japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Germans
8 Infantry moved from Netherlands to Belgium
4 Infantry moved from Frankfurt to Belgium
1 Panzer moved from Frankfurt to Belgium
2 Bigarmours moved from Frankfurt to Belgium
1 Elite moved from Frankfurt to Belgium
2 EarlyFighters moved from Netherlands to Belgium
1 EarlyFighter moved from Muenchen to Belgium
1 Bomber moved from Muenchen to Belgium
3 Infantry moved from Krakow to Lvov
2 Artillerys moved from Krakow to Lvov
8 Infantry moved from Litovskaya to Koenigsberg
4 Panzers moved from Litovskaya to Koenigsberg
2 Artillerys moved from Litovskaya to Koenigsberg
8 Infantry moved from Gdansk to Koenigsberg
4 Infantry moved from C.Poland to Koenigsberg
1 Bigarmour moved from C.Poland to Koenigsberg
4 Artillerys moved from Muenchen to Metz
3 Infantry moved from Muenchen to Metz
3 Infantry moved from Bremen to Netherlands
2 Artillerys moved from Bremen to Netherlands
1 Infantry moved from Denmark to Bremen
1 Panzer moved from Denmark to Netherlands
2 Artillerys moved from Rostock to Gdansk
1 Bomber moved from Messina to GenovaPurchase Units - Germans
Germans buy 2 Bigarmours, 1 Destroyer, 1 Fighter, 18 Infantry and 2 S.Subs; Remaining resources: 0 PUs;Combat - Germans
Battle in Belgium
Germans attack with 2 Bigarmours, 1 Bomber, 3 EarlyFighters, 1 Elite, 12 Infantry and 1 Panzer
British defend with 1 Armour, 1 Artillery and 11 Infantry; Americans defend with 2 AAGuns, 1 EarlyFighter and 2 Infantry
AA guns fire in Belgium : 1/4 hits
1 Bomber owned by the Germans lost in Belgium
Germans roll dice for 2 Bigarmours, 3 EarlyFighters, 1 Elite, 12 Infantry and 1 Panzer in Belgium, round 1 : 3/19 hits
British roll dice for 1 Armour, 1 Artillery, 1 EarlyFighter and 13 Infantry in Belgium, round 1 : 4/16 hits
4 Infantry owned by the Germans and 3 Infantry owned by the British lost in Belgium
Germans roll dice for 2 Bigarmours, 3 EarlyFighters, 1 Elite, 8 Infantry and 1 Panzer in Belgium, round 2 : 2/15 hits
British roll dice for 1 Armour, 1 Artillery, 1 EarlyFighter and 10 Infantry in Belgium, round 2 : 4/13 hits
4 Infantry owned by the Germans and 2 Infantry owned by the British lost in Belgium
Germans roll dice for 2 Bigarmours, 3 EarlyFighters, 1 Elite, 4 Infantry and 1 Panzer in Belgium, round 3 : 4/11 hits
British roll dice for 1 Armour, 1 Artillery, 1 EarlyFighter and 8 Infantry in Belgium, round 3 : 3/11 hits
3 Infantry owned by the Germans and 4 Infantry owned by the British lost in Belgium
Germans roll dice for 2 Bigarmours, 3 EarlyFighters, 1 Elite, 1 Infantry and 1 Panzer in Belgium, round 4 : 4/8 hits
British roll dice for 1 Armour, 1 Artillery, 1 EarlyFighter and 4 Infantry in Belgium, round 4 : 5/7 hits
1 Infantry owned by the Germans , 2 EarlyFighters owned by the Germans , 2 Infantry owned by the British , 1 Elite owned by the Germans , 2 Infantry owned by the Americans and 1 Panzer owned by the Germans lost in Belgium
Germans roll dice for 2 Bigarmours and 1 EarlyFighter in Belgium, round 5 : 2/3 hits
British roll dice for 1 Armour, 1 Artillery and 1 EarlyFighter in Belgium, round 5 : 1/3 hits
1 EarlyFighter owned by the Germans , 1 Armour owned by the British and 1 Artillery owned by the British lost in Belgium
Germans roll dice for 2 Bigarmours in Belgium, round 6 : 2/2 hits
British roll dice for 1 EarlyFighter in Belgium, round 6 : 1/1 hits
1 EarlyFighter owned by the Americans and 1 Bigarmour owned by the Germans lost in Belgium
Germans win, taking Belgium from British with 1 Bigarmour remaining. Battle score for attacker is -35
Casualties for Germans: 1 Bigarmour, 1 Bomber, 3 EarlyFighters, 1 Elite, 12 Infantry and 1 Panzer
Casualties for British: 1 Armour, 1 Artillery and 11 Infantry
Casualties for Americans: 1 EarlyFighter and 2 InfantryNon Combat Move - Germans
Place Units - Germans
2 Bigarmours and 2 Infantry placed in Frankfurt
2 Infantry placed in Muenchen
3 Infantry placed in Nuernberg
5 Infantry placed in Bremen
1 Fighter placed in Berlin
6 Infantry placed in W.Czech
1 Destroyer and 2 S.Subs placed in sz26Turn Complete - Germans
Germans collect 79 PUs; end with 79 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 cruiser moved from 34 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
1 cruiser and 3 destroyers moved from 20 Sea Zone to 5 Sea Zone
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 armour moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 armour moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 fighter moved from New South Wales to New Guinea
2 infantry moved from Tunisia to AlgeriaCombat - ANZAC
Battle in Marshall Islands
Battle in Marianas
Battle in OkinawaNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 5,5 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Poland to Eastern Poland
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 tactical_bomber moved from Karelia to Finland
