@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 Scramble? 
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 nha 
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 ahhh fuk it go on…lets see how many he can help get 
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 ok…scramble… once destroyer & bs are dead or turn ends with destroyer dead & bs taking 1 hit…retreat the plane 
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 Can’t retreat on defense mate… Once you’re committed, you’re in it til the end. Still want your precious planes in this one? 
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 doh! nha no scramble 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 3 and gets 0 hitsPurchase Units - Americans 
 Americans repair 3 damage on 1 airfield and 2 factory_minors; Remaining resources: 74 PUs;
 Americans buy 3 armour, 1 destroyer, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 transport moved from 6 Sea Zone to 8 Sea Zone
 1 bomber moved from Korea to 6 Sea Zone
 1 tactical_bomber moved from Korea to 6 Sea Zone
 5 fighters moved from Korea to 6 Sea Zone
 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
 1 carrier moved from 26 Sea Zone to 6 Sea Zone
 1 infantry moved from Korea to Amur
 Russians take Amur from Japanese
 1 artillery moved from Eastern United States to 101 Sea Zone
 2 mech_infantrys moved from Central United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
 4 destroyers moved from 101 Sea Zone to 91 Sea Zone
 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
 1 transport moved from 101 Sea Zone to 86 Sea Zone
 1 artillery moved from 91 Sea Zone to Gibraltar
 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans 
 Battle in 91 Sea Zone
 Americans attack with 4 destroyers and 3 transports
 Germans defend with 1 destroyer
 Americans roll dice for 4 destroyers and 3 transports in 91 Sea Zone, round 1 : 1/4 hits
 Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
 1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
 Americans win with 3 destroyers and 3 transports remaining. Battle score for attacker is 0
 Casualties for Germans: 1 destroyer
 Casualties for Americans: 1 destroyer
 Battle in 112 Sea Zone
 Americans attack with 1 cruiser
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 112 Sea Zone
 Americans win with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in 6 Sea Zone
 Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship and 1 destroyer
 Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 7/10 hits
 Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 1 : 1/2 hits
 1 destroyer owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
 Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 battleship and 1 destroyer
 Casualties for Americans: 1 bomber
 Battle in Gibraltar
 Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
 Italians defend with 1 artillery, 1 harbour and 1 infantry
 Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 : 1/6 hits
 Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 2/2 hits
 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
 Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits
 Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
 1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
 Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
 Casualties for Italians: 1 artillery and 1 infantry
 Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans 
 1 armour moved from Hawaiian Islands to 26 Sea Zone
 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
 1 armour moved from 6 Sea Zone to Korea
 1 mech_infantry moved from 6 Sea Zone to Korea
 2 infantry moved from 6 Sea Zone to Korea
 1 tactical_bomber moved from 6 Sea Zone to Korea
 3 fighters moved from 6 Sea Zone to KoreaPlace Units - Americans 
 3 armour and 1 harbour placed in Korea
 1 destroyer placed in 10 Sea Zone
 3 transports placed in 101 Sea Zone
 4 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 57 PUs; end with 57 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
 EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to Korea: 1 airfield
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Anhwe to Jehol
 Chinese take Jehol from JapaneseCombat - Chinese Non Combat Move - Chinese 
 1 infantry moved from Hopei to Anhwe
 1 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Yunnan to HunanPlace Units - Chinese 
 2 artilleries and 3 infantry placed in JeholTurn Complete - Chinese 
 Chinese collect 12 PUs; end with 12 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 1 submarine moved from 110 Sea Zone to 118 Sea Zone
