@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Purchase Units - Finns 
 Trigger FinnsSpecial: Finns has their production frontier changed to: productionFinnsSpecialTurn Complete - Finns 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Combat Move - British 
 1 unit repaired.
 2 Armours moved from S.Norway to N.Sweden
 6 Infantry moved from S.Norway to N.Sweden
 5 Destroyers moved from sz25 to sz27
 1 Carrier moved from sz25 to sz27
 1 Battleship moved from sz25 to sz27
 1 Cruiser moved from sz25 to sz27
 2 Fighters moved from Manchester to sz27
 5 Transports moved from sz25 to sz29
 2 Artillerys moved from Dover to sz29
 1 Artillery moved from Norwich to sz29
 5 Infantry moved from Norwich to sz29
 2 Infantry moved from Dover to sz29
 3 Artillerys moved from sz29 to Belgium
 7 Infantry moved from sz29 to Belgium
 2 Fighters moved from Norwich to Belgium
 2 Fighters moved from London to Belgium
 2 Fighters moved from Manchester to Belgium
 3 Armours moved from Syria to S.Turkey
 3 Infantry moved from Syria to S.Turkey
 1 Infantry moved from Iran to Syria
 3 Infantry moved from Tripoli to E.Tunesia
 2 Armours moved from S.Tunesia to E.Tunesia
 4 Infantry moved from Tobruk to Tripoli
 4 Armours moved from W.Egypt to Tripoli
 1 Elite moved from W.Egypt to Tobruk
 1 Destroyer moved from sz39 to sz42
 1 Carrier moved from sz39 to sz42
 1 Battleship moved from sz39 to sz42
 2 EarlyFighters moved from sz39 to sz42
 1 Infantry moved from N.Egypt to W.EgyptPurchase Units - British 
 Trigger BritishSpecial: British has their production frontier changed to: productionBritishSpecial
 British buy 2 Carriers, 11 Infantry and 5 Transports; Remaining resources: 0 PUs;Combat - British 
 Battle in Belgium
 British attack with 3 Artillerys, 6 Fighters and 7 Infantry
 Germans defend with 3 Infantry and 2 Panzers
 British roll dice for 3 Artillerys, 6 Fighters and 7 Infantry in Belgium, round 1 : 4/16 hits
 Germans roll dice for 3 Infantry and 2 Panzers in Belgium, round 1 : 1/5 hits
 3 Infantry owned by the Germans , 1 Infantry owned by the British and 1 Panzer owned by the Germans lost in Belgium
 British roll dice for 3 Artillerys, 6 Fighters and 6 Infantry in Belgium, round 2 : 5/15 hits
 Germans roll dice for 1 Panzer in Belgium, round 2 : 1/1 hits
 1 Infantry owned by the British and 1 Panzer owned by the Germans lost in Belgium
 British win, taking Belgium from Germans with 3 Artillerys, 6 Fighters and 5 Infantry remaining. Battle score for attacker is 12
 Casualties for Germans: 3 Infantry and 2 Panzers
 Casualties for British: 2 Infantry
 Battle in sz42
 British attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters
 Germans defend with 3 Submarines; Italians defend with 2 S.Subs
 Germans roll dice for 2 S.Subs and 3 Submarines in sz42, round 1 : 3/5 hits
 Units damaged: 1 Battleship owned by the British
 British roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz42, round 1 : 1/5 hits
 1 Carrier owned by the British , 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in sz42
 Germans roll dice for 2 S.Subs and 2 Submarines in sz42, round 2 : 1/4 hits
 1 Battleship owned by the British lost in sz42
 British roll dice for 2 EarlyFighters in sz42, round 2 : 1/2 hits
 1 Submarine owned by the Germans lost in sz42
 2 S.Subs owned by the Italians and 1 Submarine owned by the Germans Submerged
 British win with 2 EarlyFighters remaining. Battle score for attacker is -32
 Casualties for Germans: 2 Submarines
 Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
 Battle in S.Turkey
 British attack with 3 Armours and 3 Infantry
 Neutral defend with 1 Armour, 1 Bunker and 2 Infantry
 British roll dice for 3 Armours and 3 Infantry in S.Turkey, round 1 : 0/6 hits
 Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in S.Turkey, round 1 : 2/4 hits
 2 Infantry owned by the British lost in S.Turkey
 British roll dice for 3 Armours and 1 Infantry in S.Turkey, round 2 : 3/4 hits
 Units damaged: 1 Bunker owned by the Neutral
 Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in S.Turkey, round 2 : 3/4 hits
 2 Infantry owned by the Neutral , 2 Armours owned by the British and 1 Infantry owned by the British lost in S.Turkey
 British roll dice for 1 Armour in S.Turkey, round 3 : 1/1 hits
 Neutral roll dice for 1 Armour and 1 Bunker in S.Turkey, round 3 : 0/2 hits
 1 Armour owned by the Neutral lost in S.Turkey
 British roll dice for 1 Armour in S.Turkey, round 4 : 0/1 hits
 Neutral roll dice for 1 Bunker in S.Turkey, round 4 : 1/1 hits
 1 Armour owned by the British lost in S.Turkey
 Neutral win with 1 Bunker remaining. Battle score for attacker is -12
 Casualties for Neutral: 1 Armour and 2 Infantry
 Casualties for British: 3 Armours and 3 Infantry
 Battle in E.Tunesia
 British attack with 2 Armours and 3 Infantry
 Italians defend with 2 Artillerys and 2 Infantry
 British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 1 : 1/5 hits
 Italians roll dice for 2 Artillerys and 2 Infantry in E.Tunesia, round 1 : 0/4 hits
 1 Infantry owned by the Italians lost in E.Tunesia
 British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 2 : 1/5 hits
 Italians roll dice for 2 Artillerys and 1 Infantry in E.Tunesia, round 2 : 0/3 hits
 1 Infantry owned by the Italians lost in E.Tunesia
 British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 3 : 2/5 hits
 Italians roll dice for 2 Artillerys in E.Tunesia, round 3 : 0/2 hits
 2 Artillerys owned by the Italians lost in E.Tunesia
