@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
factory upgrade accidentaly placed in korea…will edit out
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hits
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Southern Italy to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
1 fighter moved from Midway to 6 Sea Zone
5 fighters moved from Midway to 16 Sea Zone
3 bombers moved from Western United States to 16 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 bombers and 5 fighters
Japanese defend with 1 battleship
Americans roll dice for 3 bombers and 5 fighters in 16 Sea Zone, round 1 : 6/8 hits
Japanese roll dice for 1 battleship in 16 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 bomber
Battle in Northern Italy
Americans attack with 1 armour and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 armour, 1 factory_major and 2 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 1 : 1/1 hits
Americans roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns, 1 armour and 2 infantry in Northern Italy, round 1 : 2/3 hits
2 aaGuns owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 1/3 hits
1 mech_infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 2/3 hits
1 armour owned by the Americans lost in Northern Italy
Italians win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 aaGuns
Casualties for Americans: 1 armour and 3 mech_infantrys
Non Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 95 Sea Zone to 91 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
5 fighters moved from 16 Sea Zone to Manchuria
2 bombers moved from 16 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to Manchuria
2 fighters moved from Western United States to Central United States
2 fighters moved from Central United States to Eastern United States
1 fighter moved from Western United States to Midway
Place Units - Americans
1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
3 armour placed in Southern Italy
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
1 tactical_bomber moved from 110 Sea Zone to Finland
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Egypt to Alexandria
1 submarine moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 armour moved from Yunnan to Kwangsi
4 armour moved from India to Yunnan
3 destroyers moved from 99 Sea Zone to 95 Sea Zone
Combat - British
Battle in 112 Sea Zone
British attack with 1 carrier, 7 destroyers and 1 transport
Germans defend with 1 battleship, 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier, 7 destroyers and 1 transport in 112 Sea Zone, round 1 : 2/7 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the British
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British roll dice for 1 carrier, 6 destroyers and 1 transport in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans , 1 battleship owned by the Germans and 2 destroyers owned by the British lost in 112 Sea Zone
British win with 1 carrier, 4 destroyers and 1 transport remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine
Casualties for British: 3 destroyers
Battle in Denmark
Battle in Finland
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Finland, round 1 : 2/6 hits
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 1 : 1/4 hits
1 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Finland
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Finland, round 2 : 2/5 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 2 : 1/2 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Finland
British win, taking Denmark from Germans, taking Finland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 fighter and 1 infantry
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 factory_major and 2 infantry
British roll dice for 1 cruiser in Northern Italy, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 1/2 hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits
1 artillery owned by the British lost in Northern Italy
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
2 fighters moved from Finland to Norway
1 tactical_bomber moved from Finland to Norway
2 fighters moved from 91 Sea Zone to Southern Italy
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 aaGuns moved from 112 Sea Zone to Denmark
Place Units - British
3 artilleries, 2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
4 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 4 armour
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 armour moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 22 Sea Zone
2 armour moved from 22 Sea Zone to Marianas
2 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Tobruk to Libya
Combat - ANZAC
Battle in Marianas
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 fighter moved from Southern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk
Combat - French
Battle in Yugoslavia
French attack with 1 fighter
Italians defend with 1 armour
French roll dice for 1 fighter in Yugoslavia, round 1 : 1/1 hits
Germans roll dice for 1 armour in Yugoslavia, round 1 : 1/1 hits
1 fighter owned by the French and 1 armour owned by the Italians lost in Yugoslavia
Germans win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 fighter
Casualties for Italians: 1 armour
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Denmark
Turn Complete - French
You know, Triple A has a multiplicity of games on it that we can play, A&A being but one.
I’m playing ‘Napoleonic Empires’ in another tournament; just figuring it out for the first time.
You fancy a bash at that one? Same principles, different units / stats.
Just to cleanse the palate and level the playing field… :-D
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hits
Purchase Units - Germans
Germans buy 1 cruiser, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
7 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
3 infantry moved from Southern France to Northern Italy
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 1 : 0/3 hits
British roll dice for 2 infantry in Bulgaria, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
British roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
British roll dice for 2 infantry in Bulgaria, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Bulgaria
British win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Southern France
2 infantry placed in Western Germany
1 cruiser and 2 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hits
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
10 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to Belarus
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 cruiser and 1 submarine; British loiter and taunt with
Germans defend with 1 cruiser and 2 destroyers
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 1 : 1/3 hits
2 destroyers owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
Russians roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 2 destroyers
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Russians attack with 1 armour and 11 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 11 infantry in Belarus, round 1 : 5/12 hits
Germans roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 5 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 : 2/8 hits
Germans roll dice for 7 infantry in Bessarabia, round 1 : 4/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 5 infantry in Bessarabia, round 2 : 4/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bessarabia
Germans win with 4 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 5 infantry
Non Combat Move - Russians
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hits
Purchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Kwangtung to Kiangsi
3 fighters moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 1 : 4/6 hits
Chinese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kiangsi to Kwangtung
1 infantry moved from Korea to Amur
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Other games sound good…. Just as I’m getting near to whooping your ass, you want to change games. I’m sure there’s a falacy there somewhere :-D
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 3 armour, 6 artilleries, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
1 transport moved from 95 Sea Zone to 91 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
3 armour moved from Southern Italy to Northern Italy
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Eastern United States to 93 Sea Zone
6 fighters moved from Manchuria to Kwangtung
2 bombers moved from Midway to Kwangtung
Combat - Americans
Battle in Kwangtung
Americans attack with 2 bombers and 6 fighters
Japanese defend with 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Americans roll dice for 2 bombers and 6 fighters in Kwangtung, round 1 : 5/8 hits
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 1 : 4/9 hits
4 fighters owned by the Americans , 3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
Americans roll dice for 2 bombers and 2 fighters in Kwangtung, round 2 : 3/4 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits
2 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in Kwangtung
Americans roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits
Americans roll dice for 1 bomber in Kwangtung, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in Kwangtung, round 4 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Japanese lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is -19
Casualties for Japanese: 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Casualties for Americans: 2 bombers and 6 fighters
Battle in Northern Italy
Americans attack with 3 armour and 4 infantry
Germans defend with 1 artillery and 6 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 cruiser in Northern Italy, round 1 : 0/1 hits
Americans roll dice for 3 armour and 4 infantry in Northern Italy, round 1 : 2/7 hits
Italians roll dice for 1 artillery and 6 infantry in Northern Italy, round 1 : 3/7 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 3 armour and 1 infantry in Northern Italy, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 4 infantry in Northern Italy, round 2 : 2/5 hits
1 infantry owned by the Germans , 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Northern Italy
Americans roll dice for 2 armour in Northern Italy, round 3 : 1/2 hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 3 : 1/4 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 4 : 2/3 hits
1 armour owned by the Americans lost in Northern Italy
Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 4 infantry
Casualties for Americans: 3 armour and 4 infantry
Non Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to Manchuria
Place Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
3 armour placed in Southern Italy
2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 7 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
2 transports moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Denmark to 113 Sea Zone
3 infantry moved from Denmark to 113 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 mech_infantry moved from 114 Sea Zone to Poland
1 infantry moved from 114 Sea Zone to Poland
2 infantry moved from 113 Sea Zone to Germany
1 artillery moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Norway to Karelia
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Albania to Bulgaria
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Tunisia to 94 Sea Zone
1 armour and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 infantry moved from Alexandria to Tobruk
1 armour moved from Kwangsi to Kwangtung
2 armour moved from Yunnan to Kwangtung
2 armour moved from Yunnan to Hopei
4 armour moved from India to Yunnan
1 submarine moved from 20 Sea Zone to 6 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
UK_Pacific take 6 Sea Zone from Japanese
Combat - British
British creates battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 4 destroyers
Germans defend with 1 cruiser
British roll dice for 4 destroyers in 112 Sea Zone, round 1 : 1/4 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British win with 3 destroyers remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Poland
Battle in Germany
British captures 46PUs while taking Germans capital
British converts factory_major into different units
Battle in Karelia
British attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Karelia, round 1 : 4/4 hits
Germans roll dice for 2 infantry in Karelia, round 1 : 1/2 hits
2 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia
British win, taking Poland from Germans, taking Germany from Germans, taking Karelia from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 2 aaGuns and 2 infantry
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 2 aaGuns and 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 2 aaGuns owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 aaGuns and 2 infantry
Casualties for British: 1 infantry
Battle in Northern Italy
British attack with 1 armour and 2 fighters
Germans defend with 1 artillery and 2 infantry; Italians defend with 1 factory_major
British roll dice for 1 cruiser in Northern Italy, round 1 : 0/1 hits
British roll dice for 1 armour and 2 fighters in Northern Italy, round 1 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Northern Italy, round 1 : 2/3 hits
1 infantry owned by the Germans and 2 fighters owned by the British lost in Northern Italy
British roll dice for 1 armour in Northern Italy, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Northern Italy
Italians win with 1 artillery remaining. Battle score for attacker is -20
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 fighters
Non Combat Move - British
3 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Karelia to Norway
1 fighter moved from Karelia to Norway
Place Units - British
1 factory_minor placed in Norway
1 factory_minor placed in Finland
3 armour placed in Greece
1 artillery placed in United Kingdom
Turn Complete - British
British collect 59 PUs; end with 105 PUs total
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
3 transports placed in 20 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Kwangtung change ownership: 1 harbour
Some Units in 20 Sea Zone change ownership: 3 transports
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:
Combat Move - ANZAC
2 armour moved from Marianas to 22 Sea Zone
2 infantry moved from Marianas to 22 Sea Zone
2 armour, 2 infantry and 2 transports moved from 22 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Japan
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 infantry moved from Libya to Tunisia
Combat - ANZAC
Battle in Japan
ANZAC attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 1 : 2/6 hits
Japanese roll dice for 3 aaGuns and 5 infantry in Japan, round 1 : 0/5 hits
2 aaGuns owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 3 infantry in Japan, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 5 infantry in Japan, round 2 : 1/5 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 2 infantry in Japan, round 3 : 1/5 hits
Japanese roll dice for 4 infantry in Japan, round 3 : 1/4 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour, 1 artillery and 1 infantry in Japan, round 4 : 2/4 hits
Japanese roll dice for 3 infantry in Japan, round 4 : 1/3 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Japan
ANZAC roll dice for 2 armour and 1 artillery in Japan, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Japan, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
ANZAC captures 16PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Japanese: 3 aaGuns and 5 infantry
Casualties for ANZAC: 3 infantry
Non Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 4 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 66 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 71 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Tobruk to Libya
Non Combat Move - French
Turn Complete - French
I took JAPAN down with ANZAC!!! Hardly an ass-whooping in my books…… :evil: