@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 5 infantry moved from Kwangsi to Yunnan
 4 artilleries moved from Kwangsi to Yunnan
 5 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Anhwe to Kiangsu
 Chinese take Kiangsu from Japanese
 1 infantry moved from Anhwe to Shantung
 Chinese take Shantung from Japanese
 3 infantry moved from Jehol to Manchuria
 Chinese take Manchuria from JapaneseCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 4 artilleries and 5 infantry
 Japanese defend with 1 aaGun and 3 armour
 Chinese roll dice for 4 artilleries and 5 infantry in Yunnan, round 1 : 3/9 hits
 Japanese roll dice for 1 aaGun and 3 armour in Yunnan, round 1 : 3/3 hits
 2 armour owned by the Japanese , 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 2 : 2/6 hits
 Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
 1 armour owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 4 artilleries and 2 infantry remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 aaGun and 3 armour
 Casualties for Chinese: 3 infantryNon Combat Move - Chinese Place Units - Chinese 
 6 infantry placed in ManchuriaTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6,6,1,4,3
 Chinese collect 22 PUs (4 lost to blockades); end with 23 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - British 
 British buy 1 armour, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British 
 1 bomber moved from United Kingdom to Northern Italy
 1 bomber moved from United Kingdom to Western Germany
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 armour moved from United Kingdom to 110 Sea Zone
 2 armour, 2 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Western Germany
 2 armour moved from 112 Sea Zone to Western Germany
 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from Union of South Africa to Rhodesia
 1 armour moved from Union of South Africa to Rhodesia
 1 bomber moved from United Kingdom to GermanyCombat - British 
 Battle in Western Germany
 British attack with 2 armour, 1 bomber and 2 infantry
 Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 1 aaGun, 2 artilleries and 2 infantry
 AA guns fire in Western Germany : 0/1 hits
 British roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
 British roll dice for 2 armour, 1 bomber and 2 infantry in Western Germany, round 1 : 2/5 hits
 Germans roll dice for 1 aaGun, 2 artilleries and 2 infantry in Western Germany, round 1 : 1/4 hits
 1 infantry owned by the British , 1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Western Germany
 British roll dice for 2 armour, 1 bomber and 1 infantry in Western Germany, round 2 : 1/4 hits
 Germans roll dice for 2 artilleries in Western Germany, round 2 : 0/2 hits
 1 artillery owned by the Italians lost in Western Germany
 British roll dice for 2 armour, 1 bomber and 1 infantry in Western Germany, round 3 : 1/4 hits
 Germans roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
 1 artillery owned by the Italians lost in Western Germany
 British win, taking Western Germany from Germans with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 16
 Casualties for British: 1 infantry
 Casualties for Italians: 1 aaGun, 2 artilleries and 2 infantry
 Strategic bombing raid in Northern Italy
 AA guns fire in Northern Italy : 0/1 hits
 Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
 Bombing raid in Northern Italy causes 7 damage total.
