Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsC V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 cruiser moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
1 cruiser and 3 destroyers moved from 20 Sea Zone to 5 Sea Zone
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 armour moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 armour moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from New South Wales to New Guinea
2 infantry moved from Tunisia to AlgeriaCombat - ANZAC
Battle in Marshall Islands
Battle in Marianas
Battle in OkinawaNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5,5 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Poland to Eastern Poland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 tactical_bomber moved from Karelia to Finland
2 infantry moved from Archangel to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
2 infantry moved from Baltic States to Belarus
5 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Greece to BulgariaCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Belarus, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Nenetsia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/2 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleriesNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Nenetsia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 infantry and 2 mech_infantrys placed in Western Germany
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Russians
2 Transports moved from sz60 to sz61
4 Infantry moved from Lugansk to sz61
4 Infantry and 2 Transports moved from sz61 to sz60
1 Bigarmour moved from Ankara to Istanbul
2 Armours moved from Izmir to Istanbul
3 Armours moved from Ankara to Istanbul
4 Infantry moved from sz60 to Istanbul
27 Infantry moved from Riga to Litovskaya
3 Bigarmours moved from Riga to Litovskaya
9 Artillerys moved from Riga to Litovskaya
1 Elite moved from Riga to Litovskaya
2 Armours moved from Riga to Litovskaya
1 Infantry moved from Moldavskaya to E.Romania
3 Artillerys moved from Odessa to E.Romania
2 Armours moved from Odessa to E.Romania
3 Armours moved from Donetsk to E.Romania
1 Artillery moved from Belorussia to Litovskaya
1 Infantry moved from Belorussia to Litovskaya
2 EarlyFighters moved from S.Norway to sz26
1 Bomber moved from N.Finnland to sz26
2 Transports moved from sz27 to sz28
1 Artillery moved from N.Finnland to sz28
1 Elite moved from N.Finnland to sz28
2 Infantry moved from N.Finnland to sz28
1 Artillery, 1 Elite, 2 Infantry and 2 Transports moved from sz28 to sz27
2 Infantry moved from sz27 to Gdansk
1 Elite moved from sz27 to Gdansk
1 Artillery moved from sz27 to Gdansk
3 Bigarmours moved from Smolensk to LitovskayaPurchase Units - Russians
Russians buy 10 Armours, 6 Bunkers and 12 Elites; Remaining resources: 0 PUs;Combat - Russians
Battle in sz26
Russians attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters
Germans defend with 1 Destroyer and 2 S.Subs
Germans roll dice for 2 S.Subs in sz26, round 1 : 1/2 hits
Russians roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz26, round 1 : 2/4 hits
Germans roll dice for 1 Destroyer in sz26, round 1 : 0/1 hits
1 Destroyer owned by the Germans , 1 S.Sub owned by the Germans and 1 Destroyer owned by the Russians lost in sz26
retreated to sz26
Germans win with 1 S.Sub remaining. Battle score for attacker is 10
Casualties for Germans: 1 Destroyer and 1 S.Sub
Casualties for Russians: 1 Destroyer
Battle in Gdansk
Russians attack with 1 Artillery, 1 Elite and 2 Infantry
Germans defend with 2 Artillerys and 2 Infantry
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantry in Gdansk, round 1 : 1/4 hits
Germans roll dice for 2 Artillerys and 2 Infantry in Gdansk, round 1 : 1/4 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Russians lost in Gdansk
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Gdansk, round 2 : 2/3 hits
Germans roll dice for 2 Artillerys and 1 Infantry in Gdansk, round 2 : 1/3 hits
1 Infantry owned by the Germans , 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Gdansk
Russians roll dice for 1 Artillery and 1 Elite in Gdansk, round 3 : 1/2 hits
Germans roll dice for 1 Artillery in Gdansk, round 3 : 0/1 hits
1 Artillery owned by the Germans lost in Gdansk
Russians win, taking Gdansk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 8
Casualties for Germans: 2 Artillerys and 2 Infantry
Casualties for Russians: 2 Infantry
Battle in E.Romania
Russians attack with 5 Armours, 3 Artillerys and 1 Infantry
Romanians defend with 1 Bunker and 4 Elites
