Allies: +1.3
C V C 2
-
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Germans
2 Transports moved from sz28 to sz27
2 Infantry moved from Gdansk to sz27
2 Artillerys moved from Riga to sz27
2 Artillerys, 2 Infantry and 2 Transports moved from sz27 to sz28
2 Artillerys moved from sz28 to N.Finnland
2 Infantry moved from sz28 to N.Finnland
1 Bomber moved from Denmark to sz22
1 Infantry moved from Riga to Estorskaya
1 Artillery moved from Riga to Estorskaya
1 Infantry moved from Koenigsberg to Litovskaya
4 Infantry moved from Litovskaya to Riga
1 Artillery moved from Litovskaya to Riga
1 Panzer moved from Riga to Estorskaya
1 Infantry moved from Riga to Estorskaya
4 Panzers moved from E.Romania to Ukrainskaya
6 Infantry moved from Ukrainskaya to Odessa
4 Panzers moved from Ukrainskaya to Odessa
1 Mech.Inf moved from Lvov to Odessa
3 Infantry moved from Belorussia to Ukrainskaya
1 Panzer moved from Belorussia to Riga
1 EarlyFighter moved from Litovskaya to Odessa
4 Infantry moved from Netherlands to Belgium
1 Panzer moved from Netherlands to Belgium
1 Panzer moved from Bremen to Belgium
1 Panzer moved from Bremen to Netherlands
4 Infantry moved from Koeln to Netherlands
1 Infantry moved from Koeln to Frankfurt
3 Infantry moved from E.Czech to Lvov
3 Artillerys moved from E.Czech to Lvov
4 Infantry moved from W.Czech to Krakow
2 Infantry moved from W.Czech to Nuernberg
1 Panzer moved from Denmark to Gdansk
2 Infantry moved from Hamburg to Koeln
1 Infantry moved from Hamburg to Bremen
2 Infantry moved from Bremen to Koeln
1 Infantry moved from Wroclaw to Gdansk
2 Infantry moved from Wroclaw to Gdansk
1 Artillery moved from Wroclaw to Gdansk
1 Bomber moved from Roma to sz48Purchase Units - Germans
Trigger GermansSpecial: Germans has their production frontier changed to: productionGermansSpecial
Germans buy 12 Artillerys, 2 Bigarmours and 14 Infantry; Remaining resources: 1 PUs;Combat - Germans
Battle in sz22
Germans attack with 1 Bomber
Americans defend with 1 Destroyer and 3 Transports
Germans roll dice for 1 Bomber in sz22, round 1 : 1/1 hits
Americans roll dice for 1 Destroyer and 3 Transports in sz22, round 1 : 0/4 hits
1 Transport owned by the Americans lost in sz22
retreated to sz22
Americans win with 1 Destroyer and 2 Transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 Transport
Battle in sz48
Germans attack with 1 Bomber
British defend with 1 Destroyer
Germans roll dice for 1 Bomber in sz48, round 1 : 1/1 hits
British roll dice for 1 Destroyer in sz48, round 1 : 0/1 hits
1 Destroyer owned by the British lost in sz48
Germans win with 1 Bomber remaining. Battle score for attacker is 11
Casualties for British: 1 Destroyer
Battle in N.Finnland
Germans attack with 2 Artillerys and 2 Infantry
British defend with 1 EarlyFighter; Russians defend with 1 AAGun, 1 Armour and 1 Factory
Germans roll dice for 1 Cruiser in N.Finnland, round 1 : 1/1 hits
1 Armour owned by the Russians lost in N.Finnland
Germans roll dice for 2 Artillerys and 2 Infantry in N.Finnland, round 1 : 2/4 hits
Russians roll dice for 1 EarlyFighter in N.Finnland, round 1 : 1/1 hits
1 EarlyFighter owned by the British and 1 Infantry owned by the Germans lost in N.Finnland
Germans win, taking N.Finnland from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 Infantry
Casualties for British: 1 EarlyFighter
Casualties for Russians: 1 Armour
Battle in Odessa
Germans attack with 1 EarlyFighter, 6 Infantry, 1 Mech.Inf and 4 Panzers
Russians defend with 1 Infantry
Germans roll dice for 1 EarlyFighter, 6 Infantry, 1 Mech.Inf and 4 Panzers in Odessa, round 1 : 4/12 hits
Russians roll dice for 1 Infantry in Odessa, round 1 : 0/1 hits
1 Infantry owned by the Russians lost in Odessa
Germans win, taking Odessa from Russians with 1 EarlyFighter, 6 Infantry, 1 Mech.Inf and 4 Panzers remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Belgium
Germans attack with 4 Infantry and 2 Panzers
Neutral defend with 3 Infantry
Germans roll dice for 4 Infantry and 2 Panzers in Belgium, round 1 : 2/6 hits
Neutral roll dice for 3 Infantry in Belgium, round 1 : 1/3 hits
1 Infantry owned by the Germans and 2 Infantry owned by the Neutral lost in Belgium
Germans roll dice for 3 Infantry and 2 Panzers in Belgium, round 2 : 2/5 hits
Neutral roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Belgium
Germans win, taking Belgium from Neutral with 3 Infantry and 2 Panzers remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantry
Battle in Estorskaya
Germans attack with 1 Artillery, 2 Infantry and 1 Panzer