2 infantry moved from Archangel to Nenetsia
1 armour moved from Novgorod to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
2 infantry moved from Baltic States to Belarus
5 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from Greece to BulgariaCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Belarus, round 1 : 3/8 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 armour, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Nenetsia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Nenetsia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 0/3 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 0/3 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/2 hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 1/2 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleriesNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Nenetsia to NovgorodPlace Units - Germans
3 armour placed in Novgorod
2 infantry and 2 mech_infantrys placed in Western Germany
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,2
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Russians
2 Transports moved from sz60 to sz61
4 Infantry moved from Lugansk to sz61
4 Infantry and 2 Transports moved from sz61 to sz60
1 Bigarmour moved from Ankara to Istanbul
2 Armours moved from Izmir to Istanbul
3 Armours moved from Ankara to Istanbul
4 Infantry moved from sz60 to Istanbul
27 Infantry moved from Riga to Litovskaya
3 Bigarmours moved from Riga to Litovskaya
9 Artillerys moved from Riga to Litovskaya
1 Elite moved from Riga to Litovskaya
2 Armours moved from Riga to Litovskaya
1 Infantry moved from Moldavskaya to E.Romania
3 Artillerys moved from Odessa to E.Romania
2 Armours moved from Odessa to E.Romania
3 Armours moved from Donetsk to E.Romania
1 Artillery moved from Belorussia to Litovskaya
1 Infantry moved from Belorussia to Litovskaya
2 EarlyFighters moved from S.Norway to sz26
1 Bomber moved from N.Finnland to sz26
2 Transports moved from sz27 to sz28
1 Artillery moved from N.Finnland to sz28
1 Elite moved from N.Finnland to sz28
2 Infantry moved from N.Finnland to sz28
1 Artillery, 1 Elite, 2 Infantry and 2 Transports moved from sz28 to sz27
2 Infantry moved from sz27 to Gdansk
1 Elite moved from sz27 to Gdansk
1 Artillery moved from sz27 to Gdansk
3 Bigarmours moved from Smolensk to LitovskayaPurchase Units - Russians
Russians buy 10 Armours, 6 Bunkers and 12 Elites; Remaining resources: 0 PUs;Combat - Russians
Battle in sz26
Russians attack with 1 Bomber, 1 Destroyer and 2 EarlyFighters
Germans defend with 1 Destroyer and 2 S.Subs
Germans roll dice for 2 S.Subs in sz26, round 1 : 1/2 hits
Russians roll dice for 1 Bomber, 1 Destroyer and 2 EarlyFighters in sz26, round 1 : 2/4 hits
Germans roll dice for 1 Destroyer in sz26, round 1 : 0/1 hits
1 Destroyer owned by the Germans , 1 S.Sub owned by the Germans and 1 Destroyer owned by the Russians lost in sz26
retreated to sz26
Germans win with 1 S.Sub remaining. Battle score for attacker is 10
Casualties for Germans: 1 Destroyer and 1 S.Sub
Casualties for Russians: 1 Destroyer
Battle in Gdansk
Russians attack with 1 Artillery, 1 Elite and 2 Infantry
Germans defend with 2 Artillerys and 2 Infantry
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantry in Gdansk, round 1 : 1/4 hits
Germans roll dice for 2 Artillerys and 2 Infantry in Gdansk, round 1 : 1/4 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Russians lost in Gdansk
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Gdansk, round 2 : 2/3 hits
Germans roll dice for 2 Artillerys and 1 Infantry in Gdansk, round 2 : 1/3 hits
1 Infantry owned by the Germans , 1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Gdansk
Russians roll dice for 1 Artillery and 1 Elite in Gdansk, round 3 : 1/2 hits
Germans roll dice for 1 Artillery in Gdansk, round 3 : 0/1 hits
1 Artillery owned by the Germans lost in Gdansk
Russians win, taking Gdansk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 8
Casualties for Germans: 2 Artillerys and 2 Infantry
Casualties for Russians: 2 Infantry
Battle in E.Romania
Russians attack with 5 Armours, 3 Artillerys and 1 Infantry
Romanians defend with 1 Bunker and 4 Elites
Russians roll dice for 5 Armours, 3 Artillerys and 1 Infantry in E.Romania, round 1 : 5/9 hits
Units damaged: 1 Bunker owned by the Romanians
Romanians roll dice for 1 Bunker and 4 Elites in E.Romania, round 1 : 2/5 hits
1 Infantry owned by the Russians , 1 Artillery owned by the Russians and 4 Elites owned by the Romanians lost in E.Romania
Russians roll dice for 5 Armours and 2 Artillerys in E.Romania, round 2 : 4/7 hits
Romanians roll dice for 1 Bunker in E.Romania, round 2 : 1/1 hits
1 Bunker owned by the Romanians and 1 Artillery owned by the Russians lost in E.Romania
Russians win, taking E.Romania from Romanians with 5 Armours and 1 Artillery remaining. Battle score for attacker is 8
Casualties for Russians: 2 Artillerys and 1 Infantry
Casualties for Romanians: 1 Bunker and 4 Elites
Battle in Istanbul
Russians attack with 5 Armours, 1 Bigarmour and 4 Infantry
Neutral defend with 2 Armours, 1 Bunker and 3 Infantry
Russians roll dice for 5 Armours, 1 Bigarmour and 4 Infantry in Istanbul, round 1 : 1/10 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 2 Armours, 1 Bunker and 3 Infantry in Istanbul, round 1 : 2/6 hits
2 Infantry owned by the Russians lost in Istanbul
Russians roll dice for 5 Armours, 1 Bigarmour and 2 Infantry in Istanbul, round 2 : 3/8 hits
Neutral roll dice for 2 Armours, 1 Bunker and 3 Infantry in Istanbul, round 2 : 3/6 hits
3 Infantry owned by the Neutral , 1 Armour owned by the Russians and 2 Infantry owned by the Russians lost in Istanbul
Russians roll dice for 4 Armours and 1 Bigarmour in Istanbul, round 3 : 2/5 hits
Neutral roll dice for 2 Armours and 1 Bunker in Istanbul, round 3 : 3/3 hits
2 Armours owned by the Neutral and 3 Armours owned by the Russians lost in Istanbul
Russians roll dice for 1 Armour and 1 Bigarmour in Istanbul, round 4 : 2/2 hits
Neutral roll dice for 1 Bunker in Istanbul, round 4 : 1/1 hits
1 Bunker owned by the Neutral and 1 Armour owned by the Russians lost in Istanbul
Russians win, taking Istanbul from Neutral with 1 Bigarmour remaining. Battle score for attacker is -11
Casualties for Neutral: 2 Armours, 1 Bunker and 3 Infantry
Casualties for Russians: 5 Armours and 4 Infantry
Battle in Litovskaya
Russians attack with 2 Armours, 10 Artillerys, 6 Bigarmours, 1 Elite and 28 Infantry
Germans defend with 1 Bunker
Russians roll dice for 2 Armours, 10 Artillerys, 6 Bigarmours, 1 Elite and 28 Infantry in Litovskaya, round 1 : 16/47 hits
Germans roll dice for 1 Bunker in Litovskaya, round 1 : 0/1 hits
1 Bunker owned by the Germans lost in Litovskaya
Russians win, taking Litovskaya from Germans with 2 Armours, 10 Artillerys, 6 Bigarmours, 1 Elite and 28 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 BunkerNon Combat Move - Russians
2 EarlyFighters moved from sz26 to S.Sweden
1 Bomber moved from sz26 to S.Sweden
1 AAGun moved from Riga to Litovskaya
1 Infantry moved from Estorskaya to Riga
1 Infantry moved from Brest to Litovskaya
1 Infantry moved from Ukrainskaya to Moldavskaya
10 Infantry moved from Minsk to Ukrainskaya
1 AAGun moved from Minsk to Ukrainskaya
4 Bigarmours moved from Donetsk to Ukrainskaya
1 Infantry moved from Donetsk to Ukrainskaya
1 AAGun moved from Donetsk to Ukrainskaya
1 Artillery moved from Donetsk to Ukrainskaya
2 Armours moved from Lugansk to Ukrainskaya
1 Infantry moved from Lugansk to Donetsk
1 AAGun moved from Odessa to Ukrainskaya
10 Infantry moved from Kursk to Minsk
4 Infantry moved from Kaluga to Kursk
3 Infantry moved from Pavlovsk to Lugansk
2 Armours moved from Stalingrad to Lugansk
4 Bigarmours moved from Leningrad to Riga
3 Infantry moved from Novgorod to Estonia
5 Infantry moved from Vologda to Rzhev
2 Armours moved from S.Finnland to Leningrad
3 Infantry moved from C.Finnland to S.Finnland
4 Infantry moved from Belomorsk to N.Finnland
2 AAGuns moved from Izmir to AnkaraPlace Units - Russians
4 Elites placed in Ankara
1 Bunker placed in Ankara
1 Bunker placed in Ukrainskaya
1 Bunker placed in Brest
1 Bunker placed in Estonia
1 Bunker placed in Riga
1 Bunker placed in Odessa
4 Armours placed in Donetsk
3 Armours placed in Smolensk
3 Armours placed in Izmir
3 Elites placed in Rostov
4 Elites placed in Leningrad
1 Elite placed in MoscowTurn Complete - Russians
Russians collect 129 PUs; end with 129 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Italians
4 Infantry moved from Venezia to Genova
18 Infantry moved from Genova to Marseille
1 Artillery moved from Genova to Marseille
4 Armours moved from Genova to Marseille
1 Bigarmour moved from Genova to Marseille
2 Armours moved from Venezia to Marseille
1 Me262 moved from Taranto to Marseille
2 Armours moved from Serbia to W.Romania
1 Artillery moved from Napoli to Messina
1 Infantry moved from Roma to Napoli
1 Infantry moved from Roma to Napoli
2 Infantry moved from Firenze to RomaPurchase Units - Italians
Italians buy 1 Bigarmour, 1 Elite, 2 Infantry and 3 S.Subs; Remaining resources: 1 PUs;Combat - Italians
Italians creates battle in territory sz56
Battle in sz56
Italians attack with 1 Battleship and 2 Transports
British defend with 4 S.Subs
British roll dice for 4 S.Subs in sz56, round 1 : 3/4 hits
Units damaged: 1 Battleship owned by the Italians
2 Transports owned by the Italians lost in sz56
Italians roll dice for 1 Battleship in sz56, round 1 : 1/1 hits
1 S.Sub owned by the British lost in sz56
British roll dice for 3 S.Subs in sz56, round 2 : 2/3 hits
1 Battleship owned by the Italians lost in sz56
British win with 3 S.Subs remaining. Battle score for attacker is -25