Russians roll dice for 5 Armours, 3 Artillerys and 1 Infantry in E.Romania, round 1 : 5/9 hits
Units damaged: 1 Bunker owned by the Romanians
Romanians roll dice for 1 Bunker and 4 Elites in E.Romania, round 1 : 2/5 hits
1 Infantry owned by the Russians , 1 Artillery owned by the Russians and 4 Elites owned by the Romanians lost in E.Romania
Russians roll dice for 5 Armours and 2 Artillerys in E.Romania, round 2 : 4/7 hits
Romanians roll dice for 1 Bunker in E.Romania, round 2 : 1/1 hits
1 Bunker owned by the Romanians and 1 Artillery owned by the Russians lost in E.Romania
Russians win, taking E.Romania from Romanians with 5 Armours and 1 Artillery remaining. Battle score for attacker is 8
Casualties for Russians: 2 Artillerys and 1 Infantry
Casualties for Romanians: 1 Bunker and 4 Elites
Battle in Istanbul
Russians attack with 5 Armours, 1 Bigarmour and 4 Infantry
Neutral defend with 2 Armours, 1 Bunker and 3 Infantry
Russians roll dice for 5 Armours, 1 Bigarmour and 4 Infantry in Istanbul, round 1 : 1/10 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Armours, 1 Bunker and 3 Infantry in Istanbul, round 1 : 2/6 hits
2 Infantry owned by the Russians lost in Istanbul
Russians roll dice for 5 Armours, 1 Bigarmour and 2 Infantry in Istanbul, round 2 : 3/8 hits
Neutral roll dice for 2 Armours, 1 Bunker and 3 Infantry in Istanbul, round 2 : 3/6 hits
3 Infantry owned by the Neutral , 1 Armour owned by the Russians and 2 Infantry owned by the Russians lost in Istanbul
Russians roll dice for 4 Armours and 1 Bigarmour in Istanbul, round 3 : 2/5 hits
Neutral roll dice for 2 Armours and 1 Bunker in Istanbul, round 3 : 3/3 hits
2 Armours owned by the Neutral and 3 Armours owned by the Russians lost in Istanbul
Russians roll dice for 1 Armour and 1 Bigarmour in Istanbul, round 4 : 2/2 hits
Neutral roll dice for 1 Bunker in Istanbul, round 4 : 1/1 hits
1 Bunker owned by the Neutral and 1 Armour owned by the Russians lost in Istanbul
Russians win, taking Istanbul from Neutral with 1 Bigarmour remaining. Battle score for attacker is -11
Casualties for Neutral: 2 Armours, 1 Bunker and 3 Infantry
Casualties for Russians: 5 Armours and 4 Infantry
Battle in Litovskaya
Russians attack with 2 Armours, 10 Artillerys, 6 Bigarmours, 1 Elite and 28 Infantry
Germans defend with 1 Bunker
Russians roll dice for 2 Armours, 10 Artillerys, 6 Bigarmours, 1 Elite and 28 Infantry in Litovskaya, round 1 : 16/47 hits
Germans roll dice for 1 Bunker in Litovskaya, round 1 : 0/1 hits
1 Bunker owned by the Germans lost in Litovskaya
Russians win, taking Litovskaya from Germans with 2 Armours, 10 Artillerys, 6 Bigarmours, 1 Elite and 28 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 BunkerNon Combat Move - Russians
2 EarlyFighters moved from sz26 to S.Sweden
1 Bomber moved from sz26 to S.Sweden
1 AAGun moved from Riga to Litovskaya
1 Infantry moved from Estorskaya to Riga
1 Infantry moved from Brest to Litovskaya
1 Infantry moved from Ukrainskaya to Moldavskaya
10 Infantry moved from Minsk to Ukrainskaya
1 AAGun moved from Minsk to Ukrainskaya
4 Bigarmours moved from Donetsk to Ukrainskaya
1 Infantry moved from Donetsk to Ukrainskaya
1 AAGun moved from Donetsk to Ukrainskaya
1 Artillery moved from Donetsk to Ukrainskaya
2 Armours moved from Lugansk to Ukrainskaya
1 Infantry moved from Lugansk to Donetsk
1 AAGun moved from Odessa to Ukrainskaya
10 Infantry moved from Kursk to Minsk
4 Infantry moved from Kaluga to Kursk
3 Infantry moved from Pavlovsk to Lugansk
2 Armours moved from Stalingrad to Lugansk
4 Bigarmours moved from Leningrad to Riga
3 Infantry moved from Novgorod to Estonia
5 Infantry moved from Vologda to Rzhev
2 Armours moved from S.Finnland to Leningrad
3 Infantry moved from C.Finnland to S.Finnland
4 Infantry moved from Belomorsk to N.Finnland
2 AAGuns moved from Izmir to AnkaraPlace Units - Russians
4 Elites placed in Ankara
1 Bunker placed in Ankara
1 Bunker placed in Ukrainskaya
1 Bunker placed in Brest
1 Bunker placed in Estonia
1 Bunker placed in Riga
1 Bunker placed in Odessa
4 Armours placed in Donetsk
3 Armours placed in Smolensk
3 Armours placed in Izmir
3 Elites placed in Rostov
4 Elites placed in Leningrad
1 Elite placed in MoscowTurn Complete - Russians
Russians collect 129 PUs; end with 129 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Italians
4 Infantry moved from Venezia to Genova
18 Infantry moved from Genova to Marseille
1 Artillery moved from Genova to Marseille
4 Armours moved from Genova to Marseille
1 Bigarmour moved from Genova to Marseille
