@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 1 and gets 0 hitsPurchase Units - Americans 
 Americans buy 4 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 armour moved from Southern Italy to 95 Sea Zone
 1 armour moved from 95 Sea Zone to Northern Italy
 3 mech_infantrys moved from Southern Italy to Northern Italy
 1 fighter moved from Midway to 6 Sea Zone
 5 fighters moved from Midway to 16 Sea Zone
 3 bombers moved from Western United States to 16 Sea ZoneCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 6 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 16 Sea Zone
 Americans attack with 3 bombers and 5 fighters
 Japanese defend with 1 battleship
 Americans roll dice for 3 bombers and 5 fighters in 16 Sea Zone, round 1 : 6/8 hits
 Japanese roll dice for 1 battleship in 16 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
 Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 battleship
 Casualties for Americans: 1 bomber
 Battle in Northern Italy
 Americans attack with 1 armour and 3 mech_infantrys
 Italians defend with 2 aaGuns, 1 armour, 1 factory_major and 2 infantry
 Americans roll dice for 1 cruiser in Northern Italy, round 1 : 1/1 hits
 Americans roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 1 : 1/4 hits
 Italians roll dice for 2 aaGuns, 1 armour and 2 infantry in Northern Italy, round 1 : 2/3 hits
 2 aaGuns owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
 Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits
 Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 1/3 hits
 1 mech_infantry owned by the Americans lost in Northern Italy
 Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
 Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 2/3 hits
 1 armour owned by the Americans lost in Northern Italy
 Italians win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
 Casualties for Italians: 2 aaGuns
 Casualties for Americans: 1 armour and 3 mech_infantrysNon Combat Move - Americans 
 1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 95 Sea Zone to 91 Sea Zone
 3 infantry moved from Central United States to 101 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 4 infantry moved from 91 Sea Zone to Morocco
 5 fighters moved from 16 Sea Zone to Manchuria
 2 bombers moved from 16 Sea Zone to Midway
 1 fighter moved from 6 Sea Zone to Manchuria
 2 fighters moved from Western United States to Central United States
 2 fighters moved from Central United States to Eastern United States
 1 fighter moved from Western United States to MidwayPlace Units - Americans 
 1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
 1 armour, 1 artillery and 2 infantry placed in Western United States
 3 armour placed in Southern ItalyTurn Complete - Americans 
 Americans collect 57 PUs; end with 57 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - British 
 1 transport moved from 112 Sea Zone to 110 Sea Zone
 1 mech_infantry moved from United Kingdom to 110 Sea Zone
 1 infantry moved from United Kingdom to 110 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 3 destroyers moved from 110 Sea Zone to 112 Sea Zone
 1 carrier moved from 110 Sea Zone to 112 Sea Zone
 2 fighters moved from United Kingdom to Finland
 1 fighter moved from 110 Sea Zone to Finland
 1 tactical_bomber moved from 110 Sea Zone to Finland
 1 artillery moved from Norway to Finland
 1 infantry moved from Norway to Finland
 1 infantry moved from 112 Sea Zone to Denmark
 1 mech_infantry moved from 112 Sea Zone to Denmark
 1 infantry moved from Greece to Albania
 British take Albania from Italians
 1 infantry moved from Greece to Bulgaria
 British take Bulgaria from Germans
 1 armour moved from Tobruk to Tunisia
 British take Libya from Italians
 British take Tunisia from Italians
 1 artillery moved from Greece to 99 Sea Zone
 1 infantry moved from Greece to 99 Sea Zone
 1 cruiser moved from 99 Sea Zone to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
 1 artillery moved from 95 Sea Zone to Northern Italy
 1 infantry moved from 95 Sea Zone to Northern Italy
 1 infantry moved from Egypt to Alexandria
 1 submarine moved from 37 Sea Zone to 20 Sea Zone
 UK_Pacific take 20 Sea Zone from Japanese
 1 armour moved from Yunnan to Kwangsi
 4 armour moved from India to Yunnan
 3 destroyers moved from 99 Sea Zone to 95 Sea ZoneCombat - British 
 Battle in 112 Sea Zone
 British attack with 1 carrier, 7 destroyers and 1 transport
 Germans defend with 1 battleship, 1 destroyer and 1 submarine
 Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
 British roll dice for 1 carrier, 7 destroyers and 1 transport in 112 Sea Zone, round 1 : 2/7 hits
 Units damaged: 1 battleship owned by the Germans
 Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 1 : 2/2 hits
 Units damaged: 1 carrier owned by the British
 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
 British roll dice for 1 carrier, 6 destroyers and 1 transport in 112 Sea Zone, round 2 : 2/6 hits
 Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 2 : 2/2 hits
