japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
8 infantry moved from Belarus to Eastern Poland
4 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 12 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 4 infantry
Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 1 : 3/13 hits
Germans roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 1 : 0/6 hits
3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/13 hits
Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians roll dice for 12 infantry and 1 mech_infantry in Eastern Poland, round 3 : 3/13 hits
Germans roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 4 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 3 armour and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Bessarabia, round 1 : 3/7 hits
Germans roll dice for 3 armour and 1 infantry in Bessarabia, round 1 : 2/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 armour owned by the Germans lost in Bessarabia
Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 1 armour in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 1/4 hits
Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 armour and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Eastern Poland
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 armour moved from Caucasus to Ukraine
1 artillery moved from Vyborg to Novgorod
1 aaGun moved from Vyborg to Novgorod
3 infantry moved from Vyborg to Novgorod
3 infantry moved from Karelia to Novgorod
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 fighter moved from Yakut S.S.R. to Amur
1 tactical_bomber moved from Yakut S.S.R. to Amur
1 fighter moved from Yenisey to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
scramble?
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No scramble.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 cruiser and 2 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 battleship moved from 19 Sea Zone to 17 Sea Zone
1 cruiser moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 carrier moved from 19 Sea Zone to 20 Sea Zone
2 bombers moved from Manchuria to Guam
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsu to KwangtungCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 1 : 3/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Americans , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Japanese roll dice for 1 tactical_bomber in Philippines, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Philippines, round 2 : 0/1 hits
1 fighter owned by the ANZAC lost in Philippines
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 17 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Americans lost in 17 Sea Zone
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Iwo Jima, round 1 : 0/2 hits
2 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Japanese attack with 2 bombers
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 2 bombers in Guam, round 1 : 0/2 hits
Americans roll dice for 1 fighter in Guam, round 1 : 0/1 hits
Japanese roll dice for 2 bombers in Guam, round 2 : 2/2 hits
Americans roll dice for 1 fighter in Guam, round 2 : 0/1 hits
1 fighter owned by the Americans lost in Guam
Japanese win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Manchuria to Chahar
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Guam to Jehol
1 carrier moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 cruiser and 2 submarines placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 aaGun, 1 armour and 1 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag, 2 bombers
Manchuria : 1 flag, 1 aaGun, 1 artillery, 5 fighters, 10 infantry and 6 tactical_bombers
Suiyuyan : 1 flag, 1 artillery
Hopei : 1 flag, 1 artillery and 2 infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
French Indo China : 1 flag, 2 infantry
36 Sea Zone : 1 flag, 1 carrier
35 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 cruiser and 2 submarines
17 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
6 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 44 / 50
Russians : 36 / 41
Japanese : 34 / 35
Americans : 52 / 76
Chinese : 9 / 16
British : 29 / 38
UK_Pacific : 18 / 19
Italians : 12 / 14
ANZAC : 14 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Kamikazes?
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1 kam token plz sir
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Americans
Americans buy 1 battleship, 7 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 17 Sea Zone
1 tactical_bomber moved from Wake Island to 17 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from 93 Sea Zone to Southern FranceCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 1 transport
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 17 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans , 1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 17 Sea Zone
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 cruiser, 1 fighter and 1 transport
Italians defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 cruiser, 1 fighter and 1 transport in 93 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 cruiser and 1 transport in 93 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans and 1 cruiser owned by the Italians lost in 93 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 cruiser and 1 fighter
Battle in Southern France
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 1/2 hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery in Caroline Islands, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Japanese win, taking Southern France from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 fighter moved from 17 Sea Zone to 33 Sea Zone
3 fighters moved from Wake Island to Guam
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,4,3
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 6 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
6 infantry moved from Kweichow to Hopei
1 fighter moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 1 : 2/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 1 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 3 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 1 : 2/9 hits
Japanese roll dice for 3 infantry in Kiangsi, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 artilleries and 5 infantry in Kiangsi, round 2 : 2/7 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 artillery placed in Hopei
2 artilleries placed in Kiangsi
1 artillery placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - British
1 unit repaired.