 Strategic bombing raid in Germany
 AA guns fire in Germany : 0/1 hits
 Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
 Bombing raid in Germany causes 3 damage total.Non Combat Move - British 
 1 bomber moved from Germany to Norway
 1 bomber moved from Western Germany to Norway
 1 bomber moved from Northern Italy to YugoslaviaPlace Units - British 
 1 armour and 2 infantry placed in United Kingdom
 2 destroyers and 1 submarine placed in 110 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
 EDIT: Removing units owned by British from 91 Sea Zone: 3 destroyers
 EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship and 3 destroyers
 EDIT: Turning off Edit ModeTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Turn Complete - UK_Pacific 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - Italians 
 Italians repair 7 damage on 7 factory_majors; Remaining resources: 43 PUs;
 Italians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery moved from Normandy Bordeaux to Southern France
 1 artillery moved from Normandy Bordeaux to France
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 infantry moved from Normandy Bordeaux to France
 1 infantry moved from Normandy Bordeaux to Southern France
 1 infantry moved from Poland to Eastern Poland
 Italians take Eastern Poland from Russians
 1 infantry moved from Slovakia Hungary to Romania
 Germans take Romania from Russians
 1 submarine moved from 95 Sea Zone to 91 Sea Zone
 2 mech_infantrys moved from Normandy Bordeaux to Southern France
 1 armour moved from Normandy Bordeaux to Southern France
 1 mech_infantry moved from Normandy Bordeaux to France
 1 mech_infantry moved from Northern Italy to Greater Southern Germany
 3 armour and 1 infantry moved from Northern Italy to Western Germany
 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
 1 artillery moved from Kenya to Ethiopia
 Italians take Ethiopia from British
 1 infantry moved from Belgian Congo to French Equatorial Africa
 Italians take French Equatorial Africa from French
 2 armour and 1 mech_infantry moved from Iraq to CaucasusCombat - Italians 
 Battle in 91 Sea Zone
 Italians attack with 1 submarine
 Americans defend with 4 transports
 4 transports owned by the Americans lost in 91 Sea Zone
 Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
 Italians win with 1 submarine remaining. Battle score for attacker is 28
 Casualties for Americans: 4 transports
 Battle in Southern France
 Italians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
 French defend with 1 factory_minor, 1 harbour and 3 infantry
 Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Southern France, round 1 : 1/5 hits
 French roll dice for 3 infantry in Southern France, round 1 : 2/3 hits
 1 infantry owned by the French , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern France, round 2 : 1/3 hits
 French roll dice for 2 infantry in Southern France, round 2 : 1/2 hits
 1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Southern France
 Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits
 French roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
 1 infantry owned by the French lost in Southern France
 Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is -2
 Casualties for French: 3 infantry
 Casualties for Italians: 1 infantry and 2 mech_infantrys
 Battle in Holland Belgium
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
 French roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
 1 infantry owned by the French lost in Holland Belgium
 Italians win, taking Holland Belgium from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 1 infantry
 Battle in France
 Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
 French defend with 1 airfield and 1 factory_minor; British defend with 1 infantry
 Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in France, round 1 : 1/3 hits
 French roll dice for 1 infantry in France, round 1 : 0/1 hits
 1 infantry owned by the British lost in France
 Italians captures 15PUs while taking French capital
 Italians win, taking France from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Western Germany
 Italians attack with 3 armour and 1 infantry
 British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
 Italians roll dice for 3 armour and 1 infantry in Western Germany, round 1 : 3/4 hits
 British roll dice for 2 armour and 1 infantry in Western Germany, round 1 : 0/3 hits
 1 infantry owned by the British and 2 armour owned by the British lost in Western Germany
 Italians win, taking Western Germany from British with 3 armour and 1 infantry remaining. Battle score for attacker is 15
 Casualties for British: 2 armour and 1 infantry
 Battle in Caucasus
 Italians attack with 2 armour and 1 mech_infantry
 Russians defend with 2 infantry
 Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 : 2/3 hits
 Russians roll dice for 2 infantry in Caucasus, round 1 : 1/2 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
 Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 2
 Casualties for Russians: 2 infantry
 Casualties for Italians: 1 mech_infantryNon Combat Move - Italians 
 1 armour moved from Normandy Bordeaux to Northern Italy
 1 mech_infantry moved from Greater Southern Germany to Northern ItalyPlace Units - Italians 
 3 mech_infantrys placed in Iraq
 1 artillery and 9 infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 38 PUs; end with 53 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 69 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 3 destroyers moved from 45 Sea Zone to 37 Sea Zone
 1 carrier moved from 45 Sea Zone to 37 Sea Zone
 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
 1 fighter moved from 45 Sea Zone to 37 Sea Zone
 1 submarine moved from 45 Sea Zone to 37 Sea Zone
 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
 1 submarine moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC 
 Battle in 37 Sea Zone
 ANZAC attack with 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 37 Sea Zone
 ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
 ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - ANZAC Place Units - ANZAC 
 1 artillery placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 13 PUs; end with 15 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :12 Combat Move - French Non Combat Move - French Turn Complete - French 
- 
					
					
					
					
 didnt think italy could go through gibraltar & morroco if not owning both the lands :cry: 
- 
					
					
					
					
 Subs from both sides can pass through that spot… and only that spot. :-D 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Politics - Germans Purchase Units - Germans 
 Germans repair 3 damage on 3 factory_majors; Remaining resources: 26 PUs; 0 techTokens;
 Germans buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans 
 4 artilleries and 11 infantry moved from Poland to Baltic States
 4 submarines moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans 
 Battle in 112 Sea Zone
 Germans attack with 4 submarines
 British defend with 1 cruiser, 2 destroyers and 4 transports
 Germans roll dice for 4 submarines in 112 Sea Zone, round 1 : 3/4 hits
 British roll dice for 1 cruiser, 2 destroyers and 4 transports in 112 Sea Zone, round 1 : 2/3 hits
 1 cruiser owned by the British , 2 destroyers owned by the British and 2 submarines owned by the Germans lost in 112 Sea Zone
 4 transports owned by the British lost in 112 Sea Zone
 Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 2/2 hits
 Germans win with 2 submarines remaining. Battle score for attacker is 44
 Casualties for Germans: 2 submarines
 Casualties for British: 1 cruiser, 2 destroyers and 4 transports
 Battle in Baltic States
 Germans attack with 4 artilleries and 11 infantry
 Russians defend with 4 armour and 9 infantry
 Germans roll dice for 4 artilleries and 11 infantry in Baltic States, round 1 : 6/15 hits
 Russians roll dice for 4 armour and 9 infantry in Baltic States, round 1 : 3/13 hits
 6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 4 artilleries and 8 infantry in Baltic States, round 2 : 3/12 hits
 Russians roll dice for 4 armour and 3 infantry in Baltic States, round 2 : 3/7 hits
 3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 4 artilleries and 5 infantry in Baltic States, round 3 : 2/9 hits
 Russians roll dice for 4 armour in Baltic States, round 3 : 3/4 hits
 2 armour owned by the Russians and 3 infantry owned by the Germans lost in Baltic States
 Germans roll dice for 4 artilleries and 2 infantry in Baltic States, round 4 : 2/6 hits
 Russians roll dice for 2 armour in Baltic States, round 4 : 1/2 hits
 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 21
 Casualties for Germans: 10 infantry
 Casualties for Russians: 4 armour and 9 infantryNon Combat Move - Germans 
 1 aaGun moved from Poland to Baltic StatesPlace Units - Germans 
 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 28 PUs; end with 28 PUs total
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 33 PUs
- 
					
					
					
					
 seems like i’m still learning then! 
- 
					
					
					
					
 & that 9 + 4 above was bullshit 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Purchase Units - Russians 
 Russians buy 2 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Bessarabia to Eastern Poland
 1 armour moved from Ukraine to Eastern Poland
 1 infantry moved from Bessarabia to Eastern Poland
 1 infantry moved from Bessarabia to Romania
 1 artillery moved from Bessarabia to Romania
 7 infantry moved from Yugoslavia to Northern Italy
 3 armour moved from Yugoslavia to Northern Italy
 1 armour moved from Bulgaria to Northern Italy
 1 fighter moved from Bessarabia to Northern Italy
 1 infantry moved from Bulgaria to Albania
 Russians take Albania from Italians
 1 fighter moved from Samara to Novgorod
 1 fighter moved from Ukraine to Yugoslavia
 1 infantry moved from Kazakhstan to Caucasus
 1 fighter moved from Volgograd to Caucasus
 2 tactical_bombers moved from Volgograd to Caucasus
 1 tactical_bomber moved from Volgograd to Caucasus
 1 armour moved from Evenkiyskiy to Yakut S.S.R.