 British win, taking E.Tunesia from Italians with 2 Armours and 3 Infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 2 Artillerys and 2 Infantry
 Battle in N.Sweden
 British attack with 2 Armours and 6 Infantry
 Neutral defend with 1 AAGun, 1 Armour, 1 Factory and 4 Infantry
 British roll dice for 2 Armours and 6 Infantry in N.Sweden, round 1 : 3/8 hits
 Neutral roll dice for 1 Armour and 4 Infantry in N.Sweden, round 1 : 2/5 hits
 3 Infantry owned by the Neutral and 2 Infantry owned by the British lost in N.Sweden
 British roll dice for 2 Armours and 4 Infantry in N.Sweden, round 2 : 4/6 hits
 Neutral roll dice for 1 Armour and 1 Infantry in N.Sweden, round 2 : 2/2 hits
 1 Infantry owned by the Neutral , 1 Armour owned by the Neutral and 2 Infantry owned by the British lost in N.Sweden
 British win, taking N.Sweden from Neutral with 2 Armours and 2 Infantry remaining. Battle score for attacker is 5
 Casualties for Neutral: 1 Armour and 4 Infantry
 Casualties for British: 4 InfantryNon Combat Move - British 
 1 AAGun moved from Tobruk to Tripoli
 6 Fighters moved from Belgium to Lille
 2 Armours moved from York to Norwich
 5 Infantry moved from London to Dover
 3 Artillerys moved from London to Dover
 4 Infantry moved from Manchester to York
 2 Armours moved from Manchester to Norwich
 1 T.Boat moved from sz56 to sz57
 2 EarlyFighters moved from sz42 to MarseillePlace Units - British 
 2 Carriers placed in sz29
 3 Transports placed in sz1
 2 Transports placed in sz31
 6 Infantry placed in Cairo
 4 Infantry placed in Iran
 1 Infantry placed in IraqTurn Complete - British 
 British collect 90 PUs; end with 90 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 6 and gets 1 hit
 Russians removing all Technology Tokens after successful research.
 Russians discover Increased Factory ProductionActivate Technology - Russians 
 Russians activating Increased Factory ProductionPurchase Units - Russians 
 Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Yakut S.S.R. to Buryatia
 Russians take Buryatia from Japanese
 1 infantry moved from Bessarabia to Eastern Poland
 7 infantry moved from Western Ukraine to Eastern Poland
 4 artilleries moved from Western Ukraine to Eastern Poland
 2 armour moved from Belarus to Eastern Poland
 1 armour moved from Belarus to Baltic States
 Russians take Baltic States from Germans
 1 armour moved from Baltic States to Eastern Poland
 1 tactical_bomber moved from Bryansk to Eastern Poland
 1 fighter moved from Bryansk to Eastern PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
 Germans defend with 2 armour, 2 artilleries and 12 infantry
 Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/17 hits
 Germans roll dice for 2 armour, 2 artilleries and 12 infantry in Eastern Poland, round 1 : 5/16 hits
 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/12 hits
 Germans roll dice for 2 armour, 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/13 hits
 3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
 Russians roll dice for 3 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits
 Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 3/8 hits
 1 armour owned by the Russians , 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
 Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 1/4 hits
 Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/5 hits
 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits
 Germans roll dice for 2 armour and 2 artilleries in Eastern Poland, round 5 : 2/4 hits
 1 armour owned by the Russians , 1 fighter owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
 Russians roll dice for 1 tactical_bomber in Eastern Poland, round 6 : 1/1 hits
 Germans roll dice for 2 armour in Eastern Poland, round 6 : 1/2 hits
 1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
 Germans win with 1 armour remaining. Battle score for attacker is -29
 Casualties for Germans: 1 armour, 2 artilleries and 12 infantry
 Casualties for Russians: 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Russians 
 2 aaGuns moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Smolensk to Belarus
 1 infantry moved from Russia to Vologda
 1 infantry moved from Russia to Smolensk
 8 infantry moved from Russia to Bryansk
 3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians 
 1 artillery and 3 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 31 PUs; end with 31 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Combat Move - Romanians 
 2 Armours moved from W.Romania to Lvov
 1 Infantry moved from W.Romania to Lvov
 4 Elites moved from Bulgaria to E.Romania
 1 Infantry moved from Bulgaria to E.Romania
 1 Artillery moved from Bulgaria to E.Romania
 1 Infantry moved from Moldavskaya to Lvov
 1 Artillery moved from Moldavskaya to Lvov
 1 Armour moved from Moldavskaya to Lvov
 1 EarlyFighter moved from W.Romania to LvovPurchase Units - Romanians 
 Trigger RomaniansSpecial: Romanians has their production frontier changed to: productionRomaniansSpecial
 Romanians buy 1 Bunker, 2 Elites and 1 Infantry; Remaining resources: 0 PUs;Non Combat Move - Romanians 
 1 AAGun moved from Moldavskaya to LvovPlace Units - Romanians 
 1 Bunker placed in E.Romania
 2 Elites and 1 Infantry placed in W.RomaniaTurn Complete - Romanians 
 Romanians collect 13 PUs; end with 13 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :4 Combat Move - Americans 
 1 Armour moved from C.Norway to Lappland
 2 Artillerys moved from C.Norway to Lappland
 2 Infantry moved from C.Norway to Lappland
 1 EarlyFighter moved from S.Norway to Lappland
 1 Bomber moved from C.Morocco to sz44