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Yunnan to French Indo China
3 infantry moved from Shan State to French Indo China
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from India to 36 Sea Zone
1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Malta to Alexandria
1 fighter moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery moved from Persia to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in 36 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 carrier
British roll dice for 1 submarine in 36 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter in 36 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 36 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 95 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in French Indo China
British attack with 5 infantry
Japanese defend with 2 infantry
British roll dice for 5 infantry in French Indo China, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 1/2 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 4 infantry in French Indo China, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
British roll dice for 4 infantry in French Indo China, round 3 : 0/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 3 : 1/2 hits
1 infantry owned by the British lost in French Indo China
British roll dice for 3 infantry in French Indo China, round 4 : 1/3 hits
Japanese roll dice for 2 infantry in French Indo China, round 4 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 2 infantry in French Indo China, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 6 : 0/1 hits
British roll dice for 2 infantry in French Indo China, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Alexandria
British attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 1/6 hits
1 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 0/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
1 armour owned by the British lost in Alexandria
retreated to Alexandria
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 3 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/6 hits
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/4 hits
Germans roll dice for 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 2 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 1 artillery and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 3 infantry in Iraq, round 1 : 3/4 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 bomber moved from Alexandria to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 36 Sea Zone to Kwangsi
3 aaGuns, 1 artillery and 4 infantry moved from Burma to Yunnan
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 transport placed in 106 Sea Zone
1 destroyer placed in 110 Sea Zone
2 artilleries, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Place Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Albania to Northern Italy
6 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 armour moved from Romania to Northern Italy
5 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Yugoslavia
1 artillery moved from Kenya to Tanganyika Territory
1 infantry moved from Kenya to Tanganyika Territory
1 mech_infantry moved from Alexandria to Libya
1 armour moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
1 artillery moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Slovakia HungaryCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 bomber
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Southern France, round 1 : 1/2 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery and 1 bomber in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
1 armour owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 1 : 0/2 hits
British roll dice for 1 infantry in Tanganyika Territory, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 1/2 hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
1 bomber moved from Southern France to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Slovakia Hungary : 1 flag, 1 artillery and 2 infantry
Romania : 1 flag, 5 infantry
Tobruk : 1 flag, 1 artillery
Northern Italy : 1 flag, 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory_major and 6 infantry
Libya : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 39 / 50
Russians : 36 / 41
Japanese : 29 / 35
Americans : 52 / 78
Chinese : 12 / 17
British : 33 / 36
UK_Pacific : 23 / 23
Italians : 15 / 15
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Kamikaze??
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
retreated to 35 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
5 armour moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Poland
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Norway to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British defend with 1 battleship, 1 destroyer, 3 fighters and 2 transports
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship, 3 fighters and 2 transports in 110 Sea Zone, round 3 : 3/4 hits
1 transport owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -37
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for British: 1 destroyer and 1 fighter
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 artillery
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 1 : 3/3 hits
British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 armour owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 armour and 1 mech_infantry
Battle in Nenetsia
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bessarabia, round 1 : 2/13 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 2/3 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/11 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bessarabia
Germans win, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
2 infantry placed in Germany
2 fighters placed in Germany
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 flag, 3 aaGuns, 1 factory_major, 2 fighters and 2 infantry
Holland Belgium : 1 flag, 2 aaGuns
Baltic States : 1 flag, 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Nenetsia : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
112 Sea Zone : 1 flag, 4 submarines
127 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantry
111 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 43 / 48
Russians : 36 / 41
Japanese : 29 / 35
Americans : 52 / 78
Chinese : 12 / 17
British : 29 / 36
UK_Pacific : 23 / 23
Italians : 15 / 15
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
11 infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
18 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 armour and 1 infantry
Russians roll dice for 18 infantry in Korea, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun, 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 bombers
Russians roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 1 : 3/3 hits
Japanese roll dice for 2 bombers in Jehol, round 1 : 1/2 hits
2 bombers owned by the Japanese and 1 fighter owned by the Russians lost in Jehol
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for Russians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 11 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 1 : 1/12 hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 4/12 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Eastern Poland
1 aaGun, 3 artilleries and 8 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
6 infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi
2 aaGuns moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
9 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Chahar to Kansu
1 fighter moved from Japan to Korea
2 fighters moved from Manchuria to Korea
1 artillery moved from Kwangtung to Kiangsi
3 fighters moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Manchuria to Korea
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to KiangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 4 artilleries and 5 infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/8 hits
Chinese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 1 : 2/11 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits
Chinese roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 4/6 hits
3 artilleries owned by the Chinese , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 tactical_bombers in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 tactical_bombers in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 5 : 1/1 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 5 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Russians: 1 tactical_bomber
Casualties for Chinese: 4 artilleries and 5 infantry
Battle in Korea
Japanese attack with 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA guns fire in Korea : 0/6 hits
Japanese roll dice for 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers in Korea, round 1 : 10/21 hits
Russians roll dice for 2 aaGuns and 17 infantry in Korea, round 1 : 7/17 hits
8 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers in Korea, round 2 : 10/14 hits
Russians roll dice for 9 infantry in Korea, round 2 : 2/9 hits
9 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 17 infantryNon Combat Move - Japanese
6 fighters moved from Korea to Kiangsu
5 tactical_bombers moved from Korea to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to HainanPlace Units - Japanese
1 fighter and 2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 factory_minor, 7 fighters, 2 infantry and 5 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 aaGun
Hainan : 1 flag, 1 tactical_bomber
Suiyuyan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
20 Sea Zone : 1 flag, 1 cruiser and 1 transport
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 38 / 48
Russians : 40 / 52
Japanese : 31 / 33
Americans : 52 / 78
Chinese : 11 / 17
British : 29 / 36
UK_Pacific : 23 / 23
Italians : 15 / 15
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Scramble decisions in Japan, Italy… :mrgreen:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Guam to 36 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 infantry moved from 95 Sea Zone to Southern Italy
2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 transport moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Battle in 36 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters in 36 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier and 1 destroyer in 36 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Korea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Korea, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 1 fighter in Southern Italy, round 1 : 1/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 1 fighter in Southern Italy, round 2 : 1/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 mech_infantrys in Southern Italy, round 3 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 2 mech_infantrys in Southern Italy, round 4 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 mech_infantry in Southern Italy, round 5 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is 4
Casualties for Italians: 2 aaGuns and 1 fighter
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 36 Sea Zone to Philippines
7 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Shantung
1 artillery moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
2 artilleries and 2 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1,4
Chinese collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs