japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - British
3 armour moved from Belgian Congo to French Equatorial Africa
2 infantry moved from Belgian Congo to French Equatorial Africa
2 artilleries moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries moved from Kwangsi to Kwangtung
11 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from India to BurmaCombat - British
Battle in French Equatorial Africa
British attack with 3 armour and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 3 armour and 2 infantry in French Equatorial Africa, round 1 : 4/5 hits
Italians roll dice for 1 artillery and 2 infantry in French Equatorial Africa, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry and 2 tactical_bombers
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 2 infantry and 2 tactical_bombers in Borneo, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Borneo, round 2 : 1/3 hits
1 artillery owned by the British lost in Borneo
Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Kwangsi to Kwangtung
2 aaGuns moved from Kiangsi to Kwangtung
1 destroyer moved from 112 Sea Zone to 110 Sea ZonePlace Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Place Units - UK_Pacific
1 transport placed in 20 Sea Zone
2 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 harbour and 2 infantry
Some Units in 20 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 armour moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Baltic States to Archangel
2 bombers moved from Algeria to 91 Sea Zone
1 fighter moved from Algeria to 91 Sea ZoneCombat - Italians
Battle in Archangel
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians roll dice for 2 fighters in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Archangel
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in 91 Sea Zone
Italians attack with 2 bombers and 1 fighter
Americans defend with 1 battleship, 1 carrier, 3 destroyers and 1 transport
Italians roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 3 destroyers and 1 transport in 91 Sea Zone, round 1 : 4/5 hits
1 fighter owned by the Italians and 2 bombers owned by the Italians lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 destroyers and 1 transport remaining. Battle score for attacker is -34
Casualties for Italians: 2 bombers and 1 fighter
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 4 infantry
British defend with 1 harbour; Americans defend with 2 aaGuns and 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 1 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Gibraltar, round 1 : 1/6 hits
British roll dice for 2 aaGuns and 4 infantry in Gibraltar, round 1 : 1/4 hits
2 aaGuns owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 0/5 hits
British roll dice for 3 infantry in Gibraltar, round 2 : 0/3 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 3 : 1/5 hits
British roll dice for 3 infantry in Gibraltar, round 3 : 0/3 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 4 : 1/5 hits
British roll dice for 2 infantry in Gibraltar, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Gibraltar, round 5 : 1/5 hits
British roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for Americans: 2 aaGuns and 4 infantryNon Combat Move - Italians
1 fighter moved from Archangel to Baltic States
1 destroyer moved from 94 Sea Zone to 92 Sea ZonePlace Units - Italians
3 infantry placed in Southern France
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 armour, 1 artillery, 1 harbour and 3 infantry
Malta : 1 flag
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 7 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Baltic States : 1 flag, 1 fighter
95 Sea Zone : 1 flag, 1 carrier and 1 transport
93 Sea Zone : 1 flag
92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 38 / 48
Russians : 45 / 60
Japanese : 18 / 9
Americans : 55 / 75
Chinese : 23 / 29
British : 29 / 29
UK_Pacific : 16 / 21
Italians : 15 / 26
ANZAC : 22 / 39
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 armour moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
2 destroyers moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
ANZAC roll dice for 1 armour and 1 infantry in Paulau Island, round 4 : 2/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Combat Move - French
1 infantry moved from Alexandria to TobrukNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery SupportActivate Technology - Germans
Germans activating Improved Artillery SupportPurchase Units - Germans
Germans buy 2 artilleries, 1 cruiser, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
4 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
14 infantry moved from Germany to Poland
1 mech_infantry moved from Novgorod to Karelia
2 artilleries moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Karelia
1 armour moved from Novgorod to Karelia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to Germany
2 fighters moved from Baltic States to Romania
1 infantry moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Romania
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 fighters and 1 infantry in Romania, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Romania, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Romania
Germans win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Karelia
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Karelia, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Karelia to Baltic States
2 fighters moved from Romania to PolandPlace Units - Germans
2 artilleries and 2 infantry placed in Germany
1 cruiser and 3 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Poland : 1 flag, 2 aaGuns, 4 artilleries, 2 fighters and 14 infantry
Germany : 1 flag, 2 artilleries, 1 factory_major and 3 infantry
Holland Belgium : 1 flag, 3 aaGuns
Karelia : 1 flag, 1 armour
Baltic States : 1 flag, 1 tactical_bomber
Nenetsia : 1 flag, 4 armour
Archangel : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
112 Sea Zone : 1 flag, 1 cruiser and 3 transports
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 40 / 46
Russians : 43 / 60
Japanese : 18 / 9
Americans : 55 / 75
Chinese : 23 / 29
British : 29 / 29
UK_Pacific : 16 / 21
Italians : 15 / 26
ANZAC : 22 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Improved Artillery SupportActivate Technology - Russians
Russians activating Improved Artillery SupportPurchase Units - Russians
Russians buy 2 armour, 6 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour and 2 fighters moved from Russia to Nenetsia
6 infantry moved from Manchuria to Amur
1 artillery and 3 infantry moved from Vyborg to Karelia
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 infantry moved from Belarus to Eastern Poland
1 fighter moved from Bessarabia to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
3 infantry moved from Belarus to Baltic States
1 armour moved from Tobruk to Tunisia
Russians take Libya from Italians
Russians take Tunisia from Italians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - Russians
Battle in Nenetsia
Russians attack with 3 armour and 2 fighters
Germans defend with 4 armour
Russians win, taking Nenetsia from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 4 armour
Casualties for Russians: 1 armour
Battle in Karelia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour
Russians win, taking Karelia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Amur
Russians attack with 6 infantry
Japanese defend with 1 armour
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 1 fighter
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 2 infantry
Casualties for Italians: 1 fighterNon Combat Move - Russians
2 fighters moved from Nenetsia to Russia
1 tactical_bomber moved from Baltic States to Romania
1 fighter moved from Baltic States to Romania
2 aaGuns, 2 artilleries and 7 infantry moved from Bessarabia to Romania
3 armour moved from Ukraine to Romania
3 infantry moved from Rostov to Ukraine
10 infantry moved from Bryansk to Belarus
4 infantry moved from Belarus to Novgorod
1 submarine moved from 114 Sea Zone to 113 Sea Zone
2 aaGuns moved from Manchuria to Korea
6 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to ManchuriaPlace Units - Russians
2 armour placed in Ukraine
1 artillery placed in Ukraine
2 artilleries and 8 infantry placed in Russia
Russians undo move 3.
4 artilleries and 6 infantry placed in Russia
1 artillery and 2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 54 PUs; end with 54 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to HainanCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to BorneoPlace Units - Japanese
2 artilleries placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,3,4,1,2,3,5,5,6,4,2
Japanese collect 6 PUs (11 lost to blockades); end with 7 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Hainan : 1 flag, 1 tactical_bomber
Borneo : 1 flag, 1 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
36 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 32 / 46
Russians : 54 / 71
Japanese : 17 / 7
Americans : 55 / 75
Chinese : 23 / 29
British : 29 / 29
UK_Pacific : 16 / 21
Italians : 13 / 26
ANZAC : 22 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 armour moved from 91 Sea Zone to Gibraltar
5 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 3 battleships, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 transport
Americans win with 3 battleships, 2 carriers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Formosa
Battle in Marshall Islands
Battle in Gibraltar
Americans attack with 5 armour and 5 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 3 infantry
Americans win, taking Formosa from Japanese, taking Marshall Islands from Japanese, taking Gibraltar from Italians with 5 armour and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 aaGun moved from Central United States to Southeast Mexico
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to KoreaPlace Units - Americans
1 factory_minor and 1 harbour placed in Korea
2 destroyers and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
3 infantry moved from Shantung to Jehol
5 artilleries moved from Shantung to JeholNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 armour moved from French Equatorial Africa to Egypt
2 artilleries and 2 infantry moved from Tobruk to Libya
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
4 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in 112 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser and 3 transports
British win with 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 cruiser and 3 transports
Casualties for British: 1 destroyer
Battle in Morocco
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Morocco from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hainan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 3 aaGuns
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 aaGunsNon Combat Move - British
2 fighters moved from 112 Sea Zone to United Kingdom
2 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Burma to YunnanPlace Units - British
1 bomber placed in United Kingdom
1 submarine placed in 110 Sea Zone
2 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 destroyer placed in 20 Sea Zone
1 bomber placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 bomber
Some Units in 20 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 battleship moved from 92 Sea Zone to 94 Sea Zone
4 transports moved from 92 Sea Zone to 95 Sea Zone
2 destroyers moved from 92 Sea Zone to 94 Sea ZoneCombat - Italians
Battle in Tunisia
Italians attack with 2 infantry
Russians defend with 1 armour
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 1 : 1/2 hits
Russians roll dice for 1 armour in Tunisia, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Russians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
5 infantry moved from Northern Italy to Greater Southern GermanyPlace Units - Italians
8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Tunisia : 1 flag, 1 infantry
Greater Southern Germany : 1 flag, 5 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 8 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 1 flag, 1 carrier and 4 transports
94 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 29 / 46
Russians : 53 / 71
Japanese : 16 / 7
Americans : 56 / 76
Chinese : 23 / 29
British : 33 / 33
UK_Pacific : 16 / 22
Italians : 13 / 20
ANZAC : 22 / 34
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
1 infantry moved from 36 Sea Zone to Hainan
3 destroyers moved from 34 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 armour moved from New South Wales to Queensland
1 bomber moved from New South Wales to Celebes
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Hainan
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 armour and 1 infantryNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
No move for the French. They’re perfect where they are :-D
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Germans
Germans buy 15 infantry; Remaining resources: 1 PUs;Combat Move - Germans
14 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
3 artilleries moved from Poland to Slovakia Hungary
1 fighter moved from Poland to Normandy Bordeaux
1 fighter moved from Poland to Slovakia Hungary
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 1 : 0/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Slovakia Hungary
Germans attack with 5 artilleries, 1 fighter and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 1 fighter and 16 infantry in Slovakia Hungary, round 1 : 6/22 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 5 artilleries, 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Slovakia Hungary to Greater Southern GermanyPlace Units - Germans
10 infantry placed in Germany
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 36 PUs totalTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 flag, 1 fighter
Slovakia Hungary : 1 flag, 5 artilleries and 16 infantry
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Poland : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
Germany : 1 flag, 1 factory_major and 12 infantry
Holland Belgium : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 35 / 36
Russians : 50 / 71
Japanese : 16 / 7
Americans : 56 / 76
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 13 / 20
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Russians
Russians spend 5 on tech rolls
Russians roll 5 and gets 0 hitsPurchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Germans
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 armour moved from Yugoslavia to Albania
Russians take Albania from Italians
1 armour moved from Romania to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
2 infantry moved from Egypt to Alexandria
1 armour moved from Ethiopia to EgyptCombat - Russians
Battle in Poland
Russians attack with 1 armour and 2 infantry
Germans defend with 2 aaGuns, 1 artillery and 1 infantry
Russians roll dice for 1 armour and 2 infantry in Poland, round 1 : 1/3 hits
Germans roll dice for 2 aaGuns, 1 artillery and 1 infantry in Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 armour and 1 infantry in Poland, round 2 : 1/2 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Poland
Russians roll dice for 1 armour in Poland, round 3 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Russians
1 infantry moved from Romania to Yugoslavia
5 infantry moved from Romania to Bulgaria
2 artilleries moved from Romania to Bulgaria
1 aaGun moved from Romania to Bulgaria
1 tactical_bomber moved from Romania to Bulgaria
1 fighter moved from Romania to Bulgaria
1 aaGun moved from Romania to Bessarabia
2 armour, 1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
9 infantry moved from Belarus to Baltic States
5 infantry moved from Novgorod to Baltic States
1 infantry moved from Archangel to Belarus
3 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 artillery moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
6 infantry moved from Russia to Bryansk
4 artilleries moved from Russia to Bryansk
2 armour moved from Nenetsia to Belarus
2 infantry moved from Manchuria to Korea
5 infantry moved from Amur to Korea
1 fighter moved from Bulgaria to Bessarabia
1 tactical_bomber moved from Bulgaria to Bessarabia
2 fighters moved from Russia to BessarabiaPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
4 fighters and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 56 PUs; end with 56 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 61 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 tactical_bomber moved from Borneo to 36 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 3 destroyers and 1 transport; British defend with 1 transport
Japanese roll dice for 1 tactical_bomber in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 3 destroyers and 2 transports in 36 Sea Zone, round 1 : 1/3 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 2 destroyers and 2 transports remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Place Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,6,4,4,1,4,2,1,1,2,1
Japanese collect 2 PUs (14 lost to blockades); end with 3 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Borneo : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbourProduction/PUs Summary :
Germans : 30 / 36
Russians : 56 / 76
Japanese : 16 / 3
Americans : 56 / 76
Chinese : 23 / 29
British : 30 / 33
UK_Pacific : 16 / 22
Italians : 12 / 20
ANZAC : 22 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you taking europe could take a while… very unlikely i will…though germany still have some standing…
really dissapointed this 1 didnt pan out… think i fked up with letting america over into morroco + more so the japanese annihilation! -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 5 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 units repaired.
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
5 armour moved from Gibraltar to 91 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
5 armour, 1 battleship, 1 carrier, 4 destroyers, 4 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
5 armour moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Battle in 95 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers and 5 transports
Italians defend with 1 carrier and 4 transports
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 5 transports in 95 Sea Zone, round 1 : 2/5 hits
Italians roll dice for 1 carrier and 4 transports in 95 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 carrier owned by the Italians lost in 95 Sea Zone
4 transports owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 carrier, 4 destroyers and 5 transports remaining. Battle score for attacker is 44
Casualties for Italians: 1 carrier and 4 transports
Battle in Marianas
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Philippines
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Philippines, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Southern Italy
Americans attack with 5 armour and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
2 aaGuns owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 5 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 aaGunsNon Combat Move - Americans
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 armour and 2 infantry placed in Korea
1 artillery and 5 bombers placed in Western United States
Americans undo move 2.
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs