japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Germans
2 Transports moved from sz28 to sz27
2 Infantry moved from Gdansk to sz27
2 Artillerys moved from Riga to sz27
2 Artillerys, 2 Infantry and 2 Transports moved from sz27 to sz28
2 Artillerys moved from sz28 to N.Finnland
2 Infantry moved from sz28 to N.Finnland
1 Bomber moved from Denmark to sz22
1 Infantry moved from Riga to Estorskaya
1 Artillery moved from Riga to Estorskaya
1 Infantry moved from Koenigsberg to Litovskaya
4 Infantry moved from Litovskaya to Riga
1 Artillery moved from Litovskaya to Riga
1 Panzer moved from Riga to Estorskaya
1 Infantry moved from Riga to Estorskaya
4 Panzers moved from E.Romania to Ukrainskaya
6 Infantry moved from Ukrainskaya to Odessa
4 Panzers moved from Ukrainskaya to Odessa
1 Mech.Inf moved from Lvov to Odessa
3 Infantry moved from Belorussia to Ukrainskaya
1 Panzer moved from Belorussia to Riga
1 EarlyFighter moved from Litovskaya to Odessa
4 Infantry moved from Netherlands to Belgium
1 Panzer moved from Netherlands to Belgium
1 Panzer moved from Bremen to Belgium
1 Panzer moved from Bremen to Netherlands
4 Infantry moved from Koeln to Netherlands
1 Infantry moved from Koeln to Frankfurt
3 Infantry moved from E.Czech to Lvov
3 Artillerys moved from E.Czech to Lvov
4 Infantry moved from W.Czech to Krakow
2 Infantry moved from W.Czech to Nuernberg
1 Panzer moved from Denmark to Gdansk
2 Infantry moved from Hamburg to Koeln
1 Infantry moved from Hamburg to Bremen
2 Infantry moved from Bremen to Koeln
1 Infantry moved from Wroclaw to Gdansk
2 Infantry moved from Wroclaw to Gdansk
1 Artillery moved from Wroclaw to Gdansk
1 Bomber moved from Roma to sz48Purchase Units - Germans
Trigger GermansSpecial: Germans has their production frontier changed to: productionGermansSpecial
Germans buy 12 Artillerys, 2 Bigarmours and 14 Infantry; Remaining resources: 1 PUs;Combat - Germans
Battle in sz22
Germans attack with 1 Bomber
Americans defend with 1 Destroyer and 3 Transports
Germans roll dice for 1 Bomber in sz22, round 1 : 1/1 hits
Americans roll dice for 1 Destroyer and 3 Transports in sz22, round 1 : 0/4 hits
1 Transport owned by the Americans lost in sz22
retreated to sz22
Americans win with 1 Destroyer and 2 Transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 Transport
Battle in sz48
Germans attack with 1 Bomber
British defend with 1 Destroyer
Germans roll dice for 1 Bomber in sz48, round 1 : 1/1 hits
British roll dice for 1 Destroyer in sz48, round 1 : 0/1 hits
1 Destroyer owned by the British lost in sz48
Germans win with 1 Bomber remaining. Battle score for attacker is 11
Casualties for British: 1 Destroyer
Battle in N.Finnland
Germans attack with 2 Artillerys and 2 Infantry
British defend with 1 EarlyFighter; Russians defend with 1 AAGun, 1 Armour and 1 Factory
Germans roll dice for 1 Cruiser in N.Finnland, round 1 : 1/1 hits
1 Armour owned by the Russians lost in N.Finnland
Germans roll dice for 2 Artillerys and 2 Infantry in N.Finnland, round 1 : 2/4 hits
Russians roll dice for 1 EarlyFighter in N.Finnland, round 1 : 1/1 hits
1 EarlyFighter owned by the British and 1 Infantry owned by the Germans lost in N.Finnland
Germans win, taking N.Finnland from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 Infantry
Casualties for British: 1 EarlyFighter
Casualties for Russians: 1 Armour
Battle in Odessa
Germans attack with 1 EarlyFighter, 6 Infantry, 1 Mech.Inf and 4 Panzers
Russians defend with 1 Infantry
Germans roll dice for 1 EarlyFighter, 6 Infantry, 1 Mech.Inf and 4 Panzers in Odessa, round 1 : 4/12 hits
Russians roll dice for 1 Infantry in Odessa, round 1 : 0/1 hits
1 Infantry owned by the Russians lost in Odessa
Germans win, taking Odessa from Russians with 1 EarlyFighter, 6 Infantry, 1 Mech.Inf and 4 Panzers remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Belgium
Germans attack with 4 Infantry and 2 Panzers
Neutral defend with 3 Infantry
Germans roll dice for 4 Infantry and 2 Panzers in Belgium, round 1 : 2/6 hits
Neutral roll dice for 3 Infantry in Belgium, round 1 : 1/3 hits
1 Infantry owned by the Germans and 2 Infantry owned by the Neutral lost in Belgium
Germans roll dice for 3 Infantry and 2 Panzers in Belgium, round 2 : 2/5 hits
Neutral roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Belgium
Germans win, taking Belgium from Neutral with 3 Infantry and 2 Panzers remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantry
Battle in Estorskaya
Germans attack with 1 Artillery, 2 Infantry and 1 Panzer
Russians defend with 1 Infantry
Germans roll dice for 1 Artillery, 2 Infantry and 1 Panzer in Estorskaya, round 1 : 1/4 hits
Russians roll dice for 1 Infantry in Estorskaya, round 1 : 0/1 hits
1 Infantry owned by the Russians lost in Estorskaya
Germans win, taking Estorskaya from Russians with 1 Artillery, 2 Infantry and 1 Panzer remaining. Battle score for attacker is 2
Casualties for Russians: 1 InfantryNon Combat Move - Germans
1 Battleship moved from sz26 to sz28
1 Submarine moved from sz26 to sz28
1 Bomber moved from sz22 to Koeln
1 Bomber moved from sz48 to Messina
3 Submarines moved from sz40 to sz42
1 EarlyFighter moved from Roma to Genova
1 EarlyFighter moved from Odessa to UkrainskayaPlace Units - Germans
3 Artillerys and 1 Bigarmour placed in Frankfurt
2 Artillerys placed in Muenchen
6 Infantry placed in W.Czech
6 Infantry placed in Rostock
Germans undo move 3.