2 Armours moved from Venezia to Marseille
1 Me262 moved from Taranto to Marseille
2 Armours moved from Serbia to W.Romania
1 Artillery moved from Napoli to Messina
1 Infantry moved from Roma to Napoli
1 Infantry moved from Roma to Napoli
2 Infantry moved from Firenze to RomaPurchase Units - Italians
Italians buy 1 Bigarmour, 1 Elite, 2 Infantry and 3 S.Subs; Remaining resources: 1 PUs;Combat - Italians
Italians creates battle in territory sz56
Battle in sz56
Italians attack with 1 Battleship and 2 Transports
British defend with 4 S.Subs
British roll dice for 4 S.Subs in sz56, round 1 : 3/4 hits
Units damaged: 1 Battleship owned by the Italians
2 Transports owned by the Italians lost in sz56
Italians roll dice for 1 Battleship in sz56, round 1 : 1/1 hits
1 S.Sub owned by the British lost in sz56
British roll dice for 3 S.Subs in sz56, round 2 : 2/3 hits
1 Battleship owned by the Italians lost in sz56
British win with 3 S.Subs remaining. Battle score for attacker is -25
Casualties for British: 1 S.Sub
Casualties for Italians: 1 Battleship and 2 Transports
Battle in Marseille
Italians attack with 6 Armours, 1 Artillery, 1 Bigarmour, 18 Infantry and 1 Me262
French defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter and 19 Infantry; British defend with 1 EarlyFighter and 2 Fighters
AA guns fire in Marseille : 0/1 hits
Italians roll dice for 6 Armours, 1 Artillery, 1 Bigarmour, 18 Infantry and 1 Me262 in Marseille, round 1 : 6/27 hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite, 3 Fighters and 19 Infantry in Marseille, round 1 : 8/26 hits
5 Infantry owned by the French and 8 Infantry owned by the Italians lost in Marseille
Italians roll dice for 6 Armours, 1 Artillery, 1 Bigarmour, 10 Infantry and 1 Me262 in Marseille, round 2 : 10/19 hits
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite, 3 Fighters and 14 Infantry in Marseille, round 2 : 9/21 hits
10 Infantry owned by the French and 9 Infantry owned by the Italians lost in Marseille
Italians roll dice for 6 Armours, 1 Artillery, 1 Bigarmour, 1 Infantry and 1 Me262 in Marseille, round 3 : 3/10 hits
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite, 3 Fighters and 4 Infantry in Marseille, round 3 : 4/11 hits
1 Artillery owned by the Italians , 3 Infantry owned by the French , 2 Armours owned by the Italians and 1 Infantry owned by the Italians lost in Marseille
Italians roll dice for 4 Armours, 1 Bigarmour and 1 Me262 in Marseille, round 4 : 1/6 hits
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite, 3 Fighters and 1 Infantry in Marseille, round 4 : 3/8 hits
1 Infantry owned by the French and 3 Armours owned by the Italians lost in Marseille
Italians roll dice for 1 Armour, 1 Bigarmour and 1 Me262 in Marseille, round 5 : 3/3 hits
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite and 3 Fighters in Marseille, round 5 : 6/7 hits
1 Me262 owned by the Italians , 1 Bigarmour owned by the Italians , 1 Elite owned by the French , 1 Bunker owned by the French , 1 Armour owned by the Italians and 1 Artillery owned by the French lost in Marseille
French win with 1 EarlyFighter and 3 Fighters remaining. Battle score for attacker is -38
Casualties for French: 1 Artillery, 1 Bunker, 1 Elite and 19 Infantry
Casualties for Italians: 6 Armours, 1 Artillery, 1 Bigarmour, 18 Infantry and 1 Me262Non Combat Move - Italians
Place Units - Italians
1 Bigarmour, 1 Elite and 2 Infantry placed in Genova
3 S.Subs placed in sz42Turn Complete - Italians
Italians collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 6 infantry moved from Bessarabia to Romania
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 6 infantry
Italians defend with 2 armour and 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Romania, round 1 : 1/7 hits
Germans roll dice for 2 armour and 3 infantry in Romania, round 1 : 3/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 2 armour and 2 infantry in Romania, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits
Germans roll dice for 2 armour in Romania, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits
Germans roll dice for 1 armour in Romania, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery in Romania, round 5 : 0/1 hits
Germans roll dice for 1 armour in Romania, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Romania, round 6 : 1/1 hits
Germans roll dice for 1 armour in Romania, round 6 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Romania
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Italians: 2 armour and 3 infantryNon Combat Move - Russians