 3 Bombers moved from C.Morocco to sz43
 2 Armours moved from Marrakech to sz36
 5 Infantry moved from Marrakech to sz36
 2 Armours moved from sz36 to Sevilla
 5 Infantry moved from sz36 to SevillaPurchase Units - Americans 
 Trigger AmericansSpecial: Americans has their production frontier changed to: productionAmericansSpecial
 Americans buy 2 Armours, 2 B29s, 2 Factorys and 1 Infantry; Remaining resources: 0 PUs;Combat - Americans 
 Battle in sz44
 Americans attack with 1 Bomber
 Italians defend with 1 Transport
 Americans roll dice for 1 Bomber in sz44, round 1 : 0/1 hits
 Italians roll dice for 1 Transport in sz44, round 1 : 1/1 hits
 1 Bomber owned by the Americans lost in sz44
 Italians win with 1 Transport remaining. Battle score for attacker is -15
 Casualties for Americans: 1 Bomber
 Battle in sz43
 Americans attack with 3 Bombers
 Italians defend with 1 Destroyer and 1 Submarine
 Americans roll dice for 3 Bombers in sz43, round 1 : 2/3 hits
 Italians roll dice for 1 Destroyer in sz43, round 1 : 0/1 hits
 1 Destroyer owned by the Italians and 1 Submarine owned by the Italians lost in sz43
 Americans win with 3 Bombers remaining. Battle score for attacker is 18
 Casualties for Italians: 1 Destroyer and 1 Submarine
 Battle in Lappland
 Americans attack with 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry
 Neutral defend with 3 Infantry
 Americans roll dice for 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry in Lappland, round 1 : 3/6 hits
 Neutral roll dice for 3 Infantry in Lappland, round 1 : 1/3 hits
 3 Infantry owned by the Neutral and 1 Infantry owned by the Americans lost in Lappland
 Americans win, taking Lappland from Neutral with 1 Armour, 2 Artillerys, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
 Casualties for Neutral: 3 Infantry
 Casualties for Americans: 1 Infantry
 Battle in Sevilla
 Americans attack with 2 Armours and 5 Infantry
 Neutral defend with 1 Bunker and 2 Infantry
 Americans roll dice for 2 Armours and 5 Infantry in Sevilla, round 1 : 3/7 hits
 Units damaged: 1 Bunker owned by the Neutral
 Neutral roll dice for 1 Bunker and 2 Infantry in Sevilla, round 1 : 0/3 hits
 2 Infantry owned by the Neutral lost in Sevilla
 Americans roll dice for 2 Armours and 5 Infantry in Sevilla, round 2 : 2/7 hits
 Neutral roll dice for 1 Bunker in Sevilla, round 2 : 0/1 hits
 1 Bunker owned by the Neutral lost in Sevilla
 Americans win, taking Sevilla from Neutral with 2 Armours and 5 Infantry remaining. Battle score for attacker is 10
 Casualties for Neutral: 1 Bunker and 2 InfantryNon Combat Move - Americans 
 1 Destroyer moved from sz39 to sz36
 3 Bombers moved from sz43 to N.Algeria
 1 EarlyFighter moved from Lappland to N.Sweden
 2 Transports moved from sz22 to sz18
 2 Infantry moved from Iceland to sz18
 2 AAGuns moved from Iceland to sz18
 2 AAGuns, 2 Infantry and 2 Transports moved from sz18 to sz22
 2 Infantry moved from sz22 to C.Norway
 2 AAGuns moved from sz22 to C.Norway
 2 Transports moved from sz9 to sz2
 5 Bombers moved from S.U.S to C.MoroccoPlace Units - Americans 
 1 Factory placed in Marrakech
 1 Factory placed in C.Norway
 2 Armours, 2 B29s and 1 Infantry placed in S.U.STurn Complete - Americans 
 Americans collect 86 PUs; end with 86 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Japanese 
 Japanese buy 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 Rocket attack in Guam does 2 damage to airfield owned by Americans
 Rockets in Korea roll: 2
 Rocket attack in Kwangtung does 6 damage to harbour owned by British
 Rockets in Japan roll: 6
 3 infantry moved from Suiyuyan to Kansu
 1 artillery moved from Suiyuyan to Kansu
 2 fighters moved from Manchuria to Korea
 2 tactical_bombers moved from Manchuria to Korea
 1 armour moved from Amur to Buryatia
 2 bombers moved from Japan to BuryatiaCombat - Japanese 
 Battle in Kansu
 Japanese attack with 1 artillery and 3 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 1/4 hits
 Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
 Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Buryatia
 Japanese attack with 1 armour and 2 bombers
 Russians defend with 1 infantry
 Japanese roll dice for 1 armour and 2 bombers in Buryatia, round 1 : 3/3 hits
 Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Buryatia
 Japanese win, taking Buryatia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 1 bomber moved from Buryatia to Manchuria
 1 bomber moved from Buryatia to KoreaPlace Units - Japanese 
 1 infantry placed in Manchuria
 Units in Korea being upgraded or consumed: 1 factory_minor
 1 factory_upgrade placed in KoreaTurn Complete - Japanese 
 Japanese collect 23 PUs; end with 23 PUs total
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 Soz bro, I fuked up & hit done after German move… nothing fishy going on ;) file below x 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 3 and gets 0 hitsPurchase Units - Americans 
 Americans buy 3 artilleries, 1 battleship, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
 1 infantry moved from 3 Sea Zone to Soviet Far East
 1 artillery moved from 3 Sea Zone to Soviet Far East
 2 artilleries moved from Eastern United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 artilleries moved from 91 Sea Zone to Gibraltar
 2 infantry moved from 91 Sea Zone to Gibraltar
 1 battleship moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans 
 Battle in Soviet Far East
 Battle in Gibraltar
 Americans attack with 2 artilleries and 2 infantry
 Italians defend with 1 artillery and 1 harbour
 Americans roll dice for 1 battleship in Gibraltar, round 1 : 0/1 hits
 Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
 Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
 1 artillery owned by the Italians lost in Gibraltar
 Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artilleryNon Combat Move - Americans 
 1 aaGun moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
 1 infantry moved from 91 Sea Zone to Gibraltar
 1 aaGun moved from 91 Sea Zone to Gibraltar
 3 transports moved from 91 Sea Zone to 89 Sea Zone
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 2 transports moved from 112 Sea Zone to 110 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 aaGun moved from Western United States to 10 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
 1 aaGun moved from 3 Sea Zone to Soviet Far East
 1 infantry moved from 3 Sea Zone to Soviet Far East
 1 bomber moved from Western United States to Caroline Islands
 1 transport moved from 20 Sea Zone to 35 Sea Zone
 2 infantry moved from Philippines to 35 Sea Zone
 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to KiangsiPlace Units - Americans 
 1 battleship and 1 carrier placed in 10 Sea Zone
 2 fighters placed in Western United States
 1 infantry placed in Western United States
 3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Tsinghai
 1 infantry moved from Hopei to Shensi
 1 infantry moved from Chahar to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 infantry moved from Shantung to Jehol
 1 infantry moved from Kiangsu to Shantung
 1 infantry moved from Kiangsi to AnhweCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 8 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 19 PUs; end with 19 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Combat Move - British 
 8 infantry moved from Kweichow to Anhwe
 1 artillery moved from Formosa to 20 Sea Zone
 1 infantry moved from Formosa to 20 Sea Zone
 1 artillery moved from Hainan to 36 Sea Zone
 1 infantry moved from Hainan to 36 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
 1 artillery moved from 34 Sea Zone to Paulau Island
 1 infantry moved from 34 Sea Zone to Paulau Island
 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 artillery moved from 17 Sea Zone to Iwo Jima
 1 infantry moved from Kwangsi to Kwangtung
 4 infantry moved from Yunnan to Kweichow
 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 armour moved from Tobruk to Libya
 2 infantry moved from Tobruk to Libya
 1 artillery moved from Tobruk to Libya
 2 fighters moved from 110 Sea Zone to 92 Sea Zone
 1 battleship moved from 91 Sea Zone to 92 Sea Zone
 1 carrier moved from 110 Sea Zone to 92 Sea Zone
 2 fighters moved from United Kingdom to 92 Sea Zone
 1 tactical_bomber moved from United Kingdom to 92 Sea ZoneCombat - British 
 Battle in 92 Sea Zone
 British attack with 1 battleship, 1 carrier, 4 fighters and 1 tactical_bomber
 Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
 British roll dice for 1 battleship, 1 carrier, 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 2/6 hits
 Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 transports in 92 Sea Zone, round 1 : 1/3 hits
 1 destroyer owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
 British roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits
 Italians roll dice for 1 battleship and 4 transports in 92 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
 2 transports owned by the Italians lost in 92 Sea Zone
 British win with 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
 Casualties for British: 1 fighter
 Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 4 transports
 Battle in Paulau Island
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Paulau Island
 British win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Iwo Jima
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 British roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Iwo Jima
 British win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 1 armour moved from Eastern Persia to Kazakhstan
 1 armour moved from India to Eastern Persia
 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 transport moved from 91 Sea Zone to 110 Sea Zone
 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
 1 fighter moved from 92 Sea Zone to GibraltarPlace Units - British 
 1 factory_minor placed in Norway
 3 artilleries and 3 infantry placed in United KingdomTurn Complete - British 
 British collect 34 PUs; end with 34 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Place Units - UK_Pacific 
 1 battleship, 1 destroyer and 1 submarine placed in 20 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 29 PUs; end with 29 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
 Some Units in 20 Sea Zone change ownership: 1 battleship, 1 destroyer and 1 submarine
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - Italians 
 Italians buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians 
 1 artillery moved from Tunisia to Algeria
 1 armour moved from Tunisia to Morocco
 1 infantry moved from Tunisia to Algeria
 1 infantry moved from France to Northern Italy
 2 fighters moved from Algeria to 91 Sea Zone
 1 tactical_bomber moved from Algeria to 91 Sea Zone
 1 armour moved from Northern Italy to RomaniaCombat - Italians 
 Battle in 91 Sea Zone
 Italians attack with 2 fighters and 1 tactical_bomber
 Americans defend with 1 battleship, 1 destroyer and 3 transports
 Italians roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/3 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 91 Sea Zone, round 1 : 0/2 hits
 1 destroyer owned by the Americans lost in 91 Sea Zone
 Italians roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
 Americans roll dice for 1 battleship and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
 1 battleship owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
 2 transports owned by the Americans lost in 91 Sea Zone
 Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
 Casualties for Americans: 1 battleship, 1 destroyer and 3 transportsNon Combat Move - Italians 
 2 fighters moved from 91 Sea Zone to Morocco
 1 tactical_bomber moved from 91 Sea Zone to MoroccoPlace Units - Italians 
 1 cruiser and 2 destroyers placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 18 PUs; end with 19 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :5 Combat Move - Russians 
 2 Armours moved from Ankara to Izmir
 2 Artillerys moved from Ankara to Izmir
 2 Infantry moved from Ankara to Izmir
 1 Infantry moved from Estonia to Estorskaya
 Russians take Estorskaya from Germans
 19 Infantry moved from Estonia to Riga
 Russians take Riga from Germans
 1 Elite moved from Estonia to Riga
 8 Infantry moved from Estonia to Riga
 9 Artillerys moved from Estonia to Riga
 4 Armours moved from Leningrad to S.Finnland
 1 Infantry moved from Brest to Belorussia
 1 Infantry moved from Ukrainskaya to Belorussia
 1 Artillery moved from Ukrainskaya to Belorussia
 1 Infantry moved from Ukrainskaya to Brest
 1 Infantry moved from Ukrainskaya to Moldavskaya
 Russians take Moldavskaya from Romanians
 2 Armours moved from Ukrainskaya to Odessa
 3 Infantry moved from Ukrainskaya to Odessa
 4 Artillerys moved from Ukrainskaya to Odessa
 6 Infantry moved from Donetsk to Odessa
 1 Infantry moved from Donetsk to Ukrainskaya
 2 Infantry moved from Lugansk to sz61
 2 Infantry moved from Lugansk to sz61
 2 Destroyers, 4 Infantry, 1 Submarine and 2 Transports moved from sz61 to sz60
 4 Infantry moved from sz60 to Bulgaria
 Russians take Bulgaria from Romanians
 2 Submarines moved from sz25 to sz26
 1 Destroyer moved from sz25 to sz26
 2 EarlyFighters moved from Leningrad to sz26
 1 Bomber moved from Leningrad to sz26Purchase Units - Russians 
 Russians buy 5 Armours and 12 Bigarmours; Remaining resources: 0 PUs;Combat - Russians 
 Battle in sz26
 Russians attack with 1 Bomber, 1 Destroyer, 2 EarlyFighters and 2 Submarines
 Germans defend with 3 S.Subs
 Russians roll dice for 2 Submarines in sz26, round 1 : 0/2 hits
 Germans roll dice for 3 S.Subs in sz26, round 1 : 1/3 hits
 Russians roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz26, round 1 : 2/4 hits
 1 Submarine owned by the Russians and 2 S.Subs owned by the Germans lost in sz26
 Russians roll dice for 1 Submarine in sz26, round 2 : 0/1 hits
 Germans roll dice for 1 S.Sub in sz26, round 2 : 1/1 hits
 Russians roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz26, round 2 : 1/4 hits
 1 Submarine owned by the Russians and 1 S.Sub owned by the Germans lost in sz26
 Russians win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 16
 Casualties for Germans: 3 S.Subs
 Casualties for Russians: 2 Submarines
 Battle in Odessa
 Russians attack with 2 Armours, 4 Artillerys and 9 Infantry
 Germans defend with 6 Infantry, 1 Mech.Inf and 4 Panzers
 Russians roll dice for 2 Armours, 4 Artillerys and 9 Infantry in Odessa, round 1 : 3/15 hits
 Germans roll dice for 6 Infantry, 1 Mech.Inf and 4 Panzers in Odessa, round 1 : 3/11 hits
 3 Infantry owned by the Germans and 3 Infantry owned by the Russians lost in Odessa
 Russians roll dice for 2 Armours, 4 Artillerys and 6 Infantry in Odessa, round 2 : 5/12 hits
 Germans roll dice for 3 Infantry, 1 Mech.Inf and 4 Panzers in Odessa, round 2 : 5/8 hits
 3 Infantry owned by the Germans , 1 Mech.Inf owned by the Germans , 5 Infantry owned by the Russians and 1 Panzer owned by the Germans lost in Odessa
 Russians roll dice for 2 Armours, 4 Artillerys and 1 Infantry in Odessa, round 3 : 1/7 hits
 Germans roll dice for 3 Panzers in Odessa, round 3 : 2/3 hits
 1 Infantry owned by the Russians , 1 Artillery owned by the Russians and 1 Panzer owned by the Germans lost in Odessa
 Russians roll dice for 2 Armours and 3 Artillerys in Odessa, round 4 : 4/5 hits
 Germans roll dice for 2 Panzers in Odessa, round 4 : 0/2 hits
 2 Panzers owned by the Germans lost in Odessa
 Russians win, taking Odessa from Germans with 2 Armours and 3 Artillerys remaining. Battle score for attacker is 16
 Casualties for Germans: 6 Infantry, 1 Mech.Inf and 4 Panzers
 Casualties for Russians: 1 Artillery and 9 Infantry
 Battle in Izmir
 Russians attack with 2 Armours, 2 Artillerys and 2 Infantry
 Neutral defend with 1 AAGun, 1 Armour, 1 Bunker, 1 Factory and 3 Infantry
 Russians roll dice for 2 Armours, 2 Artillerys and 2 Infantry in Izmir, round 1 : 2/6 hits
 Units damaged: 1 Bunker owned by the Neutral
 Neutral roll dice for 1 Armour, 1 Bunker and 3 Infantry in Izmir, round 1 : 1/5 hits
 1 Infantry owned by the Neutral and 1 Infantry owned by the Russians lost in Izmir
 Russians roll dice for 2 Armours, 2 Artillerys and 1 Infantry in Izmir, round 2 : 2/5 hits
 Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in Izmir, round 2 : 2/4 hits
 2 Infantry owned by the Neutral , 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Izmir
 Russians roll dice for 2 Armours and 1 Artillery in Izmir, round 3 : 2/3 hits
 Neutral roll dice for 1 Armour and 1 Bunker in Izmir, round 3 : 1/2 hits