2 Artillerys, 1 Bigarmour and 3 Infantry placed in W.Czech
1 Infantry placed in Nuernberg
2 Artillerys placed in Nuernberg
1 Artillery placed in Bremen
4 Infantry placed in Bremen
2 Artillerys were produced but were not placedTurn Complete - Germans
Germans collect 90 PUs; end with 91 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
Rocket attack in Guam does 4 damage to airfield owned by Americans
Rockets in Caroline Islands roll: 4
Rocket attack in Kwangtung does 5 damage to harbour owned by UK_Pacific
Rockets in Japan roll: 5
5 tactical_bombers moved from Manchuria to Korea
7 fighters moved from Manchuria to Korea
1 armour moved from Buryatia to Amur
1 infantry moved from Manchuria to Amur
5 infantry moved from Manchuria to Korea
2 artilleries moved from Manchuria to Korea
2 bombers moved from Japan to Korea
1 tactical_bomber moved from Japan to Korea
3 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 5 infantry and 6 tactical_bombers
Americans defend with 1 airfield, 4 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 5 infantry and 6 tactical_bombers in Korea, round 1 : 13/22 hits
Americans roll dice for 4 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 1 : 5/12 hits
3 fighters owned by the Americans , 1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 5 infantry owned by the Japanese , 4 armour owned by the Americans , 1 tactical_bomber owned by the Americans and 2 infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 artilleries, 2 bombers, 7 fighters and 6 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 5 infantry
Casualties for Americans: 4 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Amur, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Amur, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 bombers moved from Korea to Japan
6 tactical_bombers moved from Korea to Manchuria
7 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,1,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,6,1,2,3
Japanese collect 21 PUs (10 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Russians
1 Elite moved from N.N to N.Finnland
2 Artillerys moved from N.N to N.Finnland
2 Infantry moved from Belomorsk to N.Finnland
1 Infantry moved from C.Finnland to N.Finnland
1 Bomber moved from Leningrad to sz28
1 EarlyFighter moved from Leningrad to sz28
1 EarlyFighter moved from Archangelsk to sz28
2 Armours, 5 Artillerys, 1 EarlyFighter and 14 Infantry moved from Donetsk to Ukrainskaya
1 Infantry moved from Minsk to Ukrainskaya
1 Infantry moved from Brest to Ukrainskaya
2 Transports moved from sz60 to sz61
2 Destroyers moved from sz60 to sz61
1 Submarine moved from sz60 to sz61
2 Artillerys moved from Rostov to sz61
1 Infantry moved from N.Turkey to sz61
2 Artillerys moved from sz61 to Ankara
1 Infantry moved from sz61 to Ankara
2 Armours moved from C.Turkey to Ankara
3 Infantry moved from C.Turkey to AnkaraPurchase Units - Russians
Trigger RussiansSpecial: Russians has their production frontier changed to: productionRussiansSpecial
Russians buy 9 Armours, 3 Bigarmours, 3 Bunkers and 15 Infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in sz28
Russians attack with 1 Bomber and 2 EarlyFighters
Germans defend with 1 Battleship, 1 Cruiser, 1 Submarine and 2 Transports
Russians roll dice for 1 Bomber and 2 EarlyFighters in sz28, round 1 : 0/3 hits
Germans roll dice for 1 Battleship, 1 Cruiser and 2 Transports in sz28, round 1 : 1/4 hits
1 EarlyFighter owned by the Russians lost in sz28
1 Submarine owned by the Germans Submerged
retreated to sz28
Germans win with 1 Battleship, 1 Cruiser and 2 Transports remaining. Battle score for attacker is -8
Casualties for Russians: 1 EarlyFighter
Battle in Ankara
Russians attack with 2 Armours, 2 Artillerys and 4 Infantry
Neutral defend with 1 AAGun, 1 Armour, 1 Bunker, 1 Factory and 4 Infantry
Russians roll dice for 2 Armours, 2 Artillerys and 4 Infantry in Ankara, round 1 : 2/8 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Armour, 1 Bunker and 4 Infantry in Ankara, round 1 : 1/6 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the Russians lost in Ankara
Russians roll dice for 2 Armours, 2 Artillerys and 3 Infantry in Ankara, round 2 : 3/7 hits
Neutral roll dice for 1 Armour, 1 Bunker and 3 Infantry in Ankara, round 2 : 0/5 hits
3 Infantry owned by the Neutral lost in Ankara
Russians roll dice for 2 Armours, 2 Artillerys and 3 Infantry in Ankara, round 3 : 3/7 hits
Neutral roll dice for 1 Armour and 1 Bunker in Ankara, round 3 : 1/2 hits
1 Bunker owned by the Neutral , 1 Armour owned by the Neutral and 1 Infantry owned by the Russians lost in Ankara
Russians win, taking Ankara from Neutral with 2 Armours, 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 15
Casualties for Neutral: 1 Armour, 1 Bunker and 4 Infantry
