C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
4 infantry moved from Albania to Bulgaria
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Air Battle in Ukraine
Italians attacks with 1 units heading to Ukraine
Russians launches 1 interceptors out of Ukraine
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Ukraine to BulgariaPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Ethiopia to Anglo Egyptian SudanCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from United Kingdom to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers and 8 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
2 fighters moved from Baltic States to Western Germany
1 armour moved from Germany to Western Germany
4 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Baltic States to NovgorodCombat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 armour placed in Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
4 infantry placed in Germany
2 destroyers placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs; 1 techTokens;
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 armour and 1 mech_infantry moved from Norway to Finland
2 armour and 2 mech_infantrys moved from Russia to Archangel
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to RostovCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Finland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 1 : 2/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Finland
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 2 armour, 1 artillery and 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 1 : 2/4 hits
Germans roll dice for 2 armour, 1 artillery and 1 mech_infantry in Archangel, round 1 : 3/4 hits
1 armour owned by the Russians , 2 mech_infantrys owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Germans roll dice for 2 armour in Archangel, round 2 : 2/2 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 2 armour and 2 mech_infantrysNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
1 mech_infantry moved from Buyant-Uhaa to Manchuria
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
1 armour moved from Korea to Manchuria
1 transport moved from 64 Sea Zone to 50 Sea Zone
1 battleship moved from 64 Sea Zone to 50 Sea Zone
1 carrier moved from 64 Sea Zone to 50 Sea Zone
1 submarine moved from 64 Sea Zone to 50 Sea Zone
1 fighter moved from 64 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from 64 Sea Zone to 89 Sea Zone
1 fighter moved from Japan to Kwangtung
1 fighter moved from Japan to Kwangtung
1 fighter moved from Korea to Kwangtung
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 carrier moved from 36 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 34 Sea Zone
1 artillery moved from Szechwan to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Kiangsu to YunnanCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 89 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 1 fighter and 1 tactical_bomber in 89 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer and 2 transports in 89 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 transport owned by the Americans lost in 89 Sea Zone
1 transport owned by the Americans lost in 89 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 2 transports
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 2 tactical_bombers in 45 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
2 tactical_bombers moved from 45 Sea Zone to 34 Sea Zone
1 fighter moved from 89 Sea Zone to 50 Sea Zone
2 fighters moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 armour, 1 infantry and 3 mech_infantrys placed in Korea
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6,4,3,6,4
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 fighter and 1 tactical_bomber moved from Western United States to Wake IslandCombat - Americans
Non Combat Move - Americans
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
5 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Central America to Southeast Mexico
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Algeria to LibyaPlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Jehol
1 infantry placed in Chahar
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 battleship, 3 destroyers, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Algeria to 93 Sea Zone
1 armour moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Algeria to Tunisia
1 infantry moved from Italian Somaliland to Ethiopia
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour and 4 mech_infantrys moved from India to YunnanCombat - British
Battle in 93 Sea Zone
British attack with 2 fighters
Germans defend with 2 destroyers and 3 submarines
3 submarines owned by the Germans Submerged
British roll dice for 2 fighters in 93 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 destroyers in 93 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the British lost in 93 Sea Zone
British roll dice for 1 fighter in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 destroyers in 93 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British lost in 93 Sea Zone
Germans win with 2 destroyers remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in Tobruk
British attack with 1 armour
Italians defend with 1 infantry
British roll dice for 1 armour in Tobruk, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
1 armour owned by the British lost in Tobruk
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Holland Belgium
Battle in Yunnan
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
Place Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
4 infantry moved from Bulgaria to Romania
1 bomber moved from Bulgaria to RussiaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 3 submarines
Americans defend with 5 destroyers and 3 transports
Italians roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 5 destroyers and 3 transports in 91 Sea Zone, round 1 : 3/5 hits
1 destroyer owned by the Americans and 3 submarines owned by the Italians lost in 91 Sea Zone
Americans win with 4 destroyers and 3 transports remaining. Battle score for attacker is -10
Casualties for Italians: 3 submarines
Casualties for Americans: 1 destroyer
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.Non Combat Move - Italians
1 bomber moved from Russia to ArchangelPlace Units - Italians
3 infantry placed in Southern Italy
1 submarine and 2 transports placed in 97 Sea Zone
Italians undo move 2.
1 submarine and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 submarines moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 mech_infantry moved from Finland to Norway
Germans take Norway from Russians
1 armour moved from Finland to Novgorod
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Poland
1 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Southern France to Poland
1 tactical_bomber moved from Southern France to Poland
4 infantry moved from Germany to Poland
1 tactical_bomber moved from Novgorod to Russia
2 infantry moved from Eastern Poland to Belarus
4 armour moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern PolandCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 1 : 2/6 hits
British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/5 hits
British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Holland Belgium, round 3 : 2/4 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Germans attack with 3 submarines
Americans defend with 4 destroyers and 3 transports
Germans roll dice for 3 submarines in 91 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 4 destroyers and 3 transports in 91 Sea Zone, round 1 : 0/4 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 3 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/3 hits
2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans , 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 41
Casualties for Germans: 2 submarines
Casualties for Americans: 4 destroyers and 3 transports
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Russia causes 5 damage total.Non Combat Move - Germans
1 tactical_bomber moved from Russia to Belarus
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
2 infantry placed in Western Germany
1 infantry placed in Western Germany
5 infantry placed in Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 31 PUs; 1 techTokens;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery moved from Bessarabia to Romania
1 armour moved from Western Ukraine to Romania
2 armour moved from Ukraine to RomaniaCombat - Russians
Battle in Romania
Russians attack with 3 armour and 1 artillery
Italians defend with 4 infantry
Russians roll dice for 3 armour and 1 artillery in Romania, round 1 : 3/4 hits
Germans roll dice for 4 infantry in Romania, round 1 : 2/4 hits
1 armour owned by the Russians , 1 artillery owned by the Russians and 3 infantry owned by the Italians lost in Romania
Russians roll dice for 2 armour in Romania, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 2 armour remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour and 1 artillery
Casualties for Italians: 4 infantryNon Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Kazakhstan
3 infantry moved from Bryansk to Ukraine
6 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 fighter moved from 50 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Borneo
3 fighters moved from Kwangtung to Philippines
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 cruiser moved from 34 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from Manchuria to Jehol
1 armour moved from Manchuria to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Amur
1 mech_infantry moved from Korea to Amur
1 armour moved from Korea to Amur
2 armour and 2 mech_infantrys moved from Korea to Jehol
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 3 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 2 infantry and 3 mech_infantrys in Jehol, round 1 : 2/8 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 2 destroyers and 1 submarine
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 62 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 62 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the ANZAC lost in 62 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 62 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for ANZAC: 2 destroyers
Battle in Amur
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Amur, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Place Units - Japanese
1 armour, 1 artillery and 5 infantry placed in Korea
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 6 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
3 mech_infantrys moved from Libya to Tobruk
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 artilleries and 2 infantry moved from 4 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 2 artilleries and 2 infantry in Soviet Far East, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Soviet Far East, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tobruk
Americans attack with 3 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 3 mech_infantrys in Tobruk, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Tobruk, round 1 : 0/1 hits
Americans roll dice for 3 mech_infantrys in Tobruk, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits
Americans roll dice for 3 mech_infantrys in Tobruk, round 3 : 0/3 hits
Italians roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits
Americans roll dice for 3 mech_infantrys in Tobruk, round 4 : 1/3 hits
Italians roll dice for 1 infantry in Tobruk, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Tobruk
Americans win, taking Tobruk from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hawaiian IslandsNon Combat Move - Americans
1 carrier, 3 destroyers and 4 submarines moved from 10 Sea Zone to 4 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 4 Sea Zone
1 infantry moved from Southeast Mexico to Mexico
1 infantry moved from Central United States to Western United States
2 infantry moved from Tunisia to Libya
5 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 artillery moved from Central United States to Western United States
1 artillery moved from Southeast Mexico to MexicoPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
5 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Chahar to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
2 destroyers moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery and 2 infantry moved from Tunisia to Libya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Caucasus to Rostov
1 submarine moved from 39 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for British: 1 submarine
Battle in 91 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 92 Sea Zone
British attack with 2 destroyers
Germans defend with 1 destroyer
British roll dice for 2 destroyers in 92 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
British attack with 2 artilleries, 3 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
British roll dice for 2 artilleries, 3 fighters and 2 infantry in Normandy Bordeaux, round 1 : 3/7 hits
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantryNon Combat Move - British
3 fighters moved from Normandy Bordeaux to United Kingdom
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 armour and 2 mech_infantrys moved from Yunnan to HopeiPlace Units - British
1 armour, 1 artillery and 2 infantry placed in United Kingdom
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total