 1 Bunker owned by the Neutral , 1 Armour owned by the Neutral and 1 Artillery owned by the Russians lost in Izmir
 Russians win, taking Izmir from Neutral with 2 Armours remaining. Battle score for attacker is 5
 Casualties for Neutral: 1 Armour, 1 Bunker and 3 Infantry
 Casualties for Russians: 2 Artillerys and 2 Infantry
 Battle in S.Finnland
 Russians attack with 4 Armours
 Germans defend with 1 Artillery and 2 Infantry
 Russians roll dice for 4 Armours in S.Finnland, round 1 : 1/4 hits
 Germans roll dice for 1 Artillery and 2 Infantry in S.Finnland, round 1 : 1/3 hits
 1 Infantry owned by the Germans and 1 Armour owned by the Russians lost in S.Finnland
 Russians roll dice for 3 Armours in S.Finnland, round 2 : 3/3 hits
 Germans roll dice for 1 Artillery and 1 Infantry in S.Finnland, round 2 : 1/2 hits
 1 Infantry owned by the Germans , 1 Armour owned by the Russians and 1 Artillery owned by the Germans lost in S.Finnland
 Russians win, taking S.Finnland from Germans with 2 Armours remaining. Battle score for attacker is -2
 Casualties for Germans: 1 Artillery and 2 Infantry
 Casualties for Russians: 2 Armours
 Battle in Belorussia
 Russians attack with 1 Artillery and 2 Infantry
 Germans defend with 1 Artillery
 Russians roll dice for 1 Artillery and 2 Infantry in Belorussia, round 1 : 1/3 hits
 Germans roll dice for 1 Artillery in Belorussia, round 1 : 0/1 hits
 1 Artillery owned by the Germans lost in Belorussia
 Russians win, taking Belorussia from Germans with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 ArtilleryNon Combat Move - Russians 
 3 Bigarmours moved from Smolensk to Riga
 2 Armours moved from Smolensk to Riga
 1 AAGun moved from Estonia to Riga
 1 AAGun moved from Ukrainskaya to Odessa
 1 Infantry moved from Lugansk to Donetsk
 1 Artillery moved from Lugansk to Donetsk
 1 AAGun moved from Lugansk to Donetsk
 3 Armours moved from Rostov to Donetsk
 5 Infantry moved from Pavlovsk to Lugansk
 2 Armours moved from Stalingrad to Lugansk
 3 Infantry moved from Stalingrad to Pavlovsk
 8 Infantry moved from Kursk to Minsk
 2 Infantry moved from Kursk to Minsk
 1 AAGun moved from Kursk to Minsk
 10 Infantry moved from Kaluga to Kursk
 4 Infantry moved from Moscow to Kaluga
 3 Infantry moved from Belomorsk to C.Finnland
 4 Infantry moved from Archangelsk to Belomorsk
 3 Infantry moved from Vologda to Novgorod
 5 Infantry moved from Nikolsk to Vologda
 2 EarlyFighters moved from sz26 to S.Norway
 2 Transports moved from sz25 to sz27
 1 AAGun moved from Ankara to Izmir
 1 Bomber moved from sz26 to N.FinnlandPlace Units - Russians 
 3 Bigarmours placed in Smolensk
 4 Bigarmours placed in Donetsk
 4 Bigarmours placed in Leningrad
 3 Armours and 1 Bigarmour placed in Ankara
 2 Armours placed in StalingradTurn Complete - Russians 
 Russians collect 122 PUs; end with 122 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :5 Combat Move - Italians 
 1 Transport moved from sz44 to sz43
 1 Infantry moved from W.Sicilia to sz43
 1 Artillery moved from E.Sicilia to sz43
 1 Artillery, 1 Infantry and 1 Transport moved from sz43 to sz40
 1 Infantry moved from sz40 to N.Algeria
 1 Artillery moved from sz40 to N.Algeria
 2 Infantry moved from N.Tunesia to N.Algeria
 2 EarlyFighters moved from N.Tunesia to N.Algeria
 2 Artillerys moved from W.Tunesia to Tunis
 2 Infantry moved from W.Tunesia to Tunis
 2 Infantry moved from S.Greece to sz49
 2 Artillerys moved from S.Greece to sz49
 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz56
 1 Artillery, 1 Infantry and 1 Transport moved from sz49 to sz56
 1 Battleship moved from sz49 to sz56
 2 Infantry moved from sz56 to Cairo
 2 Artillerys moved from sz56 to Cairo
 2 S.Subs moved from sz42 to sz37
 2 Infantry moved from Albania to Serbia
 2 Armours moved from Albania to Serbia
 3 Elites moved from Venezia to Genova
 1 Infantry moved from Venezia to Genova
 2 Armours moved from Napoli to VeneziaPurchase Units - Italians 
 Italians buy 1 Armour, 1 Bigarmour, 10 Infantry and 1 Me262; Remaining resources: 0 PUs;Combat - Italians 
 Battle in Cairo
 Italians attack with 2 Artillerys and 2 Infantry
 British defend with 1 Factory and 6 Infantry
 Italians roll dice for 1 Battleship in Cairo, round 1 : 1/1 hits
 1 Infantry owned by the British lost in Cairo
 Italians roll dice for 2 Artillerys and 2 Infantry in Cairo, round 1 : 1/4 hits
 British roll dice for 5 Infantry in Cairo, round 1 : 1/5 hits
 1 Infantry owned by the British and 1 Infantry owned by the Italians lost in Cairo
 Italians roll dice for 2 Artillerys and 1 Infantry in Cairo, round 2 : 0/3 hits
 British roll dice for 4 Infantry in Cairo, round 2 : 1/4 hits
 1 Infantry owned by the Italians lost in Cairo
 Italians roll dice for 2 Artillerys in Cairo, round 3 : 0/2 hits
 British roll dice for 4 Infantry in Cairo, round 3 : 1/4 hits
 1 Artillery owned by the Italians lost in Cairo
 Italians roll dice for 1 Artillery in Cairo, round 4 : 0/1 hits
 British roll dice for 4 Infantry in Cairo, round 4 : 2/4 hits
 1 Artillery owned by the Italians lost in Cairo
 British win with 4 Infantry remaining. Battle score for attacker is -8
 Casualties for British: 2 Infantry
 Casualties for Italians: 2 Artillerys and 2 Infantry
 Battle in Serbia
 Italians attack with 2 Armours and 2 Infantry
 Neutral defend with 3 Infantry
 Italians roll dice for 2 Armours and 2 Infantry in Serbia, round 1 : 1/4 hits
 Neutral roll dice for 3 Infantry in Serbia, round 1 : 1/3 hits
 1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Serbia
 Italians roll dice for 2 Armours and 1 Infantry in Serbia, round 2 : 1/3 hits
 Neutral roll dice for 2 Infantry in Serbia, round 2 : 1/2 hits
 1 Infantry owned by the Neutral and 1 Infantry owned by the Italians lost in Serbia
 Italians roll dice for 2 Armours in Serbia, round 3 : 1/2 hits
 Neutral roll dice for 1 Infantry in Serbia, round 3 : 0/1 hits
 1 Infantry owned by the Neutral lost in Serbia
 Italians win, taking Serbia from Neutral with 2 Armours remaining. Battle score for attacker is 2
 Casualties for Neutral: 3 Infantry
 Casualties for Italians: 2 Infantry
 Battle in N.Algeria
 Italians attack with 1 Artillery, 2 EarlyFighters and 3 Infantry
 ColonialFrench defend with 1 Armour, 1 Artillery and 5 Infantry; Americans defend with 3 Bombers
 Italians roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantry in N.Algeria, round 1 : 0/6 hits
 ColonialFrench roll dice for 1 Armour, 1 Artillery, 3 Bombers and 5 Infantry in N.Algeria, round 1 : 1/10 hits
 1 Infantry owned by the Italians lost in N.Algeria
 Italians roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantry in N.Algeria, round 2 : 3/5 hits
 ColonialFrench roll dice for 1 Armour, 1 Artillery, 3 Bombers and 5 Infantry in N.Algeria, round 2 : 2/10 hits
 2 Infantry owned by the Italians and 3 Infantry owned by the ColonialFrench lost in N.Algeria
 2 EarlyFighters owned by the Italians retreated
 Italians roll dice for 1 Artillery in N.Algeria, round 3 : 0/1 hits
 ColonialFrench roll dice for 1 Armour, 1 Artillery, 3 Bombers and 2 Infantry in N.Algeria, round 3 : 5/7 hits
 1 Artillery owned by the Italians lost in N.Algeria
 ColonialFrench win with 1 Armour, 1 Artillery, 3 Bombers and 2 Infantry remaining. Battle score for attacker is -4
 Casualties for Italians: 1 Artillery and 3 Infantry
 Casualties for ColonialFrench: 3 InfantryNon Combat Move - Italians 
 2 EarlyFighters moved from N.Algeria to Tunis
 1 AAGun moved from Venezia to Genova
 3 Infantry moved from Roma to FirenzePlace Units - Italians 
 4 Infantry placed in Tunis
 1 Armour, 1 Bigarmour and 2 Infantry placed in Genova
 1 Me262 placed in Taranto
 4 Infantry placed in VeneziaTurn Complete - Italians 
 Italians collect 45 PUs; end with 45 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :5 Purchase Units - ANZAC 
 ANZAC buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC 
 2 infantry moved from Libya to Tunisia
 ANZAC take Tunisia from ItaliansCombat - ANZAC Non Combat Move - ANZAC 
 3 destroyers moved from 33 Sea Zone to 20 Sea Zone
 2 infantry moved from Caroline Islands to 33 Sea Zone
 1 cruiser moved from 33 Sea Zone to 20 Sea Zone
 2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kiangsi
 1 transport moved from 54 Sea Zone to 63 Sea Zone
 1 infantry moved from New Zealand to 63 Sea Zone
 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
 1 infantry moved from 54 Sea Zone to Queensland
 1 cruiser moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC 
 2 armour and 1 infantry placed in Queensland
 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 16 PUs; end with 16 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsSummary Text: www.axisandallies.org 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 5,5 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 carrier, 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 7 infantry moved from Poland to Eastern Poland
 2 infantry moved from Poland to Baltic States
 Germans take Baltic States from Russians
 7 infantry moved from Germany to Poland
 1 armour moved from Eastern Poland to Novgorod
 1 tactical_bomber moved from Finland to Norway
 1 tactical_bomber moved from Karelia to Norway
 1 infantry moved from Denmark to Western Germany
 1 infantry moved from Holland Belgium to Western Germany
 2 infantry moved from Southern France to 93 Sea Zone
 1 armour moved from Holland Belgium to Germany
 2 infantry moved from Novgorod to Archangel
 Germans take Archangel from Russians
 1 infantry moved from Western Germany to Germany
 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
 1 battleship moved from 93 Sea Zone to 97 Sea Zone
 1 bomber moved from Southern France to Eastern Poland
 1 tactical_bomber moved from Novgorod to NorwayCombat - Germans 
 Germans creates battle in territory NorwayNon Combat Move - Germans 
 1 tactical_bomber moved from Norway to Novgorod
 1 tactical_bomber moved from Norway to Western Germany
 1 tactical_bomber moved from Norway to Karelia
 1 infantry moved from Novgorod to Karelia
 2 infantry moved from 97 Sea Zone to GreecePlace Units - Germans 
 2 infantry and 1 mech_infantry placed in Novgorod
 4 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 42 PUs; end with 42 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
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 assumed your 2 French inf would stay in Egypt, so took the liberty of making my German move. If not, you may edite to where you want them! x Also, I put 3 scramblers on the Norway factory thinking the option of attack/destroy would come up, but it never? (is this cause there’re no troops there?) 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Russians 
 Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Vologda to Nenetsia
 2 infantry moved from Russia to Vologda
 3 infantry moved from Ukraine to Bessarabia
 1 artillery moved from Ukraine to Bessarabia
 8 infantry moved from Bryansk to Western Ukraine
 3 infantry moved from Caucasus to Rostov
 1 infantry moved from Russia to Smolensk
 3 infantry moved from Russia to BryanskNon Combat Move - Russians 