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 infantry moved from Vologda to Urals
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
5 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - French
7 Infantry moved from Dijon to Metz
5 Armours moved from Dijon to Metz
1 Artillery moved from Dijon to Metz
1 Bigarmour moved from Paris to Belgium
1 Armour moved from Paris to Belgium
1 Infantry moved from Lille to Belgium
1 Fighter moved from Marseille to MetzPurchase Units - French
French buy 2 Armours, 11 Infantry and 1 Mot.Inf; Remaining resources: 0 PUs;Combat - French
Battle in Metz
French attack with 5 Armours, 1 Artillery, 1 Fighter and 7 Infantry
Germans defend with 6 Artillerys and 3 Infantry
French roll dice for 5 Armours, 1 Artillery, 1 Fighter and 7 Infantry in Metz, round 1 : 5/14 hits
Germans roll dice for 6 Artillerys and 3 Infantry in Metz, round 1 : 5/9 hits
3 Infantry owned by the Germans , 5 Infantry owned by the French and 2 Artillerys owned by the Germans lost in Metz
French roll dice for 5 Armours, 1 Artillery, 1 Fighter and 2 Infantry in Metz, round 2 : 4/9 hits
Germans roll dice for 4 Artillerys in Metz, round 2 : 1/4 hits
1 Infantry owned by the French and 4 Artillerys owned by the Germans lost in Metz
French win, taking Metz from Germans with 5 Armours, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 18
Casualties for Germans: 6 Artillerys and 3 Infantry
Casualties for French: 6 Infantry
Battle in Belgium
French attack with 1 Armour, 1 Bigarmour and 1 Infantry
Germans defend with 2 AAGuns and 1 Bigarmour
French roll dice for 1 Armour, 1 Bigarmour and 1 Infantry in Belgium, round 1 : 2/3 hits
Germans roll dice for 1 Bigarmour in Belgium, round 1 : 0/1 hits
1 Bigarmour owned by the Germans lost in Belgium
French win, taking Belgium from Germans with 1 Armour, 1 Bigarmour and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 BigarmourNon Combat Move - French
1 Fighter moved from Metz to Reims
9 Infantry moved from Paris to Reims
3 Infantry moved from Le Havre to Lille
1 AAGun moved from Marseille to LyonPlace Units - French
3 Infantry placed in Marseille
2 Armours, 5 Infantry and 1 Mot.Inf placed in Paris
3 Infantry placed in Le HavreTurn Complete - French
French collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
Rocket attack in Kwangtung does 2 damage to factory_minor owned by UK_Pacific
Rockets in Korea roll: 2
Rocket attack in Midway does 1 damage to airfield owned by Americans
Rockets in Japan roll: 1
2 fighters moved from Korea to 19 Sea Zone
2 tactical_bombers moved from Korea to 19 Sea Zone
4 infantry moved from Korea to Amur
1 bomber moved from Japan to 22 Sea Zone
1 bomber moved from Manchuria to Ulaanbaatar
1 artillery moved from Manchuria to Amur
4 tactical_bombers moved from Manchuria to Amur
7 fighters moved from Manchuria to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers in Amur, round 1 : 7/16 hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 1 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 7 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport; British defend with 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for British: 1 transport
Battle in Ulaanbaatar
Japanese attack with 1 bomber
Americans defend with 1 bomber
Japanese roll dice for 1 bomber in Ulaanbaatar, round 1 : 1/1 hits
Russians roll dice for 1 bomber in Ulaanbaatar, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 bomber owned by the Americans lost in Ulaanbaatar
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
7 fighters moved from Amur to Manchuria
4 tactical_bombers moved from Amur to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Korea
1 tactical_bomber moved from 19 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Manchuria
4 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - ColonialFrench
1 Infantry moved from W.Tunesia to Tunis
1 Armour moved from W.Tunesia to Tunis
1 Artillery moved from N.Tunesia to Tunis
2 Infantry moved from N.Tunesia to Tunis
1 Armour moved from N.Algeria to Tunis
1 Transport moved from sz52 to sz58
2 Infantry moved from Cyprus to sz58
2 Infantry and 1 Transport moved from sz58 to sz52
2 Infantry moved from sz52 to Istanbul
1 S.Sub moved from sz59 to sz49
1 T.Boat moved from sz59 to sz58Purchase Units - ColonialFrench
ColonialFrench buy 2 Bigarmours, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench
Battle in Tunis
ColonialFrench attack with 2 Armours, 1 Artillery and 3 Infantry
Italians defend with 1 AAGun, 2 Artillerys, 2 EarlyFighters, 1 Factory and 1 Infantry
ColonialFrench roll dice for 2 Armours, 1 Artillery and 3 Infantry in Tunis, round 1 : 3/6 hits
Italians roll dice for 2 Artillerys, 2 EarlyFighters and 1 Infantry in Tunis, round 1 : 1/5 hits
2 Artillerys owned by the Italians , 1 Infantry owned by the Italians and 1 Infantry owned by the ColonialFrench lost in Tunis
ColonialFrench roll dice for 2 Armours, 1 Artillery and 2 Infantry in Tunis, round 2 : 3/5 hits
Italians roll dice for 2 EarlyFighters in Tunis, round 2 : 1/2 hits
1 Infantry owned by the ColonialFrench and 2 EarlyFighters owned by the Italians lost in Tunis
ColonialFrench win, taking Tunis from Italians with 2 Armours, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
Casualties for Italians: 2 Artillerys, 2 EarlyFighters and 1 Infantry
Casualties for ColonialFrench: 2 InfantryNon Combat Move - ColonialFrench
3 Infantry moved from N.Algeria to N.Tunesia
1 AAGun moved from N.Algeria to N.Tunesia
3 Infantry moved from Alger to N.Algeria
1 Elite moved from C.Algeria to N.AlgeriaPlace Units - ColonialFrench
2 Bigarmours placed in Syria
1 Elite and 1 Infantry placed in C.MoroccoTurn Complete - ColonialFrench
ColonialFrench collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Turn Complete - Finns
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - British
3 S.Subs moved from sz56 to sz46
5 Infantry moved from Syria to S.Turkey
6 Armours moved from Norwich to sz29
2 Infantry moved from Dover to sz29
4 Infantry moved from Norwich to sz29
6 Armours, 6 Infantry and 6 Transports moved from sz29 to sz26
6 Armours moved from sz26 to Rostock
6 Infantry moved from sz26 to Rostock
1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers and 2 Fighters moved from sz28 to sz26
3 Transports moved from sz29 to sz30
2 Elites moved from S.Hempton to sz30
1 Infantry moved from S.Hempton to sz30
3 Artillerys moved from Dover to sz30
3 Artillerys, 2 Elites, 1 Infantry and 3 Transports moved from sz30 to sz29
3 Artillerys moved from sz29 to Netherlands
2 Elites moved from sz29 to Netherlands
1 Infantry moved from sz29 to Netherlands
4 Fighters moved from sz29 to Netherlands
1 Infantry moved from S.Hempton to Dover
1 Artillery moved from Norwich to Dover
7 Infantry moved from London to Dover
4 Elites moved from Manchester to York
1 Infantry moved from Jordan to Syria
1 Armour moved from Iceland to sz9
2 Artillerys moved from Iceland to sz9
3 Infantry moved from Iceland to sz9
1 Armour, 2 Artillerys, 3 Infantry and 3 Transports moved from sz9 to sz22
2 Artillerys moved from sz22 to S.Norway
1 Armour moved from sz22 to S.Norway
3 Infantry moved from sz22 to S.Norway
2 Fighters moved from Marseille to sz42
1 EarlyFighter moved from Marseille to sz42Purchase Units - British
British buy 4 Armours, 1 Battleship, 3 Destroyers, 2 Infantry and 2 Transports; Remaining resources: 0 PUs;Combat - British
Battle in S.Turkey
British attack with 5 Infantry
Neutral defend with 1 Bunker
British roll dice for 5 Infantry in S.Turkey, round 1 : 1/5 hits
Neutral roll dice for 1 Bunker in S.Turkey, round 1 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in S.Turkey
British win, taking S.Turkey from Neutral with 4 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker
Casualties for British: 1 Infantry
Battle in sz26
British attack with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports
Germans defend with 1 S.Sub
Germans roll dice for 1 S.Sub in sz26, round 1 : 1/1 hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports in sz26, round 1 : 4/10 hits
1 S.Sub owned by the Germans lost in sz26
British win with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 S.Sub
Battle in sz42
British attack with 1 EarlyFighter and 2 Fighters
Germans defend with 1 Submarine; Italians defend with 3 S.Subs
British roll dice for 1 EarlyFighter and 2 Fighters in sz42, round 1 : 2/3 hits
1 S.Sub owned by the Italians and 1 Submarine owned by the Germans lost in sz42
2 S.Subs owned by the Italians Submerged
British win with 1 EarlyFighter and 2 Fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 Submarine
Casualties for Italians: 1 S.Sub
Battle in Netherlands
British attack with 3 Artillerys, 2 Elites, 4 Fighters and 1 Infantry
Germans defend with 2 Artillerys, 3 Infantry and 1 Panzer
British roll dice for 3 Artillerys, 2 Elites, 4 Fighters and 1 Infantry in Netherlands, round 1 : 4/10 hits
Germans roll dice for 2 Artillerys, 3 Infantry and 1 Panzer in Netherlands, round 1 : 1/6 hits
3 Infantry owned by the Germans , 1 Infantry owned by the British and 1 Artillery owned by the Germans lost in Netherlands
British roll dice for 3 Artillerys, 2 Elites and 4 Fighters in Netherlands, round 2 : 4/9 hits
Germans roll dice for 1 Artillery and 1 Panzer in Netherlands, round 2 : 1/2 hits
1 Artillery owned by the British , 1 Panzer owned by the Germans and 1 Artillery owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 2 Artillerys, 2 Elites and 4 Fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 Artillerys, 3 Infantry and 1 Panzer
Casualties for British: 1 Artillery and 1 Infantry
Battle in Rostock
British attack with 6 Armours and 6 Infantry
Germans defend with 1 AAGun, 2 Artillerys and 1 Factory
British roll dice for 6 Armours and 6 Infantry in Rostock, round 1 : 5/12 hits
Germans roll dice for 2 Artillerys in Rostock, round 1 : 0/2 hits
2 Artillerys owned by the Germans lost in Rostock
British win, taking Rostock from Germans with 6 Armours and 6 Infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 ArtillerysNon Combat Move - British
4 Fighters moved from Netherlands to sz29
2 Fighters moved from sz42 to N.Tunesia
1 EarlyFighter moved from sz42 to N.Tunesia
1 Armour moved from E.Tunesia to Tobruk
1 Infantry moved from Tobruk to El Allamain
1 Elite moved from Tripoli to Tobruk
4 Infantry moved from E.Tunesia to Tripoli
1 AAGun moved from E.Tunesia to Tripoli
2 AAGuns moved from Syria to S.TurkeyPlace Units - British
4 Armours placed in Iran
1 Battleship, 3 Destroyers and 2 Transports placed in sz56
2 Infantry placed in NorwichTurn Complete - British
British collect 100 PUs; end with 100 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Siberia to 5 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Korea
2 fighters moved from 4 Sea Zone to Korea
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Korea
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_upgrade, 1 harbour, 4 infantry and 2 tactical_bombers
Americans roll dice for 1 battleship in Korea, round 1 : 0/1 hits
Americans roll dice for 4 fighters and 1 infantry in Korea, round 1 : 1/5 hits
Japanese roll dice for 4 infantry and 2 tactical_bombers in Korea, round 1 : 2/6 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 3 fighters in Korea, round 2 : 2/3 hits
Japanese roll dice for 3 infantry and 2 tactical_bombers in Korea, round 2 : 0/5 hits
2 infantry owned by the Japanese lost in Korea
Americans roll dice for 3 fighters in Korea, round 3 : 1/3 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Korea, round 3 : 3/3 hits
3 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Morocco from Italians with 2 tactical_bombers remaining. Battle score for attacker is -31
Casualties for Japanese: 4 infantry
Casualties for Americans: 4 fighters and 1 infantryNon Combat Move - Americans
1 aaGun moved from Siberia to Soviet Far East
1 infantry moved from British Columbia to 1 Sea Zone
1 aaGun moved from British Columbia to 1 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 aaGun moved from 4 Sea Zone to Soviet Far East
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 battleships, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 19 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 6 artilleries and 19 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 8 fighters, 8 infantry and 4 tactical_bombers
Chinese roll dice for 6 artilleries and 19 infantry in Manchuria, round 1 : 6/25 hits
Japanese roll dice for 1 aaGun, 1 artillery, 8 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 1 : 10/21 hits
5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 10 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 6 artilleries and 9 infantry in Manchuria, round 2 : 5/15 hits
Japanese roll dice for 1 artillery, 8 fighters, 3 infantry and 4 tactical_bombers in Manchuria, round 2 : 9/16 hits
3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 9 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
Chinese roll dice for 6 artilleries in Manchuria, round 3 : 0/6 hits
Japanese roll dice for 8 fighters and 3 tactical_bombers in Manchuria, round 3 : 9/11 hits
6 artilleries owned by the Chinese lost in Manchuria
Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is -38
Casualties for Japanese: 1 aaGun, 1 artillery, 8 infantry and 1 tactical_bomber
Casualties for Chinese: 6 artilleries and 19 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to ShensiPlace Units - Chinese
1 artillery and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 9 infantry moved from Jehol to Manchuria
1 fighter moved from 5 Sea Zone to Manchuria
