• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 19 PUs total
                Some Units in India change ownership: 1 armour and 4 mech_infantrys


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Western Ukraine
                1 armour moved from Bessarabia to Western Ukraine
                4 infantry moved from Albania to Bulgaria
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Western Ukraine
                        Italians roll dice for 1 armour in Western Ukraine, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
                    Russians win with no units remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour and 1 infantry
                Air Battle in Ukraine
                    Italians attacks with 1 units heading to Ukraine
                    Russians launches 1 interceptors out of Ukraine
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/1 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 bomber moved from Ukraine to Bulgaria

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from United Kingdom to 109 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                1 mech_infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 armour moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Baltic States to Belarus
                2 fighters moved from Baltic States to Western Germany
                1 armour moved from Germany to Western Germany
                4 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Germany to Poland
                1 tactical_bomber moved from Baltic States to Novgorod

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 :  3/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Belarus

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                2 armour placed in Germany
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in Western Germany
                4 infantry placed in Germany
                2 destroyers placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 5 and gets 0 hits

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs; 1 techTokens;
                Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Norway to Finland
                2 armour and 2 mech_infantrys moved from Russia to Archangel
                1 armour moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery moved from Ukraine to Bessarabia
                1 mech_infantry moved from Ukraine to Bessarabia
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Dzavhan to Ulaanbaatar
                1 infantry moved from Kansu to Suiyuyan
                3 infantry moved from Caucasus to Rostov
                3 infantry moved from Volgograd to Rostov

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 infantry
                Battle in Finland
                    Russians attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 :  0/2 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 1 :  2/2 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Finland
                    Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Archangel
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 2 armour, 1 artillery and 1 mech_infantry
                        Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 1 :  2/4 hits
                        Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 :  3/4 hits
                        1 armour owned by the Russians , 2 mech_infantrys owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        Germans roll dice for 2 armour in Archangel, round 2 :  2/2 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Germans win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 armour and 2 mech_infantrys

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Buyant-Uhaa to Manchuria
                1 armour moved from Korea to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Korea to Manchuria
                1 transport moved from 64 Sea Zone to 50 Sea Zone
                1 battleship moved from 64 Sea Zone to 50 Sea Zone
                1 carrier moved from 64 Sea Zone to 50 Sea Zone
                1 submarine moved from 64 Sea Zone to 50 Sea Zone
                1 fighter moved from 64 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
                1 fighter moved from Japan to Kwangtung
                1 fighter moved from Japan to Kwangtung
                1 fighter moved from Korea to Kwangtung
                1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 carrier moved from 36 Sea Zone to 34 Sea Zone
                2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
                1 submarine moved from 36 Sea Zone to 45 Sea Zone
                1 cruiser moved from 36 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
                2 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 34 Sea Zone
                1 artillery moved from Szechwan to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 fighters moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 89 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer and 2 transports
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 89 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer and 2 transports in 89 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 89 Sea Zone
                        1 transport owned by the Americans lost in 89 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer and 2 transports
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 artillery and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 1 :  2/4 hits
                        Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 2 tactical_bombers in 45 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
                1 fighter moved from 89 Sea Zone to 50 Sea Zone
                2 fighters moved from Yunnan to French Indo China

    Place Units - Japanese
                3 armour, 1 infantry and 3 mech_infantrys placed in Korea
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,4,3,6,4
                Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Algeria to Libya
                      Americans take Libya from Italians
                1 fighter and 1 tactical_bomber moved from Western United States to Wake Island

    Combat - Americans

    Non Combat Move - Americans
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Central America to Southeast Mexico
                5 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from Algeria to Tunisia
                2 mech_infantrys moved from Algeria to Libya

    Place Units - Americans
                1 carrier, 3 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Chahar to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Jehol
                1 infantry placed in Chahar
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 battleship, 3 destroyers, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from Algeria to 93 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 artillery and 2 infantry moved from Algeria to Tunisia
                1 infantry moved from Italian Somaliland to Ethiopia
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 armour and 4 mech_infantrys moved from India to Yunnan