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 2 Infantry and 1 Panzer in Estorskaya, round 1 : 1/4 hits
Russians roll dice for 1 Infantry in Estorskaya, round 1 : 0/1 hits
1 Infantry owned by the Russians lost in Estorskaya
Germans win, taking Estorskaya from Russians with 1 Artillery, 2 Infantry and 1 Panzer remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Germans
1 Battleship moved from sz26 to sz28
1 Submarine moved from sz26 to sz28
1 Bomber moved from sz22 to Koeln
1 Bomber moved from sz48 to Messina
3 Submarines moved from sz40 to sz42
1 EarlyFighter moved from Roma to Genova
1 EarlyFighter moved from Odessa to UkrainskayaPlace Units - Germans
3 Artillerys and 1 Bigarmour placed in Frankfurt
2 Artillerys placed in Muenchen
6 Infantry placed in W.Czech
6 Infantry placed in Rostock
Germans undo move 3.
2 Artillerys, 1 Bigarmour and 3 Infantry placed in W.Czech
1 Infantry placed in Nuernberg
2 Artillerys placed in Nuernberg
1 Artillery placed in Bremen
4 Infantry placed in Bremen
2 Artillerys were produced but were not placedTurn Complete - Germans
Germans collect 90 PUs; end with 91 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
Rocket attack in Guam does 4 damage to airfield owned by Americans
Rockets in Caroline Islands roll: 4
Rocket attack in Kwangtung does 5 damage to harbour owned by UK_Pacific
Rockets in Japan roll: 5
5 tactical_bombers moved from Manchuria to Korea
7 fighters moved from Manchuria to Korea
1 armour moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Korea
2 artilleries moved from Manchuria to Korea
2 bombers moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
3 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 5 infantry and 6 tactical_bombers
Americans defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 5 infantry and 6 tactical_bombers in Korea, round 1 : 13/22 hits
Americans roll dice for 4 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 1 : 5/12 hits
3 fighters owned by the Americans , 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 5 infantry owned by the Japanese , 4 armour owned by the Americans , 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 5 infantry
Casualties for Americans: 4 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Amur, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
6 tactical_bombers moved from Korea to Manchuria
7 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,6,1,2,3
Japanese collect 21 PUs (10 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Russians
1 Elite moved from N.N to N.Finnland
2 Artillerys moved from N.N to N.Finnland
2 Infantry moved from Belomorsk to N.Finnland
1 Infantry moved from C.Finnland to N.Finnland
1 Bomber moved from Leningrad to sz28
1 EarlyFighter moved from Leningrad to sz28
1 EarlyFighter moved from Archangelsk to sz28
2 Armours, 5 Artillerys, 1 EarlyFighter and 14 Infantry moved from Donetsk to Ukrainskaya
1 Infantry moved from Minsk to Ukrainskaya
1 Infantry moved from Brest to Ukrainskaya
2 Transports moved from sz60 to sz61
2 Destroyers moved from sz60 to sz61
1 Submarine moved from sz60 to sz61
2 Artillerys moved from Rostov to sz61
1 Infantry moved from N.Turkey to sz61
2 Artillerys moved from sz61 to Ankara
1 Infantry moved from sz61 to Ankara
2 Armours moved from C.Turkey to Ankara
3 Infantry moved from C.Turkey to AnkaraPurchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: productionRussiansSpecial
Russians buy 9 Armours, 3 Bigarmours, 3 Bunkers and 15 Infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in sz28
Russians attack with 1 Bomber and 2 EarlyFighters
Germans defend with 1 Battleship, 1 Cruiser, 1 Submarine and 2 Transports
Russians roll dice for 1 Bomber and 2 EarlyFighters in sz28, round 1 : 0/3 hits
Germans roll dice for 1 Battleship, 1 Cruiser and 2 Transports in sz28, round 1 : 1/4 hits
1 EarlyFighter owned by the Russians lost in sz28
1 Submarine owned by the Germans Submerged
retreated to sz28
Germans win with 1 Battleship, 1 Cruiser and 2 Transports remaining. Battle score for attacker is -8
Casualties for Russians: 1 EarlyFighter
Battle in Ankara
Russians attack with 2 Armours, 2 Artillerys and 4 Infantry
Neutral defend with 1 AAGun, 1 Armour, 1 Bunker, 1 Factory and 4 Infantry
Russians roll dice for 2 Armours, 2 Artillerys and 4 Infantry in Ankara, round 1 : 2/8 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Armour, 1 Bunker and 4 Infantry in Ankara, round 1 : 1/6 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Russians lost in Ankara