Casualties for British: 1 S.Sub
Casualties for Italians: 1 Battleship and 2 Transports
Battle in Marseille
Italians attack with 6 Armours, 1 Artillery, 1 Bigarmour, 18 Infantry and 1 Me262
French defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 1 Fighter and 19 Infantry; British defend with 1 EarlyFighter and 2 Fighters
AA guns fire in Marseille : 0/1 hits
Italians roll dice for 6 Armours, 1 Artillery, 1 Bigarmour, 18 Infantry and 1 Me262 in Marseille, round 1 : 6/27 hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite, 3 Fighters and 19 Infantry in Marseille, round 1 : 8/26 hits
5 Infantry owned by the French and 8 Infantry owned by the Italians lost in Marseille
Italians roll dice for 6 Armours, 1 Artillery, 1 Bigarmour, 10 Infantry and 1 Me262 in Marseille, round 2 : 10/19 hits
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite, 3 Fighters and 14 Infantry in Marseille, round 2 : 9/21 hits
10 Infantry owned by the French and 9 Infantry owned by the Italians lost in Marseille
Italians roll dice for 6 Armours, 1 Artillery, 1 Bigarmour, 1 Infantry and 1 Me262 in Marseille, round 3 : 3/10 hits
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite, 3 Fighters and 4 Infantry in Marseille, round 3 : 4/11 hits
1 Artillery owned by the Italians , 3 Infantry owned by the French , 2 Armours owned by the Italians and 1 Infantry owned by the Italians lost in Marseille
Italians roll dice for 4 Armours, 1 Bigarmour and 1 Me262 in Marseille, round 4 : 1/6 hits
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite, 3 Fighters and 1 Infantry in Marseille, round 4 : 3/8 hits
1 Infantry owned by the French and 3 Armours owned by the Italians lost in Marseille
Italians roll dice for 1 Armour, 1 Bigarmour and 1 Me262 in Marseille, round 5 : 3/3 hits
French roll dice for 1 Artillery, 1 Bunker, 1 EarlyFighter, 1 Elite and 3 Fighters in Marseille, round 5 : 6/7 hits
1 Me262 owned by the Italians , 1 Bigarmour owned by the Italians , 1 Elite owned by the French , 1 Bunker owned by the French , 1 Armour owned by the Italians and 1 Artillery owned by the French lost in Marseille
French win with 1 EarlyFighter and 3 Fighters remaining. Battle score for attacker is -38
Casualties for French: 1 Artillery, 1 Bunker, 1 Elite and 19 Infantry
Casualties for Italians: 6 Armours, 1 Artillery, 1 Bigarmour, 18 Infantry and 1 Me262Non Combat Move - Italians
Place Units - Italians
1 Bigarmour, 1 Elite and 2 Infantry placed in Genova
3 S.Subs placed in sz42Turn Complete - Italians
Italians collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 6 infantry moved from Bessarabia to Romania
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 6 infantry
Italians defend with 2 armour and 3 infantry
Russians roll dice for 1 artillery and 6 infantry in Romania, round 1 : 1/7 hits
Germans roll dice for 2 armour and 3 infantry in Romania, round 1 : 3/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 2 armour and 2 infantry in Romania, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits
Germans roll dice for 2 armour in Romania, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 1 infantry in Romania, round 4 : 0/2 hits
Germans roll dice for 1 armour in Romania, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery in Romania, round 5 : 0/1 hits
Germans roll dice for 1 armour in Romania, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Romania, round 6 : 1/1 hits
Germans roll dice for 1 armour in Romania, round 6 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Romania
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Italians: 2 armour and 3 infantryNon Combat Move - Russians
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 infantry moved from Vologda to Urals
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
5 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - French
7 Infantry moved from Dijon to Metz
5 Armours moved from Dijon to Metz
1 Artillery moved from Dijon to Metz
1 Bigarmour moved from Paris to Belgium
1 Armour moved from Paris to Belgium
1 Infantry moved from Lille to Belgium
1 Fighter moved from Marseille to MetzPurchase Units - French
French buy 2 Armours, 11 Infantry and 1 Mot.Inf; Remaining resources: 0 PUs;Combat - French
Battle in Metz
French attack with 5 Armours, 1 Artillery, 1 Fighter and 7 Infantry
Germans defend with 6 Artillerys and 3 Infantry
French roll dice for 5 Armours, 1 Artillery, 1 Fighter and 7 Infantry in Metz, round 1 : 5/14 hits
Germans roll dice for 6 Artillerys and 3 Infantry in Metz, round 1 : 5/9 hits
3 Infantry owned by the Germans , 5 Infantry owned by the French and 2 Artillerys owned by the Germans lost in Metz
French roll dice for 5 Armours, 1 Artillery, 1 Fighter and 2 Infantry in Metz, round 2 : 4/9 hits
Germans roll dice for 4 Artillerys in Metz, round 2 : 1/4 hits
1 Infantry owned by the French and 4 Artillerys owned by the Germans lost in Metz