 1 destroyer owned by the Germans , 1 battleship owned by the Germans and 2 destroyers owned by the British lost in 112 Sea Zone
 British win with 1 carrier, 4 destroyers and 1 transport remaining. Battle score for attacker is 10
 Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine
 Casualties for British: 3 destroyers
 Battle in Denmark
 Battle in Finland
 British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
 Germans defend with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
 British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Finland, round 1 : 2/6 hits
 Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 1 : 1/4 hits
 1 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Finland
 British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Finland, round 2 : 2/5 hits
 Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 2 : 1/2 hits
 1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Finland
 British win, taking Denmark from Germans, taking Finland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
 Casualties for Germans: 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
 Casualties for British: 1 fighter and 1 infantry
 Battle in Northern Italy
 British attack with 1 artillery and 1 infantry
 Italians defend with 1 armour, 1 factory_major and 2 infantry
 British roll dice for 1 cruiser in Northern Italy, round 1 : 1/1 hits
 British roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 1/2 hits
 Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 1 : 1/3 hits
 1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
 British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
 Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
 British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
 Italians roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
 British roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
 Italians roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits
 British roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
 Italians roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits
 1 artillery owned by the British lost in Northern Italy
 Italians win with 1 armour remaining. Battle score for attacker is -1
 Casualties for British: 1 artillery and 1 infantry
 Casualties for Italians: 2 infantryNon Combat Move - British 
 1 infantry moved from Greece to Bulgaria
 1 infantry moved from Greece to Albania
 2 fighters moved from Finland to Norway
 1 tactical_bomber moved from Finland to Norway
 2 fighters moved from 91 Sea Zone to Southern Italy
 2 aaGuns moved from United Kingdom to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Denmark
 2 aaGuns moved from 112 Sea Zone to DenmarkPlace Units - British 
 3 artilleries, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British 
 British collect 46 PUs; end with 46 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Place Units - UK_Pacific 
 4 armour placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Some Units in India change ownership: 4 armour
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - Italians 
 1 armour moved from Northern Italy to YugoslaviaNon Combat Move - Italians Turn Complete - Italians 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 artillery moved from Caroline Islands to 33 Sea Zone
 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 artillery moved from 17 Sea Zone to Iwo Jima
 2 armour moved from Queensland to 54 Sea Zone
 2 infantry moved from Queensland to 54 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 22 Sea Zone
 2 armour moved from 22 Sea Zone to Marianas
 2 infantry moved from 22 Sea Zone to Marianas
 1 infantry moved from Kwangsi to Kiangsi
 1 infantry moved from Tobruk to LibyaCombat - ANZAC 
 Battle in Marianas
 Battle in Iwo Jima
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
 Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Iwo Jima
 ANZAC win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - ANZAC 
 3 infantry moved from New South Wales to Queensland
 1 destroyer moved from 33 Sea Zone to 22 Sea ZonePlace Units - ANZAC 
 1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 15 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :6 Combat Move - French 
 1 fighter moved from Southern Italy to Yugoslavia
 1 destroyer moved from 95 Sea Zone to 93 Sea Zone
 1 infantry moved from Tobruk to Libya
 1 infantry moved from Alexandria to TobrukCombat - French 
 Battle in Yugoslavia
 French attack with 1 fighter
 Italians defend with 1 armour
 French roll dice for 1 fighter in Yugoslavia, round 1 : 1/1 hits
 Germans roll dice for 1 armour in Yugoslavia, round 1 : 1/1 hits
 1 fighter owned by the French and 1 armour owned by the Italians lost in Yugoslavia
 Germans win with no units remaining. Battle score for attacker is -4
 Casualties for French: 1 fighter
 Casualties for Italians: 1 armourNon Combat Move - French 
 2 infantry moved from 112 Sea Zone to DenmarkTurn Complete - French 
- 
					
