@Stucifer We aim to please
C V C 2
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nha
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ahhh fuk it go on…lets see how many he can help get
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ok…scramble…
once destroyer & bs are dead or turn ends with destroyer dead & bs taking 1 hit…retreat the plane
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Can’t retreat on defense mate… Once you’re committed, you’re in it til the end. Still want your precious planes in this one?
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doh! nha no scramble
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans repair 3 damage on 1 airfield and 2 factory_minors; Remaining resources: 74 PUs;
Americans buy 3 armour, 1 destroyer, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
5 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 4 destroyers and 3 transports in 91 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers and 3 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 cruiser
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 7/10 hits
Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to KoreaPlace Units - Americans
3 armour and 1 harbour placed in Korea
1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Korea: 1 airfield
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Yunnan to HunanPlace Units - Chinese
2 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 submarine moved from 110 Sea Zone to 118 Sea Zone
3 fighters moved from United Kingdom to 118 Sea Zone
2 infantry moved from Belgian Congo to Kenya
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Burma to Yunnan
5 infantry moved from Shan State to Yunnan
4 infantry moved from Malaya to Shan State
1 fighter moved from India to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from Shan State to KwangsiCombat - British
Battle in 118 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 battleship
British roll dice for 1 submarine in 118 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 fighters in 118 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 battleship in 118 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British and 1 battleship owned by the Germans lost in 118 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 battleship
Casualties for British: 1 submarine
Battle in 95 Sea Zone
British attack with 1 cruiser and 1 transport
Italians defend with 1 carrier and 1 transport
British roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 carrier and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 23
Casualties for Italians: 1 carrier and 1 transport
Battle in Kwangsi
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 2 aaGuns, 1 artillery and 1 factory_major
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 1/2 hits
Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 1 : 0/1 hits
1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 aaGun and 1 artillery in Northern Italy, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 6 : 1/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 6 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 aaGuns and 1 artilleryNon Combat Move - British
3 fighters moved from 118 Sea Zone to United Kingdom
3 aaGuns moved from Shan State to Yunnan
2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to SumatraPlace Units - British
1 transport placed in 106 Sea Zone
1 battleship and 1 cruiser placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Purchase Units - French
French buy 1 Fighter and 13 Infantry; Remaining resources: 0 PUs;Non Combat Move - French
2 Infantry moved from Versailles to Paris
1 Artillery moved from Versailles to Paris
3 Armours moved from Le Havre to ParisPlace Units - French
1 Fighter and 2 Infantry placed in Marseille
8 Infantry placed in Paris
3 Infantry placed in Le HavreTurn Complete - French
French collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - ColonialFrench
1 Infantry moved from Alger to N.Algeria
ColonialFrench take N.Algeria from Italians
1 Infantry moved from C.Algeria to E.Algeria
6 Infantry moved from C.Morocco to C.Algeria
1 Artillery moved from C.Morocco to C.Algeria
1 Armour moved from E.Egypt to W.Egypt
1 Transport moved from sz57 to sz59
2 Infantry moved from Syria to sz59
2 Infantry and 1 Transport moved from sz59 to sz58
