@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
C V C 2
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - Italians 
 Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 1 armour moved from Albania to Romania
 2 infantry moved from Albania to Bulgaria
 2 infantry moved from Libya to Tunisia
 1 artillery moved from Libya to Tunisia
 1 bomber moved from Sicily to Tunisia
 1 fighter moved from Southern Italy to Tunisia
 3 infantry moved from Tobruk to Alexandria
 1 armour moved from Tobruk to Alexandria
 1 mech_infantry moved from Tobruk to Alexandria
 1 artillery moved from Tobruk to AlexandriaCombat - Italians 
 Battle in Alexandria
 Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
 ANZAC defend with 1 infantry; British defend with 1 infantry
 Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
 British roll dice for 2 infantry in Alexandria, round 1 : 0/2 hits
 1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Alexandria
 Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 infantry
 Casualties for British: 1 infantry
 Battle in Tunisia
 Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
 French defend with 2 infantry
 Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 1 : 3/5 hits
 French roll dice for 2 infantry in Tunisia, round 1 : 1/2 hits
 2 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
 Italians win, taking Tunisia from French with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Tunisia to Southern Italy
 1 fighter moved from Tunisia to LibyaPlace Units - Italians 
 1 infantry placed in Northern Italy
 1 transport placed in 95 Sea ZoneTurn Complete - Italians 
 Italians collect 10 PUs; end with 11 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Shan State to Yunnan
 1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - ANZAC 
 2 infantry moved from New South Wales to 62 Sea Zone
 2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 2 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 cruiser moved from 62 Sea Zone to 45 Sea Zone
 2 fighters moved from Queensland to GuamPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea Zone
 1 artillery placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :2 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French 
 1 fighter moved from United Kingdom to Gibraltar
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from Nigeria to French Equatorial Africa
 1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - French 
 Battle in 95 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 transport
 French win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for Italians: 1 transportNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - Germans 
 Germans buy 1 armour, 2 cruisers, 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans 
 14 infantry moved from Poland to Eastern Poland
 4 artilleries moved from Poland to Eastern Poland
 1 bomber moved from Poland to Eastern Poland
 8 infantry moved from Germany to Poland
 1 mech_infantry moved from Germany to Eastern Poland
 5 armour moved from Greater Southern Germany to Eastern Poland
 3 fighters moved from Western Germany to Eastern Poland
 2 tactical_bombers moved from Western Germany to Eastern Poland
 1 artillery moved from Germany to Poland
 2 infantry moved from Romania to Bessarabia
 1 artillery moved from Romania to Bessarabia
 5 infantry moved from Bulgaria to Romania
 1 bomber moved from Sicily to Bessarabia
 1 tactical_bomber moved from Tobruk to 95 Sea Zone
 1 fighter moved from Norway to Poland
 2 tactical_bombers moved from Holland Belgium to Western Germany
 1 submarine moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
 Russians defend with 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
 Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 1 : 11/30 hits
 Russians roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 8/17 hits
 11 infantry owned by the Russians and 8 infantry owned by the Germans lost in Eastern Poland
 Germans roll dice for 5 armour, 4 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Eastern Poland, round 2 : 11/22 hits
 Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits
 1 infantry owned by the Russians , 2 armour owned by the Russians , 1 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 5 armour, 4 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
 Casualties for Germans: 9 infantry
 Casualties for Russians: 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys
 Battle in 95 Sea Zone
 Germans attack with 1 tactical_bomber
 French defend with 1 destroyer
 Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 1 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 1 tactical_bomber in 95 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
 1 tactical_bomber owned by the Germans lost in 95 Sea Zone
 French win with 1 destroyer remaining. Battle score for attacker is -11
 Casualties for Germans: 1 tactical_bomber
 Battle in Bessarabia
