dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - Italians
2 infantry moved from Yugoslavia to Northern ItalyNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Alexandria to Tobruk
2 fighters moved from Guam to 6 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 6 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 1 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 17
Casualties for Japanese: 1 battleship and 1 transport
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from 6 Sea Zone to Manchuria
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 armour and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from United Kingdom to Southern Italy
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 battleship, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from Bulgaria to Southern Italy
1 fighter moved from Bulgaria to Southern Italy
1 bomber moved from Greater Southern Germany to Southern Italy
1 artillery moved from Slovakia Hungary to Romania
1 mech_infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
9 infantry moved from Poland to Eastern Poland
2 artilleries moved from Germany to Slovakia Hungary
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Baltic States to Finland
1 fighter moved from Baltic States to Finland
1 bomber moved from Poland to FinlandCombat - Germans
Battle in Southern Italy
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
French defend with 1 fighter; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 4 mech_infantrys
Germans roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Southern Italy, round 1 : 2/10 hits
Americans roll dice for 1 armour, 1 fighter, 4 infantry and 4 mech_infantrys in Southern Italy, round 1 : 5/10 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans , 2 artilleries owned by the Germans and 1 fighter owned by the Germans lost in Southern Italy
Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in Southern Italy, round 2 : 3/5 hits
Americans roll dice for 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys in Southern Italy, round 2 : 5/8 hits
1 mech_infantry owned by the Americans , 1 bomber owned by the Germans , 3 tactical_bombers owned by the Germans , 2 infantry owned by the Americans and 1 fighter owned by the Germans lost in Southern Italy
Americans win with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -63
Casualties for Germans: 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
Casualties for Americans: 4 infantry and 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Western Germany to Holland Belgium
2 aaGuns moved from Germany to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
1 battleship, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 45 PUs (2 lost to blockades); end with 47 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
78+% chance to win & u wooped me…devastating blow to the germans that was :x
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
4 infantry moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Archangel
10 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to SmolenskCombat - Russians
Non Combat Move - Russians
Place Units - Russians
3 artilleries placed in Ukraine
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship moved from 20 Sea Zone to 16 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to Manchuria
1 fighter moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangtung to 35 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 2 infantry
ANZAC defend with 1 fighter; Russians defend with 1 infantry
Japanese roll dice for 2 infantry in Manchuria, round 1 : 1/2 hits
Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 1 fighter in Manchuria, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
Chinese roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Manchuria, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 battleship
Americans defend with 2 artilleries, 2 infantry and 2 transports
2 artilleries owned by the Americans , 2 transports owned by the Americans and 2 infantry owned by the Americans lost in 16 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 28
Casualties for Americans: 2 artilleries, 2 infantry and 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from 36 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Kwangtung
Units in Korea being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 17 PUs; end with 18 PUs total -
factory upgrade accidentaly placed in korea…will edit out
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 battleship, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Southern Italy to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
1 fighter moved from Midway to 6 Sea Zone
5 fighters moved from Midway to 16 Sea Zone
3 bombers moved from Western United States to 16 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 3 bombers and 5 fighters
Japanese defend with 1 battleship
Americans roll dice for 3 bombers and 5 fighters in 16 Sea Zone, round 1 : 6/8 hits
Japanese roll dice for 1 battleship in 16 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 bomber
Battle in Northern Italy
Americans attack with 1 armour and 3 mech_infantrys
Italians defend with 2 aaGuns, 1 armour, 1 factory_major and 2 infantry
Americans roll dice for 1 cruiser in Northern Italy, round 1 : 1/1 hits
Americans roll dice for 1 armour and 3 mech_infantrys in Northern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns, 1 armour and 2 infantry in Northern Italy, round 1 : 2/3 hits
2 aaGuns owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 2 : 1/3 hits
1 mech_infantry owned by the Americans lost in Northern Italy
Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 3 : 2/3 hits
1 armour owned by the Americans lost in Northern Italy
Italians win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 2 aaGuns
Casualties for Americans: 1 armour and 3 mech_infantrysNon Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 4 transports moved from 95 Sea Zone to 91 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
5 fighters moved from 16 Sea Zone to Manchuria
2 bombers moved from 16 Sea Zone to Midway
1 fighter moved from 6 Sea Zone to Manchuria
2 fighters moved from Western United States to Central United States
2 fighters moved from Central United States to Eastern United States
1 fighter moved from Western United States to MidwayPlace Units - Americans
1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
3 armour placed in Southern ItalyTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
3 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
1 tactical_bomber moved from 110 Sea Zone to Finland
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Egypt to Alexandria
1 submarine moved from 37 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
1 armour moved from Yunnan to Kwangsi
4 armour moved from India to Yunnan
3 destroyers moved from 99 Sea Zone to 95 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 carrier, 7 destroyers and 1 transport
Germans defend with 1 battleship, 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 carrier, 7 destroyers and 1 transport in 112 Sea Zone, round 1 : 2/7 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 1 : 2/2 hits
Units damaged: 1 carrier owned by the British
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
British roll dice for 1 carrier, 6 destroyers and 1 transport in 112 Sea Zone, round 2 : 2/6 hits
Germans roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Germans , 1 battleship owned by the Germans and 2 destroyers owned by the British lost in 112 Sea Zone
British win with 1 carrier, 4 destroyers and 1 transport remaining. Battle score for attacker is 10
Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine
Casualties for British: 3 destroyers
Battle in Denmark
Battle in Finland
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Finland, round 1 : 2/6 hits
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 1 : 1/4 hits
1 infantry owned by the British , 1 bomber owned by the Germans and 1 infantry owned by the Germans lost in Finland
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Finland, round 2 : 2/5 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in Finland, round 2 : 1/2 hits
1 tactical_bomber owned by the Germans , 1 fighter owned by the British and 1 fighter owned by the Germans lost in Finland
British win, taking Denmark from Germans, taking Finland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 fighter and 1 infantry
Battle in Northern Italy
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour, 1 factory_major and 2 infantry
British roll dice for 1 cruiser in Northern Italy, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 1/2 hits
Italians roll dice for 1 armour and 2 infantry in Northern Italy, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 4 : 0/1 hits
British roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
Italians roll dice for 1 armour in Northern Italy, round 5 : 1/1 hits
1 artillery owned by the British lost in Northern Italy
Italians win with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
2 fighters moved from Finland to Norway
1 tactical_bomber moved from Finland to Norway
2 fighters moved from 91 Sea Zone to Southern Italy
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 aaGuns moved from 112 Sea Zone to DenmarkPlace Units - British
3 artilleries, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 4 armour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
1 armour moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 22 Sea Zone
2 armour moved from 22 Sea Zone to Marianas
2 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Tobruk to LibyaCombat - ANZAC
Battle in Marianas
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 22 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
1 fighter moved from Southern Italy to Yugoslavia
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Tobruk to Libya
1 infantry moved from Alexandria to TobrukCombat - French
Battle in Yugoslavia
French attack with 1 fighter
Italians defend with 1 armour
French roll dice for 1 fighter in Yugoslavia, round 1 : 1/1 hits
Germans roll dice for 1 armour in Yugoslavia, round 1 : 1/1 hits
1 fighter owned by the French and 1 armour owned by the Italians lost in Yugoslavia
Germans win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - French
2 infantry moved from 112 Sea Zone to DenmarkTurn Complete - French
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You know, Triple A has a multiplicity of games on it that we can play, A&A being but one.
I’m playing ‘Napoleonic Empires’ in another tournament; just figuring it out for the first time.
You fancy a bash at that one? Same principles, different units / stats.
Just to cleanse the palate and level the playing field… :-D
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 cruiser, 2 destroyers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
7 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
3 infantry moved from Southern France to Northern Italy
2 artilleries moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern ItalyCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Belarus, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bulgaria, round 1 : 0/3 hits
British roll dice for 2 infantry in Bulgaria, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
British roll dice for 2 infantry in Bulgaria, round 2 : 1/2 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery in Bulgaria, round 3 : 0/1 hits
British roll dice for 2 infantry in Bulgaria, round 3 : 1/2 hits
1 artillery owned by the Germans lost in Bulgaria
British win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Battle in Bessarabia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans roll dice for 7 infantry in Bessarabia, round 1 : 1/7 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Southern France
2 infantry placed in Western Germany
1 cruiser and 2 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 41 PUs (2 lost to blockades); end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 2 and gets 0 hitsPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
10 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 armour moved from Russia to BelarusCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 cruiser and 1 submarine; British loiter and taunt with
Germans defend with 1 cruiser and 2 destroyers
Russians roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
Russians roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 2 destroyers in 112 Sea Zone, round 1 : 1/3 hits
2 destroyers owned by the Germans and 1 submarine owned by the Russians lost in 112 Sea Zone
Russians roll dice for 1 cruiser in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 112 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 2 destroyers
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Russians attack with 1 armour and 11 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 11 infantry in Belarus, round 1 : 5/12 hits
Germans roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour and 10 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 5 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 5 infantry in Bessarabia, round 1 : 2/8 hits
Germans roll dice for 7 infantry in Bessarabia, round 1 : 4/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 1 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 5 infantry in Bessarabia, round 2 : 4/5 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Bessarabia
Germans win with 4 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 3 infantry
Casualties for Russians: 3 artilleries and 5 infantryNon Combat Move - Russians
3 infantry moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 4 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery moved from Kwangtung to Kiangsi
3 fighters moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangtung to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 1 : 4/6 hits
Chinese roll dice for 2 infantry in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kiangsi to Kwangtung
2 tactical_bombers moved from Kiangsi to Kwangtung
1 infantry moved from Korea to AmurPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Japanese collect 16 PUs (1 lost to blockades); end with 16 PUs total -
Other games sound good…. Just as I’m getting near to whooping your ass, you want to change games. I’m sure there’s a falacy there somewhere :-D