 3 fighters moved from United Kingdom to 118 Sea Zone
 2 infantry moved from Belgian Congo to Kenya
 1 artillery moved from Trans-Jordan to 81 Sea Zone
 1 infantry moved from Egypt to 81 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
 1 artillery moved from 95 Sea Zone to Northern Italy
 1 infantry moved from 95 Sea Zone to Northern Italy
 2 infantry moved from Egypt to Alexandria
 1 armour moved from Egypt to Alexandria
 1 artillery moved from Egypt to Alexandria
 1 infantry moved from Siam to French Indo China
 UK_Pacific take French Indo China from Japanese
 3 infantry moved from Burma to Yunnan
 5 infantry moved from Shan State to Yunnan
 4 infantry moved from Malaya to Shan State
 1 fighter moved from India to Kwangsi
 1 tactical_bomber moved from India to Kwangsi
 1 fighter moved from Shan State to KwangsiCombat - British 
 Battle in 118 Sea Zone
 British attack with 3 fighters and 1 submarine
 Germans defend with 1 battleship
 British roll dice for 1 submarine in 118 Sea Zone, round 1 : 0/1 hits
 British roll dice for 3 fighters in 118 Sea Zone, round 1 : 2/3 hits
 Germans roll dice for 1 battleship in 118 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the British and 1 battleship owned by the Germans lost in 118 Sea Zone
 British win with 3 fighters remaining. Battle score for attacker is 14
 Casualties for Germans: 1 battleship
 Casualties for British: 1 submarine
 Battle in 95 Sea Zone
 British attack with 1 cruiser and 1 transport
 Italians defend with 1 carrier and 1 transport
 British roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 1 : 1/1 hits
 Italians roll dice for 1 carrier and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
 1 carrier owned by the Italians lost in 95 Sea Zone
 1 transport owned by the Italians lost in 95 Sea Zone
 British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 23
 Casualties for Italians: 1 carrier and 1 transport
 Battle in Kwangsi
 British attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 2 infantry
 British roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 1 : 2/3 hits
 Japanese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
 2 infantry owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 fighter
 Battle in Northern Italy
 British attack with 1 artillery and 1 infantry
 Italians defend with 2 aaGuns, 1 artillery and 1 factory_major
 British roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 1/2 hits
 Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 1 : 0/1 hits
 1 aaGun owned by the Italians lost in Northern Italy
 British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
 Italians roll dice for 1 aaGun and 1 artillery in Northern Italy, round 2 : 0/1 hits
 1 aaGun owned by the Italians lost in Northern Italy
 British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
 Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits
 Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Northern Italy, round 5 : 0/2 hits
 Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
 British roll dice for 1 artillery and 1 infantry in Northern Italy, round 6 : 1/2 hits
 Italians roll dice for 1 artillery in Northern Italy, round 6 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Italians lost in Northern Italy
 British converts factory_major into different units
 British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 9
 Casualties for British: 1 infantry
 Casualties for Italians: 2 aaGuns and 1 artilleryNon Combat Move - British 
 3 fighters moved from 118 Sea Zone to United Kingdom
 3 aaGuns moved from Shan State to Yunnan
 2 destroyers moved from 39 Sea Zone to 36 Sea Zone
 1 carrier moved from 39 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
 1 fighter moved from Kwangsi to 36 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 2 artilleries moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 UK_Pacific take Celebes from Dutch
 1 artillery moved from 44 Sea Zone to Celebes
 1 infantry moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 1 artillery moved from 41 Sea Zone to SumatraPlace Units - British 
 1 transport placed in 106 Sea Zone
 1 battleship and 1 cruiser placed in 110 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6
 British collect 32 PUs (3 lost to blockades); end with 32 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 1 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Some Units in India change ownership: 1 armour
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :3 Purchase Units - French 
 French buy 1 Fighter and 13 Infantry; Remaining resources: 0 PUs;Non Combat Move - French 
 2 Infantry moved from Versailles to Paris
