dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Italians
1 unit repaired.
4 Infantry moved from N.Tunesia to N.Algeria
1 Artillery moved from N.Tunesia to N.Algeria
2 Armours moved from Tunis to N.Algeria
2 Infantry moved from Tunis to N.Tunesia
2 Artillerys moved from Tunis to W.Tunesia
2 Infantry moved from Tunis to W.Tunesia
2 Transports moved from sz51 to sz50
2 Infantry moved from Albania to sz50
2 Artillerys moved from Albania to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz49
1 Infantry moved from sz49 to S.Greece
1 Artillery moved from sz49 to S.Greece
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz49
1 Infantry moved from sz49 to S.Greece
1 Artillery moved from sz49 to S.Greece
1 Battleship moved from sz50 to sz49
1 Infantry moved from Roma to sz42
1 Artillery moved from Roma to sz42
1 Destroyer moved from sz42 to sz43
2 EarlyFighters moved from Roma to N.Algeria
1 Submarine moved from sz40 to sz43
1 Artillery, 1 Infantry and 1 Transport moved from sz42 to sz44
1 Infantry moved from sz44 to E.Tunesia
Italians take E.Tunesia from British
1 Artillery moved from sz44 to E.Tunesia
1 Infantry moved from Tunis to E.Tunesia
1 Artillery moved from Tunis to E.Tunesia
2 Artillerys moved from Taranto to Napoli
1 Armour moved from Taranto to Napoli
1 Armour moved from Taranto to NapoliPurchase Units - Italians
Trigger ItaliansSpecial: Italians has their production frontier changed to: productionItaliansSpecial
Italians buy 7 Elites, 1 Infantry and 2 S.Subs; Remaining resources: 0 PUs;Combat - Italians
Battle in S.Greece
Italians attack with 2 Artillerys and 2 Infantry
ColonialFrench defend with 1 Artillery
Italians roll dice for 1 Battleship in S.Greece, round 1 : 1/1 hits
1 Artillery owned by the ColonialFrench lost in S.Greece
Italians win, taking S.Greece from ColonialFrench with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 4
Casualties for ColonialFrench: 1 Artillery
Battle in N.Algeria
Italians attack with 2 Armours, 1 Artillery, 2 EarlyFighters and 4 Infantry
British defend with 4 EarlyFighters; ColonialFrench defend with 1 Infantry
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 4 Infantry in N.Algeria, round 1 : 1/9 hits
ColonialFrench roll dice for 4 EarlyFighters and 1 Infantry in N.Algeria, round 1 : 1/5 hits
1 Infantry owned by the Italians and 1 Infantry owned by the ColonialFrench lost in N.Algeria
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 3 Infantry in N.Algeria, round 2 : 0/8 hits
ColonialFrench roll dice for 4 EarlyFighters in N.Algeria, round 2 : 2/4 hits
2 Infantry owned by the Italians lost in N.Algeria
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Algeria, round 3 : 3/6 hits
ColonialFrench roll dice for 4 EarlyFighters in N.Algeria, round 3 : 2/4 hits
3 EarlyFighters owned by the British , 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in N.Algeria
Italians roll dice for 2 Armours and 2 EarlyFighters in N.Algeria, round 4 : 2/4 hits
ColonialFrench roll dice for 1 EarlyFighter in N.Algeria, round 4 : 0/1 hits
1 EarlyFighter owned by the British lost in N.Algeria
Italians win, taking N.Algeria from ColonialFrench with 2 Armours and 2 EarlyFighters remaining. Battle score for attacker is 22
Casualties for British: 4 EarlyFighters
Casualties for Italians: 1 Artillery and 4 Infantry
Casualties for ColonialFrench: 1 Infantry
Battle in W.Tunesia
Italians attack with 2 Artillerys and 2 Infantry
British defend with 1 Armour
Italians roll dice for 2 Artillerys and 2 Infantry in W.Tunesia, round 1 : 1/4 hits
ColonialFrench roll dice for 1 Armour in W.Tunesia, round 1 : 0/1 hits
1 Armour owned by the British lost in W.Tunesia
Italians win, taking W.Tunesia from ColonialFrench with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 5
Casualties for British: 1 ArmourNon Combat Move - Italians
2 EarlyFighters moved from N.Algeria to N.TunesiaPlace Units - Italians
4 Elites placed in Genova
3 Elites and 1 Infantry placed in Venezia
2 S.Subs placed in sz42Turn Complete - Italians
Italians collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Algeria to Morocco
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from Libya to Morocco
3 infantry moved from Bulgaria to Romania
1 armour moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 transports
Americans defend with 3 destroyers
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 transports in 92 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 3 destroyers in 92 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians and 3 destroyers owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer
Casualties for Americans: 3 destroyers
Battle in Morocco
Italians attack with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 1 : 2/9 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 : 3/4 hits
1 infantry owned by the British , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 0/6 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 3 : 2/6 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 1 : 0/1 hits
1 aaGun owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to AlgeriaPlace Units - Italians
3 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in France
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 33 Sea Zone to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - ColonialFrench
1 Armour moved from C.Morocco to N.Algeria
1 Artillery moved from C.Algeria to N.Algeria
6 Infantry moved from C.Algeria to N.Algeria
3 Infantry moved from C.Morocco to C.Algeria
1 Armour moved from W.Egypt to Tripoli
1 Transport moved from sz58 to sz59
2 Infantry moved from Syria to sz59
2 Infantry moved from sz59 to CyprusPurchase Units - ColonialFrench
Trigger ColonialFrenchSpecial: ColonialFrench has their production frontier changed to: productionColonialFrenchSpecial
ColonialFrench buy 1 Elite and 7 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench
Battle in N.Algeria
ColonialFrench attack with 1 Armour, 1 Artillery and 6 Infantry
Italians defend with 2 Armours
ColonialFrench roll dice for 1 Armour, 1 Artillery and 6 Infantry in N.Algeria, round 1 : 2/8 hits
Italians roll dice for 2 Armours in N.Algeria, round 1 : 1/2 hits
2 Armours owned by the Italians and 1 Infantry owned by the ColonialFrench lost in N.Algeria
ColonialFrench win, taking N.Algeria from Italians with 1 Armour, 1 Artillery and 5 Infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 Armours
Casualties for ColonialFrench: 1 InfantryNon Combat Move - ColonialFrench
Place Units - ColonialFrench
1 Elite and 3 Infantry placed in C.Morocco
2 Infantry placed in Syria
2 Infantry placed in S.CanadaTurn Complete - ColonialFrench
ColonialFrench collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 battleship, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Germany to Poland
9 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Baltic States to Norway
1 infantry moved from Finland to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Norway, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Norway
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/17 hits
Russians roll dice for 1 armour and 3 mech_infantrys in Eastern Poland, round 1 : 0/4 hits
1 armour owned by the Russians and 3 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 armour and 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Norway to Finland
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 battleship and 1 transport placed in 93 Sea Zone
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Purchase Units - Finns
Trigger FinnsSpecial: Finns has their production frontier changed to: productionFinnsSpecialTurn Complete - Finns
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - British
1 unit repaired.
2 Armours moved from S.Norway to N.Sweden
6 Infantry moved from S.Norway to N.Sweden
5 Destroyers moved from sz25 to sz27
1 Carrier moved from sz25 to sz27
1 Battleship moved from sz25 to sz27
1 Cruiser moved from sz25 to sz27
2 Fighters moved from Manchester to sz27
5 Transports moved from sz25 to sz29
2 Artillerys moved from Dover to sz29
1 Artillery moved from Norwich to sz29
5 Infantry moved from Norwich to sz29
2 Infantry moved from Dover to sz29
3 Artillerys moved from sz29 to Belgium
7 Infantry moved from sz29 to Belgium
2 Fighters moved from Norwich to Belgium
2 Fighters moved from London to Belgium
2 Fighters moved from Manchester to Belgium
3 Armours moved from Syria to S.Turkey
3 Infantry moved from Syria to S.Turkey
1 Infantry moved from Iran to Syria
3 Infantry moved from Tripoli to E.Tunesia
2 Armours moved from S.Tunesia to E.Tunesia
4 Infantry moved from Tobruk to Tripoli
4 Armours moved from W.Egypt to Tripoli
1 Elite moved from W.Egypt to Tobruk
1 Destroyer moved from sz39 to sz42
1 Carrier moved from sz39 to sz42
1 Battleship moved from sz39 to sz42
2 EarlyFighters moved from sz39 to sz42