French win, taking Metz from Germans with 5 Armours, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 18
Casualties for Germans: 6 Artillerys and 3 Infantry
Casualties for French: 6 Infantry
Battle in Belgium
French attack with 1 Armour, 1 Bigarmour and 1 Infantry
Germans defend with 2 AAGuns and 1 Bigarmour
French roll dice for 1 Armour, 1 Bigarmour and 1 Infantry in Belgium, round 1 : 2/3 hits
Germans roll dice for 1 Bigarmour in Belgium, round 1 : 0/1 hits
1 Bigarmour owned by the Germans lost in Belgium
French win, taking Belgium from Germans with 1 Armour, 1 Bigarmour and 1 Infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 BigarmourNon Combat Move - French
1 Fighter moved from Metz to Reims
9 Infantry moved from Paris to Reims
3 Infantry moved from Le Havre to Lille
1 AAGun moved from Marseille to LyonPlace Units - French
3 Infantry placed in Marseille
2 Armours, 5 Infantry and 1 Mot.Inf placed in Paris
3 Infantry placed in Le HavreTurn Complete - French
French collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
Rocket attack in Kwangtung does 2 damage to factory_minor owned by UK_Pacific
Rockets in Korea roll: 2
Rocket attack in Midway does 1 damage to airfield owned by Americans
Rockets in Japan roll: 1
2 fighters moved from Korea to 19 Sea Zone
2 tactical_bombers moved from Korea to 19 Sea Zone
4 infantry moved from Korea to Amur
1 bomber moved from Japan to 22 Sea Zone
1 bomber moved from Manchuria to Ulaanbaatar
1 artillery moved from Manchuria to Amur
4 tactical_bombers moved from Manchuria to Amur
7 fighters moved from Manchuria to AmurCombat - Japanese
Battle in Amur
Japanese attack with 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 7 fighters, 4 infantry and 4 tactical_bombers in Amur, round 1 : 7/16 hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 1 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 7 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport; British defend with 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 cruiser and 2 transports in 19 Sea Zone, round 1 : 1/1 hits
1 transport owned by the British , 1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 19 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for British: 1 transport
Battle in Ulaanbaatar
Japanese attack with 1 bomber
Americans defend with 1 bomber
Japanese roll dice for 1 bomber in Ulaanbaatar, round 1 : 1/1 hits
Russians roll dice for 1 bomber in Ulaanbaatar, round 1 : 1/1 hits
1 bomber owned by the Japanese and 1 bomber owned by the Americans lost in Ulaanbaatar
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to Japan
7 fighters moved from Amur to Manchuria
4 tactical_bombers moved from Amur to Manchuria
1 fighter moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Korea
1 tactical_bomber moved from 19 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Manchuria
4 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - ColonialFrench
1 Infantry moved from W.Tunesia to Tunis
1 Armour moved from W.Tunesia to Tunis
1 Artillery moved from N.Tunesia to Tunis
2 Infantry moved from N.Tunesia to Tunis
1 Armour moved from N.Algeria to Tunis
1 Transport moved from sz52 to sz58
2 Infantry moved from Cyprus to sz58
2 Infantry and 1 Transport moved from sz58 to sz52
2 Infantry moved from sz52 to Istanbul
1 S.Sub moved from sz59 to sz49
1 T.Boat moved from sz59 to sz58Purchase Units - ColonialFrench
ColonialFrench buy 2 Bigarmours, 1 Elite and 1 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench
Battle in Tunis
ColonialFrench attack with 2 Armours, 1 Artillery and 3 Infantry
Italians defend with 1 AAGun, 2 Artillerys, 2 EarlyFighters, 1 Factory and 1 Infantry
ColonialFrench roll dice for 2 Armours, 1 Artillery and 3 Infantry in Tunis, round 1 : 3/6 hits
Italians roll dice for 2 Artillerys, 2 EarlyFighters and 1 Infantry in Tunis, round 1 : 1/5 hits
2 Artillerys owned by the Italians , 1 Infantry owned by the Italians and 1 Infantry owned by the ColonialFrench lost in Tunis
ColonialFrench roll dice for 2 Armours, 1 Artillery and 2 Infantry in Tunis, round 2 : 3/5 hits
Italians roll dice for 2 EarlyFighters in Tunis, round 2 : 1/2 hits
1 Infantry owned by the ColonialFrench and 2 EarlyFighters owned by the Italians lost in Tunis
ColonialFrench win, taking Tunis from Italians with 2 Armours, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 22
Casualties for Italians: 2 Artillerys, 2 EarlyFighters and 1 Infantry
Casualties for ColonialFrench: 2 InfantryNon Combat Move - ColonialFrench
3 Infantry moved from N.Algeria to N.Tunesia
1 AAGun moved from N.Algeria to N.Tunesia
3 Infantry moved from Alger to N.Algeria
1 Elite moved from C.Algeria to N.AlgeriaPlace Units - ColonialFrench
2 Bigarmours placed in Syria
1 Elite and 1 Infantry placed in C.MoroccoTurn Complete - ColonialFrench
ColonialFrench collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Turn Complete - Finns
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - British
3 S.Subs moved from sz56 to sz46
5 Infantry moved from Syria to S.Turkey
6 Armours moved from Norwich to sz29
2 Infantry moved from Dover to sz29
4 Infantry moved from Norwich to sz29
6 Armours, 6 Infantry and 6 Transports moved from sz29 to sz26
6 Armours moved from sz26 to Rostock
6 Infantry moved from sz26 to Rostock
1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers and 2 Fighters moved from sz28 to sz26
3 Transports moved from sz29 to sz30
2 Elites moved from S.Hempton to sz30
1 Infantry moved from S.Hempton to sz30
3 Artillerys moved from Dover to sz30
3 Artillerys, 2 Elites, 1 Infantry and 3 Transports moved from sz30 to sz29
3 Artillerys moved from sz29 to Netherlands
2 Elites moved from sz29 to Netherlands
1 Infantry moved from sz29 to Netherlands
4 Fighters moved from sz29 to Netherlands
1 Infantry moved from S.Hempton to Dover
1 Artillery moved from Norwich to Dover
7 Infantry moved from London to Dover
4 Elites moved from Manchester to York
1 Infantry moved from Jordan to Syria
1 Armour moved from Iceland to sz9
2 Artillerys moved from Iceland to sz9
3 Infantry moved from Iceland to sz9
1 Armour, 2 Artillerys, 3 Infantry and 3 Transports moved from sz9 to sz22
2 Artillerys moved from sz22 to S.Norway
1 Armour moved from sz22 to S.Norway
3 Infantry moved from sz22 to S.Norway
2 Fighters moved from Marseille to sz42
1 EarlyFighter moved from Marseille to sz42Purchase Units - British
British buy 4 Armours, 1 Battleship, 3 Destroyers, 2 Infantry and 2 Transports; Remaining resources: 0 PUs;Combat - British
Battle in S.Turkey
British attack with 5 Infantry
Neutral defend with 1 Bunker
British roll dice for 5 Infantry in S.Turkey, round 1 : 1/5 hits
Neutral roll dice for 1 Bunker in S.Turkey, round 1 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the British lost in S.Turkey
British win, taking S.Turkey from Neutral with 4 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker
Casualties for British: 1 Infantry
Battle in sz26
British attack with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports
Germans defend with 1 S.Sub
Germans roll dice for 1 S.Sub in sz26, round 1 : 1/1 hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports in sz26, round 1 : 4/10 hits
1 S.Sub owned by the Germans lost in sz26
British win with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters and 6 Transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 S.Sub
Battle in sz42
British attack with 1 EarlyFighter and 2 Fighters
Germans defend with 1 Submarine; Italians defend with 3 S.Subs
British roll dice for 1 EarlyFighter and 2 Fighters in sz42, round 1 : 2/3 hits
1 S.Sub owned by the Italians and 1 Submarine owned by the Germans lost in sz42
2 S.Subs owned by the Italians Submerged
British win with 1 EarlyFighter and 2 Fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 Submarine
Casualties for Italians: 1 S.Sub
Battle in Netherlands
British attack with 3 Artillerys, 2 Elites, 4 Fighters and 1 Infantry
Germans defend with 2 Artillerys, 3 Infantry and 1 Panzer
British roll dice for 3 Artillerys, 2 Elites, 4 Fighters and 1 Infantry in Netherlands, round 1 : 4/10 hits
Germans roll dice for 2 Artillerys, 3 Infantry and 1 Panzer in Netherlands, round 1 : 1/6 hits
3 Infantry owned by the Germans , 1 Infantry owned by the British and 1 Artillery owned by the Germans lost in Netherlands
British roll dice for 3 Artillerys, 2 Elites and 4 Fighters in Netherlands, round 2 : 4/9 hits
Germans roll dice for 1 Artillery and 1 Panzer in Netherlands, round 2 : 1/2 hits
1 Artillery owned by the British , 1 Panzer owned by the Germans and 1 Artillery owned by the Germans lost in Netherlands
British win, taking Netherlands from Germans with 2 Artillerys, 2 Elites and 4 Fighters remaining. Battle score for attacker is 13
Casualties for Germans: 2 Artillerys, 3 Infantry and 1 Panzer
Casualties for British: 1 Artillery and 1 Infantry
Battle in Rostock
British attack with 6 Armours and 6 Infantry
Germans defend with 1 AAGun, 2 Artillerys and 1 Factory
British roll dice for 6 Armours and 6 Infantry in Rostock, round 1 : 5/12 hits
Germans roll dice for 2 Artillerys in Rostock, round 1 : 0/2 hits
2 Artillerys owned by the Germans lost in Rostock
British win, taking Rostock from Germans with 6 Armours and 6 Infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 ArtillerysNon Combat Move - British
4 Fighters moved from Netherlands to sz29
2 Fighters moved from sz42 to N.Tunesia
1 EarlyFighter moved from sz42 to N.Tunesia
1 Armour moved from E.Tunesia to Tobruk
1 Infantry moved from Tobruk to El Allamain
1 Elite moved from Tripoli to Tobruk
4 Infantry moved from E.Tunesia to Tripoli
1 AAGun moved from E.Tunesia to Tripoli
2 AAGuns moved from Syria to S.TurkeyPlace Units - British
4 Armours placed in Iran
1 Battleship, 3 Destroyers and 2 Transports placed in sz56
2 Infantry placed in NorwichTurn Complete - British
British collect 100 PUs; end with 100 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 92 Sea Zone to 89 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from Siberia to 5 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 5 Sea Zone to Korea
2 fighters moved from 4 Sea Zone to Korea
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Korea
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 factory_upgrade, 1 harbour, 4 infantry and 2 tactical_bombers
Americans roll dice for 1 battleship in Korea, round 1 : 0/1 hits
Americans roll dice for 4 fighters and 1 infantry in Korea, round 1 : 1/5 hits
Japanese roll dice for 4 infantry and 2 tactical_bombers in Korea, round 1 : 2/6 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 3 fighters in Korea, round 2 : 2/3 hits
Japanese roll dice for 3 infantry and 2 tactical_bombers in Korea, round 2 : 0/5 hits
2 infantry owned by the Japanese lost in Korea
Americans roll dice for 3 fighters in Korea, round 3 : 1/3 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Korea, round 3 : 3/3 hits
3 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Morocco from Italians with 2 tactical_bombers remaining. Battle score for attacker is -31
Casualties for Japanese: 4 infantry
Casualties for Americans: 4 fighters and 1 infantryNon Combat Move - Americans
1 aaGun moved from Siberia to Soviet Far East
1 infantry moved from British Columbia to 1 Sea Zone
1 aaGun moved from British Columbia to 1 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 aaGun moved from 4 Sea Zone to Soviet Far East
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 armour moved from 4 Sea Zone to Soviet Far East
1 transport moved from 1 Sea Zone to 10 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 battleships, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 92 Sea Zone to 98 Sea ZonePlace Units - Americans
8 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 artilleries and 19 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 6 artilleries and 19 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 8 fighters, 8 infantry and 4 tactical_bombers
Chinese roll dice for 6 artilleries and 19 infantry in Manchuria, round 1 : 6/25 hits
Japanese roll dice for 1 aaGun, 1 artillery, 8 fighters, 8 infantry and 4 tactical_bombers in Manchuria, round 1 : 10/21 hits
5 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 10 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 6 artilleries and 9 infantry in Manchuria, round 2 : 5/15 hits
Japanese roll dice for 1 artillery, 8 fighters, 3 infantry and 4 tactical_bombers in Manchuria, round 2 : 9/16 hits
3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 9 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
Chinese roll dice for 6 artilleries in Manchuria, round 3 : 0/6 hits
Japanese roll dice for 8 fighters and 3 tactical_bombers in Manchuria, round 3 : 9/11 hits
6 artilleries owned by the Chinese lost in Manchuria
Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is -38
Casualties for Japanese: 1 aaGun, 1 artillery, 8 infantry and 1 tactical_bomber
Casualties for Chinese: 6 artilleries and 19 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Hopei
1 infantry moved from Sikang to ShensiPlace Units - Chinese
1 artillery and 7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 artillery and 9 infantry moved from Jehol to Manchuria
1 fighter moved from 5 Sea Zone to Manchuria
1 tactical_bomber moved from 5 Sea Zone to Manchuria
1 fighter moved from Kwangtung to Manchuria
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
3 fighters moved from United Kingdom to Finland
1 artillery moved from Norway to Finland
2 infantry moved from Norway to Finland
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Finland
British attack with 1 artillery, 3 fighters and 2 infantry
Germans defend with 1 infantry, 1 mech_infantry and 1 tactical_bomber
British roll dice for 1 artillery, 3 fighters and 2 infantry in Finland, round 1 : 3/6 hits
Germans roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 1 : 0/3 hits
1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Normandy Bordeaux
British attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Manchuria
British attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 8 fighters and 3 tactical_bombers
British roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Manchuria, round 1 : 6/13 hits
Japanese roll dice for 8 fighters and 3 tactical_bombers in Manchuria, round 1 : 6/11 hits
6 infantry owned by the British , 3 tactical_bombers owned by the Japanese and 3 fighters owned by the Japanese lost in Manchuria
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits
Japanese roll dice for 5 fighters in Manchuria, round 2 : 3/5 hits