 Russians take Yenisey from Japanese
 Russians take Yakut S.S.R. from Japanese
 1 infantry moved from Timguska to Novosibirsk
 1 armour moved from Ukraine to CaucasusCombat - Russians 
 Battle in Romania
 Russians attack with 1 artillery and 1 infantry
 Italians defend with 1 infantry
 Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
 Germans roll dice for 1 infantry in Romania, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Northern Italy
 Russians attack with 4 armour, 1 fighter and 7 infantry
 Italians defend with 1 armour, 1 artillery, 1 factory_major, 9 infantry and 1 mech_infantry
 Russians roll dice for 4 armour, 1 fighter and 7 infantry in Northern Italy, round 1 : 4/12 hits
 Italians roll dice for 1 armour, 1 artillery, 9 infantry and 1 mech_infantry in Northern Italy, round 1 : 3/12 hits
 3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Northern Italy
 Russians roll dice for 4 armour, 1 fighter and 4 infantry in Northern Italy, round 2 : 3/9 hits
 Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits
 3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Northern Italy
 Russians roll dice for 4 armour, 1 fighter and 1 infantry in Northern Italy, round 3 : 1/6 hits
 Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Northern Italy, round 3 : 3/5 hits
 1 infantry owned by the Russians , 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
 Russians roll dice for 2 armour and 1 fighter in Northern Italy, round 4 : 1/3 hits
 Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/4 hits
 2 armour owned by the Russians and 1 infantry owned by the Italians lost in Northern Italy
 retreated to Northern Italy
 Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -18
 Casualties for Russians: 4 armour and 7 infantry
 Casualties for Italians: 9 infantry
 Battle in Eastern Poland
 Russians attack with 1 armour and 2 infantry
 Italians defend with 1 infantry
 Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 1 : 0/3 hits
 Italians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
 Russians roll dice for 1 armour and 2 infantry in Eastern Poland, round 2 : 1/3 hits
 Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
 Russians win, taking Eastern Poland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Caucasus
 Russians attack with 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers
 Italians defend with 2 armour
 Russians roll dice for 1 armour, 1 fighter, 1 infantry and 3 tactical_bombers in Caucasus, round 1 : 4/6 hits
 Italians roll dice for 2 armour in Caucasus, round 1 : 2/2 hits
 1 infantry owned by the Russians , 1 armour owned by the Russians and 2 armour owned by the Italians lost in Caucasus
 Russians win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 armour and 1 infantry
 Casualties for Italians: 2 armourNon Combat Move - Russians 
 1 fighter moved from Northern Italy to Yugoslavia
 1 fighter moved from Caucasus to Ukraine
 3 tactical_bombers moved from Caucasus to UkrainePlace Units - Russians 
 3 infantry placed in Ukraine
 3 infantry placed in Novgorod
 2 armour, 1 bomber and 3 infantry placed in Russia
 Russians undo move 3.
 3 infantry placed in Volgograd
 2 armour and 1 bomber placed in RussiaTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese 
 2 artilleries and 1 infantry moved from French Indo China to Yunnan
 3 mech_infantrys moved from India to Yunnan
 2 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 fighter and 1 tactical_bomber moved from Guam to 45 Sea Zone
 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
 1 battleship moved from 19 Sea Zone to 20 Sea Zone
 3 infantry moved from Korea to Amur
 1 destroyer moved from 6 Sea Zone to 7 Sea Zone
 1 destroyer moved from 7 Sea Zone to 8 Sea Zone
 1 destroyer moved from 8 Sea Zone to 3 Sea Zone
 1 submarine moved from 6 Sea Zone to 5 Sea Zone
 1 submarine moved from 5 Sea Zone to 4 Sea Zone
 1 submarine moved from 4 Sea Zone to 3 Sea Zone
 4 destroyers and 9 submarines moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese 
 Battle in 45 Sea Zone
 Japanese attack with 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 destroyer and 1 submarine
 1 submarine owned by the ANZAC Submerged
 Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/2 hits
 ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 3 Sea Zone
 Japanese attack with 5 destroyers and 10 submarines
 Americans defend with 1 battleship, 1 cruiser, 8 destroyers, 5 submarines and 2 transports
 Japanese roll dice for 10 submarines in 3 Sea Zone, round 1 : 5/10 hits
 Units damaged: 1 battleship owned by the Americans
 Americans roll dice for 5 submarines in 3 Sea Zone, round 1 : 1/5 hits
