japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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nha
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ahhh fuk it go on…lets see how many he can help get
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ok…scramble…
once destroyer & bs are dead or turn ends with destroyer dead & bs taking 1 hit…retreat the plane
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Can’t retreat on defense mate… Once you’re committed, you’re in it til the end. Still want your precious planes in this one?
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doh! nha no scramble
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans repair 3 damage on 1 airfield and 2 factory_minors; Remaining resources: 74 PUs;
Americans buy 3 armour, 1 destroyer, 1 harbour, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
5 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
1 artillery moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 destroyers and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 4 destroyers and 3 transports in 91 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers and 3 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 cruiser
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 destroyer
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 7/10 hits
Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Japanese , 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for Americans: 1 bomber
Battle in Gibraltar
Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Gibraltar, round 1 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters moved from 6 Sea Zone to KoreaPlace Units - Americans
3 armour and 1 harbour placed in Korea
1 destroyer placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Korea: 1 airfield
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Yunnan to HunanPlace Units - Chinese
2 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 submarine moved from 110 Sea Zone to 118 Sea Zone
3 fighters moved from United Kingdom to 118 Sea Zone
2 infantry moved from Belgian Congo to Kenya
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
3 infantry moved from Burma to Yunnan
5 infantry moved from Shan State to Yunnan
4 infantry moved from Malaya to Shan State
1 fighter moved from India to Kwangsi
1 tactical_bomber moved from India to Kwangsi
1 fighter moved from Shan State to KwangsiCombat - British
Battle in 118 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 battleship
British roll dice for 1 submarine in 118 Sea Zone, round 1 : 0/1 hits
British roll dice for 3 fighters in 118 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 battleship in 118 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British and 1 battleship owned by the Germans lost in 118 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 battleship
Casualties for British: 1 submarine
Battle in 95 Sea Zone
British attack with 1 cruiser and 1 transport
Italians defend with 1 carrier and 1 transport
British roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 carrier and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British win with 1 cruiser and 1 transport remaining. Battle score for attacker is 23
Casualties for Italians: 1 carrier and 1 transport
Battle in Kwangsi
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 1 : 2/3 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
2 infantry owned by the Japanese and 1 fighter owned by the British lost in Kwangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for British: 1 fighter
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 2 aaGuns, 1 artillery and 1 factory_major
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 1/2 hits
Italians roll dice for 2 aaGuns and 1 artillery in Northern Italy, round 1 : 0/1 hits
1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 aaGun and 1 artillery in Northern Italy, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 5 : 0/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 6 : 1/2 hits
Italians roll dice for 1 artillery in Northern Italy, round 6 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 aaGuns and 1 artilleryNon Combat Move - British
3 fighters moved from 118 Sea Zone to United Kingdom
3 aaGuns moved from Shan State to Yunnan
2 destroyers moved from 39 Sea Zone to 36 Sea Zone
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 artillery moved from 41 Sea Zone to SumatraPlace Units - British
1 transport placed in 106 Sea Zone
1 battleship and 1 cruiser placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Purchase Units - French
French buy 1 Fighter and 13 Infantry; Remaining resources: 0 PUs;Non Combat Move - French
2 Infantry moved from Versailles to Paris
1 Artillery moved from Versailles to Paris
3 Armours moved from Le Havre to ParisPlace Units - French
1 Fighter and 2 Infantry placed in Marseille
8 Infantry placed in Paris
3 Infantry placed in Le HavreTurn Complete - French
French collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - ColonialFrench
1 Infantry moved from Alger to N.Algeria
ColonialFrench take N.Algeria from Italians
1 Infantry moved from C.Algeria to E.Algeria
6 Infantry moved from C.Morocco to C.Algeria
1 Artillery moved from C.Morocco to C.Algeria
1 Armour moved from E.Egypt to W.Egypt
1 Transport moved from sz57 to sz59
2 Infantry moved from Syria to sz59
2 Infantry and 1 Transport moved from sz59 to sz58
