in Smolensk, round 2 : 2/10 hits
 Germans roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 2/7 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
 Russians roll dice for 8 infantry in Smolensk, round 3 : 4/8 hits
 Germans roll dice for 1 armour, 1 artillery and 3 infantry in Smolensk, round 3 : 2/5 hits
 2 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Smolensk
 Russians roll dice for 6 infantry in Smolensk, round 4 : 0/6 hits
 Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits
 Russians roll dice for 6 infantry in Smolensk, round 5 : 1/6 hits
 Germans roll dice for 1 armour in Smolensk, round 5 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
 Russians win, taking Smolensk from Germans with 5 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 armour, 1 artillery and 6 infantry
 Casualties for Russians: 8 infantry
 Battle in Eastern Poland
 Russians attack with 16 infantry
 Germans defend with 5 infantry
 Russians roll dice for 16 infantry in Eastern Poland, round 1 : 1/16 hits
 Germans roll dice for 5 infantry in Eastern Poland, round 1 : 1/5 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 15 infantry in Eastern Poland, round 2 : 1/15 hits
 Germans roll dice for 4 infantry in Eastern Poland, round 2 : 1/4 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 14 infantry in Eastern Poland, round 3 : 6/14 hits
 Germans roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits
 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 13 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 5 infantry
 Casualties for Russians: 3 infantryNon Combat Move - Russians 
 1 infantry moved from Urals to Vologda
 1 infantry moved from Ukraine to Bryansk
 4 infantry moved from Ukraine to Bessarabia
 2 artilleries moved from Ukraine to Bessarabia
 2 aaGuns moved from Western Ukraine to Eastern PolandPlace Units - Russians 
 1 artillery and 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 30 PUs; end with 30 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :7 Combat Move - Italians 
 8 Elites moved from Genova to Marseille
 1 Bigarmour moved from Genova to Marseille
 2 Infantry moved from Genova to Marseille
 2 S.Subs moved from sz42 to sz46Purchase Units - Italians 
 Italians buy nothing; Remaining resources:Combat - Italians 
 Battle in sz46
 Italians attack with 2 S.Subs
 British defend with 3 S.Subs
 Italians roll dice for 2 S.Subs in sz46, round 1 : 2/2 hits
 British roll dice for 3 S.Subs in sz46, round 1 : 3/3 hits
 2 S.Subs owned by the Italians and 2 S.Subs owned by the British lost in sz46
 British win with 1 S.Sub remaining. Battle score for attacker is 0
 Casualties for British: 2 S.Subs
 Casualties for Italians: 2 S.Subs
 Battle in Marseille
 Italians attack with 1 Bigarmour, 8 Elites and 2 Infantry
 French defend with 1 Factory and 3 Infantry
 Italians roll dice for 1 Bigarmour, 8 Elites and 2 Infantry in Marseille, round 1 : 3/11 hits
 French roll dice for 3 Infantry in Marseille, round 1 : 1/3 hits
 3 Infantry owned by the French and 1 Infantry owned by the Italians lost in Marseille
 Italians win, taking Marseille from French with 1 Bigarmour, 8 Elites and 1 Infantry remaining. Battle score for attacker is 4
 Casualties for French: 3 Infantry
 Casualties for Italians: 1 InfantryNon Combat Move - Italians 
 2 Infantry moved from Roma to FirenzeTurn Complete - Italians 
 Italians collect 40 PUs; end with 82 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Purchase Units - Japanese 
 Japanese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Japanese 
 Rocket attack in Kwangtung does 3 damage to factory_minor owned by UK_Pacific
 Rockets in Korea roll: 3
 Rocket attack in Midway does 1 damage to airfield owned by Americans
 Rockets in Japan roll: 5
 3 infantry moved from Amur to Manchuria
 1 artillery moved from Amur to Manchuria
 1 bomber moved from Japan to ManchuriaCombat - Japanese 