Casualties for Russians: 2 Infantry
Battle in N.Finnland
Russians attack with 2 Artillerys, 1 Elite and 3 Infantry
Germans defend with 2 Artillerys and 1 Infantry; Finns defend with 1 AAGun and 1 Factory
Russians roll dice for 2 Artillerys, 1 Elite and 3 Infantry in N.Finnland, round 1 : 3/6 hits
Finns roll dice for 2 Artillerys and 1 Infantry in N.Finnland, round 1 : 0/3 hits
1 Infantry owned by the Germans and 2 Artillerys owned by the Germans lost in N.Finnland
Russians captures 0PUs while taking Finns capital
Russians win, taking N.Finnland from Finns with 2 Artillerys, 1 Elite and 3 Infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 Artillerys and 1 Infantry
Battle in Ukrainskaya
Russians attack with 2 Armours, 5 Artillerys, 1 EarlyFighter and 16 Infantry
Germans defend with 1 EarlyFighter, 11 Infantry and 6 Panzers
Russians roll dice for 2 Armours, 5 Artillerys, 1 EarlyFighter and 16 Infantry in Ukrainskaya, round 1 : 6/24 hits
Germans roll dice for 1 EarlyFighter, 11 Infantry and 6 Panzers in Ukrainskaya, round 1 : 4/18 hits
6 Infantry owned by the Germans and 4 Infantry owned by the Russians lost in Ukrainskaya
Russians roll dice for 2 Armours, 5 Artillerys, 1 EarlyFighter and 12 Infantry in Ukrainskaya, round 2 : 9/20 hits
Germans roll dice for 1 EarlyFighter, 5 Infantry and 6 Panzers in Ukrainskaya, round 2 : 4/12 hits
5 Infantry owned by the Germans , 4 Infantry owned by the Russians and 4 Panzers owned by the Germans lost in Ukrainskaya
Russians roll dice for 2 Armours, 5 Artillerys, 1 EarlyFighter and 8 Infantry in Ukrainskaya, round 3 : 6/16 hits
Germans roll dice for 1 EarlyFighter and 2 Panzers in Ukrainskaya, round 3 : 2/3 hits
1 EarlyFighter owned by the Germans , 2 Infantry owned by the Russians and 2 Panzers owned by the Germans lost in Ukrainskaya
Russians win, taking Ukrainskaya from Germans with 2 Armours, 5 Artillerys, 1 EarlyFighter and 6 Infantry remaining. Battle score for attacker is 40
Casualties for Germans: 1 EarlyFighter, 11 Infantry and 6 Panzers
Casualties for Russians: 10 InfantryNon Combat Move - Russians
1 AAGun moved from Donetsk to Ukrainskaya
1 AAGun moved from Donetsk to Kursk
1 AAGun moved from Donetsk to Lugansk
1 Artillery moved from Rostov to Lugansk
5 Infantry moved from Pavlovsk to Lugansk
5 Infantry moved from Stalingrad to Pavlovsk
3 Infantry moved from Kursk to Donetsk
10 Infantry moved from Kaluga to Kursk
10 Infantry moved from Moscow to Kaluga
8 Infantry moved from Novgorod to Estonia
1 AAGun moved from Novgorod to Estonia
3 Infantry moved from Archangelsk to Belomorsk
2 Armours moved from Vologda to Smolensk
1 Elite moved from Smolensk to Estonia
5 Artillerys moved from Smolensk to Estonia
1 Infantry moved from Smolensk to Brest
15 Infantry moved from Smolensk to Estonia
1 EarlyFighter moved from Ukrainskaya to Leningrad
1 EarlyFighter moved from sz28 to Leningrad
1 Bomber moved from sz28 to Leningrad
4 Artillerys moved from Leningrad to Estonia
4 Infantry moved from Leningrad to Estonia
3 Infantry moved from Nikolsk to Vologda
1 Destroyer, 2 Submarines and 2 Transports moved from sz20 to sz25Place Units - Russians
1 Bunker placed in Donetsk
3 Bigarmours placed in Smolensk
4 Infantry placed in Donetsk
1 Bunker placed in Smolensk
1 Bunker placed in Minsk
4 Armours placed in Leningrad
3 Armours placed in Rostov
2 Armours and 3 Infantry placed in Stalingrad
4 Infantry placed in Archangelsk
4 Infantry placed in Moscow
Turning on Edit Mode
EDIT: Removing units owned by Russians from Omsk: 5 Infantry
EDIT: Adding units owned by Russians to Nikolsk: 5 Infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 109 PUs; end with 109 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 bomber, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 transport; Italians defend with 1 cruiser
Americans roll dice for 3 destroyers in 92 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 destroyers in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 19
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser
Battle in Morocco
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Morocco, round 1 : 1/2 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Norway
Americans attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Americans roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Norway, round 1 : 0/3 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 mech_infantry owned by the Americans lost in Norway
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 2 infantry in Norway, round 2 : 2/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 infantry placed in Eastern United States
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
1 battleship, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
Americans undo move 6.
1 battleship and 1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 6.
1 artillery placed in Eastern United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
1 infantry placed in Hopei
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 infantry moved from Kenya to Ethiopia
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea ZoneCombat - British
Battle in Hainan
Battle in Formosa
Battle in Ethiopia
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Ethiopia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
British roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Hainan from Japanese, taking Formosa from Japanese, taking Ethiopia from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Norway
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 1 cruiser in Norway, round 1 : 0/1 hits
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 1 : 3/4 hits
Germans roll dice for 2 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Norway to 110 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 armour moved from India to Eastern Persia
8 infantry moved from Yunnan to Kweichow
3 aaGuns moved from Yunnan to Kweichow
4 infantry moved from Shan State to YunnanPlace Units - British
1 carrier placed in 110 Sea Zone
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Italians
1 unit repaired.
4 Infantry moved from N.Tunesia to N.Algeria
1 Artillery moved from N.Tunesia to N.Algeria
2 Armours moved from Tunis to N.Algeria
2 Infantry moved from Tunis to N.Tunesia
2 Artillerys moved from Tunis to W.Tunesia
2 Infantry moved from Tunis to W.Tunesia
2 Transports moved from sz51 to sz50
2 Infantry moved from Albania to sz50
2 Artillerys moved from Albania to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz49
1 Infantry moved from sz49 to S.Greece
1 Artillery moved from sz49 to S.Greece
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz49
1 Infantry moved from sz49 to S.Greece
1 Artillery moved from sz49 to S.Greece
1 Battleship moved from sz50 to sz49
1 Infantry moved from Roma to sz42
1 Artillery moved from Roma to sz42
1 Destroyer moved from sz42 to sz43
2 EarlyFighters moved from Roma to N.Algeria
1 Submarine moved from sz40 to sz43
1 Artillery, 1 Infantry and 1 Transport moved from sz42 to sz44
1 Infantry moved from sz44 to E.Tunesia
Italians take E.Tunesia from British
1 Artillery moved from sz44 to E.Tunesia
1 Infantry moved from Tunis to E.Tunesia
1 Artillery moved from Tunis to E.Tunesia
2 Artillerys moved from Taranto to Napoli
1 Armour moved from Taranto to Napoli
1 Armour moved from Taranto to NapoliPurchase Units - Italians
Trigger ItaliansSpecial: Italians has their production frontier changed to: productionItaliansSpecial
Italians buy 7 Elites, 1 Infantry and 2 S.Subs; Remaining resources: 0 PUs;Combat - Italians
Battle in S.Greece
Italians attack with 2 Artillerys and 2 Infantry
ColonialFrench defend with 1 Artillery
Italians roll dice for 1 Battleship in S.Greece, round 1 : 1/1 hits
1 Artillery owned by the ColonialFrench lost in S.Greece
Italians win, taking S.Greece from ColonialFrench with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 4
Casualties for ColonialFrench: 1 Artillery
Battle in N.Algeria
Italians attack with 2 Armours, 1 Artillery, 2 EarlyFighters and 4 Infantry
British defend with 4 EarlyFighters; ColonialFrench defend with 1 Infantry
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 4 Infantry in N.Algeria, round 1 : 1/9 hits
ColonialFrench roll dice for 4 EarlyFighters and 1 Infantry in N.Algeria, round 1 : 1/5 hits
1 Infantry owned by the Italians and 1 Infantry owned by the ColonialFrench lost in N.Algeria
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 3 Infantry in N.Algeria, round 2 : 0/8 hits
ColonialFrench roll dice for 4 EarlyFighters in N.Algeria, round 2 : 2/4 hits
2 Infantry owned by the Italians lost in N.Algeria
Italians roll dice for 2 Armours, 1 Artillery, 2 EarlyFighters and 1 Infantry in N.Algeria, round 3 : 3/6 hits
ColonialFrench roll dice for 4 EarlyFighters in N.Algeria, round 3 : 2/4 hits
3 EarlyFighters owned by the British , 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in N.Algeria
Italians roll dice for 2 Armours and 2 EarlyFighters in N.Algeria, round 4 : 2/4 hits
ColonialFrench roll dice for 1 EarlyFighter in N.Algeria, round 4 : 0/1 hits
1 EarlyFighter owned by the British lost in N.Algeria
Italians win, taking N.Algeria from ColonialFrench with 2 Armours and 2 EarlyFighters remaining. Battle score for attacker is 22
Casualties for British: 4 EarlyFighters
Casualties for Italians: 1 Artillery and 4 Infantry
Casualties for ColonialFrench: 1 Infantry
Battle in W.Tunesia
Italians attack with 2 Artillerys and 2 Infantry
British defend with 1 Armour
Italians roll dice for 2 Artillerys and 2 Infantry in W.Tunesia, round 1 : 1/4 hits
ColonialFrench roll dice for 1 Armour in W.Tunesia, round 1 : 0/1 hits
1 Armour owned by the British lost in W.Tunesia