Russians roll dice for 2 Armours, 2 Artillerys and 3 Infantry in Ankara, round 2 : 3/7 hits
Neutral roll dice for 1 Armour, 1 Bunker and 3 Infantry in Ankara, round 2 : 0/5 hits
3 Infantry owned by the Neutral lost in Ankara
Russians roll dice for 2 Armours, 2 Artillerys and 3 Infantry in Ankara, round 3 : 3/7 hits
Neutral roll dice for 1 Armour and 1 Bunker in Ankara, round 3 : 1/2 hits
1 Bunker owned by the Neutral , 1 Armour owned by the Neutral and 1 Infantry owned by the Russians lost in Ankara
Russians win, taking Ankara from Neutral with 2 Armours, 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 1 Armour, 1 Bunker and 4 Infantry
Casualties for Russians: 2 Infantry
Battle in N.Finnland
Russians attack with 2 Artillerys, 1 Elite and 3 Infantry
Germans defend with 2 Artillerys and 1 Infantry; Finns defend with 1 AAGun and 1 Factory
Russians roll dice for 2 Artillerys, 1 Elite and 3 Infantry in N.Finnland, round 1 : 3/6 hits
Finns roll dice for 2 Artillerys and 1 Infantry in N.Finnland, round 1 : 0/3 hits
1 Infantry owned by the Germans and 2 Artillerys owned by the Germans lost in N.Finnland
Russians captures 0PUs while taking Finns capital
Russians win, taking N.Finnland from Finns with 2 Artillerys, 1 Elite and 3 Infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 Artillerys and 1 Infantry
Battle in Ukrainskaya
Russians attack with 2 Armours, 5 Artillerys, 1 EarlyFighter and 16 Infantry
Germans defend with 1 EarlyFighter, 11 Infantry and 6 Panzers
Russians roll dice for 2 Armours, 5 Artillerys, 1 EarlyFighter and 16 Infantry in Ukrainskaya, round 1 : 6/24 hits
Germans roll dice for 1 EarlyFighter, 11 Infantry and 6 Panzers in Ukrainskaya, round 1 : 4/18 hits
6 Infantry owned by the Germans and 4 Infantry owned by the Russians lost in Ukrainskaya
Russians roll dice for 2 Armours, 5 Artillerys, 1 EarlyFighter and 12 Infantry in Ukrainskaya, round 2 : 9/20 hits
Germans roll dice for 1 EarlyFighter, 5 Infantry and 6 Panzers in Ukrainskaya, round 2 : 4/12 hits
5 Infantry owned by the Germans , 4 Infantry owned by the Russians and 4 Panzers owned by the Germans lost in Ukrainskaya
Russians roll dice for 2 Armours, 5 Artillerys, 1 EarlyFighter and 8 Infantry in Ukrainskaya, round 3 : 6/16 hits
Germans roll dice for 1 EarlyFighter and 2 Panzers in Ukrainskaya, round 3 : 2/3 hits
1 EarlyFighter owned by the Germans , 2 Infantry owned by the Russians and 2 Panzers owned by the Germans lost in Ukrainskaya
Russians win, taking Ukrainskaya from Germans with 2 Armours, 5 Artillerys, 1 EarlyFighter and 6 Infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 EarlyFighter, 11 Infantry and 6 Panzers
Casualties for Russians: 10 InfantryNon Combat Move - Russians
1 AAGun moved from Donetsk to Ukrainskaya
1 AAGun moved from Donetsk to Kursk
1 AAGun moved from Donetsk to Lugansk
1 Artillery moved from Rostov to Lugansk
5 Infantry moved from Pavlovsk to Lugansk
5 Infantry moved from Stalingrad to Pavlovsk
3 Infantry moved from Kursk to Donetsk
10 Infantry moved from Kaluga to Kursk
10 Infantry moved from Moscow to Kaluga
8 Infantry moved from Novgorod to Estonia
1 AAGun moved from Novgorod to Estonia
3 Infantry moved from Archangelsk to Belomorsk
2 Armours moved from Vologda to Smolensk
1 Elite moved from Smolensk to Estonia
5 Artillerys moved from Smolensk to Estonia
1 Infantry moved from Smolensk to Brest
15 Infantry moved from Smolensk to Estonia
1 EarlyFighter moved from Ukrainskaya to Leningrad
1 EarlyFighter moved from sz28 to Leningrad
1 Bomber moved from sz28 to Leningrad
4 Artillerys moved from Leningrad to Estonia
4 Infantry moved from Leningrad to Estonia
3 Infantry moved from Nikolsk to Vologda
1 Destroyer, 2 Submarines and 2 Transports moved from sz20 to sz25Place Units - Russians
1 Bunker placed in Donetsk
3 Bigarmours placed in Smolensk
4 Infantry placed in Donetsk
1 Bunker placed in Smolensk
1 Bunker placed in Minsk
4 Armours placed in Leningrad
3 Armours placed in Rostov
2 Armours and 3 Infantry placed in Stalingrad
4 Infantry placed in Archangelsk
4 Infantry placed in Moscow
Turning on Edit Mode
EDIT: Removing units owned by Russians from Omsk: 5 Infantry
EDIT: Adding units owned by Russians to Nikolsk: 5 Infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 109 PUs; end with 109 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 transport; Italians defend with 1 cruiser
Americans roll dice for 3 destroyers in 92 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 destroyers in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 19