1 tactical_bomber moved from 5 Sea Zone to Manchuria
1 fighter moved from Kwangtung to Manchuria
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from United Kingdom to Finland
1 artillery moved from Norway to Finland
2 infantry moved from Norway to Finland
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Finland
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 1 artillery, 3 fighters and 2 infantry in Finland, round 1 : 3/6 hits
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 1 : 0/3 hits
1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Normandy Bordeaux
British attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Manchuria
British attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 8 fighters and 3 tactical_bombers
British roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Manchuria, round 1 : 6/13 hits
Japanese roll dice for 8 fighters and 3 tactical_bombers in Manchuria, round 1 : 6/11 hits
6 infantry owned by the British , 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in Manchuria
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits
Japanese roll dice for 5 fighters in Manchuria, round 2 : 3/5 hits
3 infantry owned by the British and 2 fighters owned by the Japanese lost in Manchuria
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 3 fighters in Manchuria, round 3 : 3/3 hits
1 tactical_bomber owned by the British , 2 fighters owned by the British and 3 fighters owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 55
Casualties for Japanese: 8 fighters and 3 tactical_bombers
Casualties for British: 2 fighters, 9 infantry and 1 tactical_bomber
Trigger Chinese Destroy Factories Manchuria British: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - British
4 infantry moved from Anhwe to Jehol
3 aaGuns moved from Anhwe to Jehol
2 armour moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 battleship, 1 carrier, 3 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Kazakhstan to Rostov
1 armour moved from Tsinghai to Volgograd
2 armour moved from India to Eastern Persia
1 artillery moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Finland to NorwayPlace Units - British
3 armour placed in Norway
1 artillery and 3 infantry placed in United Kingdom
1 cruiser placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 cruiser placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
placed your uk pacific planes in india & kwangtung ;)
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Romanians
3 Infantry moved from W.Romania to E.Romania
1 Bigarmour moved from W.Romania to E.Romania
1 Armour moved from Lvov to E.Romania
1 EarlyFighter moved from Lvov to E.Romania
1 Artillery moved from Lvov to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Bunker and 3 Infantry; Remaining resources: 0 PUs;Combat - Romanians
Battle in E.Romania
Romanians attack with 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 3 Infantry
Russians defend with 5 Armours and 1 Artillery
Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 3 Infantry in E.Romania, round 1 : 3/7 hits
Russians roll dice for 5 Armours and 1 Artillery in E.Romania, round 1 : 2/6 hits
2 Armours owned by the Russians , 1 Artillery owned by the Russians and 2 Infantry owned by the Romanians lost in E.Romania
Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 1 Infantry in E.Romania, round 2 : 0/5 hits
Russians roll dice for 3 Armours in E.Romania, round 2 : 1/3 hits
1 Infantry owned by the Romanians lost in E.Romania
Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour and 1 EarlyFighter in E.Romania, round 3 : 2/4 hits
Russians roll dice for 3 Armours in E.Romania, round 3 : 3/3 hits
2 Armours owned by the Russians , 1 Artillery owned by the Romanians , 1 Armour owned by the Romanians and 1 EarlyFighter owned by the Romanians lost in E.Romania
Romanians roll dice for 1 Bigarmour in E.Romania, round 4 : 0/1 hits
Russians roll dice for 1 Armour in E.Romania, round 4 : 0/1 hits
Romanians roll dice for 1 Bigarmour in E.Romania, round 5 : 1/1 hits
Russians roll dice for 1 Armour in E.Romania, round 5 : 0/1 hits
1 Armour owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 1 Bigarmour remaining. Battle score for attacker is 6
Casualties for Russians: 5 Armours and 1 Artillery
Casualties for Romanians: 1 Armour, 1 Artillery, 1 EarlyFighter and 3 InfantryNon Combat Move - Romanians
1 Elite moved from Bulgaria to E.RomaniaPlace Units - Romanians
1 Bunker and 3 Infantry placed in W.RomaniaTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Jehol to Korea