1 Infantry moved from N.Egypt to W.EgyptPurchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: productionBritishSpecial
British buy 2 Carriers, 11 Infantry and 5 Transports; Remaining resources: 0 PUs;Combat - British
Battle in Belgium
British attack with 3 Artillerys, 6 Fighters and 7 Infantry
Germans defend with 3 Infantry and 2 Panzers
British roll dice for 3 Artillerys, 6 Fighters and 7 Infantry in Belgium, round 1 : 4/16 hits
Germans roll dice for 3 Infantry and 2 Panzers in Belgium, round 1 : 1/5 hits
3 Infantry owned by the Germans , 1 Infantry owned by the British and 1 Panzer owned by the Germans lost in Belgium
British roll dice for 3 Artillerys, 6 Fighters and 6 Infantry in Belgium, round 2 : 5/15 hits
Germans roll dice for 1 Panzer in Belgium, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Panzer owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 3 Artillerys, 6 Fighters and 5 Infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 Infantry and 2 Panzers
Casualties for British: 2 Infantry
Battle in sz42
British attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters
Germans defend with 3 Submarines; Italians defend with 2 S.Subs
Germans roll dice for 2 S.Subs and 3 Submarines in sz42, round 1 : 3/5 hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz42, round 1 : 1/5 hits
1 Carrier owned by the British , 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in sz42
Germans roll dice for 2 S.Subs and 2 Submarines in sz42, round 2 : 1/4 hits
1 Battleship owned by the British lost in sz42
British roll dice for 2 EarlyFighters in sz42, round 2 : 1/2 hits
1 Submarine owned by the Germans lost in sz42
2 S.Subs owned by the Italians and 1 Submarine owned by the Germans Submerged
British win with 2 EarlyFighters remaining. Battle score for attacker is -32
Casualties for Germans: 2 Submarines
Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
Battle in S.Turkey
British attack with 3 Armours and 3 Infantry
Neutral defend with 1 Armour, 1 Bunker and 2 Infantry
British roll dice for 3 Armours and 3 Infantry in S.Turkey, round 1 : 0/6 hits
Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in S.Turkey, round 1 : 2/4 hits
2 Infantry owned by the British lost in S.Turkey
British roll dice for 3 Armours and 1 Infantry in S.Turkey, round 2 : 3/4 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in S.Turkey, round 2 : 3/4 hits
2 Infantry owned by the Neutral , 2 Armours owned by the British and 1 Infantry owned by the British lost in S.Turkey
British roll dice for 1 Armour in S.Turkey, round 3 : 1/1 hits
Neutral roll dice for 1 Armour and 1 Bunker in S.Turkey, round 3 : 0/2 hits
1 Armour owned by the Neutral lost in S.Turkey
British roll dice for 1 Armour in S.Turkey, round 4 : 0/1 hits
Neutral roll dice for 1 Bunker in S.Turkey, round 4 : 1/1 hits
1 Armour owned by the British lost in S.Turkey
Neutral win with 1 Bunker remaining. Battle score for attacker is -12
Casualties for Neutral: 1 Armour and 2 Infantry
Casualties for British: 3 Armours and 3 Infantry
Battle in E.Tunesia
British attack with 2 Armours and 3 Infantry
Italians defend with 2 Artillerys and 2 Infantry
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 1 : 1/5 hits
Italians roll dice for 2 Artillerys and 2 Infantry in E.Tunesia, round 1 : 0/4 hits
1 Infantry owned by the Italians lost in E.Tunesia
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 2 : 1/5 hits
Italians roll dice for 2 Artillerys and 1 Infantry in E.Tunesia, round 2 : 0/3 hits
1 Infantry owned by the Italians lost in E.Tunesia
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 3 : 2/5 hits
Italians roll dice for 2 Artillerys in E.Tunesia, round 3 : 0/2 hits
2 Artillerys owned by the Italians lost in E.Tunesia
British win, taking E.Tunesia from Italians with 2 Armours and 3 Infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 Artillerys and 2 Infantry
Battle in N.Sweden
British attack with 2 Armours and 6 Infantry
Neutral defend with 1 AAGun, 1 Armour, 1 Factory and 4 Infantry
British roll dice for 2 Armours and 6 Infantry in N.Sweden, round 1 : 3/8 hits
Neutral roll dice for 1 Armour and 4 Infantry in N.Sweden, round 1 : 2/5 hits
3 Infantry owned by the Neutral and 2 Infantry owned by the British lost in N.Sweden
British roll dice for 2 Armours and 4 Infantry in N.Sweden, round 2 : 4/6 hits
Neutral roll dice for 1 Armour and 1 Infantry in N.Sweden, round 2 : 2/2 hits
1 Infantry owned by the Neutral , 1 Armour owned by the Neutral and 2 Infantry owned by the British lost in N.Sweden