Italians win, taking W.Tunesia from ColonialFrench with 2 Artillerys and 2 Infantry remaining. Battle score for attacker is 5
Casualties for British: 1 ArmourNon Combat Move - Italians
2 EarlyFighters moved from N.Algeria to N.TunesiaPlace Units - Italians
4 Elites placed in Genova
3 Elites and 1 Infantry placed in Venezia
2 S.Subs placed in sz42Turn Complete - Italians
Italians collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Algeria to Morocco
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
5 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from Libya to Morocco
3 infantry moved from Bulgaria to Romania
1 armour moved from Libya to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to TunisiaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 transports
Americans defend with 3 destroyers
Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 transports in 92 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 3 destroyers in 92 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians and 3 destroyers owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 4 transports remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer
Casualties for Americans: 3 destroyers
Battle in Morocco
Italians attack with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry; Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 1 : 2/9 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 : 3/4 hits
1 infantry owned by the British , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 0/6 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 3 : 2/6 hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 armour owned by the British lost in Morocco
Italians win, taking Morocco from Americans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 1 : 0/1 hits
1 aaGun owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
British roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 aaGun and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Algeria
1 tactical_bomber moved from Morocco to Algeria
1 fighter moved from 92 Sea Zone to AlgeriaPlace Units - Italians
3 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in France
1 armour and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 33 Sea Zone to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - ColonialFrench
1 Armour moved from C.Morocco to N.Algeria
1 Artillery moved from C.Algeria to N.Algeria
6 Infantry moved from C.Algeria to N.Algeria
3 Infantry moved from C.Morocco to C.Algeria
1 Armour moved from W.Egypt to Tripoli
1 Transport moved from sz58 to sz59
2 Infantry moved from Syria to sz59
2 Infantry moved from sz59 to CyprusPurchase Units - ColonialFrench
Trigger ColonialFrenchSpecial: ColonialFrench has their production frontier changed to: productionColonialFrenchSpecial
ColonialFrench buy 1 Elite and 7 Infantry; Remaining resources: 0 PUs;Combat - ColonialFrench
Battle in N.Algeria
ColonialFrench attack with 1 Armour, 1 Artillery and 6 Infantry
Italians defend with 2 Armours
ColonialFrench roll dice for 1 Armour, 1 Artillery and 6 Infantry in N.Algeria, round 1 : 2/8 hits
Italians roll dice for 2 Armours in N.Algeria, round 1 : 1/2 hits
2 Armours owned by the Italians and 1 Infantry owned by the ColonialFrench lost in N.Algeria
ColonialFrench win, taking N.Algeria from Italians with 1 Armour, 1 Artillery and 5 Infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 Armours
Casualties for ColonialFrench: 1 InfantryNon Combat Move - ColonialFrench
Place Units - ColonialFrench
1 Elite and 3 Infantry placed in C.Morocco
2 Infantry placed in Syria
2 Infantry placed in S.CanadaTurn Complete - ColonialFrench
ColonialFrench collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 battleship, 10 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Germany to Poland
9 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
1 tactical_bomber moved from Baltic States to Norway
1 infantry moved from Finland to NorwayCombat - Germans
Battle in Norway
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Norway, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Norway
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber
Russians defend with 1 armour and 3 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 4/17 hits
Russians roll dice for 1 armour and 3 mech_infantrys in Eastern Poland, round 1 : 0/4 hits
1 armour owned by the Russians and 3 mech_infantrys owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 armour and 3 mech_infantrysNon Combat Move - Germans
1 tactical_bomber moved from Norway to Finland
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Germany to Poland
1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
1 battleship and 1 transport placed in 93 Sea Zone
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Purchase Units - Finns
Trigger FinnsSpecial: Finns has their production frontier changed to: productionFinnsSpecialTurn Complete - Finns
-
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - British
1 unit repaired.