2 Infantry moved from sz58 to CretePurchase Units - ColonialFrench
ColonialFrench buy 1 Armour and 8 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench
Non Combat Move - ColonialFrench
1 AAGun moved from C.Morocco to C.AlgeriaPlace Units - ColonialFrench
2 Infantry placed in Syria
3 Infantry placed in S.Canada
1 Armour and 3 Infantry placed in C.MoroccoTurn Complete - ColonialFrench
ColonialFrench collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Turn Complete - Finns
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ColonialFrench from sz53: 1 Submarine
EDIT: Adding units owned by British to sz50: 1 Submarine
EDIT: Turning off Edit Mode
1 Carrier moved from sz36 to sz39
1 Destroyer moved from sz36 to sz39
1 Battleship moved from sz36 to sz39
2 EarlyFighters moved from Malta to sz40
2 EarlyFighters moved from Malta to sz40
2 EarlyFighters moved from sz36 to sz40
1 Armour moved from Tripoli to E.Tunesia
British take E.Tunesia from Italians
1 Armour moved from E.Tunesia to W.Tunesia
ColonialFrench take W.Tunesia from Italians
2 Armours moved from Tripoli to S.Tunesia
3 Infantry moved from Tobruk to Tripoli
4 Infantry moved from W.Egypt to Tobruk
1 Elite moved from N.Egypt to W.Egypt
4 Armours moved from Cairo to W.Egypt
1 Infantry moved from Cairo to N.Egypt
2 Armours moved from N.Scottland to sz18
2 Infantry moved from E.Scottland to sz18
4 Infantry moved from N.Scottland to sz18
2 Armours, 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 6 Infantry and 5 Transports moved from sz18 to sz25
2 Armours moved from sz25 to S.Norway
6 Infantry moved from sz25 to S.Norway
1 Bomber moved from E.Scottland to sz27Purchase Units - British
British buy 8 Fighters and 1 T.Boat; Remaining resources: 0 PUs;Combat - British
British creates battle in territory sz50
Battle in sz39
British attack with 1 Battleship, 1 Carrier and 1 Destroyer
Germans defend with 1 Destroyer
British roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz39, round 1 : 1/3 hits
Germans roll dice for 1 Destroyer in sz39, round 1 : 1/1 hits
Units damaged: 1 Battleship owned by the British
1 Destroyer owned by the Germans lost in sz39
British win with 1 Battleship, 1 Carrier and 1 Destroyer remaining. Battle score for attacker is 11
Casualties for Germans: 1 Destroyer
Battle in sz27
British attack with 1 Bomber
Germans defend with 1 Destroyer and 1 T.Boat
British roll dice for 1 Bomber in sz27, round 1 : 1/1 hits
Germans roll dice for 1 Destroyer and 1 T.Boat in sz27, round 1 : 1/2 hits
1 T.Boat owned by the Germans and 1 Bomber owned by the British lost in sz27
Germans win with 1 Destroyer remaining. Battle score for attacker is -10
Casualties for Germans: 1 T.Boat
Casualties for British: 1 Bomber
Battle in sz50
British attack with 1 Submarine
Italians defend with 1 Battleship
British roll dice for 1 Submarine in sz50, round 1 : 0/1 hits
Italians roll dice for 1 Battleship in sz50, round 1 : 1/1 hits
1 Submarine owned by the British lost in sz50
Italians win with 1 Battleship remaining. Battle score for attacker is -7
Casualties for British: 1 Submarine
Battle in sz40
British attack with 6 EarlyFighters
Germans defend with 3 Submarines; Italians defend with 1 Submarine, 1 T.Boat and 2 Transports
British roll dice for 6 EarlyFighters in sz40, round 1 : 2/6 hits
Italians roll dice for 1 T.Boat and 2 Transports in sz40, round 1 : 0/3 hits
1 T.Boat owned by the Italians and 1 Transport owned by the Italians lost in sz40
3 Submarines owned by the Germans and 1 Submarine owned by the Italians Submerged
British roll dice for 6 EarlyFighters in sz40, round 2 : 0/6 hits
Italians roll dice for 1 Transport in sz40, round 2 : 0/1 hits
British roll dice for 6 EarlyFighters in sz40, round 3 : 1/6 hits
Italians roll dice for 1 Transport in sz40, round 3 : 0/1 hits
1 Transport owned by the Italians lost in sz40
British win with 6 EarlyFighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 T.Boat and 2 Transports
Battle in S.Tunesia
British attack with 2 Armours
Italians defend with 1 Infantry
British roll dice for 2 Armours in S.Tunesia, round 1 : 1/2 hits
Italians roll dice for 1 Infantry in S.Tunesia, round 1 : 0/1 hits
1 Infantry owned by the Italians lost in S.Tunesia
British win, taking S.Tunesia from Italians with 2 Armours remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in S.Norway
British attack with 2 Armours and 6 Infantry
Neutral defend with 1 Bunker
British roll dice for 1 Battleship and 1 Cruiser in S.Norway, round 1 : 1/2 hits
Units damaged: 1 Bunker owned by the Neutral
British roll dice for 2 Armours and 6 Infantry in S.Norway, round 1 : 1/8 hits
Neutral roll dice for 1 Bunker in S.Norway, round 1 : 0/1 hits
1 Bunker owned by the Neutral lost in S.Norway
British win, taking S.Norway from Neutral with 2 Armours and 6 Infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 1 BunkerNon Combat Move - British
2 EarlyFighters moved from sz40 to sz39
4 EarlyFighters moved from sz40 to N.Algeria
1 AAGun moved from W.Egypt to Tobruk
1 Destroyer moved from sz56 to sz48
3 Infantry moved from Iran to Syria
2 AAGuns moved from Iran to Syria
3 Armours moved from Iran to Syria
1 Infantry moved from Fars to Iran
1 EarlyFighter moved from Iceland to N.Finnland
2 Armours moved from S.Hempton to York
3 Artillerys moved from S.Hempton to London
5 Infantry moved from S.Hempton to LondonPlace Units - British
1 T.Boat placed in sz56
2 Fighters placed in Norwich
4 Fighters placed in Manchester
2 Fighters placed in Cairo
British undo move 4.
2 Fighters placed in LondonTurn Complete - British
British collect 85 PUs; end with 85 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 unit repaired.
1 armour moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
3 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
1 fighter moved from Tunisia to Northern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
British defend with 1 cruiser and 1 transport
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 95 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 95 Sea Zone
Italians win with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Northern Italy
Italians attack with 1 fighter and 4 infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 fighter and 4 infantry in Northern Italy, round 1 : 4/5 hits
British roll dice for 1 artillery in Northern Italy, round 1 : 0/1 hits
1 artillery owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 fighter moved from Tunisia to Libya
1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
2 transports placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - Romanians
4 Elites moved from W.Romania to Bulgaria
4 Infantry moved from E.Romania to Bulgaria
1 EarlyFighter moved from E.Romania to Bulgaria
1 Artillery moved from E.Romania to BulgariaPurchase Units - Romanians
Romanians buy 2 Armours and 1 Infantry; Remaining resources: 1 PUs;Combat - Romanians
Battle in Bulgaria
Romanians attack with 1 Artillery, 1 EarlyFighter, 4 Elites and 4 Infantry
Russians defend with 4 Infantry
Romanians roll dice for 1 Artillery, 1 EarlyFighter, 4 Elites and 4 Infantry in Bulgaria, round 1 : 3/10 hits
Russians roll dice for 4 Infantry in Bulgaria, round 1 : 3/4 hits
3 Infantry owned by the Russians and 3 Infantry owned by the Romanians lost in Bulgaria
Romanians roll dice for 1 Artillery, 1 EarlyFighter, 4 Elites and 1 Infantry in Bulgaria, round 2 : 1/7 hits
Russians roll dice for 1 Infantry in Bulgaria, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in Bulgaria
Romanians win, taking Bulgaria from Russians with 1 Artillery, 1 EarlyFighter, 4 Elites and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 4 Infantry
Casualties for Romanians: 3 InfantryNon Combat Move - Romanians
1 EarlyFighter moved from Bulgaria to W.RomaniaPlace Units - Romanians
2 Armours and 1 Infantry placed in W.RomaniaTurn Complete - Romanians
Romanians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
3 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from Shan State to Jehol
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from ItaliansCombat - ANZAC
Battle in Kwangtung
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 2/2 hits
2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Kwangtung from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French
Battle in Holland Belgium
French attack with 2 infantry
Germans defend with 1 armour and 1 mech_infantry
French roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the French lost in Holland Belgium
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 0/2 hits
French roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the French lost in Holland Belgium
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :3
Combat Move - Americans
2 Armours moved from Canarians to sz5
4 Infantry moved from Canarians to sz5
2 Armours, 4 Infantry and 3 Transports moved from sz5 to sz36
2 Infantry moved from Gibraltar to sz36
2 Armours moved from sz36 to Marrakech
6 Infantry moved from sz36 to Marrakech
1 Destroyer moved from sz36 to sz39
4 Bombers moved from S.U.S to Marrakech
1 Infantry moved from Narvik to sz20
1 Artillery moved from Narvik to sz20
1 Artillery, 1 Infantry and 1 Transport moved from sz20 to sz22
1 Infantry moved from sz22 to C.Norway
1 Artillery moved from sz22 to C.Norway
1 Destroyer moved from sz20 to sz22
1 EarlyFighter moved from Iceland to C.Norway
1 Armour moved from Iceland to sz9
1 Artillery moved from Iceland to sz9
2 Infantry moved from Iceland to sz9
1 Armour, 1 Artillery, 2 Infantry and 2 Transports moved from sz9 to sz22
1 Armour moved from sz22 to C.Norway
2 Infantry moved from sz22 to C.Norway
1 Artillery moved from sz22 to C.Norway
1 Bomber moved from Archangelsk to sz27Purchase Units - Americans
Americans buy 5 Bombers and 1 Infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in sz27
Americans attack with 1 Bomber
Germans defend with 1 Destroyer
Americans roll dice for 1 Bomber in sz27, round 1 : 1/1 hits
Germans roll dice for 1 Destroyer in sz27, round 1 : 1/1 hits