 Germans attack with 1 artillery, 1 bomber and 2 infantry
 Russians defend with 1 artillery and 1 infantry
 Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bessarabia, round 1 : 3/4 hits
 Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 1/2 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans 
 1 bomber moved from Bessarabia to Romania
 1 bomber moved from Eastern Poland to Romania
 3 fighters moved from Eastern Poland to Germany
 2 tactical_bombers moved from Eastern Poland to Germany
 2 infantry moved from Western Germany to Holland Belgium
 2 infantry moved from Western Germany to Holland Belgium
 1 mech_infantry moved from Western Germany to Normandy Bordeaux
 2 artilleries moved from France to Southern FrancePlace Units - Germans 
 1 armour and 4 infantry placed in Western Germany
 2 cruisers and 1 transport placed in 112 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
 Germans collect 44 PUs (2 lost to blockades); end with 46 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 2 and gets 0 hitsPurchase Units - Russians 
 Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 artillery and 4 infantry moved from Ukraine to Bessarabia
 1 infantry moved from Novgorod to Karelia
 Russians take Karelia from Germans
 1 infantry moved from Buyant-Uhaa to Manchuria
 1 tactical_bomber moved from Novgorod to BessarabiaCombat - Russians 
 Battle in Manchuria
 Russians attack with 1 infantry
 Japanese defend with 1 aaGun
 1 aaGun owned by the Japanese lost in Manchuria
 Russians win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 aaGun
 Battle in Bessarabia
 Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/6 hits
 Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 0/2 hits
 1 infantry owned by the Germans lost in Bessarabia
 Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/6 hits
 Germans roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
 Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/6 hits
 Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
 Russians win, taking Bessarabia from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 2 infantry moved from Bryansk to Western Ukraine
 3 infantry moved from Novgorod to Karelia
 1 artillery moved from Belarus to Bryansk
 2 aaGuns moved from Belarus to Bryansk
 1 aaGun moved from Novgorod to Karelia
 6 infantry moved from Russia to Bryansk
 1 tactical_bomber moved from Bessarabia to Bryansk
 1 infantry moved from Ulaanbaatar to Buyant-Uhaa
 1 infantry moved from Dzavhan to Central Mongolia
 2 infantry moved from Olgiy to KansuPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 1 artillery and 2 infantry placed in Novgorod
 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Japanese 
 Japanese spend 5 on tech rolls
 Japanese roll 3 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 1 cruiser, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Japanese 
 3 infantry moved from Hunan to Kwangsi
 4 artilleries moved from Hunan to Kwangsi
 1 fighter moved from Hunan to Kwangsi
 3 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Kiangsi to Anhwe
 1 infantry moved from Kiangsi to Anhwe
 1 infantry moved from Kiangsi to Kwangsi
 1 artillery moved from Kiangsi to Kwangsi
 2 tactical_bombers moved from Shantung to Kwangtung
 1 bomber moved from Shantung to 6 Sea Zone
 1 bomber moved from Kiangsi to Anhwe
 1 battleship moved from 35 Sea Zone to 6 Sea Zone
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 artillery moved from 44 Sea Zone to Celebes
 1 cruiser moved from 35 Sea Zone to 44 Sea Zone
 1 carrier moved from 35 Sea Zone to 44 Sea Zone
 1 fighter moved from 35 Sea Zone to 44 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
 1 carrier moved from 35 Sea Zone to 6 Sea Zone
 1 fighter moved from 35 Sea Zone to 6 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
 1 fighter moved from 44 Sea Zone to 43 Sea Zone
 1 tactical_bomber moved from 44 Sea Zone to 45 Sea ZoneCombat - Japanese 
 Battle in 6 Sea Zone
 Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber
 Americans defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
 Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/4 hits
 Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 6 Sea Zone, round 1 : 2/4 hits
 Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
 1 destroyer owned by the Americans and 1 cruiser owned by the Americans lost in 6 Sea Zone
 Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/4 hits
 Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 6 Sea Zone, round 2 : 1/2 hits
 1 battleship owned by the Americans , 1 cruiser owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
 2 transports owned by the Americans lost in 6 Sea Zone
 Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
 Casualties for Japanese: 1 carrier
 Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
 Battle in 45 Sea Zone
 Japanese attack with 1 tactical_bomber
 ANZAC defend with 1 cruiser and 1 transport
 Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits
 ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
 ANZAC win with 1 transport remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 tactical_bomber
 Casualties for ANZAC: 1 cruiser
 Battle in Anhwe
 Japanese attack with 1 bomber and 2 infantry
 Chinese defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 1 : 2/3 hits
 Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 1/2 hits
 1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 artillery and 1 infantry
 Battle in Celebes
 Battle in Kwangsi
 Japanese attack with 5 artilleries, 1 fighter and 7 infantry
 British defend with 1 infantry
 Japanese roll dice for 5 artilleries, 1 fighter and 7 infantry in Kwangsi, round 1 : 2/13 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
 1 infantry owned by the British lost in Kwangsi
 Japanese win, taking Celebes from Dutch, taking Kwangsi from Chinese with 5 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in 43 Sea Zone
 Japanese attack with 1 fighter
 British defend with 1 transport
 1 transport owned by the British lost in 43 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Japanese 
 1 fighter moved from Kwangsi to Kwangtung
 1 bomber moved from Anhwe to Japan
 1 fighter moved from 43 Sea Zone to 44 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to Japan
 1 fighter moved from 6 Sea Zone to Japan
 1 bomber moved from 6 Sea Zone to JapanPlace Units - Japanese 
 3 infantry placed in Kwangtung
 1 cruiser, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 28 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 1 and gets 0 hitsPurchase Units - Americans 
 Americans buy 2 battleships, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 2 infantry moved from Gibraltar to 91 Sea Zone
 1 armour moved from Gibraltar to 91 Sea Zone
 1 artillery moved from Gibraltar to 91 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 1 cruiser moved from 91 Sea Zone to 95 Sea Zone
 2 infantry moved from 95 Sea Zone to Southern Italy
 1 artillery moved from 95 Sea Zone to Southern Italy
 1 armour moved from 95 Sea Zone to Southern Italy
 3 fighters moved from Wake Island to 6 Sea Zone
 1 bomber moved from Buyant-Uhaa to 6 Sea ZoneCombat - Americans 
 Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
 Battle in Southern Italy
 Americans attack with 1 armour, 1 artillery and 2 infantry
 Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
 Americans roll dice for 1 cruiser in Southern Italy, round 1 : 1/1 hits
 Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 2/4 hits
 Italians roll dice for 2 aaGuns, 1 bomber and 6 infantry in Southern Italy, round 1 : 4/7 hits
 2 aaGuns owned by the Italians , 1 artillery owned by the Americans , 1 armour owned by the Americans , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
 Italians win with 1 bomber and 5 infantry remaining. Battle score for attacker is -5
 Casualties for Italians: 2 aaGuns and 1 infantry
 Casualties for Americans: 1 armour, 1 artillery and 2 infantry
 Battle in 6 Sea Zone
 Americans attack with 1 bomber and 3 fighters
 Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
 Americans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 1 : 1/4 hits
 Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 3/5 hits
 3 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
 Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/4 hits
 1 bomber owned by the Americans lost in 6 Sea Zone
 Japanese win with 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 bomber and 3 fighters
 Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
 Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans 
 2 fighters moved from 91 Sea Zone to United Kingdom
 1 carrier moved from 91 Sea Zone to 95 Sea Zone
 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
 2 mech_infantrys moved from Central United States to 101 Sea Zone
 1 armour moved from Central United States to 101 Sea Zone
 1 armour, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 86 Sea Zone
 1 armour moved from 86 Sea Zone to Brazil
 2 mech_infantrys moved from 86 Sea Zone to Brazil
 2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans 
 1 factory_minor placed in Korea
 2 battleships placed in 10 Sea Zone
 2 transports placed in 101 Sea Zone
 3 infantry placed in Central United StatesTurn Complete - Americans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
 Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - British 
 1 armour moved from Gibraltar to 91 Sea Zone
 1 artillery moved from Gibraltar to 91 Sea Zone
 2 infantry moved from Gibraltar to 91 Sea Zone
 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
 1 armour moved from 95 Sea Zone to Southern Italy
 2 infantry moved from 95 Sea Zone to Southern Italy
 1 artillery moved from 95 Sea Zone to Southern Italy
 1 tactical_bomber moved from Syria to Southern Italy
 1 fighter moved from Syria to Southern Italy