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 2 destroyers and 3 submarines
                    3 submarines owned by the Germans Submerged
                        British roll dice for 2 fighters in 93 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 destroyers in 93 Sea Zone, round 1 :  1/2 hits
                        1 fighter owned by the British lost in 93 Sea Zone
                        British roll dice for 1 fighter in 93 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 destroyers in 93 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the British lost in 93 Sea Zone
                    Germans win with 2 destroyers remaining. Battle score for attacker is -20
                    Casualties for British: 2 fighters
                Battle in Tobruk
                    British attack with 1 armour
                    Italians defend with 1 infantry
                        British roll dice for 1 armour in Tobruk, round 1 :  0/1 hits
                        Italians roll dice for 1 infantry in Tobruk, round 1 :  1/1 hits
                        1 armour owned by the British lost in Tobruk
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                Battle in Holland Belgium
                Battle in Yunnan
                    British attack with 1 armour and 4 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British

    Place Units - British
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 submarines moved from 95 Sea Zone to 91 Sea Zone
                4 infantry moved from Bulgaria to Romania
                1 bomber moved from Bulgaria to Russia

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 3 submarines
                    Americans defend with 5 destroyers and 3 transports
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 5 destroyers and 3 transports in 91 Sea Zone, round 1 :  3/5 hits
                        1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
                    Americans win with 4 destroyers and 3 transports remaining. Battle score for attacker is -10
                    Casualties for Italians: 3 submarines
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.

    Non Combat Move - Italians
                1 bomber moved from Russia to Archangel

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 submarine and 2 transports placed in 97 Sea Zone
                Italians undo move 2.
                1 submarine and 2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 submarines moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 9 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 armour moved from Archangel to Urals
                      Germans take Nenetsia from Russians
                      Germans take Urals from Russians
                1 mech_infantry moved from Finland to Norway
                      Germans take Norway from Russians
                1 armour moved from Finland to Novgorod
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Poland
                1 infantry moved from Poland to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 armour moved from Germany to Eastern Poland
                1 fighter moved from Normandy Bordeaux to Holland Belgium
                2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from Southern France to Poland
                1 tactical_bomber moved from Southern France to Poland
                4 infantry moved from Germany to Poland
                1 tactical_bomber moved from Novgorod to Russia
                2 infantry moved from Eastern Poland to Belarus
                4 armour moved from Eastern Poland to Belarus
                1 fighter moved from Western Germany to Eastern Poland
                1 fighter moved from Western Germany to Eastern Poland

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 :  2/6 hits
                        British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 :  1/4 hits
                        1 infantry owned by the British , 1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 :  1/5 hits
                        British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Holland Belgium, round 3 :  2/4 hits
                        British roll dice for 1 artillery in Holland Belgium, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 3 submarines
                    Americans defend with 4 destroyers and 3 transports
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 4 destroyers and 3 transports in 91 Sea Zone, round 1 :  0/4 hits
                        1 destroyer owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 3 destroyers and 3 transports in 91 Sea Zone, round 2 :  1/3 hits
                        2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 4 :  2/2 hits
                        Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 5 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 41
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 4 destroyers and 3 transports
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in Russia causes 5 damage total.

    Non Combat Move - Germans
                1 tactical_bomber moved from Russia to Belarus
                1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany

    Place Units - Germans
                2 infantry placed in Western Germany
                1 infantry placed in Western Germany
                5 infantry placed in Germany
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 2 and gets 0 hits

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_majors; Remaining resources: 31 PUs; 1 techTokens;
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Suiyuyan to Central Mongolia
                1 infantry moved from Kiangsi to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Vologda to Nenetsia
                      Russians take Nenetsia from Germans
                1 artillery moved from Bessarabia to Romania
                1 armour moved from Western Ukraine to Romania
                2 armour moved from Ukraine to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 3 armour and 1 artillery
                    Italians defend with 4 infantry
                        Russians roll dice for 3 armour and 1 artillery in Romania, round 1 :  3/4 hits
                        Germans roll dice for 4 infantry in Romania, round 1 :  2/4 hits
                        1 armour owned by the Russians , 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Romania
                        Russians roll dice for 2 armour in Romania, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 armour and 1 artillery
                    Casualties for Italians: 4 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Samara
                1 infantry moved from Volgograd to Kazakhstan
                3 infantry moved from Bryansk to Ukraine
                6 infantry moved from Rostov to Ukraine
                1 infantry moved from Russia to Bryansk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                3 infantry placed in Ukraine
                1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 carrier moved from 50 Sea Zone to 62 Sea Zone
                1 battleship moved from 50 Sea Zone to 62 Sea Zone
                1 submarine moved from 50 Sea Zone to 62 Sea Zone
                1 transport moved from 50 Sea Zone to 62 Sea Zone
                1 fighter moved from 50 Sea Zone to 62 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 destroyer moved from 34 Sea Zone to 45 Sea Zone
                1 submarine moved from 33 Sea Zone to 42 Sea Zone
                2 fighters moved from French Indo China to Borneo
                3 fighters moved from Kwangtung to Philippines
                1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 cruiser moved from 34 Sea Zone to 33 Sea Zone
                1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                1 carrier moved from 34 Sea Zone to 33 Sea Zone
                2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 armour moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Jehol
                1 armour moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Korea to Amur
                1 mech_infantry moved from Korea to Amur
                1 armour moved from Korea to Amur
                2 armour and 2 mech_infantrys moved from Korea to Jehol
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Jehol
                    Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Jehol, round 1 :  2/8 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 62 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
                    ANZAC defend with 2 destroyers and 1 submarine
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 62 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 1 :  0/2 hits
                        2 destroyers owned by the ANZAC lost in 62 Sea Zone
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 2 destroyers
                Battle in Amur
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour, 1 artillery and 5 infantry placed in Korea
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Research Technology - Americans
                    Americans roll 1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                3 mech_infantrys moved from Libya to Tobruk
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
                2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far East

    Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 1 :  2/4 hits
                        Japanese roll dice for 1 armour in Soviet Far East, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Tobruk
                    Americans attack with 3 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 3 mech_infantrys in Tobruk, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Tobruk, round 1 :  0/1 hits
                        Americans roll dice for 3 mech_infantrys in Tobruk, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Tobruk, round 2 :  0/1 hits
                        Americans roll dice for 3 mech_infantrys in Tobruk, round 3 :  0/3 hits
                        Italians roll dice for 1 infantry in Tobruk, round 3 :  0/1 hits
                        Americans roll dice for 3 mech_infantrys in Tobruk, round 4 :  1/3 hits
                        Italians roll dice for 1 infantry in Tobruk, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Tobruk
                    Americans win, taking Tobruk from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Hawaiian Islands

    Non Combat Move - Americans
                1 carrier, 3 destroyers and 4 submarines moved from 10 Sea Zone to 4 Sea Zone
                1 fighter and 1 tactical_bomber moved from Wake Island to 4 Sea Zone
                1 infantry moved from Southeast Mexico to Mexico
                1 infantry moved from Central United States to Western United States
                2 infantry moved from Tunisia to Libya
                5 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery moved from Central United States to Western United States
                1 artillery moved from Southeast Mexico to Mexico

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                5 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Chahar to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                2 destroyers moved from 110 Sea Zone to 92 Sea Zone
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery and 2 infantry moved from Tunisia to Libya
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Caucasus to Rostov
                1 submarine moved from 39 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 mech_infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    Combat - British
                Battle in 45 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British and 1 submarine owned by the Japanese lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 submarine
                Battle in 91 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 91 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 92 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 destroyer
                        British roll dice for 2 destroyers in 92 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 3 fighters and 2 infantry
                    Germans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
                        British roll dice for 1 battleship in Normandy Bordeaux, round 1 :  1/1 hits
                        British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 1 :  3/7 hits
                        Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 fighters moved from Normandy Bordeaux to United Kingdom
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 armour and 2 mech_infantrys moved from Yunnan to Hopei

    Place Units - British
                1 armour, 1 artillery and 2 infantry placed in United Kingdom
                2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

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