3 infantry owned by the British and 2 fighters owned by the Japanese lost in Manchuria
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 3 fighters in Manchuria, round 3 : 3/3 hits
1 tactical_bomber owned by the British , 2 fighters owned by the British and 3 fighters owned by the Japanese lost in Manchuria
British win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 55
Casualties for Japanese: 8 fighters and 3 tactical_bombers
Casualties for British: 2 fighters, 9 infantry and 1 tactical_bomber
Trigger Chinese Destroy Factories Manchuria British: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - British
4 infantry moved from Anhwe to Jehol
3 aaGuns moved from Anhwe to Jehol
2 armour moved from Kwangtung to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 battleship, 1 carrier, 3 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Kazakhstan to Rostov
1 armour moved from Tsinghai to Volgograd
2 armour moved from India to Eastern Persia
1 artillery moved from Tunisia to Algeria
2 infantry moved from Tunisia to Algeria
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Finland to NorwayPlace Units - British
3 armour placed in Norway
1 artillery and 3 infantry placed in United Kingdom
1 cruiser placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 cruiser; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Place Units - Italians
1 cruiser placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
placed your uk pacific planes in india & kwangtung ;)
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :6
Combat Move - Romanians
3 Infantry moved from W.Romania to E.Romania
1 Bigarmour moved from W.Romania to E.Romania
1 Armour moved from Lvov to E.Romania
1 EarlyFighter moved from Lvov to E.Romania
1 Artillery moved from Lvov to E.RomaniaPurchase Units - Romanians
Romanians buy 1 Bunker and 3 Infantry; Remaining resources: 0 PUs;Combat - Romanians
Battle in E.Romania
Romanians attack with 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 3 Infantry
Russians defend with 5 Armours and 1 Artillery
Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 3 Infantry in E.Romania, round 1 : 3/7 hits
Russians roll dice for 5 Armours and 1 Artillery in E.Romania, round 1 : 2/6 hits
2 Armours owned by the Russians , 1 Artillery owned by the Russians and 2 Infantry owned by the Romanians lost in E.Romania
Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour, 1 EarlyFighter and 1 Infantry in E.Romania, round 2 : 0/5 hits
Russians roll dice for 3 Armours in E.Romania, round 2 : 1/3 hits
1 Infantry owned by the Romanians lost in E.Romania
Romanians roll dice for 1 Armour, 1 Artillery, 1 Bigarmour and 1 EarlyFighter in E.Romania, round 3 : 2/4 hits
Russians roll dice for 3 Armours in E.Romania, round 3 : 3/3 hits
2 Armours owned by the Russians , 1 Artillery owned by the Romanians , 1 Armour owned by the Romanians and 1 EarlyFighter owned by the Romanians lost in E.Romania
Romanians roll dice for 1 Bigarmour in E.Romania, round 4 : 0/1 hits
Russians roll dice for 1 Armour in E.Romania, round 4 : 0/1 hits
Romanians roll dice for 1 Bigarmour in E.Romania, round 5 : 1/1 hits
Russians roll dice for 1 Armour in E.Romania, round 5 : 0/1 hits
1 Armour owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 1 Bigarmour remaining. Battle score for attacker is 6
Casualties for Russians: 5 Armours and 1 Artillery
Casualties for Romanians: 1 Armour, 1 Artillery, 1 EarlyFighter and 3 InfantryNon Combat Move - Romanians
1 Elite moved from Bulgaria to E.RomaniaPlace Units - Romanians
1 Bunker and 3 Infantry placed in W.RomaniaTurn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 1 and gets 0 hitsPurchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Jehol to Korea
2 infantry moved from Algeria to MoroccoCombat - ANZAC
Battle in Korea
ANZAC attack with 2 fighters
Japanese defend with 1 airfield, 1 factory_upgrade, 1 harbour and 2 tactical_bombers
ANZAC roll dice for 2 fighters in Korea, round 1 : 1/2 hits
Japanese roll dice for 2 tactical_bombers in Korea, round 1 : 0/2 hits
1 tactical_bomber owned by the Japanese lost in Korea
ANZAC roll dice for 2 fighters in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Korea, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in Korea, round 3 : 2/2 hits
Japanese roll dice for 1 tactical_bomber in Korea, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Korea
ANZAC win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 2 tactical_bombersNon Combat Move - ANZAC
2 fighters moved from Korea to 6 Sea Zone
1 armour moved from Marshall Islands to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Kiangsu to Shantung
1 cruiser and 3 destroyers moved from 5 Sea Zone to 17 Sea Zone
1 fighter moved from New Guinea to Marianas
2 bombers moved from Queensland to Iwo JimaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French