 Battle in Manchuria
 Japanese attack with 1 artillery, 1 bomber and 3 infantry
 British defend with 1 artillery
 Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Manchuria, round 1 : 1/5 hits
 Chinese roll dice for 1 artillery in Manchuria, round 1 : 0/1 hits
 1 artillery owned by the British lost in Manchuria
 Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artilleryNon Combat Move - Japanese 
 1 bomber moved from Manchuria to KoreaPlace Units - Japanese 
 6 infantry placed in KoreaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,4,2,5,4,4,4,3,3,1,3,6
 Japanese collect 6 PUs (11 lost to blockades); end with 7 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :7 Combat Move - ColonialFrench 
 1 T.Boat moved from sz58 to sz53
 2 Infantry moved from Istanbul to Bulgaria
 2 Bigarmours moved from Syria to Ankara
 1 Transport moved from sz52 to sz53
 2 Infantry moved from Crete to sz53
 2 Infantry and 1 Transport moved from sz53 to sz52
 2 Infantry moved from sz52 to IstanbulPurchase Units - ColonialFrench 
 ColonialFrench buy 1 Destroyer, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs;Non Combat Move - ColonialFrench 
 1 AAGun moved from N.Tunesia to Tunis
 3 Infantry moved from N.Tunesia to Tunis
 3 Infantry moved from N.Algeria to N.Tunesia
 1 Elite moved from N.Algeria to N.Tunesia
 1 Infantry moved from C.Morocco to Alger
 1 Elite moved from C.Morocco to Alger
 1 S.Sub moved from sz49 to sz53Place Units - ColonialFrench 
 1 Destroyer, 1 T.Boat and 1 Transport placed in sz44Turn Complete - ColonialFrench 
 ColonialFrench collect 23 PUs; end with 23 PUs totalSummary Text: Connection reset by peer: socket write error 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :7 Combat Move - British 
 1 unit repaired.
 1 Armour moved from S.Sweden to sz26
 1 Armour moved from S.Norway to sz26
 1 Artillery moved from S.Norway to sz26
 1 Artillery moved from S.Norway to sz26
 3 Infantry moved from S.Norway to sz26
 2 Armours, 2 Artillerys, 3 Infantry and 6 Transports moved from sz26 to sz25
 2 Armours moved from sz25 to Bremen
 1 Artillery moved from sz25 to Bremen
 3 Infantry moved from sz25 to Bremen
 1 Artillery and 3 Transports moved from sz25 to sz29
 8 Infantry moved from Dover to sz29
 1 Artillery moved from Dover to sz29
 2 Infantry moved from Norwich to sz29
 1 Artillery, 5 Infantry and 3 Transports moved from sz29 to sz25
 1 Artillery moved from sz29 to Netherlands
 5 Infantry moved from sz29 to Netherlands
 1 Artillery moved from sz25 to Denmark
 1 Infantry moved from sz25 to Denmark
 1 Infantry moved from sz25 to Denmark
 1 Infantry moved from sz25 to Bremen
 1 Infantry moved from sz25 to Bremen
 1 Infantry moved from sz25 to Denmark
 6 Infantry moved from Rostock to Denmark
 2 Fighters moved from sz29 to Netherlands
 2 Fighters moved from sz29 to Bremen
 1 Armour moved from Rostock to Koeln
 British take Hamburg from Germans
 British take Koeln from Germans
 5 Armours moved from Rostock to Dresden
 2 Fighters moved from sz26 to Dresden
 1 T.Boat moved from sz59 to sz58
 4 Infantry moved from S.Turkey to Ankara
 4 Armours moved from Iran to S.Turkey
 4 Infantry moved from N.Egypt to sz56
 1 Battleship, 3 Destroyers, 4 Infantry and 2 Transports moved from sz56 to sz49
 4 Infantry moved from sz49 to S.Greece
 1 Infantry moved from Syria to S.Turkey
 4 Infantry moved from Tripoli to Tobruk
 1 Infantry moved from El Allamain to Tobruk
 2 Fighters moved from N.Tunesia to sz46
 1 EarlyFighter moved from N.Tunesia to sz46
 1 S.Sub moved from sz46 to sz41
 2 Fighters moved from sz46 to S.Greece
 1 EarlyFighter moved from sz46 to S.Greece
 2 Infantry moved from Gibraltar to SevillaPurchase Units - British 
 British buy 4 Armours, 1 Bunker, 1 Elite, 1 Factory and 28 Infantry; Remaining resources: 0 PUs;Combat - British 
 Battle in Dresden
 British attack with 5 Armours and 2 Fighters
 Germans defend with 6 Infantry