 1 Artillery moved from Versailles to Paris
 3 Armours moved from Le Havre to ParisPlace Units - French 
 1 Fighter and 2 Infantry placed in Marseille
 8 Infantry placed in Paris
 3 Infantry placed in Le HavreTurn Complete - French 
 French collect 36 PUs; end with 36 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :3 Combat Move - ColonialFrench 
 1 Infantry moved from Alger to N.Algeria
 ColonialFrench take N.Algeria from Italians
 1 Infantry moved from C.Algeria to E.Algeria
 6 Infantry moved from C.Morocco to C.Algeria
 1 Artillery moved from C.Morocco to C.Algeria
 1 Armour moved from E.Egypt to W.Egypt
 1 Transport moved from sz57 to sz59
 2 Infantry moved from Syria to sz59
 2 Infantry and 1 Transport moved from sz59 to sz58
 2 Infantry moved from sz58 to CretePurchase Units - ColonialFrench 
 ColonialFrench buy 1 Armour and 8 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench Non Combat Move - ColonialFrench 
 1 AAGun moved from C.Morocco to C.AlgeriaPlace Units - ColonialFrench 
 2 Infantry placed in Syria
 3 Infantry placed in S.Canada
 1 Armour and 3 Infantry placed in C.MoroccoTurn Complete - ColonialFrench 
 ColonialFrench collect 17 PUs; end with 17 PUs total
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :3 Turn Complete - Finns 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :3 Combat Move - British 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by ColonialFrench from sz53: 1 Submarine
 EDIT: Adding units owned by British to sz50: 1 Submarine
 EDIT: Turning off Edit Mode
 1 Carrier moved from sz36 to sz39
 1 Destroyer moved from sz36 to sz39
 1 Battleship moved from sz36 to sz39
 2 EarlyFighters moved from Malta to sz40
 2 EarlyFighters moved from Malta to sz40
 2 EarlyFighters moved from sz36 to sz40
 1 Armour moved from Tripoli to E.Tunesia
 British take E.Tunesia from Italians
 1 Armour moved from E.Tunesia to W.Tunesia
 ColonialFrench take W.Tunesia from Italians
 2 Armours moved from Tripoli to S.Tunesia
 3 Infantry moved from Tobruk to Tripoli
 4 Infantry moved from W.Egypt to Tobruk
 1 Elite moved from N.Egypt to W.Egypt
 4 Armours moved from Cairo to W.Egypt
 1 Infantry moved from Cairo to N.Egypt
 2 Armours moved from N.Scottland to sz18
 2 Infantry moved from E.Scottland to sz18
 4 Infantry moved from N.Scottland to sz18
 2 Armours, 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 6 Infantry and 5 Transports moved from sz18 to sz25
 2 Armours moved from sz25 to S.Norway
 6 Infantry moved from sz25 to S.Norway
 1 Bomber moved from E.Scottland to sz27Purchase Units - British 
 British buy 8 Fighters and 1 T.Boat; Remaining resources: 0 PUs;Combat - British 
 British creates battle in territory sz50
 Battle in sz39
 British attack with 1 Battleship, 1 Carrier and 1 Destroyer
 Germans defend with 1 Destroyer
 British roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz39, round 1 : 1/3 hits
 Germans roll dice for 1 Destroyer in sz39, round 1 : 1/1 hits
 Units damaged: 1 Battleship owned by the British
 1 Destroyer owned by the Germans lost in sz39
 British win with 1 Battleship, 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 11
 Casualties for Germans: 1 Destroyer
 Battle in sz27
 British attack with 1 Bomber
 Germans defend with 1 Destroyer and 1 T.Boat
 British roll dice for 1 Bomber in sz27, round 1 : 1/1 hits
 Germans roll dice for 1 Destroyer and 1 T.Boat in sz27, round 1 : 1/2 hits
 1 T.Boat owned by the Germans and 1 Bomber owned by the British lost in sz27
 Germans win with 1 Destroyer remaining. Battle score for attacker is -10
 Casualties for Germans: 1 T.Boat
 Casualties for British: 1 Bomber
 Battle in sz50
 British attack with 1 Submarine
 Italians defend with 1 Battleship
 British roll dice for 1 Submarine in sz50, round 1 : 0/1 hits
 Italians roll dice for 1 Battleship in sz50, round 1 : 1/1 hits
 1 Submarine owned by the British lost in sz50
 Italians win with 1 Battleship remaining. Battle score for attacker is -7
 Casualties for British: 1 Submarine
 Battle in sz40
 British attack with 6 EarlyFighters
 Germans defend with 3 Submarines; Italians defend with 1 Submarine, 1 T.Boat and 2 Transports
 British roll dice for 6 EarlyFighters in sz40, round 1 : 2/6 hits
 Italians roll dice for 1 T.Boat and 2 Transports in sz40, round 1 : 0/3 hits
 1 T.Boat owned by the Italians and 1 Transport owned by the Italians lost in sz40
 3 Submarines owned by the Germans and 1 Submarine owned by the Italians Submerged
 British roll dice for 6 EarlyFighters in sz40, round 2 : 0/6 hits
 Italians roll dice for 1 Transport in sz40, round 2 : 0/1 hits
 British roll dice for 6 EarlyFighters in sz40, round 3 : 1/6 hits
 Italians roll dice for 1 Transport in sz40, round 3 : 0/1 hits
 1 Transport owned by the Italians lost in sz40
 British win with 6 EarlyFighters remaining. Battle score for attacker is 19
 Casualties for Italians: 1 T.Boat and 2 Transports
 Battle in S.Tunesia
 British attack with 2 Armours
 Italians defend with 1 Infantry
 British roll dice for 2 Armours in S.Tunesia, round 1 : 1/2 hits
 Italians roll dice for 1 Infantry in S.Tunesia, round 1 : 0/1 hits
 1 Infantry owned by the Italians lost in S.Tunesia
 British win, taking S.Tunesia from Italians with 2 Armours remaining. Battle score for attacker is 2
 Casualties for Italians: 1 Infantry
 Battle in S.Norway
 British attack with 2 Armours and 6 Infantry
 Neutral defend with 1 Bunker
 British roll dice for 1 Battleship and 1 Cruiser in S.Norway, round 1 : 1/2 hits
 Units damaged: 1 Bunker owned by the Neutral
 British roll dice for 2 Armours and 6 Infantry in S.Norway, round 1 : 1/8 hits
 Neutral roll dice for 1 Bunker in S.Norway, round 1 : 0/1 hits
 1 Bunker owned by the Neutral lost in S.Norway
 British win, taking S.Norway from Neutral with 2 Armours and 6 Infantry remaining. Battle score for attacker is 6
 Casualties for Neutral: 1 BunkerNon Combat Move - British 
 2 EarlyFighters moved from sz40 to sz39
 4 EarlyFighters moved from sz40 to N.Algeria
 1 AAGun moved from W.Egypt to Tobruk
 1 Destroyer moved from sz56 to sz48
 3 Infantry moved from Iran to Syria
 2 AAGuns moved from Iran to Syria
 3 Armours moved from Iran to Syria
 1 Infantry moved from Fars to Iran
 1 EarlyFighter moved from Iceland to N.Finnland
 2 Armours moved from S.Hempton to York
 3 Artillerys moved from S.Hempton to London
 5 Infantry moved from S.Hempton to LondonPlace Units - British 
 1 T.Boat placed in sz56
 2 Fighters placed in Norwich
 4 Fighters placed in Manchester
 2 Fighters placed in Cairo
 British undo move 4.
 2 Fighters placed in LondonTurn Complete - British 
 British collect 85 PUs; end with 85 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Italians 
 Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians 
 1 unit repaired.
 1 armour moved from Tobruk to Libya
 1 infantry moved from Tobruk to Libya
 1 artillery moved from Tobruk to Libya
 3 infantry moved from Southern Italy to Northern Italy
 1 infantry moved from France to Northern Italy
 1 mech_infantry moved from Tunisia to Algeria
 Italians take Algeria from French
 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
 1 battleship moved from 97 Sea Zone to 95 Sea Zone
 2 destroyers moved from 97 Sea Zone to 95 Sea Zone
 3 infantry moved from Greece to Bulgaria
 1 armour moved from Greece to Romania
 1 transport moved from 92 Sea Zone to 95 Sea Zone
 1 infantry moved from Italian Somaliland to Ethiopia
 Italians take Ethiopia from British
 1 fighter moved from Tunisia to Northern ItalyCombat - Italians 
 Battle in 95 Sea Zone
 Italians attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
 British defend with 1 cruiser and 1 transport
 Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 95 Sea Zone, round 1 : 2/4 hits
 British roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
 1 transport owned by the British and 1 cruiser owned by the British lost in 95 Sea Zone
 Italians win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 19
 Casualties for British: 1 cruiser and 1 transport
 Battle in Northern Italy
 Italians attack with 1 fighter and 4 infantry
 British defend with 1 artillery and 1 factory_minor
 Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 1 : 4/5 hits
 British roll dice for 1 artillery in Northern Italy, round 1 : 0/1 hits
 1 artillery owned by the British lost in Northern Italy
 Italians win, taking Northern Italy from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 artilleryNon Combat Move - Italians 
 1 fighter moved from Northern Italy to Southern Italy
 1 fighter moved from Tunisia to Libya
 1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians 
 2 transports placed in 95 Sea Zone
 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 19 PUs; end with 21 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :3 Combat Move - Romanians 
 4 Elites moved from W.Romania to Bulgaria
 4 Infantry moved from E.Romania to Bulgaria
 1 EarlyFighter moved from E.Romania to Bulgaria
 1 Artillery moved from E.Romania to BulgariaPurchase Units - Romanians 
 Romanians buy 2 Armours and 1 Infantry; Remaining resources: 1 PUs;Combat - Romanians 
 Battle in Bulgaria
 Romanians attack with 1 Artillery, 1 EarlyFighter, 4 Elites and 4 Infantry
 Russians defend with 4 Infantry
 Romanians roll dice for 1 Artillery, 1 EarlyFighter, 4 Elites and 4 Infantry in Bulgaria, round 1 : 3/10 hits
 Russians roll dice for 4 Infantry in Bulgaria, round 1 : 3/4 hits
 3 Infantry owned by the Russians and 3 Infantry owned by the Romanians lost in Bulgaria
 Romanians roll dice for 1 Artillery, 1 EarlyFighter, 4 Elites and 1 Infantry in Bulgaria, round 2 : 1/7 hits
 Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits
 1 Infantry owned by the Russians lost in Bulgaria
 Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 EarlyFighter, 4 Elites and 1 Infantry remaining. Battle score for attacker is 2
 Casualties for Russians: 4 Infantry
 Casualties for Romanians: 3 InfantryNon Combat Move - Romanians 
 1 EarlyFighter moved from Bulgaria to W.RomaniaPlace Units - Romanians 
 2 Armours and 1 Infantry placed in W.RomaniaTurn Complete - Romanians 
 Romanians collect 13 PUs; end with 14 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 2 infantry moved from Dutch New Guinea to 45 Sea Zone
 2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 3 infantry moved from 33 Sea Zone to Caroline Islands
 2 infantry moved from Borneo to 43 Sea Zone
 2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kwangtung
 2 fighters moved from Shan State to Jehol
 2 infantry moved from Alexandria to Tobruk
 ANZAC take Tobruk from ItaliansCombat - ANZAC 
 Battle in Kwangtung
 Battle in Caroline Islands
 ANZAC attack with 1 artillery and 3 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
 ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 1/4 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 2/2 hits
 2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
 ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
 1 infantry owned by the ANZAC lost in Caroline Islands
 ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
 ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
 Japanese win, taking Kwangtung from Japanese with no units remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 aaGun and 2 infantry
 Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC 
 2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC 
 3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from Egypt to Anglo Egyptian Sudan
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French 
 Battle in Holland Belgium
 French attack with 2 infantry
 Germans defend with 1 armour and 1 mech_infantry
 French roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
 1 infantry owned by the French lost in Holland Belgium
 French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
 French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
 1 infantry owned by the French lost in Holland Belgium
 Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
 Casualties for French: 2 infantryNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: New World Order, version: 1.8.7 Game History Round :3 Combat Move - Americans 
 2 Armours moved from Canarians to sz5
 4 Infantry moved from Canarians to sz5
 2 Armours, 4 Infantry and 3 Transports moved from sz5 to sz36
 2 Infantry moved from Gibraltar to sz36
 2 Armours moved from sz36 to Marrakech
 6 Infantry moved from sz36 to Marrakech
 1 Destroyer moved from sz36 to sz39
 4 Bombers moved from S.U.S to Marrakech
 1 Infantry moved from Narvik to sz20
 1 Artillery moved from Narvik to sz20
 1 Artillery, 1 Infantry and 1 Transport moved from sz20 to sz22
 1 Infantry moved from sz22 to C.Norway
 1 Artillery moved from sz22 to C.Norway
 1 Destroyer moved from sz20 to sz22
 1 EarlyFighter moved from Iceland to C.Norway
 1 Armour moved from Iceland to sz9
 1 Artillery moved from Iceland to sz9
 2 Infantry moved from Iceland to sz9
 1 Armour, 1 Artillery, 2 Infantry and 2 Transports moved from sz9 to sz22
 1 Armour moved from sz22 to C.Norway
 2 Infantry moved from sz22 to C.Norway
 1 Artillery moved from sz22 to C.Norway
 1 Bomber moved from Archangelsk to sz27Purchase Units - Americans 
 Americans buy 5 Bombers and 1 Infantry; Remaining resources: 0 PUs;Combat - Americans 
 Battle in sz27
 Americans attack with 1 Bomber
 Germans defend with 1 Destroyer
 Americans roll dice for 1 Bomber in sz27, round 1 : 1/1 hits
 Germans roll dice for 1 Destroyer in sz27, round 1 : 1/1 hits
 1 Destroyer owned by the Germans and 1 Bomber owned by the Americans lost in sz27
 Germans win with no units remaining. Battle score for attacker is -4
 Casualties for Germans: 1 Destroyer
 Casualties for Americans: 1 Bomber
 Battle in Marrakech
 Americans attack with 2 Armours, 4 Bombers and 6 Infantry
 Neutral defend with 2 Armours and 4 Infantry
 Americans roll dice for 2 Armours, 4 Bombers and 6 Infantry in Marrakech, round 1 : 6/12 hits
 Neutral roll dice for 2 Armours and 4 Infantry in Marrakech, round 1 : 1/6 hits
 4 Infantry owned by the Neutral , 2 Armours owned by the Neutral and 1 Infantry owned by the Americans lost in Marrakech
 Americans win, taking Marrakech from Neutral with 2 Armours, 4 Bombers and 5 Infantry remaining. Battle score for attacker is 16
 Casualties for Neutral: 2 Armours and 4 Infantry
 Casualties for Americans: 1 Infantry
 Battle in C.Norway
 Americans attack with 1 Armour, 2 Artillerys, 1 EarlyFighter and 3 Infantry
 Neutral defend with 1 Bunker
 Americans roll dice for 1 Armour, 2 Artillerys, 1 EarlyFighter and 3 Infantry in C.Norway, round 1 : 2/7 hits
 Neutral roll dice for 1 Bunker in C.Norway, round 1 : 1/1 hits
 1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in C.Norway
 Americans win, taking C.Norway from Neutral with 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 4
 Casualties for Neutral: 1 Bunker
 Casualties for Americans: 1 InfantryNon Combat Move - Americans 
 4 Bombers moved from Marrakech to C.Morocco
 1 EarlyFighter moved from C.Norway to S.Norway
 2 Infantry moved from N.U.S to sz2
 2 AAGuns moved from E.U.S to sz2
 2 AAGuns, 2 Infantry and 2 Transports moved from sz2 to sz9
 2 Infantry moved from sz9 to Iceland
 2 AAGuns moved from sz9 to IcelandPlace Units - Americans 
 5 Bombers and 1 Infantry placed in S.U.STurn Complete - Americans 
 Americans collect 82 PUs; end with 82 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Germans 
 Germans spend 5 on tech rolls
 Germans roll 3,1 and gets 0 hitsPurchase Units - Germans 
 Germans buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 5 infantry moved from Karelia to Novgorod
 5 infantry moved from Baltic States to Novgorod
 2 artilleries moved from Baltic States to Novgorod
 3 infantry moved from Bessarabia to Romania
 2 artilleries moved from Bessarabia to Romania
 2 armour moved from Slovakia Hungary to Romania
 1 armour moved from Slovakia Hungary to Eastern Poland
 9 infantry moved from Germany to Slovakia Hungary
 3 infantry moved from Baltic States to Belarus
 1 tactical_bomber moved from Norway to Novgorod
 1 tactical_bomber moved from Baltic States to Eastern Poland
 1 infantry moved from Baltic States to Eastern Poland
 1 infantry moved from Western Germany to Holland Belgium
 1 infantry moved from Western Germany to Holland Belgium
 2 infantry moved from Southern France to 93 Sea Zone
 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Morocco
 1 bomber moved from Western Germany to Southern FranceCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
 Russians defend with 1 artillery
 Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 2/3 hits
 Russians roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Russians: 1 artillery
 Battle in Belarus
 Germans attack with 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 infantry in Belarus, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Morocco
 Battle in Novgorod
 Germans attack with 2 artilleries, 10 infantry and 1 tactical_bomber
 Russians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
 AA guns fire in Novgorod : 0/1 hits
 Germans roll dice for 2 artilleries, 10 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/13 hits
 Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 3 infantry in Novgorod, round 1 : 3/6 hits
 3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
 Germans roll dice for 2 artilleries, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits
 Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 2/6 hits
 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
 Germans roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits
 Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 1/4 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
 Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/7 hits
 Russians roll dice for 1 armour and 1 artillery in Novgorod, round 4 : 1/2 hits
 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
 Germans win, taking Morocco from French, taking Novgorod from Russians with 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
 Casualties for Germans: 7 infantry
 Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Novgorod to Karelia
 1 tactical_bomber moved from Eastern Poland to Slovakia HungaryPlace Units - Germans 
 3 infantry placed in Southern France
 4 infantry placed in Western Germany
 7 infantry placed in Germany
 Germans undo move 2.
 2 infantry placed in Western Germany
 2 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs



 
		 
		