2 Armours moved from S.Norway to N.Sweden
6 Infantry moved from S.Norway to N.Sweden
5 Destroyers moved from sz25 to sz27
1 Carrier moved from sz25 to sz27
1 Battleship moved from sz25 to sz27
1 Cruiser moved from sz25 to sz27
2 Fighters moved from Manchester to sz27
5 Transports moved from sz25 to sz29
2 Artillerys moved from Dover to sz29
1 Artillery moved from Norwich to sz29
5 Infantry moved from Norwich to sz29
2 Infantry moved from Dover to sz29
3 Artillerys moved from sz29 to Belgium
7 Infantry moved from sz29 to Belgium
2 Fighters moved from Norwich to Belgium
2 Fighters moved from London to Belgium
2 Fighters moved from Manchester to Belgium
3 Armours moved from Syria to S.Turkey
3 Infantry moved from Syria to S.Turkey
1 Infantry moved from Iran to Syria
3 Infantry moved from Tripoli to E.Tunesia
2 Armours moved from S.Tunesia to E.Tunesia
4 Infantry moved from Tobruk to Tripoli
4 Armours moved from W.Egypt to Tripoli
1 Elite moved from W.Egypt to Tobruk
1 Destroyer moved from sz39 to sz42
1 Carrier moved from sz39 to sz42
1 Battleship moved from sz39 to sz42
2 EarlyFighters moved from sz39 to sz42
1 Infantry moved from N.Egypt to W.EgyptPurchase Units - British
Trigger BritishSpecial: British has their production frontier changed to: productionBritishSpecial
British buy 2 Carriers, 11 Infantry and 5 Transports; Remaining resources: 0 PUs;Combat - British
Battle in Belgium
British attack with 3 Artillerys, 6 Fighters and 7 Infantry
Germans defend with 3 Infantry and 2 Panzers
British roll dice for 3 Artillerys, 6 Fighters and 7 Infantry in Belgium, round 1 : 4/16 hits
Germans roll dice for 3 Infantry and 2 Panzers in Belgium, round 1 : 1/5 hits
3 Infantry owned by the Germans , 1 Infantry owned by the British and 1 Panzer owned by the Germans lost in Belgium
British roll dice for 3 Artillerys, 6 Fighters and 6 Infantry in Belgium, round 2 : 5/15 hits
Germans roll dice for 1 Panzer in Belgium, round 2 : 1/1 hits
1 Infantry owned by the British and 1 Panzer owned by the Germans lost in Belgium
British win, taking Belgium from Germans with 3 Artillerys, 6 Fighters and 5 Infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 Infantry and 2 Panzers
Casualties for British: 2 Infantry
Battle in sz42
British attack with 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters
Germans defend with 3 Submarines; Italians defend with 2 S.Subs
Germans roll dice for 2 S.Subs and 3 Submarines in sz42, round 1 : 3/5 hits
Units damaged: 1 Battleship owned by the British
British roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz42, round 1 : 1/5 hits
1 Carrier owned by the British , 1 Submarine owned by the Germans and 1 Destroyer owned by the British lost in sz42
Germans roll dice for 2 S.Subs and 2 Submarines in sz42, round 2 : 1/4 hits
1 Battleship owned by the British lost in sz42
British roll dice for 2 EarlyFighters in sz42, round 2 : 1/2 hits
1 Submarine owned by the Germans lost in sz42
2 S.Subs owned by the Italians and 1 Submarine owned by the Germans Submerged
British win with 2 EarlyFighters remaining. Battle score for attacker is -32
Casualties for Germans: 2 Submarines
Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
Battle in S.Turkey
British attack with 3 Armours and 3 Infantry
Neutral defend with 1 Armour, 1 Bunker and 2 Infantry
British roll dice for 3 Armours and 3 Infantry in S.Turkey, round 1 : 0/6 hits
Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in S.Turkey, round 1 : 2/4 hits
2 Infantry owned by the British lost in S.Turkey
British roll dice for 3 Armours and 1 Infantry in S.Turkey, round 2 : 3/4 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Armour, 1 Bunker and 2 Infantry in S.Turkey, round 2 : 3/4 hits
2 Infantry owned by the Neutral , 2 Armours owned by the British and 1 Infantry owned by the British lost in S.Turkey
British roll dice for 1 Armour in S.Turkey, round 3 : 1/1 hits
Neutral roll dice for 1 Armour and 1 Bunker in S.Turkey, round 3 : 0/2 hits
1 Armour owned by the Neutral lost in S.Turkey
British roll dice for 1 Armour in S.Turkey, round 4 : 0/1 hits
Neutral roll dice for 1 Bunker in S.Turkey, round 4 : 1/1 hits
1 Armour owned by the British lost in S.Turkey
Neutral win with 1 Bunker remaining. Battle score for attacker is -12
Casualties for Neutral: 1 Armour and 2 Infantry
Casualties for British: 3 Armours and 3 Infantry
Battle in E.Tunesia
British attack with 2 Armours and 3 Infantry
Italians defend with 2 Artillerys and 2 Infantry
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 1 : 1/5 hits
Italians roll dice for 2 Artillerys and 2 Infantry in E.Tunesia, round 1 : 0/4 hits
1 Infantry owned by the Italians lost in E.Tunesia