 1 armour moved from Union of South Africa to Belgian Congo
 1 artillery moved from India to 39 Sea Zone
 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
 1 destroyer moved from 42 Sea Zone to 44 Sea Zone
 1 artillery moved from 44 Sea Zone to Celebes
 1 infantry moved from 44 Sea Zone to CelebesCombat - British 
 Battle in 44 Sea Zone
 British attack with 1 battleship, 1 destroyer and 1 transport
 Japanese defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
 British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 2/2 hits
 Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 44 Sea Zone, round 1 : 1/3 hits
 Units damaged: 1 battleship owned by the British
 1 carrier owned by the Japanese lost in 44 Sea Zone
 British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 44 Sea Zone, round 2 : 1/2 hits
 1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 44 Sea Zone
 British roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
 1 battleship owned by the British lost in 44 Sea Zone
 1 transport owned by the British retreated to 42 Sea Zone
 Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 carrier and 1 cruiser
 Casualties for British: 1 battleship and 1 destroyer
 Battle in Southern Italy
 British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 Italians defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
 British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/6 hits
 Italians roll dice for 1 bomber and 5 infantry in Southern Italy, round 1 : 1/6 hits
 1 infantry owned by the British , 1 bomber owned by the Italians and 2 infantry owned by the Italians lost in Southern Italy
 British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/5 hits
 Italians roll dice for 3 infantry in Southern Italy, round 2 : 0/3 hits
 1 infantry owned by the Italians lost in Southern Italy
 British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 3 : 1/5 hits
 Italians roll dice for 2 infantry in Southern Italy, round 3 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
 British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern Italy, round 4 : 3/4 hits
 Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits
 1 infantry owned by the Italians lost in Southern Italy
 British captures 16PUs while taking Italians capital
 British win, taking Southern Italy from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 21
 Casualties for British: 2 infantry
 Casualties for Italians: 1 bomber and 5 infantry
 1 fighter owned by the Japanese forced to land in CelebesNon Combat Move - British 
 1 fighter moved from Southern Italy to 95 Sea Zone
 1 tactical_bomber moved from Southern Italy to 95 Sea Zone
 2 infantry moved from Tanganyika Territory to 72 Sea Zone
 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
 2 infantry moved from 81 Sea Zone to Egypt
 1 infantry moved from Trans-Jordan to Egypt
 1 artillery moved from Kenya to Anglo Egyptian Sudan
 1 armour moved from Ethiopia to Egypt
 2 infantry moved from Persia to Iraq
 1 mech_infantry moved from Northwest Persia to Trans-Jordan
 1 fighter moved from Syria to Egypt
 3 destroyers moved from 91 Sea Zone to 95 Sea Zone
 1 transport moved from 79 Sea Zone to 39 Sea Zone
 1 aaGun moved from India to 39 Sea Zone
 1 aaGun and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 aaGun moved from 41 Sea Zone to Sumatra
 UK_Pacific take Sumatra from Dutch
 2 infantry moved from French Indo China to Yunnan
 1 fighter moved from Yunnan to Borneo
 1 infantry moved from Siam to French Indo ChinaPlace Units - British 
 4 destroyers placed in 110 Sea ZoneTurn Complete - British 
 British collect 36 PUs; end with 53 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Place Units - UK_Pacific 
 2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 21 PUs; end with 22 PUs total
 Some Units in India change ownership: 2 armour and 1 mech_infantry
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - Italians 
 1 artillery moved from Tunisia to Algeria
 1 infantry moved from Tunisia to Algeria
 1 infantry moved from Northern Italy to Southern Italy
 1 artillery moved from Northern Italy to Southern Italy
 1 fighter moved from Libya to Southern Italy
 3 infantry moved from Alexandria to Tobruk
 1 mech_infantry moved from Alexandria to Tobruk
 1 artillery moved from Alexandria to Tobruk
 1 armour moved from Alexandria to Tobruk
 2 infantry moved from Bulgaria to RomaniaCombat - Italians 
 Battle in Algeria
 Italians attack with 1 artillery and 1 infantry
 French defend with 1 infantry
 Italians roll dice for 1 artillery and 1 infantry in Algeria, round 1 : 1/2 hits
 French roll dice for 1 infantry in Algeria, round 1 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians win, taking Algeria from French with 1 artillery remaining. Battle score for attacker is 0
 Casualties for French: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in Southern Italy
 Italians attack with 1 artillery, 1 fighter and 1 infantry
 British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
 Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Southern Italy, round 1 : 0/3 hits
 British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 : 1/2 hits
 1 infantry owned by the Italians lost in Southern Italy
 Italians roll dice for 1 artillery and 1 fighter in Southern Italy, round 2 : 2/2 hits
 British roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
 1 armour owned by the British , 1 fighter owned by the Italians and 1 artillery owned by the British lost in Southern Italy
 Italians win, taking Southern Italy from British with 1 artillery remaining. Battle score for attacker is -3
 Casualties for British: 1 armour and 1 artillery
 Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians Turn Complete - Italians 
 Italians collect 11 PUs; end with 11 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Purchase Units - ANZAC 
 ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC 
 2 fighters moved from Guam to 44 Sea Zone
 1 artillery moved from New South Wales to 62 Sea Zone
 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
 2 infantry moved from Dutch New Guinea to 45 Sea Zone
 2 infantry and 1 transport moved from 45 Sea Zone to 33 Sea Zone
 1 artillery moved from 33 Sea Zone to Caroline Islands
 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC 
 Battle in 44 Sea Zone
 ANZAC attack with 2 fighters
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 44 Sea Zone
 ANZAC win with 2 fighters remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Caroline Islands
 ANZAC attack with 1 artillery and 3 infantry
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
 1 infantry owned by the ANZAC lost in Caroline Islands
 ANZAC roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits
 Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits
 2 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
 ANZAC roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
 1 artillery owned by the ANZAC lost in Caroline Islands
 Japanese win with 1 infantry remaining. Battle score for attacker is -6
 Casualties for Japanese: 1 aaGun and 1 infantry
 Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
 EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
 EDIT: Changing ownership of Alexandria from Italians to British
 EDIT: Turning off Edit Mode
 2 fighters moved from 44 Sea Zone to Java
 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
 1 infantry moved from Yunnan to HunanPlace Units - ANZAC 
 1 airfield placed in Java
 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 15 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :3 Combat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 1 infantry moved from Egypt to Alexandria
 1 fighter moved from Gibraltar to Algeria
 1 destroyer moved from 91 Sea Zone to 110 Sea ZoneCombat - French 
 Battle in Algeria
 French attack with 1 fighter
 Italians defend with 1 artillery
 French roll dice for 1 fighter in Algeria, round 1 : 1/1 hits
 Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
 1 artillery owned by the Italians lost in Algeria
 French win with 1 fighter remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artilleryNon Combat Move - French 
 1 fighter moved from Algeria to GibraltarTurn Complete - French 
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Germans 
 Germans buy 4 artilleries, 9 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Germans 
 8 infantry moved from Poland to Baltic States
 1 artillery moved from Poland to Baltic States
 1 bomber moved from Romania to Bessarabia
 1 armour moved from Eastern Poland to Bessarabia
 4 armour moved from Eastern Poland to Western Ukraine
 1 infantry moved from Eastern Poland to Belarus
 1 artillery moved from Eastern Poland to Belarus
 4 infantry moved from Eastern Poland to Western Ukraine
 3 artilleries moved from Eastern Poland to Western Ukraine
 1 bomber moved from Romania to Bessarabia
 1 fighter moved from Poland to Belarus
 1 fighter moved from Germany to Norway
 1 tactical_bomber moved from Germany to Norway
 1 mech_infantry moved from Eastern Poland to Bulgaria
 1 fighter moved from Germany to Bulgaria
 4 infantry moved from Romania to Bessarabia
 1 infantry moved from Romania to Bulgaria
 1 tactical_bomber moved from Western Germany to Bulgaria
 1 tactical_bomber moved from Western Germany to Southern France
 1 fighter moved from Germany to Southern France
 2 infantry moved from Holland Belgium to Western GermanyCombat - Germans 
 Battle in Belarus
 Germans attack with 1 artillery, 1 fighter and 1 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 1 : 2/3 hits
 Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Russians lost in Belarus
 Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Bessarabia
 Germans attack with 1 armour, 2 bombers and 4 infantry
 Russians defend with 1 artillery and 3 infantry
 Germans roll dice for 1 armour, 2 bombers and 4 infantry in Bessarabia, round 1 : 1/7 hits
 Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 0/4 hits
 1 infantry owned by the Russians lost in Bessarabia
 Germans roll dice for 1 armour, 2 bombers and 4 infantry in Bessarabia, round 2 : 3/7 hits
 Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
 2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
 Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 10
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 3 infantry
 Battle in Western Ukraine
 Germans attack with 4 armour, 3 artilleries and 4 infantry
 Russians defend with 2 infantry
 Germans roll dice for 4 armour, 3 artilleries and 4 infantry in Western Ukraine, round 1 : 4/11 hits
 Russians roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 4 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantry
 Battle in Baltic States
 Germans attack with 1 artillery and 8 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 8 infantry in Baltic States, round 1 : 3/9 hits
 Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 bomber moved from Bessarabia to Germany
 1 bomber moved from Bessarabia to Greater Southern Germany
 2 infantry moved from Western Germany to 112 Sea Zone
 2 infantry moved from 112 Sea Zone to Norway
 1 fighter moved from Belarus to PolandPlace Units - Germans 
 1 transport placed in 112 Sea Zone
 3 artilleries placed in Western Germany
 1 artillery and 9 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 49 PUs; end with 50 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Russians 
 Russians spend 0 on tech rolls
 Russians roll 1 and gets 0 hitsPurchase Units - Russians 
 Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 4 infantry moved from Karelia to Finland
 1 artillery moved from Novgorod to Belarus
 2 infantry moved from Novgorod to Belarus
 1 artillery, 6 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
 1 infantry moved from Manchuria to Korea
 2 infantry moved from Buyant-Uhaa to Manchuria
 1 infantry moved from Central Mongolia to Buyant-Uhaa
 2 infantry moved from Kansu to NovosibirskCombat - Russians 
 Battle in Finland
 Russians attack with 4 infantry
 Germans defend with 2 infantry
 Russians roll dice for 4 infantry in Finland, round 1 : 0/4 hits
 Germans roll dice for 2 infantry in Finland, round 1 : 0/2 hits
 Russians roll dice for 4 infantry in Finland, round 2 : 1/4 hits
 Germans roll dice for 2 infantry in Finland, round 2 : 2/2 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
 Russians roll dice for 2 infantry in Finland, round 3 : 0/2 hits
 Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
 Russians roll dice for 2 infantry in Finland, round 4 : 0/2 hits
 Germans roll dice for 1 infantry in Finland, round 4 : 1/1 hits
 1 infantry owned by the Russians lost in Finland
 Russians roll dice for 1 infantry in Finland, round 5 : 0/1 hits
 Germans roll dice for 1 infantry in Finland, round 5 : 1/1 hits
 1 infantry owned by the Russians lost in Finland
 Germans win with 1 infantry remaining. Battle score for attacker is -9
 Casualties for Germans: 1 infantry
 Casualties for Russians: 4 infantry
 Battle in Belarus
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 0/3 hits
 Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 0/2 hits
 Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
 Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
 1 infantry owned by the Germans lost in Belarus
 Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 1/3 hits
 Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
 1 artillery owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantry
 Battle in Western Ukraine
 Russians attack with 2 artilleries, 8 infantry and 1 tactical_bomber
 Germans defend with 4 armour, 3 artilleries and 3 infantry
 Russians roll dice for 2 artilleries, 8 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 1/11 hits
 Germans roll dice for 4 armour, 3 artilleries and 3 infantry in Western Ukraine, round 1 : 4/10 hits
 4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
 4 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Ukraine
 Germans win with 4 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
 Casualties for Germans: 1 infantry
 Casualties for Russians: 4 infantryNon Combat Move - Russians 
 1 aaGun moved from Novgorod to Belarus
 1 aaGun moved from Karelia to Novgorod
 7 infantry moved from Russia to Bryansk
 1 aaGun moved from Bryansk to Ukraine
 1 tactical_bomber moved from Western Ukraine to RussiaPlace Units - Russians 
 3 infantry placed in Novgorod
 3 infantry placed in Ukraine
 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 33 PUs; end with 33 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Japanese 
 Japanese spend 0 on tech rolls
 Japanese roll 4 and gets 0 hitsPurchase Units - Japanese 
 Japanese buy 1 battleship and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese 
 1 unit repaired.
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery moved from 6 Sea Zone to Korea
 1 infantry moved from 6 Sea Zone to Korea
 7 infantry moved from Kwangsi to Kwangtung
 5 artilleries moved from Kwangsi to Kwangtung
 1 bomber moved from Japan to 33 Sea Zone
 1 fighter moved from Celebes to Kwangtung
 1 bomber moved from Japan to Korea
 1 fighter moved from Japan to Korea
 1 tactical_bomber moved from Japan to KoreaCombat - Japanese 
 Battle in Korea
 Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
 Russians defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 infantry
 Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 2/2 hits
 Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Korea, round 1 : 2/5 hits
 Americans roll dice for 1 artillery and 2 infantry in Korea, round 1 : 1/3 hits
 1 infantry owned by the Russians , 1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
 Japanese win, taking Korea from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Casualties for Americans: 1 artillery and 1 infantry
 Battle in 33 Sea Zone
 Japanese attack with 1 bomber
 ANZAC defend with 1 destroyer and 2 transports
 Japanese roll dice for 1 bomber in 33 Sea Zone, round 1 : 1/1 hits
 ANZAC roll dice for 1 destroyer and 2 transports in 33 Sea Zone, round 1 : 1/1 hits
 1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
 ANZAC win with 2 transports remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 bomber
 Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese 
 1 bomber moved from Korea to Kwangtung
 1 fighter moved from Korea to Japan
 1 tactical_bomber moved from Korea to JapanPlace Units - Japanese 
 1 battleship and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 27 PUs; end with 29 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Research Technology - Americans 
 Americans spend 0 on tech rolls
 Americans roll 6 and gets 1 hit
 Americans removing all Technology Tokens after successful research.
 Americans discover Jet PowerActivate Technology - Americans 
 Americans activating Jet PowerPurchase Units - Americans 
 Americans buy 1 bomber and 6 fighters; Remaining resources: 0 PUs;Combat Move - Americans 
 2 destroyers moved from 91 Sea Zone to 112 Sea Zone
 2 fighters moved from United Kingdom to 112 Sea Zone
 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 95 Sea Zone to 92 Sea ZoneCombat - Americans 
 Battle in 112 Sea Zone
 Americans attack with 2 destroyers and 2 fighters
 Germans defend with 1 carrier, 3 cruisers, 1 destroyer, 1 submarine and 4 transports
 Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 2 destroyers and 2 fighters in 112 Sea Zone, round 1 : 1/4 hits
 Units damaged: 1 carrier owned by the Germans
 Germans roll dice for 1 carrier, 3 cruisers, 1 destroyer and 4 transports in 112 Sea Zone, round 1 : 2/5 hits
 2 destroyers owned by the Americans lost in 112 Sea Zone
 1 submarine owned by the Germans Submerged
 Americans roll dice for 2 fighters in 112 Sea Zone, round 2 : 1/2 hits
 Germans roll dice for 1 carrier, 3 cruisers, 1 destroyer and 4 transports in 112 Sea Zone, round 2 : 1/5 hits
 1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 112 Sea Zone
 Americans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
 Germans roll dice for 1 carrier, 3 cruisers and 4 transports in 112 Sea Zone, round 3 : 2/4 hits
 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
 Germans win with 1 carrier, 2 cruisers and 4 transports remaining. Battle score for attacker is -16
 Casualties for Germans: 1 cruiser and 1 destroyer
 Casualties for Americans: 2 destroyers and 2 fightersNon Combat Move - Americans 
 3 infantry moved from Brazil to 86 Sea Zone
 1 armour moved from Brazil to 86 Sea Zone
 2 mech_infantrys moved from Brazil to 86 Sea Zone
 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
 3 infantry moved from 91 Sea Zone to Gibraltar
 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 1 armour moved from 91 Sea Zone to Gibraltar
 2 mech_infantrys moved from Central United States to 101 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Gibraltar
 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
 2 artilleries moved from Western United States to 10 Sea Zone
 2 infantry moved from Western United States to 10 Sea Zone
 2 artilleries, 2 battleships, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
 2 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 artilleries moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans 
 1 bomber and 6 fighters placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Shantung to Kiangsu
 Chinese take Kiangsu from Japanese
 2 artilleries and 2 infantry moved from Anhwe to Kiangsi