1 Destroyer owned by the Germans and 1 Bomber owned by the Americans lost in sz27
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 Destroyer
Casualties for Americans: 1 Bomber
Battle in Marrakech
Americans attack with 2 Armours, 4 Bombers and 6 Infantry
Neutral defend with 2 Armours and 4 Infantry
Americans roll dice for 2 Armours, 4 Bombers and 6 Infantry in Marrakech, round 1 : 6/12 hits
Neutral roll dice for 2 Armours and 4 Infantry in Marrakech, round 1 : 1/6 hits
4 Infantry owned by the Neutral , 2 Armours owned by the Neutral and 1 Infantry owned by the Americans lost in Marrakech
Americans win, taking Marrakech from Neutral with 2 Armours, 4 Bombers and 5 Infantry remaining. Battle score for attacker is 16
Casualties for Neutral: 2 Armours and 4 Infantry
Casualties for Americans: 1 Infantry
Battle in C.Norway
Americans attack with 1 Armour, 2 Artillerys, 1 EarlyFighter and 3 Infantry
Neutral defend with 1 Bunker
Americans roll dice for 1 Armour, 2 Artillerys, 1 EarlyFighter and 3 Infantry in C.Norway, round 1 : 2/7 hits
Neutral roll dice for 1 Bunker in C.Norway, round 1 : 1/1 hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Americans lost in C.Norway
Americans win, taking C.Norway from Neutral with 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Bunker
Casualties for Americans: 1 InfantryNon Combat Move - Americans
4 Bombers moved from Marrakech to C.Morocco
1 EarlyFighter moved from C.Norway to S.Norway
2 Infantry moved from N.U.S to sz2
2 AAGuns moved from E.U.S to sz2
2 AAGuns, 2 Infantry and 2 Transports moved from sz2 to sz9
2 Infantry moved from sz9 to Iceland
2 AAGuns moved from sz9 to IcelandPlace Units - Americans
5 Bombers and 1 Infantry placed in S.U.STurn Complete - Americans
Americans collect 82 PUs; end with 82 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 3,1 and gets 0 hitsPurchase Units - Germans
Germans buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Karelia to Novgorod
5 infantry moved from Baltic States to Novgorod
2 artilleries moved from Baltic States to Novgorod
3 infantry moved from Bessarabia to Romania
2 artilleries moved from Bessarabia to Romania
2 armour moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
9 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Baltic States to Belarus
1 tactical_bomber moved from Norway to Novgorod
1 tactical_bomber moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Western Germany to Southern FranceCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Battle in Novgorod
Germans attack with 2 artilleries, 10 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
AA guns fire in Novgorod : 0/1 hits
Germans roll dice for 2 artilleries, 10 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/13 hits
Russians roll dice for 2 aaGuns, 1 armour, 2 artilleries and 3 infantry in Novgorod, round 1 : 3/6 hits
3 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Novgorod, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 artilleries, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 2/8 hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries, 4 infantry and 1 tactical_bomber in Novgorod, round 4 : 3/7 hits
Russians roll dice for 1 armour and 1 artillery in Novgorod, round 4 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Morocco from French, taking Novgorod from Russians with 2 artilleries, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 7 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 artilleries and 3 infantryNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Karelia
1 tactical_bomber moved from Eastern Poland to Slovakia HungaryPlace Units - Germans
3 infantry placed in Southern France
4 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Russia to Belarus
4 mech_infantrys moved from Ukraine to Western Ukraine
4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Ukraine to Belarus
1 fighter moved from Ukraine to Belarus
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Eastern Poland, round 1 : 1/6 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour and 4 mech_infantrys in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Belarus
Russians attack with 3 armour, 1 fighter and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Belarus, round 1 : 2/5 hits
Germans roll dice for 3 infantry in Belarus, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Belarus, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 4 artilleries and 7 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to UkrainePlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total