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 2 : 1/5 hits
Italians roll dice for 2 Artillerys and 1 Infantry in E.Tunesia, round 2 : 0/3 hits
1 Infantry owned by the Italians lost in E.Tunesia
British roll dice for 2 Armours and 3 Infantry in E.Tunesia, round 3 : 2/5 hits
Italians roll dice for 2 Artillerys in E.Tunesia, round 3 : 0/2 hits
2 Artillerys owned by the Italians lost in E.Tunesia
British win, taking E.Tunesia from Italians with 2 Armours and 3 Infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 Artillerys and 2 Infantry
Battle in N.Sweden
British attack with 2 Armours and 6 Infantry
Neutral defend with 1 AAGun, 1 Armour, 1 Factory and 4 Infantry
British roll dice for 2 Armours and 6 Infantry in N.Sweden, round 1 : 3/8 hits
Neutral roll dice for 1 Armour and 4 Infantry in N.Sweden, round 1 : 2/5 hits
3 Infantry owned by the Neutral and 2 Infantry owned by the British lost in N.Sweden
British roll dice for 2 Armours and 4 Infantry in N.Sweden, round 2 : 4/6 hits
Neutral roll dice for 1 Armour and 1 Infantry in N.Sweden, round 2 : 2/2 hits
1 Infantry owned by the Neutral , 1 Armour owned by the Neutral and 2 Infantry owned by the British lost in N.Sweden
British win, taking N.Sweden from Neutral with 2 Armours and 2 Infantry remaining. Battle score for attacker is 5
Casualties for Neutral: 1 Armour and 4 Infantry
Casualties for British: 4 InfantryNon Combat Move - British
1 AAGun moved from Tobruk to Tripoli
6 Fighters moved from Belgium to Lille
2 Armours moved from York to Norwich
5 Infantry moved from London to Dover
3 Artillerys moved from London to Dover
4 Infantry moved from Manchester to York
2 Armours moved from Manchester to Norwich
1 T.Boat moved from sz56 to sz57
2 EarlyFighters moved from sz42 to MarseillePlace Units - British
2 Carriers placed in sz29
3 Transports placed in sz1
2 Transports placed in sz31
6 Infantry placed in Cairo
4 Infantry placed in Iran
1 Infantry placed in IraqTurn Complete - British
British collect 90 PUs; end with 90 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Bessarabia to Eastern Poland
7 infantry moved from Western Ukraine to Eastern Poland
4 artilleries moved from Western Ukraine to Eastern Poland
2 armour moved from Belarus to Eastern Poland
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Bryansk to Eastern Poland
1 fighter moved from Bryansk to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 2 armour, 2 artilleries and 12 infantry
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 3/17 hits
Germans roll dice for 2 armour, 2 artilleries and 12 infantry in Eastern Poland, round 1 : 5/16 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 3 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 5/12 hits
Germans roll dice for 2 armour, 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/13 hits
3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Russians roll dice for 3 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 3/8 hits
1 armour owned by the Russians , 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Eastern Poland
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 1/4 hits
Germans roll dice for 2 armour, 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/5 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Eastern Poland, round 5 : 2/3 hits
Germans roll dice for 2 armour and 2 artilleries in Eastern Poland, round 5 : 2/4 hits
1 armour owned by the Russians , 1 fighter owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 1 tactical_bomber in Eastern Poland, round 6 : 1/1 hits
Germans roll dice for 2 armour in Eastern Poland, round 6 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
Germans win with 1 armour remaining. Battle score for attacker is -29
Casualties for Germans: 1 armour, 2 artilleries and 12 infantry
Casualties for Russians: 3 armour, 4 artilleries, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
8 infantry moved from Russia to Bryansk
3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
1 artillery and 3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Romanians
2 Armours moved from W.Romania to Lvov
1 Infantry moved from W.Romania to Lvov
4 Elites moved from Bulgaria to E.Romania
1 Infantry moved from Bulgaria to E.Romania
1 Artillery moved from Bulgaria to E.Romania
1 Infantry moved from Moldavskaya to Lvov
1 Artillery moved from Moldavskaya to Lvov
1 Armour moved from Moldavskaya to Lvov
1 EarlyFighter moved from W.Romania to LvovPurchase Units - Romanians
Trigger RomaniansSpecial: Romanians has their production frontier changed to: productionRomaniansSpecial