 Chinese take Kiangsi from Japanese
 1 infantry moved from Hunan to Kwangsi
 Chinese take Kwangsi from Japanese
 4 artilleries moved from Yunnan to Kwangsi
 4 infantry moved from Yunnan to KwangsiCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 5 infantry placed in Kwangsi
 3 infantry placed in KiangsiTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Combat Move - British 
 2 fighters moved from United Kingdom to 112 Sea Zone
 4 destroyers moved from 110 Sea Zone to 112 Sea Zone
 1 infantry moved from Egypt to 81 Sea Zone
 1 armour moved from Egypt to 81 Sea Zone
 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
 1 infantry moved from 95 Sea Zone to Southern Italy
 1 armour moved from 95 Sea Zone to Southern Italy
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 artillery moved from 44 Sea Zone to Celebes
 1 infantry moved from 44 Sea Zone to CelebesCombat - British 
 Battle in 112 Sea Zone
 British attack with 4 destroyers and 2 fighters
 Germans defend with 1 carrier, 2 cruisers, 1 submarine and 4 transports
 Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
 British roll dice for 4 destroyers and 2 fighters in 112 Sea Zone, round 1 : 2/6 hits
 Germans roll dice for 1 carrier, 2 cruisers and 4 transports in 112 Sea Zone, round 1 : 2/3 hits
 1 carrier owned by the Germans , 1 submarine owned by the Germans and 2 destroyers owned by the British lost in 112 Sea Zone
 British roll dice for 2 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/4 hits
 Germans roll dice for 2 cruisers and 4 transports in 112 Sea Zone, round 2 : 1/2 hits
 2 cruisers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
 4 transports owned by the Germans lost in 112 Sea Zone
 British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 50
 Casualties for Germans: 1 carrier, 2 cruisers, 1 submarine and 4 transports
 Casualties for British: 3 destroyers
 Battle in Southern Italy
 British attack with 1 armour and 1 infantry
 Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 1 cruiser in Southern Italy, round 1 : 1/1 hits
 Italians roll dice for 1 artillery in Southern Italy, round 1 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Italians lost in Southern Italy
 British captures 11PUs while taking Italians capital
 British win, taking Southern Italy from Italians with 1 armour remaining. Battle score for attacker is 1
 Casualties for British: 1 infantry
 Casualties for Italians: 1 artillery
 Battle in Celebes
 British attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 British roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery in Celebes, round 1 : 1/1 hits
 1 infantry owned by the British and 1 artillery owned by the Japanese lost in Celebes
 British win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 artillery
 Casualties for British: 1 infantryNon Combat Move - British 
 1 aaGun moved from Sumatra to 41 Sea Zone
 1 aaGun and 1 transport moved from 41 Sea Zone to 37 Sea Zone
 1 aaGun and 1 transport moved from 37 Sea Zone to 43 Sea Zone
 1 aaGun moved from 43 Sea Zone to Borneo
 1 infantry moved from French Indo China to Kwangsi
 7 infantry moved from Yunnan to Kwangsi
 1 mech_infantry moved from India to Yunnan
 2 armour moved from India to Yunnan
 1 aaGun moved from Yunnan to Kwangsi
 1 aaGun moved from India to Burma
 1 fighter moved from Borneo to Guam
 4 infantry moved from Egypt to Alexandria
 1 artillery moved from Egypt to Alexandria
 1 mech_infantry moved from Trans-Jordan to Alexandria
 1 artillery moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Belgian Congo to Egypt
 2 infantry moved from Iraq to Trans-Jordan
 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
 2 fighters moved from 112 Sea Zone to United Kingdom
 1 fighter moved from Egypt to 92 Sea Zone
 2 transports moved from 95 Sea Zone to 92 Sea ZonePlace Units - British 
 1 artillery and 1 fighter placed in United Kingdom
 4 destroyers and 1 transport placed in 110 Sea ZoneTurn Complete - British 
 British collect 36 PUs; end with 47 PUs total
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 TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3 Game History Round :4 Place Units - UK_Pacific 
 1 armour and 1 infantry placed in India
 1 submarine and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific 
 UK_Pacific collect 24 PUs; end with 24 PUs total
 Units Change Ownership
 Some Units in India change ownership: 1 armour and 1 infantry
 Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
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 what on niggers earth?! 1 submarine owned by the Germans Submerged shoulda left him up to take a hit instead of the cruiser! 



 
		 
		