 Japanese roll dice for 5 destroyers in 3 Sea Zone, round 1 : 0/5 hits
 Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 1 : 5/10 hits
 4 submarines owned by the Americans , 1 destroyer owned by the Japanese and 5 submarines owned by the Japanese lost in 3 Sea Zone
 Japanese roll dice for 5 submarines in 3 Sea Zone, round 2 : 1/5 hits
 Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 4 destroyers in 3 Sea Zone, round 2 : 0/4 hits
 Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 2 : 3/10 hits
 1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 3 Sea Zone
 Japanese roll dice for 2 submarines in 3 Sea Zone, round 3 : 1/2 hits
 Japanese roll dice for 4 destroyers in 3 Sea Zone, round 3 : 3/4 hits
 Americans roll dice for 1 battleship, 1 cruiser, 8 destroyers and 2 transports in 3 Sea Zone, round 3 : 3/10 hits
 4 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 3 Sea Zone
 3 destroyers owned by the Japanese retreated to 4 Sea Zone
 Americans win with 1 battleship, 1 cruiser, 4 destroyers and 2 transports remaining. Battle score for attacker is -14
 Casualties for Japanese: 2 destroyers and 10 submarines
 Casualties for Americans: 4 destroyers and 5 submarines
 Battle in Yunnan
 Japanese attack with 2 artilleries, 1 infantry and 3 mech_infantrys
 Chinese defend with 4 artilleries and 2 infantry
 Japanese roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Yunnan, round 1 : 3/6 hits
 Chinese roll dice for 4 artilleries and 2 infantry in Yunnan, round 1 : 1/6 hits
 1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
 Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 2 : 1/5 hits
 Chinese roll dice for 3 artilleries in Yunnan, round 2 : 0/3 hits
 1 artillery owned by the Chinese lost in Yunnan
 Japanese roll dice for 2 artilleries and 3 mech_infantrys in Yunnan, round 3 : 0/5 hits
 Chinese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
 1 mech_infantry owned by the Japanese lost in Yunnan
 Japanese roll dice for 2 artilleries and 2 mech_infantrys in Yunnan, round 4 : 3/4 hits
 Chinese roll dice for 2 artilleries in Yunnan, round 4 : 1/2 hits
 2 artilleries owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 11
 Casualties for Japanese: 1 infantry and 2 mech_infantrys
 Casualties for Chinese: 4 artilleries and 2 infantry
 Battle in Kwangtung
 Japanese attack with 2 artilleries and 2 infantry
 Americans defend with 1 fighter; Chinese defend with 1 factory_minor and 1 harbour
 Japanese roll dice for 1 battleship in Kwangtung, round 1 : 1/1 hits
 Chinese roll dice for 1 fighter in Kwangtung, round 1 : 1/1 hits
 1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
 Japanese win, taking Kwangtung from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 fighter
 Battle in Hawaiian IslandsNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Paulau Island
 1 artillery moved from Siam to French Indo China
 1 fighter moved from Borneo to French Indo China
 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 2 submarines moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese 
 3 armour placed in India
 1 artillery and 2 infantry placed in French Indo China
 3 armour placed in Korea
 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,5,2,2,1,5,6
 Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
- 
					
					
					
					
 & that 9 + 4 above was bullshit Europe is a thing of beauty again. Fortune favours the bold! :-D 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Purchase Units - Americans 
 Americans buy 1 battleship, 5 destroyers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour moved from Soviet Far East to Sakha
 Russians take Siberia from Japanese
 Russians take Sakha from Japanese
 2 infantry moved from Soviet Far East to Siberia
 1 mech_infantry moved from Soviet Far East to Siberia
 4 destroyers moved from 3 Sea Zone to 4 Sea Zone
 1 cruiser moved from 3 Sea Zone to 4 Sea Zone
 1 battleship moved from 3 Sea Zone to 4 Sea Zone
 1 transport moved from 3 Sea Zone to 1 Sea Zone
 1 transport moved from 3 Sea Zone to 2 Sea Zone
 1 mech_infantry moved from Alaska to 2 Sea Zone
 1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
 2 fighters moved from Alaska to 4 Sea Zone
 1 infantry moved from Western United States to 10 Sea Zone
 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 tactical_bomber moved from Midway to Hawaiian Islands
 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 carrier moved from 10 Sea Zone to 4 Sea Zone
 1 infantry moved from Western United States to British Columbia
 1 mech_infantry moved from Western United States to British ColumbiaCombat - Americans 
 Battle in 26 Sea Zone
 Americans attack with 1 submarine and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 26 Sea Zone