2 infantry moved from Algeria to MoroccoCombat - ANZAC
Battle in Korea
ANZAC attack with 2 fighters
Japanese defend with 1 airfield, 1 factory_upgrade, 1 harbour and 2 tactical_bombers
ANZAC roll dice for 2 fighters in Korea, round 1 : 1/2 hits
Japanese roll dice for 2 tactical_bombers in Korea, round 1 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in Korea
ANZAC roll dice for 2 fighters in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Korea, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in Korea, round 3 : 2/2 hits
Japanese roll dice for 1 tactical_bomber in Korea, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Korea
ANZAC win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 2 tactical_bombersNon Combat Move - ANZAC
2 fighters moved from Korea to 6 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Kiangsu to Shantung
1 cruiser and 3 destroyers moved from 5 Sea Zone to 17 Sea Zone
1 fighter moved from New Guinea to Marianas
2 bombers moved from Queensland to Iwo JimaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Americans
2 Infantry moved from Iceland to sz9
2 Armours moved from Iceland to sz9
2 Armours, 2 Infantry and 2 Transports moved from sz9 to sz22
2 Armours moved from sz22 to S.Norway
2 Infantry moved from sz22 to S.Norway
2 Transports moved from sz29 to sz26
1 Armour moved from S.Sweden to sz26
1 Armour moved from sz26 to Rostock
1 Infantry moved from N.Sweden to S.Sweden
2 Artillerys moved from N.Sweden to S.Sweden
1 Elite moved from C.Norway to S.Norway
1 Infantry moved from C.Norway to S.Norway
8 Bombers moved from N.Tunesia to Genova
2 B29s moved from Gibraltar to Genova
1 Transport moved from sz36 to sz37
1 Armour moved from S.Nevada to sz37
1 Infantry moved from S.Nevada to sz37
1 Armour, 1 Infantry and 1 Transport moved from sz37 to sz38
1 Battleship moved from sz36 to sz38
1 Destroyer moved from sz37 to sz38
1 Battleship moved from sz36 to sz38
1 Armour moved from sz38 to Barcelona
1 Infantry moved from sz38 to Barcelona
2 Destroyers moved from sz36 to sz38
1 Armour moved from S.Nevada to Barcelona
3 Infantry moved from S.Nevada to BarcelonaPurchase Units - Americans
Americans buy 1 Armour, 1 B29, 3 Bigarmours, 4 Elites and 2 Factorys; Remaining resources: 0 PUs;Combat - Americans
Battle in Barcelona
Americans attack with 2 Armours and 4 Infantry
Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantry
Americans roll dice for 2 Battleships in Barcelona, round 1 : 1/2 hits
Units damaged: 1 Bunker owned by the Neutral
Americans roll dice for 2 Armours and 4 Infantry in Barcelona, round 1 : 2/6 hits
Neutral roll dice for 1 Bunker and 2 Infantry in Barcelona, round 1 : 2/3 hits
2 Infantry owned by the Neutral and 2 Infantry owned by the Americans lost in Barcelona
Americans roll dice for 2 Armours and 2 Infantry in Barcelona, round 2 : 0/4 hits
Neutral roll dice for 1 Bunker in Barcelona, round 2 : 1/1 hits
1 Infantry owned by the Americans lost in Barcelona
Americans roll dice for 2 Armours and 1 Infantry in Barcelona, round 3 : 1/3 hits
Neutral roll dice for 1 Bunker in Barcelona, round 3 : 0/1 hits
1 Bunker owned by the Neutral lost in Barcelona
Americans win, taking Barcelona from Neutral with 2 Armours and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker and 2 Infantry
Casualties for Americans: 3 Infantry
Battle in Genova
Americans attack with 2 B29s and 8 Bombers
Germans defend with 1 Bomber; Italians defend with 2 AAGuns, 1 Bigarmour, 8 Elites, 1 Factory and 6 Infantry
AA guns fire in Genova : 3/10 hits
1 B29 owned by the Americans and 2 Bombers owned by the Americans lost in Genova
Americans roll dice for 1 B29 and 6 Bombers in Genova, round 1 : 5/7 hits
Italians roll dice for 1 Bigarmour, 1 Bomber, 8 Elites and 6 Infantry in Genova, round 1 : 5/16 hits
1 Bomber owned by the Germans , 4 Infantry owned by the Italians and 5 Bombers owned by the Americans lost in Genova
retreated to Genova
Italians win with 1 Bigarmour, 8 Elites and 2 Infantry remaining. Battle score for attacker is -102
Casualties for Germans: 1 Bomber
Casualties for Italians: 4 Infantry
Casualties for Americans: 1 B29 and 7 BombersNon Combat Move - Americans
1 Bomber moved from Genova to Paris
1 B29 moved from Genova to ParisPlace Units - Americans
1 Factory placed in Lappland
1 Factory placed in S.Nevada
2 Bigarmours placed in Sevilla
1 Bigarmour and 3 Elites placed in Marrakech
1 B29 placed in S.U.S
1 Armour and 1 Elite placed in C.NorwayTurn Complete - Americans
Americans collect 91 PUs; end with 91 PUs total