 British roll dice for 5 Armours and 2 Fighters in Dresden, round 1 : 4/7 hits
 Germans roll dice for 6 Infantry in Dresden, round 1 : 1/6 hits
 4 Infantry owned by the Germans and 1 Armour owned by the British lost in Dresden
 British roll dice for 4 Armours and 2 Fighters in Dresden, round 2 : 2/6 hits
 Germans roll dice for 2 Infantry in Dresden, round 2 : 0/2 hits
 2 Infantry owned by the Germans lost in Dresden
 British win, taking Dresden from Germans with 4 Armours and 2 Fighters remaining. Battle score for attacker is 7
 Casualties for Germans: 6 Infantry
 Casualties for British: 1 Armour
 Battle in Netherlands
 British attack with 1 Artillery, 2 Fighters and 5 Infantry
 Germans defend with 1 Artillery, 1 Infantry and 2 Panzers
 British roll dice for 1 Artillery, 2 Fighters and 5 Infantry in Netherlands, round 1 : 3/8 hits
 Germans roll dice for 1 Artillery, 1 Infantry and 2 Panzers in Netherlands, round 1 : 1/4 hits
 1 Infantry owned by the Germans , 1 Infantry owned by the British , 1 Panzer owned by the Germans and 1 Artillery owned by the Germans lost in Netherlands
 British roll dice for 1 Artillery, 2 Fighters and 4 Infantry in Netherlands, round 2 : 5/7 hits
 Germans roll dice for 1 Panzer in Netherlands, round 2 : 0/1 hits
 1 Panzer owned by the Germans lost in Netherlands
 British win, taking Netherlands from Germans with 1 Artillery, 2 Fighters and 4 Infantry remaining. Battle score for attacker is 14
 Casualties for Germans: 1 Artillery, 1 Infantry and 2 Panzers
 Casualties for British: 1 Infantry
 Battle in Denmark
 British attack with 1 Artillery and 9 Infantry
 Germans defend with 1 AAGun, 1 Artillery and 4 Infantry
 British roll dice for 1 Artillery and 9 Infantry in Denmark, round 1 : 2/10 hits
 Germans roll dice for 1 Artillery and 4 Infantry in Denmark, round 1 : 1/5 hits
 2 Infantry owned by the Germans and 1 Infantry owned by the British lost in Denmark
 British roll dice for 1 Artillery and 8 Infantry in Denmark, round 2 : 1/9 hits
 Germans roll dice for 1 Artillery and 2 Infantry in Denmark, round 2 : 1/3 hits
 1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Denmark
 British roll dice for 1 Artillery and 7 Infantry in Denmark, round 3 : 2/8 hits
 Germans roll dice for 1 Artillery and 1 Infantry in Denmark, round 3 : 2/2 hits
 1 Infantry owned by the Germans , 2 Infantry owned by the British and 1 Artillery owned by the Germans lost in Denmark
 British win, taking Denmark from Germans with 1 Artillery and 5 Infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 Artillery and 4 Infantry
 Casualties for British: 4 Infantry
 Battle in Bremen
 British attack with 2 Armours, 1 Artillery, 2 Fighters and 5 Infantry
 Germans defend with 1 AAGun, 2 Bigarmours, 1 Factory and 3 Fighters
 AA guns fire in Bremen : 0/2 hits
 British roll dice for 2 Armours, 1 Artillery, 2 Fighters and 5 Infantry in Bremen, round 1 : 8/10 hits
 Germans roll dice for 2 Bigarmours and 3 Fighters in Bremen, round 1 : 3/5 hits
 3 Infantry owned by the British , 3 Fighters owned by the Germans and 2 Bigarmours owned by the Germans lost in Bremen
 British win, taking Bremen from Germans with 2 Armours, 1 Artillery, 2 Fighters and 2 Infantry remaining. Battle score for attacker is 38
 Casualties for Germans: 2 Bigarmours and 3 Fighters
 Casualties for British: 3 InfantryNon Combat Move - British 
 2 Fighters moved from Dresden to sz26
 2 Fighters moved from Bremen to sz29
 2 Fighters moved from Netherlands to sz29
 3 Transports moved from sz22 to sz24
 2 AAGuns moved from S.Turkey to AnkaraPlace Units - British 
 1 Bunker and 6 Infantry placed in Rostock
 6 Infantry placed in Cairo
 4 Armours placed in Iran
 1 Factory placed in S.Turkey
 4 Infantry placed in Manchester
 1 Elite and 1 Infantry placed in Norwich
 4 Infantry placed in S.Hempton
 7 Infantry placed in LondonTurn Complete - British 
 British collect 113 PUs; end with 113 PUs total



 
		 
		