2 Infantry moved from sz58 to CretePurchase Units - ColonialFrench
ColonialFrench buy 1 Armour and 8 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench
Non Combat Move - ColonialFrench
1 AAGun moved from C.Morocco to C.AlgeriaPlace Units - ColonialFrench
2 Infantry placed in Syria
3 Infantry placed in S.Canada
1 Armour and 3 Infantry placed in C.MoroccoTurn Complete - ColonialFrench
ColonialFrench collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Turn Complete - Finns
-
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ColonialFrench from sz53: 1 Submarine
EDIT: Adding units owned by British to sz50: 1 Submarine
EDIT: Turning off Edit Mode
1 Carrier moved from sz36 to sz39
1 Destroyer moved from sz36 to sz39
1 Battleship moved from sz36 to sz39
2 EarlyFighters moved from Malta to sz40
2 EarlyFighters moved from Malta to sz40
2 EarlyFighters moved from sz36 to sz40
1 Armour moved from Tripoli to E.Tunesia
British take E.Tunesia from Italians
1 Armour moved from E.Tunesia to W.Tunesia
ColonialFrench take W.Tunesia from Italians
2 Armours moved from Tripoli to S.Tunesia
3 Infantry moved from Tobruk to Tripoli
4 Infantry moved from W.Egypt to Tobruk
1 Elite moved from N.Egypt to W.Egypt
4 Armours moved from Cairo to W.Egypt
1 Infantry moved from Cairo to N.Egypt
2 Armours moved from N.Scottland to sz18
2 Infantry moved from E.Scottland to sz18
4 Infantry moved from N.Scottland to sz18
2 Armours, 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 6 Infantry and 5 Transports moved from sz18 to sz25
2 Armours moved from sz25 to S.Norway
6 Infantry moved from sz25 to S.Norway
1 Bomber moved from E.Scottland to sz27Purchase Units - British
British buy 8 Fighters and 1 T.Boat; Remaining resources: 0 PUs;Combat - British
British creates battle in territory sz50
Battle in sz39
British attack with 1 Battleship, 1 Carrier and 1 Destroyer
Germans defend with 1 Destroyer
British roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz39, round 1 : 1/3 hits
Germans roll dice for 1 Destroyer in sz39, round 1 : 1/1 hits
Units damaged: 1 Battleship owned by the British
1 Destroyer owned by the Germans lost in sz39
British win with 1 Battleship, 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 11
Casualties for Germans: 1 Destroyer
Battle in sz27
British attack with 1 Bomber
Germans defend with 1 Destroyer and 1 T.Boat
British roll dice for 1 Bomber in sz27, round 1 : 1/1 hits
Germans roll dice for 1 Destroyer and 1 T.Boat in sz27, round 1 : 1/2 hits
1 T.Boat owned by the Germans and 1 Bomber owned by the British lost in sz27
Germans win with 1 Destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 T.Boat
Casualties for British: 1 Bomber
Battle in sz50
British attack with 1 Submarine
Italians defend with 1 Battleship
British roll dice for 1 Submarine in sz50, round 1 : 0/1 hits
Italians roll dice for 1 Battleship in sz50, round 1 : 1/1 hits
1 Submarine owned by the British lost in sz50
Italians win with 1 Battleship remaining. Battle score for attacker is -7
Casualties for British: 1 Submarine
Battle in sz40
British attack with 6 EarlyFighters
Germans defend with 3 Submarines; Italians defend with 1 Submarine, 1 T.Boat and 2 Transports
British roll dice for 6 EarlyFighters in sz40, round 1 : 2/6 hits
Italians roll dice for 1 T.Boat and 2 Transports in sz40, round 1 : 0/3 hits
1 T.Boat owned by the Italians and 1 Transport owned by the Italians lost in sz40
3 Submarines owned by the Germans and 1 Submarine owned by the Italians Submerged
British roll dice for 6 EarlyFighters in sz40, round 2 : 0/6 hits
Italians roll dice for 1 Transport in sz40, round 2 : 0/1 hits
British roll dice for 6 EarlyFighters in sz40, round 3 : 1/6 hits
Italians roll dice for 1 Transport in sz40, round 3 : 0/1 hits
1 Transport owned by the Italians lost in sz40
British win with 6 EarlyFighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 T.Boat and 2 Transports
Battle in S.Tunesia
British attack with 2 Armours
Italians defend with 1 Infantry
British roll dice for 2 Armours in S.Tunesia, round 1 : 1/2 hits
Italians roll dice for 1 Infantry in S.Tunesia, round 1 : 0/1 hits
1 Infantry owned by the Italians lost in S.Tunesia
British win, taking S.Tunesia from Italians with 2 Armours remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in S.Norway
British attack with 2 Armours and 6 Infantry
Neutral defend with 1 Bunker
British roll dice for 1 Battleship and 1 Cruiser in S.Norway, round 1 : 1/2 hits
Units damaged: 1 Bunker owned by the Neutral
British roll dice for 2 Armours and 6 Infantry in S.Norway, round 1 : 1/8 hits
Neutral roll dice for 1 Bunker in S.Norway, round 1 : 0/1 hits
1 Bunker owned by the Neutral lost in S.Norway
British win, taking S.Norway from Neutral with 2 Armours and 6 Infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 1 BunkerNon Combat Move - British
2 EarlyFighters moved from sz40 to sz39
4 EarlyFighters moved from sz40 to N.Algeria
1 AAGun moved from W.Egypt to Tobruk
1 Destroyer moved from sz56 to sz48
3 Infantry moved from Iran to Syria
2 AAGuns moved from Iran to Syria
3 Armours moved from Iran to Syria
1 Infantry moved from Fars to Iran
1 EarlyFighter moved from Iceland to N.Finnland
2 Armours moved from S.Hempton to York
3 Artillerys moved from S.Hempton to London
5 Infantry moved from S.Hempton to LondonPlace Units - British
1 T.Boat placed in sz56
2 Fighters placed in Norwich
4 Fighters placed in Manchester
2 Fighters placed in Cairo
British undo move 4.
2 Fighters placed in LondonTurn Complete - British
British collect 85 PUs; end with 85 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
3 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
1 fighter moved from Tunisia to Northern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 95 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 95 Sea Zone
Italians win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Northern Italy
Italians attack with 1 fighter and 4 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 1 : 4/5 hits
British roll dice for 1 artillery in Northern Italy, round 1 : 0/1 hits
1 artillery owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Tunisia to Libya
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
2 transports placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - Romanians
4 Elites moved from W.Romania to Bulgaria
4 Infantry moved from E.Romania to Bulgaria
1 EarlyFighter moved from E.Romania to Bulgaria
1 Artillery moved from E.Romania to BulgariaPurchase Units - Romanians
Romanians buy 2 Armours and 1 Infantry; Remaining resources: 1 PUs;Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Artillery, 1 EarlyFighter, 4 Elites and 4 Infantry
Russians defend with 4 Infantry
Romanians roll dice for 1 Artillery, 1 EarlyFighter, 4 Elites and 4 Infantry in Bulgaria, round 1 : 3/10 hits
Russians roll dice for 4 Infantry in Bulgaria, round 1 : 3/4 hits
3 Infantry owned by the Russians and 3 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Artillery, 1 EarlyFighter, 4 Elites and 1 Infantry in Bulgaria, round 2 : 1/7 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 EarlyFighter, 4 Elites and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 4 Infantry
Casualties for Romanians: 3 InfantryNon Combat Move - Romanians
1 EarlyFighter moved from Bulgaria to W.RomaniaPlace Units - Romanians
2 Armours and 1 Infantry placed in W.RomaniaTurn Complete - Romanians
Romanians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Shan State to Jehol
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in Kwangtung
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 2/2 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Kwangtung from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 2 infantry
Germans defend with 1 armour and 1 mech_infantry
French roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the French lost in Holland Belgium
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - Americans
2 Armours moved from Canarians to sz5
4 Infantry moved from Canarians to sz5
2 Armours, 4 Infantry and 3 Transports moved from sz5 to sz36
2 Infantry moved from Gibraltar to sz36
2 Armours moved from sz36 to Marrakech
6 Infantry moved from sz36 to Marrakech
1 Destroyer moved from sz36 to sz39
4 Bombers moved from S.U.S to Marrakech
1 Infantry moved from Narvik to sz20
1 Artillery moved from Narvik to sz20
1 Artillery, 1 Infantry and 1 Transport moved from sz20 to sz22
1 Infantry moved from sz22 to C.Norway
1 Artillery moved from sz22 to C.Norway
1 Destroyer moved from sz20 to sz22
1 EarlyFighter moved from Iceland to C.Norway
1 Armour moved from Iceland to sz9
1 Artillery moved from Iceland to sz9
2 Infantry moved from Iceland to sz9
1 Armour, 1 Artillery, 2 Infantry and 2 Transports moved from sz9 to sz22
1 Armour moved from sz22 to C.Norway
2 Infantry moved from sz22 to C.Norway
1 Artillery moved from sz22 to C.Norway
1 Bomber moved from Archangelsk to sz27Purchase Units - Americans
Americans buy 5 Bombers and 1 Infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in sz27
Americans attack with 1 Bomber
Germans defend with 1 Destroyer
Americans roll dice for 1 Bomber in sz27, round 1 : 1/1 hits
Germans roll dice for 1 Destroyer in sz27, round 1 : 1/1 hits
1 Destroyer owned by the Germans and 1 Bomber owned by the Americans lost in sz27
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 Destroyer
Casualties for Americans: 1 Bomber
Battle in Marrakech
Americans attack with 2 Armours, 4 Bombers and 6 Infantry
Neutral defend with 2 Armours and 4 Infantry
Americans roll dice for 2 Armours, 4 Bombers and 6 Infantry in Marrakech, round 1 : 6/12 hits
Neutral roll dice for 2 Armours and 4 Infantry in Marrakech, round 1 : 1/6 hits
4 Infantry owned by the Neutral , 2 Armours owned by the Neutral and 1 Infantry owned by the Americans lost in Marrakech
Americans win, taking Marrakech from Neutral with 2 Armours, 4 Bombers and 5 Infantry remaining. Battle score for attacker is 16
Casualties for Neutral: 2 Armours and 4 Infantry
Casualties for Americans: 1 Infantry
Battle in C.Norway
Americans attack with 1 Armour, 2 Artillerys, 1 EarlyFighter and 3 Infantry
Neutral defend with 1 Bunker
Americans roll dice for 1 Armour, 2 Artillerys, 1 EarlyFighter and 3 Infantry in C.Norway, round 1 : 2/7 hits
Neutral roll dice for 1 Bunker in C.Norway, round 1 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in C.Norway
Americans win, taking C.Norway from Neutral with 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker
Casualties for Americans: 1 InfantryNon Combat Move - Americans
4 Bombers moved from Marrakech to C.Morocco
1 EarlyFighter moved from C.Norway to S.Norway
2 Infantry moved from N.U.S to sz2
2 AAGuns moved from E.U.S to sz2
2 AAGuns, 2 Infantry and 2 Transports moved from sz2 to sz9
2 Infantry moved from sz9 to Iceland
2 AAGuns moved from sz9 to IcelandPlace Units - Americans
5 Bombers and 1 Infantry placed in S.U.STurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3,1 and gets 0 hitsPurchase Units - Germans
Germans buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Karelia to Novgorod
5 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
3 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Romania
2 armour moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
9 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Baltic States to Belarus
1 tactical_bomber moved from Norway to Novgorod
1 tactical_bomber moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Western Germany to Southern FranceCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Novgorod
Germans attack with 2 artilleries, 10 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
AA guns fire in Novgorod : 0/1 hits
Germans roll dice for 2 artilleries, 10 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/13 hits
Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 3 infantry in Novgorod, round 1 : 3/6 hits
3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/7 hits
Russians roll dice for 1 armour and 1 artillery in Novgorod, round 4 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Morocco from French, taking Novgorod from Russians with 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 7 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Karelia
1 tactical_bomber moved from Eastern Poland to Slovakia HungaryPlace Units - Germans
3 infantry placed in Southern France
4 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Russia to Belarus
4 mech_infantrys moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Belarus
1 fighter moved from Ukraine to Belarus
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 1/6 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour and 4 mech_infantrys in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 3 armour, 1 fighter and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Belarus, round 1 : 2/5 hits
Germans roll dice for 3 infantry in Belarus, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 4 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to UkrainePlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total