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Norway
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 1 : 0/3 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 mech_infantry owned by the Americans lost in Norway
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
Americans undo move 6.
1 battleship and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 6.
1 artillery placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 infantry moved from Kenya to Ethiopia
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea ZoneCombat - British
Battle in Hainan
Battle in Formosa
Battle in Ethiopia
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Ethiopia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
British roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Hainan from Japanese, taking Formosa from Japanese, taking Ethiopia from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 1 : 3/4 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Norway to 110 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour moved from India to Eastern Persia
8 infantry moved from Yunnan to Kweichow
3 aaGuns moved from Yunnan to Kweichow
4 infantry moved from Shan State to YunnanPlace Units - British
1 carrier placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Italians
1 unit repaired.
4 Infantry moved from N.Tunesia to N.Algeria
1 Artillery moved from N.Tunesia to N.Algeria
2 Armours moved from Tunis to N.Algeria
2 Infantry moved from Tunis to N.Tunesia
2 Artillerys moved from Tunis to W.Tunesia
2 Infantry moved from Tunis to W.Tunesia
2 Transports moved from sz51 to sz50
2 Infantry moved from Albania to sz50
2 Artillerys moved from Albania to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz49
1 Infantry moved from sz49 to S.Greece
1 Artillery moved from sz49 to S.Greece
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz49
1 Infantry moved from sz49 to S.Greece
1 Artillery moved from sz49 to S.Greece
1 Battleship moved from sz50 to sz49
1 Infantry moved from Roma to sz42
1 Artillery moved from Roma to sz42
1 Destroyer moved from sz42 to sz43
2 EarlyFighters moved from Roma to N.Algeria
1 Submarine moved from sz40 to sz43
1 Artillery, 1 Infantry and 1 Transport moved from sz42 to sz44
1 Infantry moved from sz44 to E.Tunesia
Italians take E.Tunesia from British
1 Artillery moved from sz44 to E.Tunesia
1 Infantry moved from Tunis to E.Tunesia
1 Artillery moved from Tunis to E.Tunesia
2 Artillerys moved from Taranto to Napoli
1 Armour moved from Taranto to Napoli
1 Armour moved from Taranto to NapoliPurchase Units - Italians
Trigger ItaliansSpecial: Italians has their production frontier changed to: productionItaliansSpecial
Italians buy 7 Elites, 1 Infantry and 2 S.Subs; Remaining resources: 0 PUs;Combat - Italians
Battle in S.Greece
Italians attack with 2 Artillerys and 2 Infantry
ColonialFrench defend with 1 Artillery
Italians roll dice for 1 Battleship in S.Greece, round 1 : 1/1 hits
1 Artillery owned by the ColonialFrench lost in S.Greece
Italians win, taking S.Greece from ColonialFrench with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 4
Casualties for ColonialFrench: 1 Artillery
Battle in N.Algeria
Italians attack with 2 Armours, 1 Artillery, 2 EarlyFighters and 4 Infantry
British defend with 4 EarlyFighters; ColonialFrench defend with 1 Infantry
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 4 Infantry in N.Algeria, round 1 : 1/9 hits
ColonialFrench roll dice for 4 EarlyFighters and 1 Infantry in N.Algeria, round 1 : 1/5 hits
1 Infantry owned by the Italians and 1 Infantry owned by the ColonialFrench lost in N.Algeria
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 3 Infantry in N.Algeria, round 2 : 0/8 hits
ColonialFrench roll dice for 4 EarlyFighters in N.Algeria, round 2 : 2/4 hits
2 Infantry owned by the Italians lost in N.Algeria
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Algeria, round 3 : 3/6 hits
ColonialFrench roll dice for 4 EarlyFighters in N.Algeria, round 3 : 2/4 hits
3 EarlyFighters owned by the British , 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in N.Algeria
Italians roll dice for 2 Armours and 2 EarlyFighters in N.Algeria, round 4 : 2/4 hits
ColonialFrench roll dice for 1 EarlyFighter in N.Algeria, round 4 : 0/1 hits
1 EarlyFighter owned by the British lost in N.Algeria
Italians win, taking N.Algeria from ColonialFrench with 2 Armours and 2 EarlyFighters remaining. Battle score for attacker is 22