 Americans roll dice for 1 submarine in 26 Sea Zone, round 1 : 1/1 hits
 Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Hawaiian Islands
 Americans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 airfield, 1 harbour and 2 infantry
 Americans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hawaiian Islands, round 1 : 1/3 hits
 Japanese roll dice for 2 infantry in Hawaiian Islands, round 1 : 2/2 hits
 1 infantry owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 infantry owned by the Americans lost in Hawaiian Islands
 Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 2 : 1/1 hits
 Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Hawaiian Islands
 Americans win, taking Hawaiian Islands from Japanese with 1 mech_infantry remaining. Battle score for attacker is -8
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 1 infantry and 1 tactical_bomber
 Battle in 4 Sea Zone
 Americans attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
 Japanese defend with 3 destroyers
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 1 : 2/8 hits
 Japanese roll dice for 3 destroyers in 4 Sea Zone, round 1 : 0/3 hits
 2 destroyers owned by the Japanese lost in 4 Sea Zone
 Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 6/8 hits
 Japanese roll dice for 1 destroyer in 4 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 4 Sea Zone
 Americans win with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters remaining. Battle score for attacker is 24
 Casualties for Japanese: 3 destroyersNon Combat Move - Americans 
 1 mech_infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans 
 1 battleship, 3 destroyers and 2 transports placed in 101 Sea Zone
 2 destroyers placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Kiangsu to Kiangsi
 2 infantry moved from Anhwe to Kiangsi
 1 infantry moved from Shantung to Kiangsu
 5 infantry moved from Kwangsi to Yunnan
 1 infantry moved from Kansu to ShensiCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 5 infantry
 Japanese defend with 2 artilleries and 1 mech_infantry
 Chinese roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
 Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 1 : 1/3 hits
 1 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
 Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 1/3 hits
 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
 Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
 1 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 4 : 0/2 hits
 Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 5 : 0/2 hits
 Chinese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 6 : 1/2 hits
 1 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 7 : 0/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 8 : 0/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 9 : 0/1 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 9 : 0/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 10 : 0/1 hits
 Japanese roll dice for 2 artilleries in Yunnan, round 10 : 1/2 hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese win with 2 artilleries remaining. Battle score for attacker is -11
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 5 infantryNon Combat Move - Chinese Place Units - Chinese 
 7 infantry placed in HunanTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,1,5,5
 Chinese collect 20 PUs (2 lost to blockades); end with 22 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Purchase Units - British 
 British buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British 
 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
 1 submarine moved from 110 Sea Zone to 112 Sea Zone
 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
 1 battleship moved from 110 Sea Zone to 91 Sea Zone
 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
 1 bomber moved from Norway to Germany
 1 bomber moved from Norway to Germany
 1 bomber moved from Yugoslavia to Northern Italy
 1 infantry moved from Rhodesia to Tanganyika Territory
 1 infantry moved from Rhodesia to Belgian Congo
 British take Belgian Congo from Italians
 1 armour moved from Rhodesia to Belgian Congo
 1 infantry moved from Ontario to Quebec
 1 artillery moved from Ontario to QuebecCombat - British 
 Strategic bombing raid in Germany
 AA guns fire in Germany : 0/2 hits
 Bombing raid in Germany rolls: 8,3 and causes: 11 damage to unit: factory_major
 Bombing raid in Germany causes 11 damage total.
 Strategic bombing raid in Northern Italy
 AA guns fire in Northern Italy : 0/1 hits
 Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
 Bombing raid in Northern Italy causes 6 damage total.
 Battle in 112 Sea Zone
 British attack with 2 destroyers and 1 submarine
 Germans defend with 2 submarines
 British roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Germans lost in 112 Sea Zone
 Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
 British roll dice for 2 destroyers in 112 Sea Zone, round 1 : 0/2 hits
 British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
 British roll dice for 2 destroyers in 112 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Germans lost in 112 Sea Zone
 British win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 12
 Casualties for Germans: 2 submarines
 Battle in 91 Sea Zone
 British attack with 1 battleship and 3 destroyers
 Italians defend with 1 submarine
 Italians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 battleship and 3 destroyers in 91 Sea Zone, round 1 : 2/4 hits
 1 submarine owned by the Italians lost in 91 Sea Zone
 British win with 1 battleship and 3 destroyers remaining. Battle score for attacker is 6
 Casualties for Italians: 1 submarineNon Combat Move - British 
 1 bomber moved from Northern Italy to Ukraine
 2 bombers moved from Germany to NorwayPlace Units - British 
 1 artillery and 1 infantry placed in Union of South Africa
 2 transports placed in 109 Sea Zone
 1 artillery placed in Union of South Africa
 2 infantry placed in United KingdomTurn Complete - British 
 British collect 26 PUs; end with 26 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Turn Complete - UK_Pacific 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Purchase Units - Italians 
 Italians repair 6 damage on 6 factory_majors; Remaining resources: 63 PUs;
 Italians buy 2 armour, 2 artilleries, 1 factory_minor, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 transport moved from 95 Sea Zone to 93 Sea Zone
 1 armour moved from Southern France to 93 Sea Zone
 1 armour moved from Northern Italy to 95 Sea Zone
 1 armour and 1 transport moved from 95 Sea Zone to 97 Sea Zone
 1 armour moved from 97 Sea Zone to Albania
 1 armour and 1 transport moved from 93 Sea Zone to 97 Sea Zone
 1 armour moved from 97 Sea Zone to Albania
 1 artillery and 1 mech_infantry moved from Northern Italy to Yugoslavia
 3 armour moved from Western Germany to Yugoslavia
 1 mech_infantry moved from France to Yugoslavia
 1 infantry moved from French Equatorial Africa to Nigeria
 Italians take Nigeria from British
 1 artillery moved from Ethiopia to British Somaliland
 Italians take British Somaliland from BritishCombat - Italians 
 Battle in Albania
 Italians attack with 2 armour
 Russians defend with 1 infantry
 Italians roll dice for 2 armour in Albania, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Albania, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Albania
 Italians win, taking Albania from Russians with 2 armour remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Yugoslavia
 Italians attack with 3 armour, 1 artillery and 2 mech_infantrys
 Russians defend with 2 fighters
 Italians roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Yugoslavia, round 1 : 3/6 hits
 Russians roll dice for 2 fighters in Yugoslavia, round 1 : 2/2 hits
 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 fighters owned by the Russians lost in Yugoslavia
 Italians win, taking Yugoslavia from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
 Casualties for Russians: 2 fighters
 Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - Italians 
 1 artillery moved from Holland Belgium to France
 1 infantry moved from Holland Belgium to France
 1 infantry moved from Western Germany to France
 1 artillery moved from Southern France to Northern Italy
 3 submarines moved from 95 Sea Zone to 97 Sea Zone
 4 destroyers moved from 95 Sea Zone to 97 Sea Zone
 1 submarine moved from 95 Sea Zone to 81 Sea Zone
 1 mech_infantry moved from Iraq to Caucasus
 2 mech_infantrys moved from Iraq to EgyptPlace Units - Italians 
 1 factory_minor placed in Persia
 2 armour and 1 mech_infantry placed in Iraq
 Italians undo move 1.
 2 artilleries and 8 infantry placed in Northern Italy
 1 infantry placed in Southern Italy
 1 factory_minor placed in PersiaTurn Complete - Italians 
 Italians collect 39 PUs; end with 39 PUs total
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 45 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 55 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3 Game History Round :13 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 artillery moved from 42 Sea Zone to Java
 1 submarine moved from 37 Sea Zone to 36 Sea Zone
 3 destroyers moved from 37 Sea Zone to 42 Sea Zone
 1 carrier moved from 37 Sea Zone to 42 Sea Zone
 1 fighter moved from 37 Sea Zone to 42 Sea Zone
 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
 1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC 
 Battle in 36 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
 Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Japanese lost in 36 Sea Zone
 ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in JavaNon Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
 EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
 EDIT: Turning off Edit Mode



 
		 
		






