japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 armour moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 22 Sea Zone
2 armour moved from 22 Sea Zone to Marianas
2 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Tobruk to LibyaCombat - ANZAC
Battle in Marianas
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 22 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 fighter moved from Southern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to TobrukCombat - French
Battle in Yugoslavia
French attack with 1 fighter
Italians defend with 1 armour
French roll dice for 1 fighter in Yugoslavia, round 1 : 1/1 hits
Germans roll dice for 1 armour in Yugoslavia, round 1 : 1/1 hits
1 fighter owned by the French and 1 armour owned by the Italians lost in Yugoslavia
Germans win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - French
2 infantry moved from 112 Sea Zone to DenmarkTurn Complete - French
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You know, Triple A has a multiplicity of games on it that we can play, A&A being but one.
I’m playing ‘Napoleonic Empires’ in another tournament; just figuring it out for the first time.
You fancy a bash at that one? Same principles, different units / stats.
Just to cleanse the palate and level the playing field… :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 cruiser, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
7 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
3 infantry moved from Southern France to Northern Italy
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern ItalyCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 1 : 0/3 hits
British roll dice for 2 infantry in Bulgaria, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
British roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
British roll dice for 2 infantry in Bulgaria, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Bulgaria
British win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Southern France
2 infantry placed in Western Germany
1 cruiser and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
10 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to BelarusCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 cruiser and 1 submarine; British loiter and taunt with
Germans defend with 1 cruiser and 2 destroyers
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 1 : 1/3 hits
2 destroyers owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
Russians roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 2 destroyers
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Russians attack with 1 armour and 11 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 11 infantry in Belarus, round 1 : 5/12 hits
Germans roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 5 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 : 2/8 hits
Germans roll dice for 7 infantry in Bessarabia, round 1 : 4/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 5 infantry in Bessarabia, round 2 : 4/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bessarabia
Germans win with 4 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 5 infantryNon Combat Move - Russians
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Kwangtung to Kiangsi
3 fighters moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangtung to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 1 : 4/6 hits
Chinese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kiangsi to Kwangtung
1 infantry moved from Korea to AmurPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total -
Other games sound good…. Just as I’m getting near to whooping your ass, you want to change games. I’m sure there’s a falacy there somewhere :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 3 armour, 6 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
3 armour moved from Southern Italy to Northern Italy
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
6 fighters moved from Manchuria to Kwangtung
2 bombers moved from Midway to KwangtungCombat - Americans
Battle in Kwangtung
Americans attack with 2 bombers and 6 fighters
Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Americans roll dice for 2 bombers and 6 fighters in Kwangtung, round 1 : 5/8 hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 : 4/9 hits
4 fighters owned by the Americans , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Americans roll dice for 2 bombers and 2 fighters in Kwangtung, round 2 : 3/4 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Kwangtung
Americans roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits
Americans roll dice for 1 bomber in Kwangtung, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is -19
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Casualties for Americans: 2 bombers and 6 fighters
Battle in Northern Italy
Americans attack with 3 armour and 4 infantry
Germans defend with 1 artillery and 6 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 cruiser in Northern Italy, round 1 : 0/1 hits
Americans roll dice for 3 armour and 4 infantry in Northern Italy, round 1 : 2/7 hits
Italians roll dice for 1 artillery and 6 infantry in Northern Italy, round 1 : 3/7 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour and 1 infantry in Northern Italy, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 2/5 hits
1 infantry owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 2/3 hits
1 armour owned by the Americans lost in Northern Italy
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 4 infantry
Casualties for Americans: 3 armour and 4 infantryNon Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to ManchuriaPlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
3 armour placed in Southern Italy
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 7 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Denmark to 113 Sea Zone
3 infantry moved from Denmark to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from 114 Sea Zone to Poland
1 infantry moved from 114 Sea Zone to Poland
2 infantry moved from 113 Sea Zone to Germany
1 artillery moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Norway to Karelia
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Albania to Bulgaria
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 infantry moved from Alexandria to Tobruk
1 armour moved from Kwangsi to Kwangtung
2 armour moved from Yunnan to Kwangtung
2 armour moved from Yunnan to Hopei
4 armour moved from India to Yunnan
1 submarine moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 6 Sea Zone from JapaneseCombat - British
British creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 4 destroyers
Germans defend with 1 cruiser
British roll dice for 4 destroyers in 112 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 3 destroyers remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Poland
Battle in Germany
British captures 46PUs while taking Germans capital
British converts factory_major into different units
Battle in Karelia
British attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Karelia, round 1 : 4/4 hits
Germans roll dice for 2 infantry in Karelia, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia
British win, taking Poland from Germans, taking Germany from Germans, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 2 aaGuns and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 2 aaGuns owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 1 armour and 2 fighters
Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_major
British roll dice for 1 cruiser in Northern Italy, round 1 : 0/1 hits
British roll dice for 1 armour and 2 fighters in Northern Italy, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 2/3 hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Northern Italy
British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northern Italy
Italians win with 1 artillery remaining. Battle score for attacker is -20
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 fightersNon Combat Move - British
3 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Karelia to Norway
1 fighter moved from Karelia to NorwayPlace Units - British
1 factory_minor placed in Norway
1 factory_minor placed in Finland
3 armour placed in Greece
1 artillery placed in United KingdomTurn Complete - British
British collect 59 PUs; end with 105 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
3 transports placed in 20 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 20 Sea Zone change ownership: 3 transports -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
2 armour moved from Marianas to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 armour, 2 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Libya to TunisiaCombat - ANZAC
Battle in Japan
ANZAC attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 1 : 2/6 hits
Japanese roll dice for 3 aaGuns and 5 infantry in Japan, round 1 : 0/5 hits
2 aaGuns owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 5 infantry in Japan, round 2 : 1/5 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Japan, round 3 : 1/5 hits
Japanese roll dice for 4 infantry in Japan, round 3 : 1/4 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in Japan, round 4 : 2/4 hits
Japanese roll dice for 3 infantry in Japan, round 4 : 1/3 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour and 1 artillery in Japan, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Japan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
ANZAC captures 16PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Japanese: 3 aaGuns and 5 infantry
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 66 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 71 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Tobruk to LibyaNon Combat Move - French
Turn Complete - French
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I took JAPAN down with ANZAC!!! Hardly an ass-whooping in my books…… :evil:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to NovgorodCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 5 infantry
British defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 1 : 0/6 hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 1 : 0/3 hits
Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 1/5 hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Romania
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Romania, round 1 : 0/3 hits
British roll dice for 2 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
British roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 1 artillery in Romania, round 3 : 1/1 hits
British roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Germany
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Germany, round 1 : 2/4 hits
British roll dice for 2 infantry in Germany, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
Germans win, taking Germany from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,6,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 35 PUs (6 lost to blockades); end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :8
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 5 armour; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 8 infantry moved from Belarus to NovgorodCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 1 : 1/4 hits
Germans roll dice for 3 infantry in Western Ukraine, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 armour and 8 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 1 armour and 8 infantry in Novgorod, round 1 : 0/9 hits
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 1 : 2/6 hits
2 infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour and 6 infantry in Novgorod, round 2 : 4/7 hits
Germans roll dice for 1 artillery and 5 infantry in Novgorod, round 2 : 3/6 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 3 infantry in Novgorod, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour and 3 infantry in Novgorod, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 aaGun moved from Ukraine to Western Ukraine
3 infantry moved from Smolensk to Belarus
9 infantry moved from Russia to BryanskPlace Units - Russians
3 armour placed in Ukraine
2 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total -
Test summary from TripleA, engine version: 1.6.1.2, time: 23:22:56