Casualties for British: 4 EarlyFighters
Casualties for Italians: 1 Artillery and 4 Infantry
Casualties for ColonialFrench: 1 Infantry
Battle in W.Tunesia
Italians attack with 2 Artillerys and 2 Infantry
British defend with 1 Armour
Italians roll dice for 2 Artillerys and 2 Infantry in W.Tunesia, round 1 : 1/4 hits
ColonialFrench roll dice for 1 Armour in W.Tunesia, round 1 : 0/1 hits
1 Armour owned by the British lost in W.Tunesia
Italians win, taking W.Tunesia from ColonialFrench with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 5
Casualties for British: 1 ArmourNon Combat Move - Italians
2 EarlyFighters moved from N.Algeria to N.TunesiaPlace Units - Italians
4 Elites placed in Genova
3 Elites and 1 Infantry placed in Venezia
2 S.Subs placed in sz42Turn Complete - Italians
Italians collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Algeria to Morocco
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from Libya to Morocco
3 infantry moved from Bulgaria to Romania
1 armour moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 transports
Americans defend with 3 destroyers
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 transports in 92 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 3 destroyers in 92 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians and 3 destroyers owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer
Casualties for Americans: 3 destroyers
Battle in Morocco
Italians attack with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 1 : 2/9 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 : 3/4 hits
1 infantry owned by the British , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 0/6 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 3 : 2/6 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 1 : 0/1 hits
1 aaGun owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to AlgeriaPlace Units - Italians
3 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in France
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 33 Sea Zone to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - ColonialFrench
1 Armour moved from C.Morocco to N.Algeria
1 Artillery moved from C.Algeria to N.Algeria
6 Infantry moved from C.Algeria to N.Algeria
3 Infantry moved from C.Morocco to C.Algeria
1 Armour moved from W.Egypt to Tripoli
1 Transport moved from sz58 to sz59
2 Infantry moved from Syria to sz59
2 Infantry moved from sz59 to CyprusPurchase Units - ColonialFrench
Trigger ColonialFrenchSpecial: ColonialFrench has their production frontier changed to: productionColonialFrenchSpecial
ColonialFrench buy 1 Elite and 7 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench
Battle in N.Algeria
ColonialFrench attack with 1 Armour, 1 Artillery and 6 Infantry
Italians defend with 2 Armours
ColonialFrench roll dice for 1 Armour, 1 Artillery and 6 Infantry in N.Algeria, round 1 : 2/8 hits
Italians roll dice for 2 Armours in N.Algeria, round 1 : 1/2 hits
2 Armours owned by the Italians and 1 Infantry owned by the ColonialFrench lost in N.Algeria
ColonialFrench win, taking N.Algeria from Italians with 1 Armour, 1 Artillery and 5 Infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 Armours
Casualties for ColonialFrench: 1 InfantryNon Combat Move - ColonialFrench
Place Units - ColonialFrench
1 Elite and 3 Infantry placed in C.Morocco
2 Infantry placed in Syria
2 Infantry placed in S.CanadaTurn Complete - ColonialFrench
ColonialFrench collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 battleship, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Germany to Poland
9 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Baltic States to Norway
1 infantry moved from Finland to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Norway, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Norway
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/17 hits
Russians roll dice for 1 armour and 3 mech_infantrys in Eastern Poland, round 1 : 0/4 hits
1 armour owned by the Russians and 3 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 armour and 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Norway to Finland
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 battleship and 1 transport placed in 93 Sea Zone
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Purchase Units - Finns
Trigger FinnsSpecial: Finns has their production frontier changed to: productionFinnsSpecialTurn Complete - Finns
-
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - British
1 unit repaired.
2 Armours moved from S.Norway to N.Sweden
6 Infantry moved from S.Norway to N.Sweden
5 Destroyers moved from sz25 to sz27
1 Carrier moved from sz25 to sz27
1 Battleship moved from sz25 to sz27
1 Cruiser moved from sz25 to sz27
2 Fighters moved from Manchester to sz27
5 Transports moved from sz25 to sz29
2 Artillerys moved from Dover to sz29
1 Artillery moved from Norwich to sz29
5 Infantry moved from Norwich to sz29
2 Infantry moved from Dover to sz29
3 Artillerys moved from sz29 to Belgium
7 Infantry moved from sz29 to Belgium
2 Fighters moved from Norwich to Belgium
2 Fighters moved from London to Belgium
2 Fighters moved from Manchester to Belgium
3 Armours moved from Syria to S.Turkey
3 Infantry moved from Syria to S.Turkey
1 Infantry moved from Iran to Syria
3 Infantry moved from Tripoli to E.Tunesia
2 Armours moved from S.Tunesia to E.Tunesia
4 Infantry moved from Tobruk to Tripoli
4 Armours moved from W.Egypt to Tripoli
1 Elite moved from W.Egypt to Tobruk
1 Destroyer moved from sz39 to sz42
1 Carrier moved from sz39 to sz42
1 Battleship moved from sz39 to sz42
2 EarlyFighters moved from sz39 to sz42
1 Infantry moved from N.Egypt to W.EgyptPurchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: productionBritishSpecial
British buy 2 Carriers, 11 Infantry and 5 Transports; Remaining resources: 0 PUs;Combat - British
Battle in Belgium
British attack with 3 Artillerys, 6 Fighters and 7 Infantry
Germans defend with 3 Infantry and 2 Panzers
British roll dice for 3 Artillerys, 6 Fighters and 7 Infantry in Belgium, round 1 : 4/16 hits
Germans roll dice for 3 Infantry and 2 Panzers in Belgium, round 1 : 1/5 hits
3 Infantry owned by the Germans , 1 Infantry owned by the British and 1 Panzer owned by the Germans lost in Belgium
British roll dice for 3 Artillerys, 6 Fighters and 6 Infantry in Belgium, round 2 : 5/15 hits
Germans roll dice for 1 Panzer in Belgium, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Panzer owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 3 Artillerys, 6 Fighters and 5 Infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 Infantry and 2 Panzers
Casualties for British: 2 Infantry
Battle in sz42
British attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters
Germans defend with 3 Submarines; Italians defend with 2 S.Subs
Germans roll dice for 2 S.Subs and 3 Submarines in sz42, round 1 : 3/5 hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz42, round 1 : 1/5 hits
1 Carrier owned by the British , 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in sz42
Germans roll dice for 2 S.Subs and 2 Submarines in sz42, round 2 : 1/4 hits
1 Battleship owned by the British lost in sz42
British roll dice for 2 EarlyFighters in sz42, round 2 : 1/2 hits
1 Submarine owned by the Germans lost in sz42
2 S.Subs owned by the Italians and 1 Submarine owned by the Germans Submerged
British win with 2 EarlyFighters remaining. Battle score for attacker is -32
Casualties for Germans: 2 Submarines
Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
Battle in S.Turkey
British attack with 3 Armours and 3 Infantry
Neutral defend with 1 Armour, 1 Bunker and 2 Infantry
British roll dice for 3 Armours and 3 Infantry in S.Turkey, round 1 : 0/6 hits
Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in S.Turkey, round 1 : 2/4 hits
2 Infantry owned by the British lost in S.Turkey
British roll dice for 3 Armours and 1 Infantry in S.Turkey, round 2 : 3/4 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in S.Turkey, round 2 : 3/4 hits
2 Infantry owned by the Neutral , 2 Armours owned by the British and 1 Infantry owned by the British lost in S.Turkey
British roll dice for 1 Armour in S.Turkey, round 3 : 1/1 hits
Neutral roll dice for 1 Armour and 1 Bunker in S.Turkey, round 3 : 0/2 hits
1 Armour owned by the Neutral lost in S.Turkey
British roll dice for 1 Armour in S.Turkey, round 4 : 0/1 hits
Neutral roll dice for 1 Bunker in S.Turkey, round 4 : 1/1 hits
1 Armour owned by the British lost in S.Turkey
Neutral win with 1 Bunker remaining. Battle score for attacker is -12
Casualties for Neutral: 1 Armour and 2 Infantry
Casualties for British: 3 Armours and 3 Infantry
Battle in E.Tunesia
British attack with 2 Armours and 3 Infantry
Italians defend with 2 Artillerys and 2 Infantry
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 1 : 1/5 hits
Italians roll dice for 2 Artillerys and 2 Infantry in E.Tunesia, round 1 : 0/4 hits
1 Infantry owned by the Italians lost in E.Tunesia
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 2 : 1/5 hits
Italians roll dice for 2 Artillerys and 1 Infantry in E.Tunesia, round 2 : 0/3 hits
1 Infantry owned by the Italians lost in E.Tunesia
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 3 : 2/5 hits
Italians roll dice for 2 Artillerys in E.Tunesia, round 3 : 0/2 hits
2 Artillerys owned by the Italians lost in E.Tunesia
British win, taking E.Tunesia from Italians with 2 Armours and 3 Infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 Artillerys and 2 Infantry
Battle in N.Sweden
British attack with 2 Armours and 6 Infantry
Neutral defend with 1 AAGun, 1 Armour, 1 Factory and 4 Infantry
British roll dice for 2 Armours and 6 Infantry in N.Sweden, round 1 : 3/8 hits
Neutral roll dice for 1 Armour and 4 Infantry in N.Sweden, round 1 : 2/5 hits
3 Infantry owned by the Neutral and 2 Infantry owned by the British lost in N.Sweden
British roll dice for 2 Armours and 4 Infantry in N.Sweden, round 2 : 4/6 hits
Neutral roll dice for 1 Armour and 1 Infantry in N.Sweden, round 2 : 2/2 hits
1 Infantry owned by the Neutral , 1 Armour owned by the Neutral and 2 Infantry owned by the British lost in N.Sweden
British win, taking N.Sweden from Neutral with 2 Armours and 2 Infantry remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Armour and 4 Infantry
Casualties for British: 4 InfantryNon Combat Move - British
1 AAGun moved from Tobruk to Tripoli
6 Fighters moved from Belgium to Lille
2 Armours moved from York to Norwich
5 Infantry moved from London to Dover
3 Artillerys moved from London to Dover
4 Infantry moved from Manchester to York
2 Armours moved from Manchester to Norwich
1 T.Boat moved from sz56 to sz57
2 EarlyFighters moved from sz42 to MarseillePlace Units - British
2 Carriers placed in sz29
3 Transports placed in sz1
2 Transports placed in sz31
6 Infantry placed in Cairo
4 Infantry placed in Iran
1 Infantry placed in IraqTurn Complete - British
British collect 90 PUs; end with 90 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Bessarabia to Eastern Poland
7 infantry moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 12 infantry
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/17 hits
Germans roll dice for 2 armour, 2 artilleries and 12 infantry in Eastern Poland, round 1 : 5/16 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/12 hits
Germans roll dice for 2 armour, 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/13 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Russians roll dice for 3 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 3/8 hits
1 armour owned by the Russians , 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 1/4 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/5 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits
Germans roll dice for 2 armour and 2 artilleries in Eastern Poland, round 5 : 2/4 hits
1 armour owned by the Russians , 1 fighter owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 1 tactical_bomber in Eastern Poland, round 6 : 1/1 hits
Germans roll dice for 2 armour in Eastern Poland, round 6 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win with 1 armour remaining. Battle score for attacker is -29
Casualties for Germans: 1 armour, 2 artilleries and 12 infantry
Casualties for Russians: 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Bryansk
3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Romanians
2 Armours moved from W.Romania to Lvov
1 Infantry moved from W.Romania to Lvov
4 Elites moved from Bulgaria to E.Romania
1 Infantry moved from Bulgaria to E.Romania
1 Artillery moved from Bulgaria to E.Romania
1 Infantry moved from Moldavskaya to Lvov
1 Artillery moved from Moldavskaya to Lvov
1 Armour moved from Moldavskaya to Lvov
1 EarlyFighter moved from W.Romania to LvovPurchase Units - Romanians
Trigger RomaniansSpecial: Romanians has their production frontier changed to: productionRomaniansSpecial
Romanians buy 1 Bunker, 2 Elites and 1 Infantry; Remaining resources: 0 PUs;Non Combat Move - Romanians
1 AAGun moved from Moldavskaya to LvovPlace Units - Romanians