Romanians buy 1 Bunker, 2 Elites and 1 Infantry; Remaining resources: 0 PUs;Non Combat Move - Romanians
1 AAGun moved from Moldavskaya to LvovPlace Units - Romanians
1 Bunker placed in E.Romania
2 Elites and 1 Infantry placed in W.RomaniaTurn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: New World Order, version: 1.8.7
Game History
Round :4
Combat Move - Americans
1 Armour moved from C.Norway to Lappland
2 Artillerys moved from C.Norway to Lappland
2 Infantry moved from C.Norway to Lappland
1 EarlyFighter moved from S.Norway to Lappland
1 Bomber moved from C.Morocco to sz44
3 Bombers moved from C.Morocco to sz43
2 Armours moved from Marrakech to sz36
5 Infantry moved from Marrakech to sz36
2 Armours moved from sz36 to Sevilla
5 Infantry moved from sz36 to SevillaPurchase Units - Americans
Trigger AmericansSpecial: Americans has their production frontier changed to: productionAmericansSpecial
Americans buy 2 Armours, 2 B29s, 2 Factorys and 1 Infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in sz44
Americans attack with 1 Bomber
Italians defend with 1 Transport
Americans roll dice for 1 Bomber in sz44, round 1 : 0/1 hits
Italians roll dice for 1 Transport in sz44, round 1 : 1/1 hits
1 Bomber owned by the Americans lost in sz44
Italians win with 1 Transport remaining. Battle score for attacker is -15
Casualties for Americans: 1 Bomber
Battle in sz43
Americans attack with 3 Bombers
Italians defend with 1 Destroyer and 1 Submarine
Americans roll dice for 3 Bombers in sz43, round 1 : 2/3 hits
Italians roll dice for 1 Destroyer in sz43, round 1 : 0/1 hits
1 Destroyer owned by the Italians and 1 Submarine owned by the Italians lost in sz43
Americans win with 3 Bombers remaining. Battle score for attacker is 18
Casualties for Italians: 1 Destroyer and 1 Submarine
Battle in Lappland
Americans attack with 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry
Neutral defend with 3 Infantry
Americans roll dice for 1 Armour, 2 Artillerys, 1 EarlyFighter and 2 Infantry in Lappland, round 1 : 3/6 hits
Neutral roll dice for 3 Infantry in Lappland, round 1 : 1/3 hits
3 Infantry owned by the Neutral and 1 Infantry owned by the Americans lost in Lappland
Americans win, taking Lappland from Neutral with 1 Armour, 2 Artillerys, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Neutral: 3 Infantry
Casualties for Americans: 1 Infantry
Battle in Sevilla
Americans attack with 2 Armours and 5 Infantry
Neutral defend with 1 Bunker and 2 Infantry
Americans roll dice for 2 Armours and 5 Infantry in Sevilla, round 1 : 3/7 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 2 Infantry in Sevilla, round 1 : 0/3 hits
2 Infantry owned by the Neutral lost in Sevilla
Americans roll dice for 2 Armours and 5 Infantry in Sevilla, round 2 : 2/7 hits
Neutral roll dice for 1 Bunker in Sevilla, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in Sevilla
Americans win, taking Sevilla from Neutral with 2 Armours and 5 Infantry remaining. Battle score for attacker is 10
Casualties for Neutral: 1 Bunker and 2 InfantryNon Combat Move - Americans
1 Destroyer moved from sz39 to sz36
3 Bombers moved from sz43 to N.Algeria
1 EarlyFighter moved from Lappland to N.Sweden
2 Transports moved from sz22 to sz18
2 Infantry moved from Iceland to sz18
2 AAGuns moved from Iceland to sz18
2 AAGuns, 2 Infantry and 2 Transports moved from sz18 to sz22
2 Infantry moved from sz22 to C.Norway
2 AAGuns moved from sz22 to C.Norway
2 Transports moved from sz9 to sz2
5 Bombers moved from S.U.S to C.MoroccoPlace Units - Americans
1 Factory placed in Marrakech
1 Factory placed in C.Norway
2 Armours, 2 B29s and 1 Infantry placed in S.U.STurn Complete - Americans
Americans collect 86 PUs; end with 86 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Rocket attack in Guam does 2 damage to airfield owned by Americans
Rockets in Korea roll: 2
Rocket attack in Kwangtung does 6 damage to harbour owned by British
Rockets in Japan roll: 6
3 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to Kansu
2 fighters moved from Manchuria to Korea
2 tactical_bombers moved from Manchuria to Korea
1 armour moved from Amur to Buryatia
2 bombers moved from Japan to BuryatiaCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kansu, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Buryatia, round 1 : 3/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Buryatia to Manchuria
1 bomber moved from Buryatia to KoreaPlace Units - Japanese
1 infantry placed in Manchuria
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in KoreaTurn Complete - Japanese
Japanese collect 23 PUs; end with 23 PUs total -
Soz bro, I fuked up & hit done after German move… nothing fishy going on ;)
file below x