 1 aaGun moved from Bessarabia to Western UkrainePlace Units - Russians 
 4 infantry placed in Ukraine
 8 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 29 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :5 Combat Move - British 
 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers and 2 Fighters moved from sz27 to sz28
 2 Infantry moved from N.Sweden to S.Sweden
 2 Armours moved from N.Sweden to S.Sweden
 2 EarlyFighters moved from Marseille to sz40
 2 Armours moved from E.Tunesia to Tunis
 4 Armours moved from Tripoli to Tunis
 3 Infantry moved from E.Tunesia to Tunis
 1 T.Boat moved from sz57 to sz59
 1 Infantry moved from Iraq to Jordan
 4 Infantry moved from Iran to Syria
 1 Armour moved from N.Canada to sz1
 2 Artillerys moved from N.Canada to sz1
 3 Infantry moved from N.Canada to sz1
 1 Armour, 2 Artillerys, 3 Infantry and 3 Transports moved from sz1 to sz9
 2 Artillerys moved from sz9 to Iceland
 3 Infantry moved from sz9 to Iceland
 1 Armour moved from sz9 to Iceland
 10 Infantry moved from Dover to sz29
 6 Fighters moved from Lille to Belgium
 10 Infantry moved from sz29 to BelgiumPurchase Units - British 
 Turning on Edit Mode
 EDIT: Removing units owned by British from sz31: 2 Transports
 EDIT: Removing units owned by British from W.Ire: 1 Armour, 1 Artillery and 2 Infantry
 EDIT: Adding units owned by British to Belgium: 1 Armour, 1 Artillery and 2 Infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Adding units owned by British to sz29: 2 Transports
 EDIT: Turning off Edit Mode
 British buy 6 Elites, 9 Infantry, 4 S.Subs and 2 Transports; Remaining resources: 0 PUs;Combat - British 
 Battle in S.Sweden
 British attack with 2 Armours and 2 Infantry
 Neutral defend with 1 Bunker and 1 Infantry
 Units damaged: 1 Bunker owned by the Neutral
 British win, taking S.Sweden from Neutral with 1 Armour remaining. Battle score for attacker is -1
 Casualties for Neutral: 1 Bunker and 1 Infantry
 Casualties for British: 1 Armour and 2 Infantry
 Battle in sz40
 British attack with 2 EarlyFighters
 Italians defend with 1 Transport
 British win with 1 EarlyFighter remaining. Battle score for attacker is -1
 Casualties for British: 1 EarlyFighter
 Casualties for Italians: 1 Transport
 Battle in sz28
 British attack with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers and 2 Fighters
 Germans defend with 1 Battleship, 1 Cruiser, 1 Submarine and 2 Transports
 British win with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers and 2 Fighters remaining. Battle score for attacker is 55
 Casualties for Germans: 1 Battleship, 1 Cruiser, 1 Submarine and 2 Transports
 Battle in Tunis
 British attack with 6 Armours and 3 Infantry
 Italians defend with 1 AAGun, 2 Artillerys, 2 EarlyFighters, 1 Factory and 6 Infantry
 1 Armour retreated to E.Tunesia
 Italians win with 2 Artillerys, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is -21
 Casualties for British: 5 Armours and 3 Infantry
 Casualties for Italians: 5 Infantry
 Battle in Belgium
 British attack with 1 Armour, 1 Artillery, 6 Fighters and 12 Infantry
 Germans defend with 3 Artillerys, 1 Infantry and 1 Panzer
 British win, taking Belgium from Germans with 1 Armour, 1 Artillery, 6 Fighters and 11 Infantry remaining. Battle score for attacker is 17
 Casualties for Germans: 3 Artillerys, 1 Infantry and 1 Panzer
 Casualties for British: 1 InfantryNon Combat Move - British 
 4 Infantry moved from York to Norwich
 4 Fighters moved from Belgium to sz29
 2 Fighters moved from Belgium to Marseille
 1 EarlyFighter moved from sz40 to Marseille
 4 Infantry moved from Tripoli to E.Tunesia
 1 AAGun moved from Tripoli to E.Tunesia
 1 Elite moved from Tobruk to Tripoli
 1 Infantry moved from W.Egypt to Tobruk
 4 Infantry moved from Cairo to N.EgyptPlace Units - British 
 4 S.Subs placed in sz56
 2 Transports placed in sz29
 4 Elites placed in Manchester
 2 Elites and 2 Infantry placed in S.Hempton
 7 Infantry placed in LondonTurn Complete - British 
 British collect 92 PUs; end with 92 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Japanese 
 Rocket attack in Kwangtung does 1 damage to harbour owned by British
 Rockets in Korea roll: 1
 Rocket attack in Midway does 2 damage to airfield owned by Americans
 Rockets in Japan roll: 2
 2 infantry moved from Manchuria to Amur
 1 armour moved from Buryatia to Amur
 1 fighter moved from Japan to 17 Sea Zone
 1 bomber moved from Korea to Japan
 2 artilleries moved from Korea to Manchuria
 1 artillery moved from Kansu to Tsinghai
 2 infantry moved from Kansu to Tsinghai
 1 fighter moved from Japan to ManchuriaCombat - Japanese 
 Battle in 17 Sea Zone
 Japanese attack with 1 fighter
 British defend with 1 transport
 1 transport owned by the British lost in 17 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Tsinghai
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 1 : 0/3 hits
 Chinese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
 Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits
 Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
 Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits
 Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
 Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits
 Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
 Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from 17 Sea Zone to ManchuriaPlace Units - Japanese 
 3 infantry placed in Manchuria
 4 infantry placed in KoreaTurn Complete - Japanese 
 Japanese collect 21 PUs; end with 23 PUs total



 
		 
		