1 Bunker placed in E.Romania
2 Elites and 1 Infantry placed in W.RomaniaTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Americans
1 Armour moved from C.Norway to Lappland
2 Artillerys moved from C.Norway to Lappland
2 Infantry moved from C.Norway to Lappland
1 EarlyFighter moved from S.Norway to Lappland
1 Bomber moved from C.Morocco to sz44
3 Bombers moved from C.Morocco to sz43
2 Armours moved from Marrakech to sz36
5 Infantry moved from Marrakech to sz36
2 Armours moved from sz36 to Sevilla
5 Infantry moved from sz36 to SevillaPurchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: productionAmericansSpecial
Americans buy 2 Armours, 2 B29s, 2 Factorys and 1 Infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in sz44
Americans attack with 1 Bomber
Italians defend with 1 Transport
Americans roll dice for 1 Bomber in sz44, round 1 : 0/1 hits
Italians roll dice for 1 Transport in sz44, round 1 : 1/1 hits
1 Bomber owned by the Americans lost in sz44
Italians win with 1 Transport remaining. Battle score for attacker is -15
Casualties for Americans: 1 Bomber
Battle in sz43
Americans attack with 3 Bombers
Italians defend with 1 Destroyer and 1 Submarine
Americans roll dice for 3 Bombers in sz43, round 1 : 2/3 hits
Italians roll dice for 1 Destroyer in sz43, round 1 : 0/1 hits
1 Destroyer owned by the Italians and 1 Submarine owned by the Italians lost in sz43
Americans win with 3 Bombers remaining. Battle score for attacker is 18
Casualties for Italians: 1 Destroyer and 1 Submarine
Battle in Lappland
Americans attack with 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry
Neutral defend with 3 Infantry
Americans roll dice for 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry in Lappland, round 1 : 3/6 hits
Neutral roll dice for 3 Infantry in Lappland, round 1 : 1/3 hits
3 Infantry owned by the Neutral and 1 Infantry owned by the Americans lost in Lappland
Americans win, taking Lappland from Neutral with 1 Armour, 2 Artillerys, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantry
Casualties for Americans: 1 Infantry
Battle in Sevilla
Americans attack with 2 Armours and 5 Infantry
Neutral defend with 1 Bunker and 2 Infantry
Americans roll dice for 2 Armours and 5 Infantry in Sevilla, round 1 : 3/7 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 2 Infantry in Sevilla, round 1 : 0/3 hits
2 Infantry owned by the Neutral lost in Sevilla
Americans roll dice for 2 Armours and 5 Infantry in Sevilla, round 2 : 2/7 hits
Neutral roll dice for 1 Bunker in Sevilla, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in Sevilla
Americans win, taking Sevilla from Neutral with 2 Armours and 5 Infantry remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Bunker and 2 InfantryNon Combat Move - Americans
1 Destroyer moved from sz39 to sz36
3 Bombers moved from sz43 to N.Algeria
1 EarlyFighter moved from Lappland to N.Sweden
2 Transports moved from sz22 to sz18
2 Infantry moved from Iceland to sz18
2 AAGuns moved from Iceland to sz18
2 AAGuns, 2 Infantry and 2 Transports moved from sz18 to sz22
2 Infantry moved from sz22 to C.Norway
2 AAGuns moved from sz22 to C.Norway
2 Transports moved from sz9 to sz2
5 Bombers moved from S.U.S to C.MoroccoPlace Units - Americans
1 Factory placed in Marrakech
1 Factory placed in C.Norway
2 Armours, 2 B29s and 1 Infantry placed in S.U.STurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Rocket attack in Guam does 2 damage to airfield owned by Americans
Rockets in Korea roll: 2
Rocket attack in Kwangtung does 6 damage to harbour owned by British
Rockets in Japan roll: 6
3 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
2 fighters moved from Manchuria to Korea
2 tactical_bombers moved from Manchuria to Korea
1 armour moved from Amur to Buryatia
2 bombers moved from Japan to BuryatiaCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Buryatia, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Buryatia to Manchuria
1 bomber moved from Buryatia to KoreaPlace Units - Japanese
1 infantry placed in Manchuria
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in KoreaTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total -
Soz bro, I fuked up & hit done after German move… nothing fishy going on ;)
file below x