					
					
					
 
- 
					
					
					
					
 You know, Triple A has a multiplicity of games on it that we can play, A&A being but one. I’m playing ‘Napoleonic Empires’ in another tournament; just figuring it out for the first time. You fancy a bash at that one? Same principles, different units / stats. Just to cleanse the palate and level the playing field… :-D 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - Germans 
 Germans spend 0 on tech rolls
 Germans roll 2 and gets 0 hitsPurchase Units - Germans 
 Germans buy 1 cruiser, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Romania to Bulgaria
 1 mech_infantry moved from Romania to Bulgaria
 1 artillery moved from Romania to Bulgaria
 7 infantry moved from Eastern Poland to Bessarabia
 2 infantry moved from Novgorod to Karelia
 2 infantry moved from Novgorod to Archangel
 1 artillery moved from Novgorod to Archangel
 3 infantry moved from Novgorod to Belarus
 3 infantry moved from Southern France to Northern Italy
 2 artilleries moved from Slovakia Hungary to Yugoslavia
 3 infantry moved from Southern France to Northern Italy
 1 artillery moved from Southern France to Northern ItalyCombat - Germans 
 Battle in Archangel
 Germans attack with 1 artillery and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Archangel
 Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Belarus
 Germans attack with 3 infantry
 Russians defend with 1 infantry
 Germans roll dice for 3 infantry in Belarus, round 1 : 0/3 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Bulgaria
 Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
 British defend with 2 infantry
 Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 1 : 0/3 hits
 British roll dice for 2 infantry in Bulgaria, round 1 : 1/2 hits
 1 infantry owned by the Germans lost in Bulgaria
 Germans roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
 British roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
 1 mech_infantry owned by the Germans lost in Bulgaria
 Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
 British roll dice for 2 infantry in Bulgaria, round 3 : 1/2 hits
 1 artillery owned by the Germans lost in Bulgaria
 British win with 2 infantry remaining. Battle score for attacker is -11
 Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
 Battle in Bessarabia
 Germans attack with 7 infantry
 Russians defend with 1 infantry
 Germans roll dice for 7 infantry in Bessarabia, round 1 : 1/7 hits
 Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 7 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans 
 3 infantry placed in Novgorod
 3 infantry placed in Southern France
 2 infantry placed in Western Germany
 1 cruiser and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
 Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 2 and gets 0 hitsPurchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
 1 submarine moved from 113 Sea Zone to 112 Sea Zone
 1 infantry moved from Western Ukraine to Bessarabia
 4 infantry moved from Ukraine to Bessarabia
 3 artilleries moved from Ukraine to Bessarabia
 10 infantry moved from Bryansk to Belarus
 1 infantry moved from Smolensk to Belarus
 1 armour moved from Russia to BelarusCombat - Russians 
 Battle in 112 Sea Zone
 Russians attack with 1 cruiser and 1 submarine; British loiter and taunt with
 Germans defend with 1 cruiser and 2 destroyers
 Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
 Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
 Germans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 1 : 1/3 hits
 2 destroyers owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
 Russians roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the Russians lost in 112 Sea Zone
 Germans win with 1 cruiser remaining. Battle score for attacker is -2
 Casualties for Germans: 2 destroyers
 Casualties for Russians: 1 cruiser and 1 submarine
 Battle in Belarus
 Russians attack with 1 armour and 11 infantry
 Germans defend with 3 infantry
 Russians roll dice for 1 armour and 11 infantry in Belarus, round 1 : 5/12 hits
 Germans roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 1 armour and 10 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 3 infantry
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Russians attack with 3 artilleries and 5 infantry
 Germans defend with 7 infantry
 Russians roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 : 2/8 hits
 Germans roll dice for 7 infantry in Bessarabia, round 1 : 4/7 hits
 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
 Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 2 : 1/4 hits
 Germans roll dice for 5 infantry in Bessarabia, round 2 : 4/5 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bessarabia
 Germans win with 4 infantry remaining. Battle score for attacker is -18
 Casualties for Germans: 3 infantry
 Casualties for Russians: 3 artilleries and 5 infantryNon Combat Move - Russians 
 3 infantry moved from Russia to Vologda
 3 infantry moved from Russia to Smolensk
 1 infantry moved from Bryansk to Western Ukraine
 1 infantry moved from Rostov to UkrainePlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 31 PUs; end with 31 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 infantry moved from Korea to Amur
 Japanese take Amur from Russians
 1 artillery moved from Kwangtung to Kiangsi
 3 fighters moved from Kwangtung to Kiangsi
 2 tactical_bombers moved from Kwangtung to KiangsiCombat - Japanese 
 Battle in Kiangsi
 Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
 ANZAC defend with 1 infantry; Chinese defend with 1 infantry
 Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 1 : 4/6 hits
 Chinese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
 1 infantry owned by the ANZAC , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
 Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 artillery
 Casualties for ANZAC: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Japanese 
 3 fighters moved from Kiangsi to Kwangtung
 2 tactical_bombers moved from Kiangsi to Kwangtung
 1 infantry moved from Korea to AmurPlace Units - Japanese 
 3 infantry placed in Kwangtung
 3 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
 Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total
- 
					
					
					
					
 Other games sound good…. Just as I’m getting near to whooping your ass, you want to change games. I’m sure there’s a falacy there somewhere :-D 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 6 and gets 1 hit
 Americans removing all Technology Tokens after successful research.
 Americans discover Long Range AircraftActivate Technology - Americans 
 Americans activating Long Range AircraftPurchase Units - Americans 
 Americans buy 3 armour, 6 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans 
 2 transports moved from 91 Sea Zone to 92 Sea Zone
 4 infantry moved from Morocco to 92 Sea Zone
 1 transport moved from 95 Sea Zone to 91 Sea Zone
 4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
 4 infantry moved from 95 Sea Zone to Northern Italy
 3 armour moved from Southern Italy to Northern Italy
 4 transports moved from 91 Sea Zone to 101 Sea Zone
 1 carrier moved from 91 Sea Zone to 93 Sea Zone
 2 fighters moved from Eastern United States to 93 Sea Zone
 6 fighters moved from Manchuria to Kwangtung
 2 bombers moved from Midway to KwangtungCombat - Americans 
 Battle in Kwangtung
 Americans attack with 2 bombers and 6 fighters
 Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
 Americans roll dice for 2 bombers and 6 fighters in Kwangtung, round 1 : 5/8 hits
 Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 : 4/9 hits
 4 fighters owned by the Americans , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
 Americans roll dice for 2 bombers and 2 fighters in Kwangtung, round 2 : 3/4 hits
 Japanese roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits
 2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Kwangtung
 Americans roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits
 Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits
 Americans roll dice for 1 bomber in Kwangtung, round 4 : 1/1 hits
 Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits
 1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
 Japanese win with no units remaining. Battle score for attacker is -19
 Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
 Casualties for Americans: 2 bombers and 6 fighters
 Battle in Northern Italy
 Americans attack with 3 armour and 4 infantry
 Germans defend with 1 artillery and 6 infantry; Italians defend with 1 factory_major
 Americans roll dice for 1 cruiser in Northern Italy, round 1 : 0/1 hits
 Americans roll dice for 3 armour and 4 infantry in Northern Italy, round 1 : 2/7 hits
 Italians roll dice for 1 artillery and 6 infantry in Northern Italy, round 1 : 3/7 hits
 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
 Americans roll dice for 3 armour and 1 infantry in Northern Italy, round 2 : 1/4 hits
 Italians roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 2/5 hits
 1 infantry owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
 Americans roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits
 Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 3 : 1/4 hits
 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
 Americans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits
 Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 2/3 hits
 1 armour owned by the Americans lost in Northern Italy
 Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
 Casualties for Germans: 4 infantry
 Casualties for Americans: 3 armour and 4 infantryNon Combat Move - Americans 
 1 artillery moved from Western United States to 10 Sea Zone
 1 armour moved from Western United States to 10 Sea Zone
 2 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 1 armour moved from 26 Sea Zone to Hawaiian Islands
 1 artillery moved from 26 Sea Zone to Hawaiian Islands
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 fighter moved from Midway to ManchuriaPlace Units - Americans 
 4 artilleries and 6 infantry placed in Eastern United States
 1 bomber and 1 fighter placed in Western United States
 3 armour placed in Southern Italy
 2 artilleries placed in Central United StatesTurn Complete - Americans 
 Americans collect 57 PUs; end with 57 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery and 7 infantry moved from Kwangsi to Kwangtung
 UK_Pacific take Kwangtung from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - British 
 2 transports moved from 112 Sea Zone to 113 Sea Zone
 1 mech_infantry moved from Denmark to 113 Sea Zone
 3 infantry moved from Denmark to 113 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
 1 mech_infantry moved from 114 Sea Zone to Poland
 1 infantry moved from 114 Sea Zone to Poland
 2 infantry moved from 113 Sea Zone to Germany
 1 artillery moved from Finland to Karelia
 2 fighters and 1 tactical_bomber moved from Norway to Karelia
 1 carrier moved from 112 Sea Zone to 110 Sea Zone
 2 transports moved from 112 Sea Zone to 110 Sea Zone
 2 artilleries moved from United Kingdom to 110 Sea Zone
 2 infantry moved from United Kingdom to 110 Sea Zone
 2 infantry moved from 110 Sea Zone to Holland Belgium
 2 artilleries moved from 110 Sea Zone to Holland Belgium
 2 infantry moved from Bulgaria to Romania
 British take Romania from Germans
 1 infantry moved from Albania to Bulgaria
 1 transport moved from 95 Sea Zone to 94 Sea Zone
 1 armour moved from Tunisia to 94 Sea Zone
 1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
 1 armour moved from 95 Sea Zone to Northern Italy
 2 fighters moved from Southern Italy to Northern Italy
 1 infantry moved from Alexandria to Tobruk
 1 armour moved from Kwangsi to Kwangtung
 2 armour moved from Yunnan to Kwangtung
 2 armour moved from Yunnan to Hopei
 4 armour moved from India to Yunnan
 1 submarine moved from 20 Sea Zone to 6 Sea Zone
 UK_Pacific take 19 Sea Zone from Japanese
 UK_Pacific take 6 Sea Zone from JapaneseCombat - British 
 British creates battle in territory 112 Sea Zone
 Battle in 112 Sea Zone
 British attack with 4 destroyers
 Germans defend with 1 cruiser
 British roll dice for 4 destroyers in 112 Sea Zone, round 1 : 1/4 hits
 Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
 1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
 British win with 3 destroyers remaining. Battle score for attacker is 4
 Casualties for Germans: 1 cruiser
 Casualties for British: 1 destroyer
 Battle in Poland
 Battle in Germany
 British captures 46PUs while taking Germans capital
 British converts factory_major into different units
 Battle in Karelia
 British attack with 1 artillery, 2 fighters and 1 tactical_bomber
 Germans defend with 2 infantry
 British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Karelia, round 1 : 4/4 hits
 Germans roll dice for 2 infantry in Karelia, round 1 : 1/2 hits
 2 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia
 British win, taking Poland from Germans, taking Germany from Germans, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
 Casualties for Germans: 2 infantry
 Casualties for British: 1 fighter
 Battle in Holland Belgium
 British attack with 2 artilleries and 2 infantry
 Germans defend with 2 aaGuns and 2 infantry
 British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 2/4 hits
 Germans roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 1 : 1/2 hits
 1 infantry owned by the British and 2 aaGuns owned by the Germans lost in Holland Belgium
 British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
 Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
 1 infantry owned by the Germans lost in Holland Belgium
 British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits
 Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
 1 infantry owned by the Germans lost in Holland Belgium
 British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
 Casualties for Germans: 2 aaGuns and 2 infantry
 Casualties for British: 1 infantry
 Battle in Northern Italy
 British attack with 1 armour and 2 fighters
 Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_major
 British roll dice for 1 cruiser in Northern Italy, round 1 : 0/1 hits
 British roll dice for 1 armour and 2 fighters in Northern Italy, round 1 : 1/3 hits
 Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 2/3 hits
 1 infantry owned by the Germans and 2 fighters owned by the British lost in Northern Italy
 British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
 Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
 1 armour owned by the British and 1 infantry owned by the Germans lost in Northern Italy
 Italians win with 1 artillery remaining. Battle score for attacker is -20
 Casualties for Germans: 2 infantry
 Casualties for British: 1 armour and 2 fightersNon Combat Move - British 
 3 destroyers moved from 95 Sea Zone to 97 Sea Zone
 1 tactical_bomber moved from Karelia to Norway
 1 fighter moved from Karelia to NorwayPlace Units - British 
 1 factory_minor placed in Norway
 1 factory_minor placed in Finland
 3 armour placed in Greece
 1 artillery placed in United KingdomTurn Complete - British 
 British collect 59 PUs; end with 105 PUs total
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Place Units - UK_Pacific 
 3 transports placed in 20 Sea Zone
 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 27 PUs; end with 27 PUs total
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
 Units Change Ownership
 Some Units in India change ownership: 1 infantry
 Some Units in Kwangtung change ownership: 1 harbour
 Some Units in 20 Sea Zone change ownership: 3 transports
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Purchase Units - ANZAC 
 ANZAC buy nothing; Remaining resources:Combat Move - ANZAC 
 2 armour moved from Marianas to 22 Sea Zone
 2 infantry moved from Marianas to 22 Sea Zone
 2 armour, 2 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
 2 armour moved from 6 Sea Zone to Japan
 2 infantry moved from 6 Sea Zone to Japan
 1 artillery moved from Iwo Jima to 17 Sea Zone
 1 infantry moved from Iwo Jima to 17 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
 1 artillery moved from 6 Sea Zone to Japan
 1 infantry moved from 6 Sea Zone to Japan
 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
 1 infantry moved from Libya to TunisiaCombat - ANZAC 
 Battle in Japan
 ANZAC attack with 2 armour, 1 artillery and 3 infantry
 Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
 ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 1 : 2/6 hits
 Japanese roll dice for 3 aaGuns and 5 infantry in Japan, round 1 : 0/5 hits
 2 aaGuns owned by the Japanese lost in Japan
 ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 2 : 2/6 hits
 Japanese roll dice for 1 aaGun and 5 infantry in Japan, round 2 : 1/5 hits
 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
 ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Japan, round 3 : 1/5 hits
 Japanese roll dice for 4 infantry in Japan, round 3 : 1/4 hits
 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Japan
 ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in Japan, round 4 : 2/4 hits
 Japanese roll dice for 3 infantry in Japan, round 4 : 1/3 hits
 1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
 ANZAC roll dice for 2 armour and 1 artillery in Japan, round 5 : 2/3 hits
 Japanese roll dice for 1 infantry in Japan, round 5 : 0/1 hits
 1 infantry owned by the Japanese lost in Japan
 ANZAC captures 16PUs while taking Japanese capital
 ANZAC converts factory_major into different units
 ANZAC win, taking Japan from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 18
 Casualties for Japanese: 3 aaGuns and 5 infantry
 Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC 
 4 infantry moved from Queensland to 54 Sea Zone
 1 destroyer, 4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
 4 infantry moved from 35 Sea Zone to PhilippinesTurn Complete - ANZAC 
 ANZAC collect 23 PUs; end with 66 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 71 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 76 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :7 Combat Move - French 
 1 infantry moved from Libya to Tunisia
 1 infantry moved from Tobruk to LibyaNon Combat Move - French Turn Complete - French 
- 
					
					
					
					
 I took JAPAN down with ANZAC!!! Hardly an ass-whooping in my books…… :evil: 
- 
					
					
					
					
 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :8 Combat Move - Germans 
 3 infantry moved from Western Germany to Holland Belgium
 3 infantry moved from Western Germany to Germany
 1 mech_infantry moved from Western Germany to Germany
 2 infantry moved from Normandy Bordeaux to Holland Belgium
 1 artillery moved from Normandy Bordeaux to Holland Belgium
 1 artillery moved from Yugoslavia to Romania
 2 infantry moved from Bessarabia to Romania
 2 infantry moved from Eastern Poland to Western Ukraine
 2 infantry moved from Bessarabia to Western Ukraine
 2 infantry moved from Archangel to Novgorod
 1 artillery moved from Archangel to NovgorodCombat - Germans 
 Battle in Holland Belgium
 Germans attack with 1 artillery and 5 infantry
 British defend with 2 artilleries and 1 infantry
 Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 1 : 0/6 hits
 British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 1 : 0/3 hits
 Germans roll dice for 1 artillery and 5 infantry in Holland Belgium, round 2 : 2/6 hits
 British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
 1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
 Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 1/5 hits
 British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
 1 artillery owned by the British lost in Holland Belgium
 Germans win, taking Holland Belgium from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 8
 Casualties for Germans: 1 infantry
 Casualties for British: 2 artilleries and 1 infantry
 Battle in Romania
 Germans attack with 1 artillery and 2 infantry
 British defend with 2 infantry
 Germans roll dice for 1 artillery and 2 infantry in Romania, round 1 : 0/3 hits
 British roll dice for 2 infantry in Romania, round 1 : 1/2 hits
 1 infantry owned by the Germans lost in Romania
 Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits
 British roll dice for 2 infantry in Romania, round 2 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Germans lost in Romania
 Germans roll dice for 1 artillery in Romania, round 3 : 1/1 hits
 British roll dice for 1 infantry in Romania, round 3 : 0/1 hits
 1 infantry owned by the British lost in Romania
 Germans win, taking Romania from British with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Germans: 2 infantry
 Casualties for British: 2 infantry
 Battle in Western Ukraine
 Germans attack with 4 infantry
 Russians defend with 1 infantry
 Germans roll dice for 4 infantry in Western Ukraine, round 1 : 1/4 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Germany
 Germans attack with 3 infantry and 1 mech_infantry
 British defend with 1 factory_minor and 2 infantry
 Germans roll dice for 3 infantry and 1 mech_infantry in Germany, round 1 : 2/4 hits
 British roll dice for 2 infantry in Germany, round 1 : 1/2 hits
 2 infantry owned by the British and 1 infantry owned by the Germans lost in Germany
 Germans win, taking Germany from British with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for British: 2 infantryNon Combat Move - Germans Turn Complete - Germans 
 Total Cost from Convoy Blockades: 6
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,6,3,2
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
 Germans collect 35 PUs (6 lost to blockades); end with 35 PUs total
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs



 
		 
		