British win, taking N.Sweden from Neutral with 2 Armours and 2 Infantry remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Armour and 4 Infantry
Casualties for British: 4 InfantryNon Combat Move - British
1 AAGun moved from Tobruk to Tripoli
6 Fighters moved from Belgium to Lille
2 Armours moved from York to Norwich
5 Infantry moved from London to Dover
3 Artillerys moved from London to Dover
4 Infantry moved from Manchester to York
2 Armours moved from Manchester to Norwich
1 T.Boat moved from sz56 to sz57
2 EarlyFighters moved from sz42 to MarseillePlace Units - British
2 Carriers placed in sz29
3 Transports placed in sz1
2 Transports placed in sz31
6 Infantry placed in Cairo
4 Infantry placed in Iran
1 Infantry placed in IraqTurn Complete - British
British collect 90 PUs; end with 90 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Bessarabia to Eastern Poland
7 infantry moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 12 infantry
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/17 hits
Germans roll dice for 2 armour, 2 artilleries and 12 infantry in Eastern Poland, round 1 : 5/16 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/12 hits
Germans roll dice for 2 armour, 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/13 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Russians roll dice for 3 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 3/8 hits
1 armour owned by the Russians , 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 1/4 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/5 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits
Germans roll dice for 2 armour and 2 artilleries in Eastern Poland, round 5 : 2/4 hits
1 armour owned by the Russians , 1 fighter owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 1 tactical_bomber in Eastern Poland, round 6 : 1/1 hits
Germans roll dice for 2 armour in Eastern Poland, round 6 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win with 1 armour remaining. Battle score for attacker is -29
Casualties for Germans: 1 armour, 2 artilleries and 12 infantry
Casualties for Russians: 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Bryansk
3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Romanians
2 Armours moved from W.Romania to Lvov
1 Infantry moved from W.Romania to Lvov
4 Elites moved from Bulgaria to E.Romania
1 Infantry moved from Bulgaria to E.Romania
1 Artillery moved from Bulgaria to E.Romania
1 Infantry moved from Moldavskaya to Lvov
1 Artillery moved from Moldavskaya to Lvov
1 Armour moved from Moldavskaya to Lvov
1 EarlyFighter moved from W.Romania to LvovPurchase Units - Romanians
Trigger RomaniansSpecial: Romanians has their production frontier changed to: productionRomaniansSpecial
Romanians buy 1 Bunker, 2 Elites and 1 Infantry; Remaining resources: 0 PUs;Non Combat Move - Romanians
1 AAGun moved from Moldavskaya to LvovPlace Units - Romanians
1 Bunker placed in E.Romania
2 Elites and 1 Infantry placed in W.RomaniaTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Americans
1 Armour moved from C.Norway to Lappland
2 Artillerys moved from C.Norway to Lappland
2 Infantry moved from C.Norway to Lappland
1 EarlyFighter moved from S.Norway to Lappland
1 Bomber moved from C.Morocco to sz44
3 Bombers moved from C.Morocco to sz43
2 Armours moved from Marrakech to sz36
5 Infantry moved from Marrakech to sz36
2 Armours moved from sz36 to Sevilla
5 Infantry moved from sz36 to SevillaPurchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: productionAmericansSpecial
Americans buy 2 Armours, 2 B29s, 2 Factorys and 1 Infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in sz44
Americans attack with 1 Bomber
Italians defend with 1 Transport
Americans roll dice for 1 Bomber in sz44, round 1 : 0/1 hits
Italians roll dice for 1 Transport in sz44, round 1 : 1/1 hits
1 Bomber owned by the Americans lost in sz44
Italians win with 1 Transport remaining. Battle score for attacker is -15
Casualties for Americans: 1 Bomber
Battle in sz43
Americans attack with 3 Bombers
Italians defend with 1 Destroyer and 1 Submarine
Americans roll dice for 3 Bombers in sz43, round 1 : 2/3 hits
Italians roll dice for 1 Destroyer in sz43, round 1 : 0/1 hits
1 Destroyer owned by the Italians and 1 Submarine owned by the Italians lost in sz43
Americans win with 3 Bombers remaining. Battle score for attacker is 18
Casualties for Italians: 1 Destroyer and 1 Submarine
Battle in Lappland
Americans attack with 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry
Neutral defend with 3 Infantry
Americans roll dice for 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry in Lappland, round 1 : 3/6 hits
Neutral roll dice for 3 Infantry in Lappland, round 1 : 1/3 hits
3 Infantry owned by the Neutral and 1 Infantry owned by the Americans lost in Lappland
Americans win, taking Lappland from Neutral with 1 Armour, 2 Artillerys, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantry
Casualties for Americans: 1 Infantry
Battle in Sevilla
Americans attack with 2 Armours and 5 Infantry
Neutral defend with 1 Bunker and 2 Infantry
Americans roll dice for 2 Armours and 5 Infantry in Sevilla, round 1 : 3/7 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 2 Infantry in Sevilla, round 1 : 0/3 hits
2 Infantry owned by the Neutral lost in Sevilla
Americans roll dice for 2 Armours and 5 Infantry in Sevilla, round 2 : 2/7 hits
Neutral roll dice for 1 Bunker in Sevilla, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in Sevilla
Americans win, taking Sevilla from Neutral with 2 Armours and 5 Infantry remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Bunker and 2 InfantryNon Combat Move - Americans
1 Destroyer moved from sz39 to sz36
3 Bombers moved from sz43 to N.Algeria
1 EarlyFighter moved from Lappland to N.Sweden
2 Transports moved from sz22 to sz18
2 Infantry moved from Iceland to sz18
2 AAGuns moved from Iceland to sz18
2 AAGuns, 2 Infantry and 2 Transports moved from sz18 to sz22
2 Infantry moved from sz22 to C.Norway
2 AAGuns moved from sz22 to C.Norway
2 Transports moved from sz9 to sz2
5 Bombers moved from S.U.S to C.MoroccoPlace Units - Americans
1 Factory placed in Marrakech
1 Factory placed in C.Norway
2 Armours, 2 B29s and 1 Infantry placed in S.U.STurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Rocket attack in Guam does 2 damage to airfield owned by Americans
Rockets in Korea roll: 2
Rocket attack in Kwangtung does 6 damage to harbour owned by British
Rockets in Japan roll: 6
3 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
2 fighters moved from Manchuria to Korea
2 tactical_bombers moved from Manchuria to Korea
1 armour moved from Amur to Buryatia
2 bombers moved from Japan to BuryatiaCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Buryatia, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Buryatia to Manchuria
1 bomber moved from Buryatia to KoreaPlace Units - Japanese
1 infantry placed in Manchuria
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in KoreaTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total -
Soz bro, I fuked up & hit done after German move… nothing fishy going on ;)
file below x
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 carrier, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 battleship moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Soviet Far East
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 battleship in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Soviet Far East from Japanese, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 aaGun moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Western United States to Caroline Islands
1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to KiangsiPlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
1 infantry placed in Western United States
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
8 infantry moved from Kweichow to Anhwe
1 artillery moved from Formosa to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery moved from Hainan to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Kwangsi to Kwangtung
4 infantry moved from Yunnan to Kweichow
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Tobruk to Libya
2 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 tactical_bomber moved from United Kingdom to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 battleship, 1 carrier, 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 4 transports
British roll dice for 1 battleship, 1 carrier, 4 fighters and 1 tactical_bomber in 92 Sea Zone, round 1 : 2/6 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 transports in 92 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
British roll dice for 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits
Italians roll dice for 1 battleship and 4 transports in 92 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Italians and 2 transports owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 4 transports
Battle in Paulau Island
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
British win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iwo Jima
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
British win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from India to Eastern Persia
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to GibraltarPlace Units - British
1 factory_minor placed in Norway
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 battleship, 1 destroyer and 1 submarine placed in 20 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in 20 Sea Zone change ownership: 1 battleship, 1 destroyer and 1 submarine -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 1 cruiser and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
1 armour moved from Tunisia to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from France to Northern Italy
2 fighters moved from Algeria to 91 Sea Zone
1 tactical_bomber moved from Algeria to 91 Sea Zone
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 destroyer and 3 transports
Italians roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 91 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 49
Casualties for Americans: 1 battleship, 1 destroyer and 3 transportsNon Combat Move - Italians
2 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to MoroccoPlace Units - Italians
1 cruiser and 2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :5
Combat Move - Russians
2 Armours moved from Ankara to Izmir
2 Artillerys moved from Ankara to Izmir
2 Infantry moved from Ankara to Izmir
1 Infantry moved from Estonia to Estorskaya
Russians take Estorskaya from Germans
19 Infantry moved from Estonia to Riga
Russians take Riga from Germans
1 Elite moved from Estonia to Riga
8 Infantry moved from Estonia to Riga
9 Artillerys moved from Estonia to Riga
4 Armours moved from Leningrad to S.Finnland
1 Infantry moved from Brest to Belorussia
1 Infantry moved from Ukrainskaya to Belorussia
1 Artillery moved from Ukrainskaya to Belorussia
1 Infantry moved from Ukrainskaya to Brest
1 Infantry moved from Ukrainskaya to Moldavskaya
Russians take Moldavskaya from Romanians
2 Armours moved from Ukrainskaya to Odessa
3 Infantry moved from Ukrainskaya to Odessa
4 Artillerys moved from Ukrainskaya to Odessa
6 Infantry moved from Donetsk to Odessa
1 Infantry moved from Donetsk to Ukrainskaya
2 Infantry moved from Lugansk to sz61
2 Infantry moved from Lugansk to sz61
2 Destroyers, 4 Infantry, 1 Submarine and 2 Transports moved from sz61 to sz60
4 Infantry moved from sz60 to Bulgaria
Russians take Bulgaria from Romanians
2 Submarines moved from sz25 to sz26
1 Destroyer moved from sz25 to sz26
2 EarlyFighters moved from Leningrad to sz26
1 Bomber moved from Leningrad to sz26Purchase Units - Russians
Russians buy 5 Armours and 12 Bigarmours; Remaining resources: 0 PUs;Combat - Russians
Battle in sz26
Russians attack with 1 Bomber, 1 Destroyer, 2 EarlyFighters and 2 Submarines
Germans defend with 3 S.Subs
Russians roll dice for 2 Submarines in sz26, round 1 : 0/2 hits
Germans roll dice for 3 S.Subs in sz26, round 1 : 1/3 hits
Russians roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz26, round 1 : 2/4 hits
1 Submarine owned by the Russians and 2 S.Subs owned by the Germans lost in sz26
Russians roll dice for 1 Submarine in sz26, round 2 : 0/1 hits
Germans roll dice for 1 S.Sub in sz26, round 2 : 1/1 hits
Russians roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz26, round 2 : 1/4 hits
1 Submarine owned by the Russians and 1 S.Sub owned by the Germans lost in sz26
Russians win with 1 Bomber, 1 Destroyer and 2 EarlyFighters remaining. Battle score for attacker is 16
Casualties for Germans: 3 S.Subs
Casualties for Russians: 2 Submarines
Battle in Odessa
Russians attack with 2 Armours, 4 Artillerys and 9 Infantry
Germans defend with 6 Infantry, 1 Mech.Inf and 4 Panzers
Russians roll dice for 2 Armours, 4 Artillerys and 9 Infantry in Odessa, round 1 : 3/15 hits
Germans roll dice for 6 Infantry, 1 Mech.Inf and 4 Panzers in Odessa, round 1 : 3/11 hits
3 Infantry owned by the Germans and 3 Infantry owned by the Russians lost in Odessa
Russians roll dice for 2 Armours, 4 Artillerys and 6 Infantry in Odessa, round 2 : 5/12 hits
Germans roll dice for 3 Infantry, 1 Mech.Inf and 4 Panzers in Odessa, round 2 : 5/8 hits
3 Infantry owned by the Germans , 1 Mech.Inf owned by the Germans , 5 Infantry owned by the Russians and 1 Panzer owned by the Germans lost in Odessa
Russians roll dice for 2 Armours, 4 Artillerys and 1 Infantry in Odessa, round 3 : 1/7 hits
Germans roll dice for 3 Panzers in Odessa, round 3 : 2/3 hits
1 Infantry owned by the Russians , 1 Artillery owned by the Russians and 1 Panzer owned by the Germans lost in Odessa
Russians roll dice for 2 Armours and 3 Artillerys in Odessa, round 4 : 4/5 hits
Germans roll dice for 2 Panzers in Odessa, round 4 : 0/2 hits
2 Panzers owned by the Germans lost in Odessa
Russians win, taking Odessa from Germans with 2 Armours and 3 Artillerys remaining. Battle score for attacker is 16
Casualties for Germans: 6 Infantry, 1 Mech.Inf and 4 Panzers
Casualties for Russians: 1 Artillery and 9 Infantry
Battle in Izmir
Russians attack with 2 Armours, 2 Artillerys and 2 Infantry
Neutral defend with 1 AAGun, 1 Armour, 1 Bunker, 1 Factory and 3 Infantry
Russians roll dice for 2 Armours, 2 Artillerys and 2 Infantry in Izmir, round 1 : 2/6 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Armour, 1 Bunker and 3 Infantry in Izmir, round 1 : 1/5 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Russians lost in Izmir
Russians roll dice for 2 Armours, 2 Artillerys and 1 Infantry in Izmir, round 2 : 2/5 hits
Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in Izmir, round 2 : 2/4 hits
2 Infantry owned by the Neutral , 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Izmir
Russians roll dice for 2 Armours and 1 Artillery in Izmir, round 3 : 2/3 hits
Neutral roll dice for 1 Armour and 1 Bunker in Izmir, round 3 : 1/2 hits
1 Bunker owned by the Neutral , 1 Armour owned by the Neutral and 1 Artillery owned by the Russians lost in Izmir
Russians win, taking Izmir from Neutral with 2 Armours remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Armour, 1 Bunker and 3 Infantry
Casualties for Russians: 2 Artillerys and 2 Infantry
Battle in S.Finnland
Russians attack with 4 Armours
Germans defend with 1 Artillery and 2 Infantry
Russians roll dice for 4 Armours in S.Finnland, round 1 : 1/4 hits
Germans roll dice for 1 Artillery and 2 Infantry in S.Finnland, round 1 : 1/3 hits
1 Infantry owned by the Germans and 1 Armour owned by the Russians lost in S.Finnland
Russians roll dice for 3 Armours in S.Finnland, round 2 : 3/3 hits
Germans roll dice for 1 Artillery and 1 Infantry in S.Finnland, round 2 : 1/2 hits
1 Infantry owned by the Germans , 1 Armour owned by the Russians and 1 Artillery owned by the Germans lost in S.Finnland
Russians win, taking S.Finnland from Germans with 2 Armours remaining. Battle score for attacker is -2
Casualties for Germans: 1 Artillery and 2 Infantry
Casualties for Russians: 2 Armours
Battle in Belorussia
Russians attack with 1 Artillery and 2 Infantry
Germans defend with 1 Artillery
Russians roll dice for 1 Artillery and 2 Infantry in Belorussia, round 1 : 1/3 hits
Germans roll dice for 1 Artillery in Belorussia, round 1 : 0/1 hits
1 Artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 Artillery and 2 Infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 ArtilleryNon Combat Move - Russians
3 Bigarmours moved from Smolensk to Riga
2 Armours moved from Smolensk to Riga
1 AAGun moved from Estonia to Riga
1 AAGun moved from Ukrainskaya to Odessa
1 Infantry moved from Lugansk to Donetsk
1 Artillery moved from Lugansk to Donetsk
1 AAGun moved from Lugansk to Donetsk
3 Armours moved from Rostov to Donetsk
5 Infantry moved from Pavlovsk to Lugansk
2 Armours moved from Stalingrad to Lugansk
3 Infantry moved from Stalingrad to Pavlovsk
8 Infantry moved from Kursk to Minsk
2 Infantry moved from Kursk to Minsk
1 AAGun moved from Kursk to Minsk
10 Infantry moved from Kaluga to Kursk
4 Infantry moved from Moscow to Kaluga
3 Infantry moved from Belomorsk to C.Finnland
4 Infantry moved from Archangelsk to Belomorsk
3 Infantry moved from Vologda to Novgorod
5 Infantry moved from Nikolsk to Vologda
2 EarlyFighters moved from sz26 to S.Norway
2 Transports moved from sz25 to sz27
1 AAGun moved from Ankara to Izmir
1 Bomber moved from sz26 to N.FinnlandPlace Units - Russians
3 Bigarmours placed in Smolensk
4 Bigarmours placed in Donetsk
4 Bigarmours placed in Leningrad
3 Armours and 1 Bigarmour placed in Ankara
2 Armours placed in StalingradTurn Complete - Russians
Russians collect 122 PUs; end with 122 PUs total





